mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 20:17:00 +0200] rev 12703
QTfrontend: Fix flickering and bad offset of control config popup
If you opened the pop-up to change a key, there was a very short flicker at the left side
and the pop-up had a bad offset which sometimes caused entries to be out of screen bounds.