hedgewars/uGears.pas
2010-02-23 smxx Engine:
2010-02-22 smxx Engine:
2010-02-22 nemo Skip drawing some stuff if water is opaque. Affects simulation.
2010-02-18 nemo Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
2010-02-15 smxx Engine:
2010-02-15 nemo Keep crosshairs when being kicked by gstWinner (for rope and such)
2010-02-15 smxx Engine:
2010-02-12 smxx Engine:
2010-02-12 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-08 nemo Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
2010-02-08 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-05 nemo ... or. just move the king check to after the gear nil
2010-02-05 nemo account for dying king
2010-02-05 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
2010-02-04 smxx Engine:
2010-02-03 nemo Fix crash in DrawTunnel
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
2010-01-31 nemo Pass correct gear to modifydamage in shotgun
2010-01-31 nemo Adjust king movement in ammoshove, give king a damage bonus
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-12-09 nemo This seems a little more efficient
2009-11-15 koda fix chat color in ppc
2009-11-14 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-10 nemo Add check for nil gear
2009-11-09 unc0rr - Formatting changes
2009-11-05 koda move compiler directives to standard pascal
2009-11-02 nemo A basic Spidey hat, leave hat on when roping.
2009-10-20 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-18 nemo Disable followgear on ammoshove for napalm fire damage
2009-10-16 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
2009-10-16 nemo Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
2009-10-16 nemo Kill flame if any gears collide.
2009-10-16 nemo increase molotov radius a bit
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-15 nemo Adjustments to training mode and credits by Smaxx
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-15 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
2009-10-15 nemo New data files from Tiy, add gtFlame to avoidance list
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-12 nemo In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
2009-10-07 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
2009-09-22 koda fix invisible rope in low quality
2009-09-22 koda converts some gl calls to gles
2009-09-22 unc0rr - Remove cake fix
2009-09-22 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
2009-09-10 nemo Strip trailing spaces
2009-09-10 unc0rr Disable smoothing and alpha for low quality rope rendering
2009-09-10 unc0rr Some rope tweaks
2009-09-10 unc0rr Use GL_LINE_STRIP instead of GL_LINES
2009-09-09 unc0rr - Implement low quality rope
2009-08-27 unc0rr Add respawning mines mode as a hack.
2009-08-16 unc0rr Fix bazooka having timer
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