Mon, 08 Mar 2010 21:52:40 +0000 This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
nemo [Mon, 08 Mar 2010 21:52:40 +0000] rev 2969
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
Mon, 08 Mar 2010 01:42:23 +0000 Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
nemo [Mon, 08 Mar 2010 01:42:23 +0000] rev 2968
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
Mon, 08 Mar 2010 01:29:33 +0000 Trying a new grave and hat. can be removed if not up to Tiy's standards
nemo [Mon, 08 Mar 2010 01:29:33 +0000] rev 2967
Trying a new grave and hat. can be removed if not up to Tiy's standards
Sun, 07 Mar 2010 21:27:06 +0000 Server:
smxx [Sun, 07 Mar 2010 21:27:06 +0000] rev 2966
Server: * Updated syntax/usage info to show real executable name
Sun, 07 Mar 2010 16:40:21 +0000 Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
nemo [Sun, 07 Mar 2010 16:40:21 +0000] rev 2965
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
Sat, 06 Mar 2010 21:56:43 +0000 Try out "tumbling" frame as a drowning frame
nemo [Sat, 06 Mar 2010 21:56:43 +0000] rev 2964
Try out "tumbling" frame as a drowning frame
Sat, 06 Mar 2010 21:32:04 +0000 This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
nemo [Sat, 06 Mar 2010 21:32:04 +0000] rev 2963
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
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