2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
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2012-03-15 |
nemo |
Allow RC plane to go through portals
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2012-03-14 |
nemo |
Add fall damage
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2012-03-14 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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2012-03-13 |
nemo |
Minimise another sqrt check.
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2012-03-12 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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2012-03-12 |
unc0rr |
Compatibility
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2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
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2012-03-12 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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2012-03-12 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
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2012-03-12 |
nemo |
small tweak. make drowning prefer higher health hogs
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2012-03-12 |
nemo |
Teach AI to drown with shotgun too
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2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
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2012-03-11 |
unc0rr |
Fix silliness
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2012-03-11 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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2012-03-11 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-01 |
unc0rr |
- Improve renderer a bit, disallow nested functions
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2011-11-18 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
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2011-11-13 |
nemo |
Make AI avoid barrels the more they are damaged
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-12 |
nemo |
fix for issue #139
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2011-08-22 |
unc0rr |
Implement TestHammer which makes sense
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2011-08-22 |
unc0rr |
Make AI aware of damage modifiers
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2011-08-20 |
nemo |
teach AI about sticky mines
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2011-07-27 |
unc0rr |
Remove unneeded variable
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2011-07-26 |
unc0rr |
Make AI much more wise (fix a bug preventing AI to explore caves)
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2011-06-21 |
unc0rr |
Don't stick to enemies when there are more than 2 clans
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2011-03-02 |
nemo |
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
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2011-03-01 |
koda |
Happy 2011 :)
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2010-11-21 |
unc0rr |
uDebug
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
nemo |
remove some more PHedgehog casts
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-09-22 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-05-02 |
smxx |
Engine:
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2010-04-27 |
mbait |
Teleport AI:
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-18 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-11-11 |
nemo |
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-04-03 |
unc0rr |
Some AI tweaks by imcold
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2009-02-15 |
unc0rr |
Fix array overflow
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2008-11-28 |
unc0rr |
More delay after jump, less delay after small fall for hedgehog
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