QTfrontend/newnetclient.cpp
2011-02-01 sheepluva make names in chats clickable. still color adjustments needed; and testing
2011-01-29 unc0rr Ask for another nickname on collision. Works only with new server.
2010-12-15 unc0rr The Fix
2010-12-15 unc0rr Don't use std::string
2010-07-31 koda remove trailing spaces from end of line
2010-06-25 unc0rr Reimplement ADD_TEAM
2010-04-16 smxx Frontend:
2010-04-16 nemo Clarify an ambiguity as to what to do here if your name is already taken.
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-01 sheepluva * fixing bug #156: Cancel button on password request works now.
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-17 smxx Frontend:
2010-02-09 nemo tweak. no chirp on room creation.
2010-02-09 nemo Only enable chirp for room owner
2010-02-04 smxx Server:
2010-01-24 koda sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
2009-10-18 unc0rr - lupdate && lrelease
2009-10-16 unc0rr Fix player info response
2009-10-14 unc0rr - Update some strings
2009-10-03 unc0rr Fix /me chat command in demos
2009-10-03 unc0rr - Proper /team command implementation
2009-09-27 unc0rr Colorize chat messages in frontend and engine
2009-09-10 nemo And in frontend
2009-09-08 unc0rr Fix inconsistency in join/part messages
2009-09-07 unc0rr Join messages too
2009-09-07 unc0rr Not fakeable quit messages
2009-09-02 unc0rr - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
2009-09-02 unc0rr Fix frontend ROOM_CONTROL_ACCESS protocol command handler
2009-09-01 unc0rr Fix a bug when you are unable to do anything in lobby when room is closed during round
2009-08-27 unc0rr Change password dialog to be more informative
2009-08-27 unc0rr Ask user for a nickname on first run, suggest login name
2009-06-12 unc0rr Implement ability for server admin to clear accounts cache
2009-06-06 unc0rr Fix a bug in frontend leading to incorrect behaviour when dealing with names starting/ending with whitespace
2009-05-31 nemo Remember password
2009-05-24 unc0rr Silence frontend debug output
2009-04-13 unc0rr Silence net debug messages
2009-03-28 unc0rr - Fix bug with kicking players
2009-03-27 unc0rr Allow admin to set server's motd
2009-03-21 unc0rr - Use QCryptographicHash for md5
2009-03-18 unc0rr Sync schemes config over net should work now (untested)
2009-03-16 unc0rr Send scheme data over net (but recieving part isn't implemented yet)
2009-03-09 unc0rr Implement kick from room
2009-03-09 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
2009-03-09 unc0rr - Send initial room config
2009-03-08 unc0rr Start refactoring some things. Frontend becomes temporarily unusable for network game
2009-03-07 unc0rr Cut the length of most used net packet
2009-03-04 unc0rr Some work on players lists context menus
2009-03-02 unc0rr Enable admin button when have privilege. Button does nothing yet.
2009-02-26 unc0rr Ask user password and send it to server
2009-02-25 unc0rr Move from 'connecting' page to lobby only when account checked
2009-02-25 unc0rr Retrieve client password from web database and ask for it
2009-02-24 unc0rr Use another event to change state from 'logging in' to 'lobby'
2009-02-23 unc0rr Accept new NOT_READY command format
2009-02-20 unc0rr Oops, forgot a bunch of CONFIG_PARAM
2009-02-20 unc0rr Prevent 'double team exiting' in egine
2009-02-20 unc0rr Save some more bytes in protocol
2009-02-20 unc0rr - Remove client teams on exit
2009-02-17 unc0rr Move template filter to map widget (by nemo)
2009-02-15 unc0rr "connecting" page
2009-02-15 unc0rr Templates filter by nemo
2009-02-14 unc0rr Fix initial room config
2009-02-01 unc0rr Apply nemo's patch polished by me:
2009-01-31 unc0rr Options for bonus box probability tuning and number of turn until sudden death
2009-01-24 unc0rr Start fixing spectating bug (implement some routines)
2009-01-16 unc0rr Show team owner in tooltip
2009-01-14 unc0rr Implement isInRoom in client
2009-01-13 unc0rr Disable net debug
2009-01-13 unc0rr Fix handling team addition message
2009-01-13 unc0rr Mention Josh on about page
2009-01-12 unc0rr Draw ready status icon on ready button
2009-01-08 unc0rr Go page back when room is abandoned by its admin
2009-01-06 unc0rr Start converting network protocol to no-disconnecting religion
2009-01-06 unc0rr Notify lobby when a room is created or deleted
2009-01-06 unc0rr Don't escape chat strings which go to engine
2009-01-06 unc0rr Escape html characters in chat messages, nicknames and info to prevent screwing chat
2009-01-06 unc0rr Save much space for chat widget on lobby page by removing server message widget (now this messages goes to chat)
2009-01-05 unc0rr Don't send LEFT message for clients without nick
2009-01-03 unc0rr - Decrease font size in chat
2009-01-03 unc0rr Check for deprecated ammo schemes at startup and delete them
2009-01-02 unc0rr - Update some copyrights
2009-01-02 unc0rr Lobby chat should work now
2009-01-02 unc0rr Start work on lobby: add/remove nick from the list on join/quit
2009-01-02 unc0rr Quick replay round to spectators until current move
2009-01-02 unc0rr Now spectating works for those who joined after game start
2009-01-02 unc0rr - Send previous moves info to newly connected client when it joins a room with already started game
2008-12-06 unc0rr Finalize ammo store fix
2008-12-05 unc0rr Implement Solid Land checkbox
2008-12-04 unc0rr Send QUIT message to server when netclient object is destroyed
2008-11-25 unc0rr - Don't send 'Bad param' msg, as the only reason of it is just some lag
2008-11-04 unc0rr - Fix ConfigAsked not sending full config (leads to team divide checkbox inconsistency)
2008-11-04 unc0rr Follow protocol more precisely in frontend
2008-11-02 unc0rr Client sends PONG to server's PING
2008-10-26 unc0rr Add 'Divide teams' option to frontend
2008-10-26 unc0rr Delay for 250 msec before connect to local server
2008-10-26 unc0rr Allow build without net game server: introduce -DWITH_SERVER configuration parameter
2008-10-24 unc0rr Send appropriate messages to server on control menu actions
2008-10-24 unc0rr Show players ready status in chat nick list
2008-10-24 unc0rr - Fix a bug in READY message handling
2008-10-21 unc0rr Implement kick
2008-10-20 unc0rr Shutdown private server when room is abandoned
2008-10-20 unc0rr Support for private servers in frontend
2008-10-18 unc0rr Allow /me in chat
2008-10-18 unc0rr - Customize QTextBrowser look
2008-10-18 unc0rr - Add brazilian translation
2008-10-15 unc0rr Fix doubling chat message
2008-10-15 unc0rr Share chat between frontend and engine
2008-10-15 unc0rr Various small insignificant improvements everywhere
2008-10-13 unc0rr Add partial implementation of handling disconnects while playing via network
2008-10-12 unc0rr Clients send roundfinished message to server when the round is over
2008-10-09 unc0rr Fix the bug
2008-10-09 unc0rr Stub to run network game
2008-10-09 unc0rr Fix team colors mismatch on some conditions (just synchronize them when team is added)
2008-10-09 unc0rr - Fix a bug with chosen map (new clinet gets wrong information)
2008-10-09 unc0rr - Allow team color changing
2008-10-09 unc0rr - Only team owner can remove team from the list
2008-10-09 unc0rr Can choose hedgehogs number now
2008-10-08 unc0rr Adding teams now works
2008-10-08 unc0rr Get rid of team id in client code
2008-10-08 unc0rr Fix protocol implementation to conform documentation
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