hedgewars/uTeams.pas
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-09 unc0rr - Formatting changes
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-24 koda more updates on touch input/control
2009-10-12 unc0rr Real fix to ammo slot overflow (bug triggered by r2411 fix)
2009-09-10 nemo Strip trailing spaces
2009-07-30 unc0rr Fix queue bug triggered by AI
2009-06-11 unc0rr Patch by koda:
2009-05-27 nemo experiment in only sending a message to your clan
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-09 unc0rr - Fix for desyncs when player exits
2009-04-30 unc0rr nemo's great patch:
2009-04-19 unc0rr Move health sorter to visual gears:
2009-03-26 unc0rr Fix bug with rope and bazooka
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-01-16 unc0rr Fix engine freeze when one of the teams is killed before its first turn, number of hedgehogs in that team < 8, and game still goes on
2009-01-14 unc0rr Fix voicepacks
2009-01-14 unc0rr Mostly fix voicepack usage
2009-01-12 unc0rr Fix small bug in voicepacks support in engine. It's complete and tested now.
2009-01-12 unc0rr Start voicepacks implementation
2009-01-12 unc0rr Don't fallback to default binds set when switching to remotely driven team
2008-11-14 unc0rr More verbose gear delete debuglog message
2008-10-15 unc0rr Fix using wrong variable =(
2008-10-15 unc0rr Fix uninitialised variable
2008-10-15 unc0rr Share chat between frontend and engine
2008-10-15 unc0rr Further improve disconnects handling
2008-10-15 unc0rr Various small insignificant improvements everywhere
2008-10-14 unc0rr Add more support for handling disconnects while playing (not fully tested)
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