nemo [Fri, 13 Oct 2017 16:37:56 -0400] rev 12706
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
Wuzzy <almikes@aol.com> [Fri, 13 Oct 2017 17:09:45 +0200] rev 12705
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
This fixes a regression like that you can't shoryuken after rope.
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 20:30:39 +0200] rev 12704
Explain TropyRace's knockout rule in the mission panel
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 20:17:00 +0200] rev 12703
QTfrontend: Fix flickering and bad offset of control config popup
If you opened the pop-up to change a key, there was a very short flicker at the left side
and the pop-up had a bad offset which sometimes caused entries to be out of screen bounds.
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 19:04:30 +0200] rev 12702
Add missing variable in uWorld.pas in videorec builds
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 16:30:12 +0200] rev 12701
Fix incorrect hints about molotov cocktail insta-booming barrels