nemo [Sat, 14 Nov 2009 05:26:26 +0000] rev 2620
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
koda [Sat, 14 Nov 2009 02:53:04 +0000] rev 2619
fix wrong ttf blending in ppc
koda [Fri, 13 Nov 2009 23:04:23 +0000] rev 2618
JS patch to (really) activate Vsync
koda [Fri, 13 Nov 2009 20:33:31 +0000] rev 2617
add option for vsync -- good results on mac and linux, should be harmless on others (please test)
nemo [Wed, 11 Nov 2009 21:54:28 +0000] rev 2616
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
koda [Wed, 11 Nov 2009 19:48:16 +0000] rev 2615
removes workaround except for iphone
btw this commit makes hedgewars playable on PowerPc architectures
unc0rr [Wed, 11 Nov 2009 16:11:41 +0000] rev 2614
Update Ukrainian translation
koda [Tue, 10 Nov 2009 18:56:24 +0000] rev 2613
fix keybindings in PPC
nemo [Tue, 10 Nov 2009 16:43:15 +0000] rev 2612
unbreak build
nemo [Tue, 10 Nov 2009 04:22:55 +0000] rev 2611
Add check for nil gear
koda [Tue, 10 Nov 2009 04:07:08 +0000] rev 2610
color works under ppc
koda [Mon, 09 Nov 2009 22:56:29 +0000] rev 2609
add a x86_64 mac target
unc0rr [Mon, 09 Nov 2009 20:29:21 +0000] rev 2608
- Formatting changes
- Rename AttacksNum variable
- Fix a bug when OnAmmoUsed wasn't called in some conditions
unc0rr [Mon, 09 Nov 2009 18:44:09 +0000] rev 2607
wtf is this, koda?
koda [Fri, 06 Nov 2009 18:59:43 +0000] rev 2606
updated build files for macosx and optimization system