hedgewars/uConsts.pas
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 nemo Increase AMMO_INFINITE to 100
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25 unc0rr Partially implement loading mission options
2009-10-22 koda update color management for new sdl_image on mac
2009-10-20 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-16 nemo oops. wrong size
2009-10-16 nemo fix molotov size
2009-10-15 koda molotov sound FTW
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-12 unc0rr - Fix camera area with different zoom levels
2009-10-08 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
2009-09-16 unc0rr Optimize network traffic a bit:
2009-09-10 nemo Strip trailing spaces
2009-09-09 unc0rr - Implement low quality rope
2009-09-09 nemo Ok. This time I think I have it. amNothing should work.
2009-09-08 nemo Trying to correct prior amNothing checkin. untested.
2009-09-08 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-09-03 unc0rr Remove crosshair from skip
2009-08-19 koda restored volumen control (hoorray)
2009-08-17 unc0rr Allow kamikaze in move
2009-08-01 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
2009-07-15 koda sound for mortar
2009-07-12 koda corrects a wrong binding
2009-07-10 koda fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-10 nemo untested
2009-07-10 koda real fix for iphone color (reverting previous commit)
2009-07-10 koda moves indestructible color to green for iphone compatibility
2009-07-09 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
2009-07-08 koda additional touch support and nemo's reduced land array size
2009-07-06 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
2009-07-03 koda typos
2009-07-01 koda sounds for teleport and beginning of sudden death
2009-06-29 koda initial bugfix for volume setup
2009-06-28 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
2009-06-21 nemo Ugly graphic for jetpack - jetpack should be essentially functional.
2009-06-21 nemo Use different group to not erase messages, restore gear deletion on hog damage.
2009-06-21 nemo Duplicate Parachute more closely :D
2009-06-21 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-18 nemo Tiy's new airstrike graphic
2009-06-14 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
2009-06-11 unc0rr Patch by Smaxx:
2009-06-11 unc0rr Patch by koda:
2009-06-02 unc0rr - Fix some ugly code
2009-06-02 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
2009-06-01 unc0rr Make code suck less
2009-05-24 nemo Allow CJK override for zh_CN/zh_TW/ja
2009-05-15 nemo Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-19 unc0rr Move health sorter to visual gears:
2009-03-22 unc0rr Add sounds to girder
2009-03-22 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
2009-03-22 unc0rr Fix previous patch
2009-03-22 unc0rr nemo's patch for girder + some fixes
2009-03-22 unc0rr Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-18 unc0rr - Fix warnings in frontend
2009-03-16 unc0rr Don't use GLU
2009-03-15 unc0rr More game options by nemo
2009-03-15 unc0rr Some tweaks by nemo
2009-03-07 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
2009-03-05 unc0rr Utility icon
2009-03-05 unc0rr nemo:
2009-03-02 unc0rr laser beam by nemo reworked a bit by me
2009-03-01 unc0rr 4 utilities by nemo
2009-02-23 unc0rr Nemo's patch allowing different water sprites size
2009-02-14 unc0rr New bonus box sprite
2009-02-14 unc0rr engine part of nemo's patch
2009-02-01 unc0rr Apply nemo's patch polished by me:
2009-01-26 unc0rr Fix mask
2009-01-26 unc0rr Switch to 2046 height
2009-01-26 unc0rr Fix width/height dependant consts
2009-01-26 unc0rr Fix nemo's large land patch
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-22 unc0rr Reduce number of bonus rc planes
2009-01-19 unc0rr Change rc plane options
2009-01-19 unc0rr Hedgehog controlling rc plane sprite
2009-01-19 unc0rr Patch by nemo (polished by me)
2009-01-18 unc0rr More predictable bombs trajectory with rc plane
2009-01-17 unc0rr RC Plane
2009-01-12 unc0rr Finish voicepacks support in engine (not tested though)
2009-01-12 unc0rr Start voicepacks implementation
2009-01-12 unc0rr Fix yet another ballgun bug
2009-01-10 unc0rr Implement precise aiming when pressing left shift
2009-01-09 unc0rr Initial health graphic implementation
2009-01-08 unc0rr Add napalm weapon name
2009-01-08 unc0rr Ballsgun
2009-01-06 unc0rr Adjust flame parameters to produce more damage
2009-01-05 unc0rr Move sprite to where it should be
2009-01-02 unc0rr Drill rocket
2009-01-02 unc0rr Start work on lobby: add/remove nick from the list on join/quit
2008-12-04 unc0rr More stable blowtorch:
2008-11-23 unc0rr small fixes
2008-11-22 unc0rr Quick and dirty napalm implementation
2008-11-21 unc0rr - Convert small damage tag to visual gears
2008-10-31 unc0rr Activate cake after 4 turns
2008-10-31 unc0rr - Add a bunch of hats
2008-10-27 unc0rr Correct default ammo set
2008-10-26 unc0rr Support 'Divide teams' option in engine
2008-10-16 unc0rr Use seduction sound
2008-09-29 unc0rr - Fix water rise
2008-09-23 unc0rr Seduction animation
2008-09-23 unc0rr A bit larger heart
2008-09-22 unc0rr - Update Italian translation
2008-09-19 unc0rr Use new sounds
2008-09-19 unc0rr Draw smoke trail underneath of grenade
2008-09-18 unc0rr Add Hellish bomb weapon
2008-09-18 unc0rr Add watermelon sprite
2008-09-18 unc0rr Add watermelon weapon (without proper sprites yet)
2008-09-17 unc0rr - Continue seduction implementation
2008-08-31 unc0rr Hats now fully implemented for local game
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