2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-05 |
koda |
revert previous commit to remove a wip patch
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
nemo |
Increase AMMO_INFINITE to 100
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-10-25 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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2009-10-25 |
unc0rr |
Partially implement loading mission options
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2009-10-22 |
koda |
update color management for new sdl_image on mac
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2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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2009-10-16 |
nemo |
oops. wrong size
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2009-10-16 |
nemo |
fix molotov size
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2009-10-15 |
koda |
molotov sound FTW
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2009-10-15 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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2009-10-15 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-10-12 |
unc0rr |
- Fix camera area with different zoom levels
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2009-10-08 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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2009-09-16 |
unc0rr |
Optimize network traffic a bit:
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-09-09 |
unc0rr |
- Implement low quality rope
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2009-09-09 |
nemo |
Ok. This time I think I have it. amNothing should work.
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2009-09-08 |
nemo |
Trying to correct prior amNothing checkin. untested.
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2009-09-08 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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2009-09-03 |
unc0rr |
Remove crosshair from skip
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2009-08-19 |
koda |
restored volumen control (hoorray)
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2009-08-17 |
unc0rr |
Allow kamikaze in move
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2009-08-01 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
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2009-07-15 |
koda |
sound for mortar
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2009-07-12 |
koda |
corrects a wrong binding
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2009-07-10 |
koda |
fix a binding that was preveting to display anything else besides hogs on iphone
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2009-07-10 |
nemo |
untested
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2009-07-10 |
koda |
real fix for iphone color (reverting previous commit)
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2009-07-10 |
koda |
moves indestructible color to green for iphone compatibility
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2009-07-09 |
koda |
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
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2009-07-08 |
koda |
additional touch support and nemo's reduced land array size
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2009-07-06 |
koda |
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
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2009-07-03 |
koda |
typos
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2009-07-01 |
koda |
sounds for teleport and beginning of sudden death
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2009-06-29 |
koda |
initial bugfix for volume setup
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2009-06-28 |
nemo |
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
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2009-06-21 |
nemo |
Ugly graphic for jetpack - jetpack should be essentially functional.
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2009-06-21 |
nemo |
Use different group to not erase messages, restore gear deletion on hog damage.
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2009-06-21 |
nemo |
Duplicate Parachute more closely :D
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2009-06-21 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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2009-06-18 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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2009-06-18 |
nemo |
Tiy's new airstrike graphic
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2009-06-14 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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2009-06-11 |
unc0rr |
Patch by Smaxx:
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-06-02 |
unc0rr |
- Fix some ugly code
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2009-06-02 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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2009-06-01 |
unc0rr |
Make code suck less
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2009-05-24 |
nemo |
Allow CJK override for zh_CN/zh_TW/ja
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2009-05-15 |
nemo |
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
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2009-05-11 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-19 |
unc0rr |
Move health sorter to visual gears:
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2009-03-22 |
unc0rr |
Add sounds to girder
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2009-03-22 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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2009-03-22 |
unc0rr |
Fix previous patch
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2009-03-22 |
unc0rr |
nemo's patch for girder + some fixes
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2009-03-22 |
unc0rr |
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-18 |
unc0rr |
- Fix warnings in frontend
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2009-03-16 |
unc0rr |
Don't use GLU
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2009-03-15 |
unc0rr |
More game options by nemo
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2009-03-15 |
unc0rr |
Some tweaks by nemo
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2009-03-07 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
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2009-03-05 |
unc0rr |
Utility icon
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2009-03-05 |
unc0rr |
nemo:
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2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-02-23 |
unc0rr |
Nemo's patch allowing different water sprites size
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2009-02-14 |
unc0rr |
New bonus box sprite
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2009-02-14 |
unc0rr |
engine part of nemo's patch
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2009-02-01 |
unc0rr |
Apply nemo's patch polished by me:
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2009-01-26 |
unc0rr |
Fix mask
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2009-01-26 |
unc0rr |
Switch to 2046 height
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2009-01-26 |
unc0rr |
Fix width/height dependant consts
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2009-01-26 |
unc0rr |
Fix nemo's large land patch
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-22 |
unc0rr |
Reduce number of bonus rc planes
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2009-01-19 |
unc0rr |
Change rc plane options
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2009-01-19 |
unc0rr |
Hedgehog controlling rc plane sprite
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2009-01-19 |
unc0rr |
Patch by nemo (polished by me)
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2009-01-18 |
unc0rr |
More predictable bombs trajectory with rc plane
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2009-01-17 |
unc0rr |
RC Plane
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2009-01-12 |
unc0rr |
Finish voicepacks support in engine (not tested though)
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2009-01-12 |
unc0rr |
Start voicepacks implementation
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2009-01-12 |
unc0rr |
Fix yet another ballgun bug
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2009-01-10 |
unc0rr |
Implement precise aiming when pressing left shift
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2009-01-09 |
unc0rr |
Initial health graphic implementation
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2009-01-08 |
unc0rr |
Add napalm weapon name
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2009-01-08 |
unc0rr |
Ballsgun
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2009-01-06 |
unc0rr |
Adjust flame parameters to produce more damage
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2009-01-05 |
unc0rr |
Move sprite to where it should be
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2009-01-02 |
unc0rr |
Drill rocket
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2009-01-02 |
unc0rr |
Start work on lobby: add/remove nick from the list on join/quit
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2008-12-04 |
unc0rr |
More stable blowtorch:
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2008-11-23 |
unc0rr |
small fixes
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2008-11-22 |
unc0rr |
Quick and dirty napalm implementation
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2008-11-21 |
unc0rr |
- Convert small damage tag to visual gears
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2008-10-31 |
unc0rr |
Activate cake after 4 turns
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2008-10-31 |
unc0rr |
- Add a bunch of hats
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2008-10-27 |
unc0rr |
Correct default ammo set
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2008-10-26 |
unc0rr |
Support 'Divide teams' option in engine
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2008-10-16 |
unc0rr |
Use seduction sound
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2008-09-29 |
unc0rr |
- Fix water rise
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2008-09-23 |
unc0rr |
Seduction animation
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2008-09-23 |
unc0rr |
A bit larger heart
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2008-09-22 |
unc0rr |
- Update Italian translation
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2008-09-19 |
unc0rr |
Use new sounds
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2008-09-19 |
unc0rr |
Draw smoke trail underneath of grenade
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2008-09-18 |
unc0rr |
Add Hellish bomb weapon
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2008-09-18 |
unc0rr |
Add watermelon sprite
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2008-09-18 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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2008-09-17 |
unc0rr |
- Continue seduction implementation
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2008-08-31 |
unc0rr |
Hats now fully implemented for local game
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