hedgewars/uAIMisc.pas
2012-04-14 unc0rr Get rid of TGearsType to simplify pas2c
2012-03-15 nemo Allow RC plane to go through portals
2012-03-14 nemo Add fall damage
2012-03-14 nemo For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
2012-03-13 nemo Minimise another sqrt check.
2012-03-12 unc0rr Avoid local rate minimums around hog (within 15 pixels). Not tested.
2012-03-12 unc0rr Compatibility
2012-03-12 nemo Change rest of AI tests to floats, reenable snowball
2012-03-12 nemo Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
2012-03-12 nemo Hm. Score was a bit too much, AI was doing suicidal things.
2012-03-12 nemo small tweak. make drowning prefer higher health hogs
2012-03-12 nemo Teach AI to drown with shotgun too
2012-03-12 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-03-11 nemo Add drowning to grenade too, try some little optimisations
2012-03-11 unc0rr Fix silliness
2012-03-11 nemo First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
2012-03-11 nemo Minor optimisation for AI to cut down on hwSqrt calls
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-01 unc0rr - Improve renderer a bit, disallow nested functions
2011-11-18 nemo Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
2011-11-13 nemo Make AI avoid barrels the more they are damaged
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-12 nemo fix for issue #139
2011-08-22 unc0rr Implement TestHammer which makes sense
2011-08-22 unc0rr Make AI aware of damage modifiers
2011-08-20 nemo teach AI about sticky mines
2011-07-27 unc0rr Remove unneeded variable
2011-07-26 unc0rr Make AI much more wise (fix a bug preventing AI to explore caves)
2011-06-21 unc0rr Don't stick to enemies when there are more than 2 clans
2011-03-02 nemo Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
2011-03-01 koda Happy 2011 :)
2010-11-21 unc0rr uDebug
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr uLand isn't that important to them
2010-11-17 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-09-22 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-05-02 smxx Engine:
2010-04-27 mbait Teleport AI:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-18 nemo Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-11-11 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-09-10 nemo Strip trailing spaces
2009-04-03 unc0rr Some AI tweaks by imcold
2009-02-15 unc0rr Fix array overflow
2009-01-25 unc0rr Apply nemo's world resize patch
2008-11-28 unc0rr More delay after jump, less delay after small fall for hedgehog
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