Sun, 18 Jan 2015 15:03:35 -0500 er... didn't mean to leave this line in
nemo [Sun, 18 Jan 2015 15:03:35 -0500] rev 10798
er... didn't mean to leave this line in
Sun, 18 Jan 2015 20:59:37 +0100 begin/end
sheepluva [Sun, 18 Jan 2015 20:59:37 +0100] rev 10797
begin/end
Sun, 18 Jan 2015 14:48:23 -0500 merge
nemo [Sun, 18 Jan 2015 14:48:23 -0500] rev 10796
merge
Sun, 18 Jan 2015 15:36:36 +0100 fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
sheepluva [Sun, 18 Jan 2015 15:36:36 +0100] rev 10795
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
Sun, 18 Jan 2015 14:47:25 -0500 radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
nemo [Sun, 18 Jan 2015 14:47:25 -0500] rev 10794
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
Sat, 17 Jan 2015 21:41:01 +0100 oops. I committed hat fix to .21 branch
sheepluva [Sat, 17 Jan 2015 21:41:01 +0100] rev 10793
oops. I committed hat fix to .21 branch
Sun, 18 Jan 2015 14:18:06 -0500 Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
nemo [Sun, 18 Jan 2015 14:18:06 -0500] rev 10792
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
Sat, 17 Jan 2015 10:07:12 -0500 tweak a few params. still something wtf going on when on rope
nemo [Sat, 17 Jan 2015 10:07:12 -0500] rev 10791
tweak a few params. still something wtf going on when on rope
Sat, 17 Jan 2015 14:26:25 +0100 merge
sheepluva [Sat, 17 Jan 2015 14:26:25 +0100] rev 10790
merge
Fri, 16 Jan 2015 17:51:29 -0500 experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo [Fri, 16 Jan 2015 17:51:29 -0500] rev 10789
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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