Tue, 24 Jul 2012 17:50:42 -0400 Fix bee crasher, tweak splash values
nemo [Tue, 24 Jul 2012 17:50:42 -0400] rev 7420
Fix bee crasher, tweak splash values
Tue, 24 Jul 2012 20:21:01 +0300 Removed some campaign variables from Mission 6.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:21:01 +0300] rev 7419
Removed some campaign variables from Mission 6.
Sat, 21 Jul 2012 17:51:51 -0400 better?
nemo [Sat, 21 Jul 2012 17:51:51 -0400] rev 7418
better?
Tue, 24 Jul 2012 20:15:30 +0300 Switched Fell From Heaven to Fell From Grace on missions 5, 6.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:15:30 +0300] rev 7417
Switched Fell From Heaven to Fell From Grace on missions 5, 6. Changed start dialogue of the princess in Mission 6.
Sun, 22 Jul 2012 00:48:48 +0400 AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
unc0rr [Sun, 22 Jul 2012 00:48:48 +0400] rev 7416
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
Tue, 24 Jul 2012 18:36:23 +0300 Fixed localization of Mission 6 and fixed a typo.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 18:36:23 +0300] rev 7415
Fixed localization of Mission 6 and fixed a typo.
Fri, 20 Jul 2012 21:30:53 -0400 unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
nemo [Fri, 20 Jul 2012 21:30:53 -0400] rev 7414
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
Mon, 23 Jul 2012 19:17:04 +0300 Finished mission 6: Dragon's lair
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:17:04 +0300] rev 7413
Finished mission 6: Dragon's lair Modified uCommandHandlers (DrawGear function), as the last merge was causing crashes when hogs were hidden.
Fri, 20 Jul 2012 21:15:38 -0400 Ok. *these* should be safe with just this one extra check...
nemo [Fri, 20 Jul 2012 21:15:38 -0400] rev 7412
Ok. *these* should be safe with just this one extra check...
Thu, 30 Aug 2012 12:13:24 -0400 checkpoint merge
nemo [Thu, 30 Aug 2012 12:13:24 -0400] rev 7411
checkpoint merge
Fri, 20 Jul 2012 19:56:58 -0400 :( I have no idea why this did not work
nemo [Fri, 20 Jul 2012 19:56:58 -0400] rev 7410
:( I have no idea why this did not work
Fri, 20 Jul 2012 18:48:04 -0400 Avoid desync playing back demos
nemo [Fri, 20 Jul 2012 18:48:04 -0400] rev 7409
Avoid desync playing back demos
Fri, 20 Jul 2012 17:43:35 -0400 don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
nemo [Fri, 20 Jul 2012 17:43:35 -0400] rev 7408
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
Fri, 20 Jul 2012 15:12:47 -0400 I thirst for randomness.
nemo [Fri, 20 Jul 2012 15:12:47 -0400] rev 7407
I thirst for randomness.
Fri, 20 Jul 2012 14:16:05 -0400 Try avoiding spamming the log by retaining the gears. untested.
nemo [Fri, 20 Jul 2012 14:16:05 -0400] rev 7406
Try avoiding spamming the log by retaining the gears. untested.
Fri, 20 Jul 2012 18:42:45 +0400 Replace stupid 'mod' with 'and'
unc0rr [Fri, 20 Jul 2012 18:42:45 +0400] rev 7405
Replace stupid 'mod' with 'and'
Fri, 20 Jul 2012 15:39:13 +0100 ooops (and indentation)
koda [Fri, 20 Jul 2012 15:39:13 +0100] rev 7404
ooops (and indentation)
Fri, 20 Jul 2012 12:25:53 +0100 press 8 to mute audio while ingame
koda [Fri, 20 Jul 2012 12:25:53 +0100] rev 7403
press 8 to mute audio while ingame
Fri, 20 Jul 2012 09:09:17 +0400 mod operator is so stupid in pascal
unc0rr [Fri, 20 Jul 2012 09:09:17 +0400] rev 7402
mod operator is so stupid in pascal
Thu, 19 Jul 2012 20:34:21 -0400 oh yeah, these too
nemo [Thu, 19 Jul 2012 20:34:21 -0400] rev 7401
oh yeah, these too
Thu, 19 Jul 2012 17:34:18 -0400 Fix TARDIS, make switcher work w/ the new more stringent check.
nemo [Thu, 19 Jul 2012 17:34:18 -0400] rev 7400
Fix TARDIS, make switcher work w/ the new more stringent check.
Thu, 19 Jul 2012 17:14:02 -0400 Update team health
nemo [Thu, 19 Jul 2012 17:14:02 -0400] rev 7399
Update team health
Wed, 18 Jul 2012 23:02:14 +0400 Start TestCake
unc0rr [Wed, 18 Jul 2012 23:02:14 +0400] rev 7398
Start TestCake
Wed, 18 Jul 2012 15:05:56 +0100 allow FPFLAGS and GHFLAGS only in cmakes able to support them
koda [Wed, 18 Jul 2012 15:05:56 +0100] rev 7397
allow FPFLAGS and GHFLAGS only in cmakes able to support them
Mon, 16 Jul 2012 23:08:42 -0400 what the heck, let's add a few more
nemo [Mon, 16 Jul 2012 23:08:42 -0400] rev 7396
what the heck, let's add a few more
Mon, 16 Jul 2012 23:46:44 +0400 - Check for harmful gear deletions
unc0rr [Mon, 16 Jul 2012 23:46:44 +0400] rev 7395
- Check for harmful gear deletions - Catch and fix bug in kamikaze - TARDIS has similar bug, leave fixing to its authors
Mon, 16 Jul 2012 23:12:59 +0400 Use gmDestroy message instead
unc0rr [Mon, 16 Jul 2012 23:12:59 +0400] rev 7394
Use gmDestroy message instead
Sun, 15 Jul 2012 16:56:05 -0400 Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
nemo [Sun, 15 Jul 2012 16:56:05 -0400] rev 7393
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
Fri, 13 Jul 2012 16:39:20 +0400 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:39:20 +0400] rev 7392
Correctly distinguish between game and real ticks while recording video, so that paused game and speed-up demo are recorded better. Also support recording videos from demos executed directly (without frontend), such videos will be automatically encoded on frontend startup.
Sun, 15 Jul 2012 15:35:28 -0400 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo [Sun, 15 Jul 2012 15:35:28 -0400] rev 7391
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
Fri, 13 Jul 2012 16:35:42 +0400 merge
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:35:42 +0400] rev 7390
merge
Sat, 14 Jul 2012 23:19:09 -0400 Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo [Sat, 14 Jul 2012 23:19:09 -0400] rev 7389
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Fri, 13 Jul 2012 13:21:52 +0400 Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
unc0rr [Fri, 13 Jul 2012 13:21:52 +0400] rev 7388
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
Fri, 10 Jan 2014 00:57:15 +0400 Filter sprSDFlake too, so engine could pass initialization gl2
unc0rr [Fri, 10 Jan 2014 00:57:15 +0400] rev 7387
Filter sprSDFlake too, so engine could pass initialization
Tue, 10 Jul 2012 21:58:19 +0400 Fix bug with isInLag picture displayed at end of some videos.
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:58:19 +0400] rev 7386
Fix bug with isInLag picture displayed at end of some videos. + Some improvements to user interface.
Fri, 13 Jul 2012 01:07:53 +0400 Don't consider moving hedgehogs in place rating in after attack mode
unc0rr [Fri, 13 Jul 2012 01:07:53 +0400] rev 7385
Don't consider moving hedgehogs in place rating in after attack mode
Thu, 09 Jan 2014 22:38:40 +0400 Import temp.diff which is a try to fix glitches with textures edges gl2
Wolfgang Steffens <WolfgangSteff@gmail.com> [Thu, 09 Jan 2014 22:38:40 +0400] rev 7384
Import temp.diff which is a try to fix glitches with textures edges
Tue, 10 Jul 2012 21:56:25 +0400 merge
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:56:25 +0400] rev 7383
merge
Thu, 12 Jul 2012 23:31:06 +0400 When removing a record, set selection on the next item in the list
unc0rr [Thu, 12 Jul 2012 23:31:06 +0400] rev 7382
When removing a record, set selection on the next item in the list
Thu, 09 Jan 2014 22:35:40 +0400 Wolfgang Steffens's gl2 and atlas branch gl2
unc0rr [Thu, 09 Jan 2014 22:35:40 +0400] rev 7381
Wolfgang Steffens's gl2 and atlas branch
Wed, 18 Jun 2014 19:57:25 +0200 closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
sheepluva [Wed, 18 Jun 2014 19:57:25 +0200] rev 7380
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
Mon, 09 Jul 2012 21:45:30 +0400 fix bug with desynced camera positions
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 21:45:30 +0400] rev 7379
fix bug with desynced camera positions
Thu, 12 Jul 2012 06:19:32 -0400 Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
nemo [Thu, 12 Jul 2012 06:19:32 -0400] rev 7378
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
Tue, 10 Jul 2012 16:38:50 +0200 Debug commit
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 16:38:50 +0200] rev 7377
Debug commit Added code to replace sprites with a checkerboard pattern in order to identify filtering issues. This version only renders DrawSprite()'s with the checkerboard pattern for debugging purposes cleaned up some unneeded stuff
Mon, 09 Jul 2012 17:03:57 +0400 rework saving of camera positions so there is no need to know framerate during prerecording.
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 17:03:57 +0400] rev 7376
rework saving of camera positions so there is no need to know framerate during prerecording. support x264 on older versions of ffmpeg/libav. remove some unuseful options.
Wed, 11 Jul 2012 22:18:43 -0400 Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
nemo [Wed, 11 Jul 2012 22:18:43 -0400] rev 7375
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
Tue, 10 Jul 2012 11:09:38 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 11:09:38 +0200] rev 7374
Merge
Mon, 09 Jul 2012 16:42:13 +0400 merge
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 16:42:13 +0400] rev 7373
merge
Mon, 09 Jul 2012 23:28:02 -0400 Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
nemo [Mon, 09 Jul 2012 23:28:02 -0400] rev 7372
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
Sun, 08 Jul 2012 13:29:06 +0400 First try to use framebuffer, instead of auxilary buffer.
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:29:06 +0400] rev 7371
First try to use framebuffer, instead of auxilary buffer. On my computer this fixes large resolutions (e.g. 1920x1080)
Sun, 08 Jul 2012 23:14:24 +0400 Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
unc0rr [Sun, 08 Jul 2012 23:14:24 +0400] rev 7370
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
Sun, 08 Jul 2012 13:21:12 +0400 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:21:12 +0400] rev 7369
Move SDL_GetTicks() to another place, maybe this will fix sound desync. Also, ensure that thumbnail is aslways saved.
Sun, 08 Jul 2012 13:49:41 -0400 A bit more convoluted, but more attractive visually
nemo [Sun, 08 Jul 2012 13:49:41 -0400] rev 7368
A bit more convoluted, but more attractive visually
Sun, 08 Jul 2012 13:18:52 +0400 merge
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:18:52 +0400] rev 7367
merge
Sun, 08 Jul 2012 12:00:27 -0400 Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
nemo [Sun, 08 Jul 2012 12:00:27 -0400] rev 7366
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
Sat, 07 Jul 2012 19:59:44 +0400 fix alpha channel in image rescaling
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 19:59:44 +0400] rev 7365
fix alpha channel in image rescaling
Sun, 08 Jul 2012 11:43:22 -0400 Draw bombs behind plane
nemo [Sun, 08 Jul 2012 11:43:22 -0400] rev 7364
Draw bombs behind plane
Sat, 07 Jul 2012 19:17:50 +0400 Fix thumbnails. On some OpenGL implementations they weren't working.
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 19:17:50 +0400] rev 7363
Fix thumbnails. On some OpenGL implementations they weren't working.
Sun, 08 Jul 2012 18:59:25 +0400 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr [Sun, 08 Jul 2012 18:59:25 +0400] rev 7362
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
Sat, 07 Jul 2012 17:43:10 +0400 fix frontend for ffmpeg 0.7.13
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 17:43:10 +0400] rev 7361
fix frontend for ffmpeg 0.7.13
Sun, 08 Jul 2012 10:35:40 -0400 Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
nemo [Sun, 08 Jul 2012 10:35:40 -0400] rev 7360
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
Sat, 07 Jul 2012 17:26:20 +0400 Fix compilation of hwengine on ffmpeg 0.7.13.
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 17:26:20 +0400] rev 7359
Fix compilation of hwengine on ffmpeg 0.7.13. But frontend does not compiles.
Thu, 26 Jul 2012 11:01:32 +0200 Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
Medo <smaxein@googlemail.com> [Thu, 26 Jul 2012 11:01:32 +0200] rev 7358
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and errors are handled properly.
Sun, 08 Jul 2012 10:03:31 -0400 Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
nemo [Sun, 08 Jul 2012 10:03:31 -0400] rev 7357
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
Sat, 07 Jul 2012 16:21:42 +0400 fix for older ffmpeg (0.7.13)
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 16:21:42 +0400] rev 7356
fix for older ffmpeg (0.7.13)
Tue, 24 Jul 2012 16:57:48 +0200 Hedgeroid: Misguided attempts at getting the connection lifecycle right.
Medo <smaxein@googlemail.com> [Tue, 24 Jul 2012 16:57:48 +0200] rev 7355
Hedgeroid: Misguided attempts at getting the connection lifecycle right. Committing this because it basically runs this way, so i might want to revert to it later :)
Sat, 07 Jul 2012 23:22:03 +0200 remaining files for the Danish translation
kjpou1 [Sat, 07 Jul 2012 23:22:03 +0200] rev 7354
remaining files for the Danish translation
Fri, 06 Jul 2012 19:15:44 +0400 When there are videos that are being encoded and user tries to quit display dialog with warning.
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 19:15:44 +0400] rev 7353
When there are videos that are being encoded and user tries to quit display dialog with warning.
Mon, 23 Jul 2012 00:17:06 +0200 Hedgeroid: Reworked player and room lists, added menus, added playername query
Medo <smaxein@googlemail.com> [Mon, 23 Jul 2012 00:17:06 +0200] rev 7352
Hedgeroid: Reworked player and room lists, added menus, added playername query Still work in progress...
Sat, 07 Jul 2012 23:31:59 +0400 - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
unc0rr [Sat, 07 Jul 2012 23:31:59 +0400] rev 7351
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game) - Send LEFT message after deletion of player's teams (no idea if this breaks anything, but this is more accurate behavior)
Fri, 06 Jul 2012 13:22:33 +0400 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 13:22:33 +0400] rev 7350
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda). This is not tested but it should work.
Sat, 21 Jul 2012 14:56:52 +0200 Hedgeroid: More work on the lobby activity
Medo <smaxein@googlemail.com> [Sat, 21 Jul 2012 14:56:52 +0200] rev 7349
Hedgeroid: More work on the lobby activity
Sat, 07 Jul 2012 15:28:47 -0400 Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
nemo [Sat, 07 Jul 2012 15:28:47 -0400] rev 7348
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
Fri, 06 Jul 2012 12:50:18 +0400 merge
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 12:50:18 +0400] rev 7347
merge
Thu, 19 Jul 2012 22:55:36 +0200 Hedgeroid: Lobby activity improvements
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 22:55:36 +0200] rev 7346
Hedgeroid: Lobby activity improvements
Sat, 07 Jul 2012 14:29:35 -0400 unbreak grayscale
nemo [Sat, 07 Jul 2012 14:29:35 -0400] rev 7345
unbreak grayscale
Thu, 19 Jul 2012 22:53:39 +0200 Hedgeroid: Modified detection of assets on SD card (should be more reliable)
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 22:53:39 +0200] rev 7344
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
Fri, 06 Jul 2012 01:25:04 +0400 It is global var
unc0rr [Fri, 06 Jul 2012 01:25:04 +0400] rev 7343
It is global var
Thu, 19 Jul 2012 18:58:18 +0200 Hedgeroid: Got the roomlist working... more or less.
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 18:58:18 +0200] rev 7342
Hedgeroid: Got the roomlist working... more or less.
Thu, 05 Jul 2012 20:53:55 +0400 Fix crash when hedgehog dies while switching from it
unc0rr [Thu, 05 Jul 2012 20:53:55 +0400] rev 7341
Fix crash when hedgehog dies while switching from it
Thu, 19 Jul 2012 18:31:58 +0200 Re-Added the commandline client, but it's not compilable agains the latest frontlib
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 18:31:58 +0200] rev 7340
Re-Added the commandline client, but it's not compilable agains the latest frontlib at the moment.
Wed, 04 Jul 2012 12:41:47 -0400 free up power for use by script
nemo [Wed, 04 Jul 2012 12:41:47 -0400] rev 7339
free up power for use by script
Thu, 19 Jul 2012 17:56:38 +0200 frontlib:
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 17:56:38 +0200] rev 7338
frontlib: - Removed automatic roomlist handling, since the server doesn't inform of every change after all - Added flib_netconn_get_playername - Added a callback mechanism for logging
Wed, 04 Jul 2012 10:56:42 -0400 Allow script to set number of ammo in a crate. untested.
nemo [Wed, 04 Jul 2012 10:56:42 -0400] rev 7337
Allow script to set number of ammo in a crate. untested.
Wed, 18 Jul 2012 21:34:49 +0200 frontlib: Fix onRoomUpdateCb receiving a null pointer
Medo <smaxein@googlemail.com> [Wed, 18 Jul 2012 21:34:49 +0200] rev 7336
frontlib: Fix onRoomUpdateCb receiving a null pointer
Tue, 03 Jul 2012 22:44:50 +0400 - Don't call Length() on variable size arrays
unc0rr [Tue, 03 Jul 2012 22:44:50 +0400] rev 7335
- Don't call Length() on variable size arrays - Make pas2c fail on such calls
Tue, 17 Jul 2012 23:06:20 +0200 Hedgeroid: Fixed multitouch breakage
Medo <smaxein@googlemail.com> [Tue, 17 Jul 2012 23:06:20 +0200] rev 7334
Hedgeroid: Fixed multitouch breakage
Sat, 30 Jun 2012 01:09:31 +0400 Properly convert taking address of function with var parameters
unc0rr [Sat, 30 Jun 2012 01:09:31 +0400] rev 7333
Properly convert taking address of function with var parameters
Tue, 17 Jul 2012 22:27:16 +0200 Hedgeroid: Chat and player list work now, but everything is very much WIP
Medo <smaxein@googlemail.com> [Tue, 17 Jul 2012 22:27:16 +0200] rev 7332
Hedgeroid: Chat and player list work now, but everything is very much WIP
Sat, 30 Jun 2012 00:34:51 +0400 Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
unc0rr [Sat, 30 Jun 2012 00:34:51 +0400] rev 7331
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
Mon, 16 Jul 2012 20:16:03 +0200 Hedgeroid: Layout experiments for the lobby page
Medo <smaxein@googlemail.com> [Mon, 16 Jul 2012 20:16:03 +0200] rev 7330
Hedgeroid: Layout experiments for the lobby page
Sat, 30 Jun 2012 00:20:01 +0400 Don't produce unnecessary and erroneous defines
unc0rr [Sat, 30 Jun 2012 00:20:01 +0400] rev 7329
Don't produce unnecessary and erroneous defines
Wed, 11 Jul 2012 01:52:01 +0200 Hedgeroid: Added experimental lobby chat
Medo <smaxein@googlemail.com> [Wed, 11 Jul 2012 01:52:01 +0200] rev 7328
Hedgeroid: Added experimental lobby chat
Fri, 29 Jun 2012 22:46:58 +0400 Fix the function definition issue so the function pointer format now looks correct.
xymeng [Fri, 29 Jun 2012 22:46:58 +0400] rev 7327
Fix the function definition issue so the function pointer format now looks correct.
Wed, 11 Jul 2012 01:51:28 +0200 Hedgeroid: Simplified some code
Medo <smaxein@googlemail.com> [Wed, 11 Jul 2012 01:51:28 +0200] rev 7326
Hedgeroid: Simplified some code
Fri, 29 Jun 2012 01:23:43 +0400 Tiny optimization + formatting fix
unc0rr [Fri, 29 Jun 2012 01:23:43 +0400] rev 7325
Tiny optimization + formatting fix
Wed, 11 Jul 2012 01:40:35 +0200 frontlib: Added missing disconnect case
Medo <smaxein@googlemail.com> [Wed, 11 Jul 2012 01:40:35 +0200] rev 7324
frontlib: Added missing disconnect case
Fri, 29 Jun 2012 00:45:13 +0400 Convert function with var parameters declarations into #define + function which accepts pointers
unc0rr [Fri, 29 Jun 2012 00:45:13 +0400] rev 7323
Convert function with var parameters declarations into #define + function which accepts pointers
Tue, 10 Jul 2012 19:40:10 +0200 frontlib: Added the NDK build file for Android
Medo <smaxein@googlemail.com> [Tue, 10 Jul 2012 19:40:10 +0200] rev 7322
frontlib: Added the NDK build file for Android
Thu, 28 Jun 2012 22:45:06 +0400 - Try sending remove message in 'finally' as a last resort
unc0rr [Thu, 28 Jun 2012 22:45:06 +0400] rev 7321
- Try sending remove message in 'finally' as a last resort - Some sources maintainance
Tue, 10 Jul 2012 19:33:57 +0200 frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
Medo <smaxein@googlemail.com> [Tue, 10 Jul 2012 19:33:57 +0200] rev 7320
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
Wed, 27 Jun 2012 16:40:36 -0400 ocd
nemo [Wed, 27 Jun 2012 16:40:36 -0400] rev 7319
ocd
Thu, 05 Jul 2012 22:22:48 +0200 Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
Medo <smaxein@googlemail.com> [Thu, 05 Jul 2012 22:22:48 +0200] rev 7318
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
Thu, 28 Jun 2012 00:30:50 +0400 Prepare to handle passing by reference
unc0rr [Thu, 28 Jun 2012 00:30:50 +0400] rev 7317
Prepare to handle passing by reference
Thu, 05 Jul 2012 00:33:24 +0200 frontlib: Improved and unified parameter checking, moved the cmdlineClient out
Medo <smaxein@googlemail.com> [Thu, 05 Jul 2012 00:33:24 +0200] rev 7316
frontlib: Improved and unified parameter checking, moved the cmdlineClient out of the frontlib code.
Wed, 27 Jun 2012 22:53:26 +0400 Remove trailing spaces
unc0rr [Wed, 27 Jun 2012 22:53:26 +0400] rev 7315
Remove trailing spaces
Wed, 27 Jun 2012 22:52:19 +0200 frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 22:52:19 +0200] rev 7314
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib files that did not have their license fixed already.
Wed, 27 Jun 2012 13:47:42 -0400 Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
nemo [Wed, 27 Jun 2012 13:47:42 -0400] rev 7313
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
Wed, 27 Jun 2012 18:04:17 +0200 Merge
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 18:04:17 +0200] rev 7312
Merge
Wed, 27 Jun 2012 13:39:46 -0400 Missions localisation
sphrix [Wed, 27 Jun 2012 13:39:46 -0400] rev 7311
Missions localisation
Wed, 27 Jun 2012 09:16:34 -0400 More efficient
nemo [Wed, 27 Jun 2012 09:16:34 -0400] rev 7310
More efficient
Wed, 27 Jun 2012 08:54:03 -0400 oops
nemo [Wed, 27 Jun 2012 08:54:03 -0400] rev 7309
oops
Wed, 27 Jun 2012 07:58:16 -0400 Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
nemo [Wed, 27 Jun 2012 07:58:16 -0400] rev 7308
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
Tue, 26 Jun 2012 23:02:25 -0400 This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
nemo [Tue, 26 Jun 2012 23:02:25 -0400] rev 7307
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
Tue, 26 Jun 2012 23:29:41 +0400 Here they come - thumbnails.
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 23:29:41 +0400] rev 7306
Here they come - thumbnails. Also fixing some resizing issues in pagevideos - now it resizes nicer. Wait for a announcement on hedgewars.org, I hope to make it soon.
Tue, 26 Jun 2012 20:05:24 -0400 Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
nemo [Tue, 26 Jun 2012 20:05:24 -0400] rev 7305
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
Tue, 10 Jul 2012 11:08:35 +0200 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 11:08:35 +0200] rev 7304
Added auto cropping to atlasing Added splitting of animation sheets to frames and auto crop the frames. Fixed some atlas blitting issues. Vertex coords are still improper tho for auto cropped frames
Tue, 26 Jun 2012 23:23:02 +0400 merge
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 23:23:02 +0400] rev 7303
merge
Wed, 27 Jun 2012 01:25:26 +0200 updated ios project file
koda [Wed, 27 Jun 2012 01:25:26 +0200] rev 7302
updated ios project file
Mon, 25 Jun 2012 16:22:03 +0200 GL1.x fixes
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 16:22:03 +0200] rev 7301
GL1.x fixes
Tue, 26 Jun 2012 14:38:19 -0400 Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
nemo [Tue, 26 Jun 2012 14:38:19 -0400] rev 7300
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
Mon, 25 Jun 2012 15:46:49 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 15:46:49 +0200] rev 7299
Merge
Tue, 26 Jun 2012 21:13:27 +0400 Don't set erasing flag when it is unnecessary so hwmap could compress better
unc0rr [Tue, 26 Jun 2012 21:13:27 +0400] rev 7298
Don't set erasing flag when it is unnecessary so hwmap could compress better
Mon, 25 Jun 2012 15:46:08 +0200 using atlas for rendering now
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 15:46:08 +0200] rev 7297
using atlas for rendering now
Tue, 26 Jun 2012 11:08:33 -0400 er. this one too
nemo [Tue, 26 Jun 2012 11:08:33 -0400] rev 7296
er. this one too
Mon, 25 Jun 2012 12:02:54 +0200 made surface retaining mandatory
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 12:02:54 +0200] rev 7295
made surface retaining mandatory
Tue, 26 Jun 2012 02:15:50 +0400 merge
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 02:15:50 +0400] rev 7294
merge
Tue, 26 Jun 2012 10:14:40 -0400 Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
nemo [Tue, 26 Jun 2012 10:14:40 -0400] rev 7293
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
Mon, 25 Jun 2012 12:01:19 +0200 added missing uBinPacker.pas and uAtlas.pas
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 12:01:19 +0200] rev 7292
added missing uBinPacker.pas and uAtlas.pas
Mon, 25 Jun 2012 11:47:40 +0200 retaining SDL surfaces in order to allow recreating atlases from scratch without
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 11:47:40 +0200] rev 7291
retaining SDL surfaces in order to allow recreating atlases from scratch without reading back textures from the GL
Mon, 25 Jun 2012 09:40:56 -0400 Update contributor e-mail address
nemo [Mon, 25 Jun 2012 09:40:56 -0400] rev 7290
Update contributor e-mail address
Tue, 26 Jun 2012 02:14:35 +0400 Restore almost old TCPBase behaviour
Stepan777 <stepik-777@mail.ru> [Tue, 26 Jun 2012 02:14:35 +0400] rev 7289
Restore almost old TCPBase behaviour (it was only necessary to move emiting of isReadyNow() from ClientDisconnect() to NewConnection()). Also ensure deletion of IPCSocket.
Mon, 25 Jun 2012 10:44:27 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 25 Jun 2012 10:44:27 +0200] rev 7288
Merge
Mon, 25 Jun 2012 09:01:03 -0400 oops
nemo [Mon, 25 Jun 2012 09:01:03 -0400] rev 7287
oops
Sun, 24 Jun 2012 21:33:45 +0400 remaining IFDEFs
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:33:45 +0400] rev 7286
remaining IFDEFs
Mon, 25 Jun 2012 10:16:19 +0400 oops
unc0rr [Mon, 25 Jun 2012 10:16:19 +0400] rev 7285
oops
Sun, 24 Jun 2012 21:32:33 +0400 merge
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:32:33 +0400] rev 7284
merge
Sun, 24 Jun 2012 20:30:51 -0400 oops
nemo [Sun, 24 Jun 2012 20:30:51 -0400] rev 7283
oops
Sun, 24 Jun 2012 21:15:20 +0400 correctly fix odd dimensions (it was incorrectly fixed in previous commit)
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 21:15:20 +0400] rev 7282
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
Sun, 24 Jun 2012 18:21:12 -0400 These 2 need masks now
nemo [Sun, 24 Jun 2012 18:21:12 -0400] rev 7281
These 2 need masks now
Sun, 24 Jun 2012 20:57:02 +0400 pagevideos is now much better that before:
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 20:57:02 +0400] rev 7280
pagevideos is now much better that before: 1. Display list of video files. 2. For each file in progress display progress bar. 3. Description for each file (size, duration etc). 4. It is possible to remove and rename files. 5. Video file can be launched in external media player. 6. ... also fixed some bugs http://postimage.org/image/hk87cuqm9/
Sun, 24 Jun 2012 22:37:44 +0400 Fix completely broken RateHammer
unc0rr [Sun, 24 Jun 2012 22:37:44 +0400] rev 7279
Fix completely broken RateHammer
Sun, 24 Jun 2012 20:31:26 +0400 merge
Stepan777 <stepik-777@mail.ru> [Sun, 24 Jun 2012 20:31:26 +0400] rev 7278
merge
Sun, 24 Jun 2012 13:18:33 -0400 Sanity limits.
nemo [Sun, 24 Jun 2012 13:18:33 -0400] rev 7277
Sanity limits.
Sun, 24 Jun 2012 09:12:53 -0400 Another take at prettier crate appearance
nemo [Sun, 24 Jun 2012 09:12:53 -0400] rev 7276
Another take at prettier crate appearance
Wed, 27 Jun 2012 18:02:45 +0200 frontlib: Getting there :) Added commandline client for testing
Medo <smaxein@googlemail.com> [Wed, 27 Jun 2012 18:02:45 +0200] rev 7275
frontlib: Getting there :) Added commandline client for testing
Sat, 23 Jun 2012 23:04:06 -0400 Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
nemo [Sat, 23 Jun 2012 23:04:06 -0400] rev 7274
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
Mon, 25 Jun 2012 15:21:18 +0200 frontlib: Using macros for simplification of callbacks
Medo <smaxein@googlemail.com> [Mon, 25 Jun 2012 15:21:18 +0200] rev 7273
frontlib: Using macros for simplification of callbacks
Sat, 23 Jun 2012 22:39:00 -0400 Second part of the change. Make collision check use the new mask bit.
nemo [Sat, 23 Jun 2012 22:39:00 -0400] rev 7272
Second part of the change. Make collision check use the new mask bit.
Mon, 25 Jun 2012 00:42:07 +0200 frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Medo <smaxein@googlemail.com> [Mon, 25 Jun 2012 00:42:07 +0200] rev 7271
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Sat, 23 Jun 2012 21:37:47 -0400 Step 1. Add current hedgehog as top bit of bottom byte.
nemo [Sat, 23 Jun 2012 21:37:47 -0400] rev 7270
Step 1. Add current hedgehog as top bit of bottom byte.
Thu, 21 Jun 2012 21:32:12 +0200 More progress on the netplay part of the frontlib
Medo <smaxein@googlemail.com> [Thu, 21 Jun 2012 21:32:12 +0200] rev 7269
More progress on the netplay part of the frontlib
Sat, 23 Jun 2012 22:44:11 +0400 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr [Sat, 23 Jun 2012 22:44:11 +0400] rev 7268
- Fix cake bug introduced in r2ccfc93c6b5e - New debugging tool which dumps land into log file
Tue, 19 Jun 2012 21:20:08 +0200 Merge
Medo <smaxein@googlemail.com> [Tue, 19 Jun 2012 21:20:08 +0200] rev 7267
Merge
Fri, 22 Jun 2012 08:13:51 +0400 Swap order of actions
unc0rr [Fri, 22 Jun 2012 08:13:51 +0400] rev 7266
Swap order of actions
Tue, 19 Jun 2012 01:20:19 +0400 Output log to stdout instead of stderr
unc0rr [Tue, 19 Jun 2012 01:20:19 +0400] rev 7265
Output log to stdout instead of stderr
Tue, 19 Jun 2012 00:40:52 +0400 Oops, forgot this
unc0rr [Tue, 19 Jun 2012 00:40:52 +0400] rev 7264
Oops, forgot this
Mon, 23 Jul 2012 19:15:59 +0300 Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:15:59 +0300] rev 7263
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
Mon, 18 Jun 2012 23:45:21 +0400 set(LUA_LIBRARY lua.dll) for win32 builds
unc0rr [Mon, 18 Jun 2012 23:45:21 +0400] rev 7262
set(LUA_LIBRARY lua.dll) for win32 builds
Sat, 21 Jul 2012 01:54:41 +0300 Placed hiding hogs at the end of StartMission in Mission 3
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:54:41 +0300] rev 7261
Placed hiding hogs at the end of StartMission in Mission 3
Sun, 17 Jun 2012 22:11:09 +0400 BindsModel
unc0rr [Sun, 17 Jun 2012 22:11:09 +0400] rev 7260
BindsModel
Sat, 21 Jul 2012 01:53:17 +0300 Added localization
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:53:17 +0300] rev 7259
Added localization
Sun, 17 Jun 2012 21:45:49 +0400 - Move colorsModel to appropriate place
unc0rr [Sun, 17 Jun 2012 21:45:49 +0400] rev 7258
- Move colorsModel to appropriate place - Less includes in DataManager.h
Sat, 21 Jul 2012 01:47:34 +0300 Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:47:34 +0300] rev 7257
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
Sun, 17 Jun 2012 16:32:44 +0200 CROSSAPPLE ftw
koda [Sun, 17 Jun 2012 16:32:44 +0200] rev 7256
CROSSAPPLE ftw
Mon, 16 Jul 2012 20:56:55 +0300 Fixed a visual gear in Mission 5
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:56:55 +0300] rev 7255
Fixed a visual gear in Mission 5 Animate.lua: added an optional boolean parameter to AnimVisualGear - follow
Sun, 17 Jun 2012 14:13:19 +0400 This should fix default hogs names in network game
unc0rr [Sun, 17 Jun 2012 14:13:19 +0400] rev 7254
This should fix default hogs names in network game
Mon, 16 Jul 2012 20:38:31 +0300 Added fifth mission and fixed minor control bug with mission 4
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:38:31 +0300] rev 7253
Added fifth mission and fixed minor control bug with mission 4
Sun, 17 Jun 2012 00:08:20 +0400 Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
unc0rr [Sun, 17 Jun 2012 00:08:20 +0400] rev 7252
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
Tue, 10 Jul 2012 23:06:56 +0300 Fixed a bug where certain ammo types were added to the wrong hogs.
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 23:06:56 +0300] rev 7251
Fixed a bug where certain ammo types were added to the wrong hogs.
Thu, 14 Jun 2012 16:35:36 +0400 AI loves to jump
unc0rr [Thu, 14 Jun 2012 16:35:36 +0400] rev 7250
AI loves to jump
Tue, 10 Jul 2012 15:20:12 +0300 Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 15:20:12 +0300] rev 7249
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
Thu, 14 Jun 2012 00:34:50 +0200 ios: disable some warnings
koda [Thu, 14 Jun 2012 00:34:50 +0200] rev 7248
ios: disable some warnings
Sun, 08 Jul 2012 19:28:40 +0300 Changed a ShowMission in Mission 4
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:28:40 +0300] rev 7247
Changed a ShowMission in Mission 4
Thu, 14 Jun 2012 00:21:23 +0200 it was inevitable
koda [Thu, 14 Jun 2012 00:21:23 +0200] rev 7246
it was inevitable
Sun, 08 Jul 2012 19:15:38 +0300 Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:15:38 +0300] rev 7245
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box Updated Animate.lua (forgot to copy it last time) Mission 1: Fixed a bug where events would cause animations to stutter Moved a crate Made the princess and the elder pay attention to Leaks A Lot Changed the name of the chief to Righteous Beard Mission 2: - Mission 3: Removed leftover debug lines Solved a bug where Dense Cloud could not select weapons during final scene Made the hogs fave each other during the final animation Mission 4: Solved a bug where Dense Cloud would appear even if he's dead
Thu, 14 Jun 2012 00:10:06 +0200 ios: explain why setting a style disables schemes and/or weapons sometimes
koda [Thu, 14 Jun 2012 00:10:06 +0200] rev 7244
ios: explain why setting a style disables schemes and/or weapons sometimes
Fri, 06 Jul 2012 15:10:36 +0300 Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 15:10:36 +0300] rev 7243
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left") Solved a bug in Mission 4 where after the second wave appears, control went to the cannibals Changed random seed to 1
Thu, 14 Jun 2012 00:03:01 +0200 ios: for mission configuration, use the bundled cfg file instead of providing plist files
koda [Thu, 14 Jun 2012 00:03:01 +0200] rev 7242
ios: for mission configuration, use the bundled cfg file instead of providing plist files
Fri, 06 Jul 2012 14:45:55 +0300 Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 14:45:55 +0300] rev 7241
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
Wed, 13 Jun 2012 23:28:54 +0200 add default cfg files for uniformity in missions
koda [Wed, 13 Jun 2012 23:28:54 +0200] rev 7240
add default cfg files for uniformity in missions
Fri, 06 Jul 2012 12:30:07 +0300 Increased turn time to 40
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 12:30:07 +0300] rev 7239
Increased turn time to 40
Tue, 12 Jun 2012 17:20:27 +0400 fix very stupid bug :)
Stepan777 <stepik-777@mail.ru> [Tue, 12 Jun 2012 17:20:27 +0400] rev 7238
fix very stupid bug :)
Wed, 13 Jun 2012 23:25:15 +0200 DPI for everyone
koda [Wed, 13 Jun 2012 23:25:15 +0200] rev 7237
DPI for everyone
Thu, 05 Jul 2012 17:19:11 +0300 Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 17:19:11 +0300] rev 7236
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
Mon, 11 Jun 2012 18:15:30 +0400 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru> [Mon, 11 Jun 2012 18:15:30 +0400] rev 7235
1. Implement new page in frontend with options for video recording. 2. Store temoprary files in different directory
Tue, 19 Jun 2012 21:17:05 +0200 frontlib: Started work on the server connection code
Medo <smaxein@googlemail.com> [Tue, 19 Jun 2012 21:17:05 +0200] rev 7234
frontlib: Started work on the server connection code
Wed, 13 Jun 2012 11:18:30 -0400 LUA_FOUND should surely be set only if the system lua was found.
nemo [Wed, 13 Jun 2012 11:18:30 -0400] rev 7233
LUA_FOUND should surely be set only if the system lua was found.
Thu, 05 Jul 2012 16:50:06 +0300 Reduced ammo count on Mission 2
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:50:06 +0300] rev 7232
Reduced ammo count on Mission 2
Mon, 11 Jun 2012 17:56:10 +0400 merge
Stepan777 <stepik-777@mail.ru> [Mon, 11 Jun 2012 17:56:10 +0400] rev 7231
merge
Fri, 15 Jun 2012 19:57:25 +0200 Changed frontlib to use the existing ini file formats of the QtFrontend
Medo <smaxein@googlemail.com> [Fri, 15 Jun 2012 19:57:25 +0200] rev 7230
Changed frontlib to use the existing ini file formats of the QtFrontend
Tue, 12 Jun 2012 21:42:22 -0400 Couple of missed sections from last time. Shield is still a bit odd
nemo [Tue, 12 Jun 2012 21:42:22 -0400] rev 7229
Couple of missed sections from last time. Shield is still a bit odd
Thu, 05 Jul 2012 16:43:15 +0300 Modified some crate positions, added sound to teleports, fixed loc errors...
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:43:15 +0300] rev 7228
Modified some crate positions, added sound to teleports, fixed loc errors...
Tue, 12 Jun 2012 21:10:11 +0200 frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
Medo <smaxein@googlemail.com> [Tue, 12 Jun 2012 21:10:11 +0200] rev 7227
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
Mon, 11 Jun 2012 01:16:43 +0200 reorganize options.inc a little
koda [Mon, 11 Jun 2012 01:16:43 +0200] rev 7226
reorganize options.inc a little
Thu, 05 Jul 2012 16:02:42 +0300 Added localization and changed primary team color.
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 16:02:42 +0300] rev 7225
Added localization and changed primary team color.
Tue, 12 Jun 2012 11:25:05 +0200 Cleanup, refactoring and generally more development in the frontlib
Medo <smaxein@googlemail.com> [Tue, 12 Jun 2012 11:25:05 +0200] rev 7224
Cleanup, refactoring and generally more development in the frontlib
Mon, 11 Jun 2012 01:13:57 +0200 uniform NOPNG and NOSERVER cmake symbols
koda [Mon, 11 Jun 2012 01:13:57 +0200] rev 7223
uniform NOPNG and NOSERVER cmake symbols
Thu, 05 Jul 2012 00:57:30 +0300 Added Mission 4: United We Stand
belphegorr <szabibibi@gmail.com> [Thu, 05 Jul 2012 00:57:30 +0300] rev 7222
Added Mission 4: United We Stand
Mon, 11 Jun 2012 00:06:22 +0200 Merge
Medo <smaxein@googlemail.com> [Mon, 11 Jun 2012 00:06:22 +0200] rev 7221
Merge
Mon, 11 Jun 2012 00:03:04 +0200 sed 's/\t/ /g' CMakeLists.txt
koda [Mon, 11 Jun 2012 00:03:04 +0200] rev 7220
sed 's/\t/ /g' CMakeLists.txt
Tue, 03 Jul 2012 12:15:07 +0300 Set the choice constants to the correct values (1-3 instead of 0-2).
belphegorr <szabibibi@gmail.com> [Tue, 03 Jul 2012 12:15:07 +0300] rev 7219
Set the choice constants to the correct values (1-3 instead of 0-2).
Sun, 10 Jun 2012 14:36:40 -0400 Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
nemo [Sun, 10 Jun 2012 14:36:40 -0400] rev 7218
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
Sun, 01 Jul 2012 17:24:04 +0300 Removed some debugging lines I forgot to remove.
belphegorr <szabibibi@gmail.com> [Sun, 01 Jul 2012 17:24:04 +0300] rev 7217
Removed some debugging lines I forgot to remove.
Sat, 09 Jun 2012 17:15:45 -0400 disable this debug too
nemo [Sat, 09 Jun 2012 17:15:45 -0400] rev 7216
disable this debug too
Sun, 01 Jul 2012 17:11:59 +0300 Added mission 3: The Journey Back
belphegorr <szabibibi@gmail.com> [Sun, 01 Jul 2012 17:11:59 +0300] rev 7215
Added mission 3: The Journey Back
Sat, 09 Jun 2012 16:51:56 -0400 Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
nemo [Sat, 09 Jun 2012 16:51:56 -0400] rev 7214
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
Fri, 29 Jun 2012 14:39:05 +0300 Fixed some bugs with Mission 2 and Animate.lua.
belphegorr <szabibibi@gmail.com> [Fri, 29 Jun 2012 14:39:05 +0300] rev 7213
Fixed some bugs with Mission 2 and Animate.lua.
Sat, 09 Jun 2012 23:35:55 +0400 TestBaseballBat
unc0rr [Sat, 09 Jun 2012 23:35:55 +0400] rev 7212
TestBaseballBat
Tue, 26 Jun 2012 02:07:58 +0300 Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 02:07:58 +0300] rev 7211
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
Sat, 09 Jun 2012 21:31:26 +0400 - Adjust some consts so whip and firepunch work perfectly
unc0rr [Sat, 09 Jun 2012 21:31:26 +0400] rev 7210
- Adjust some consts so whip and firepunch work perfectly - Temporarily make AI draw expected traceshove trajectory while I'm working on baseball bat
Tue, 26 Jun 2012 01:17:04 +0300 Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 01:17:04 +0300] rev 7209
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
Sat, 09 Jun 2012 10:28:45 -0400 Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
nemo [Sat, 09 Jun 2012 10:28:45 -0400] rev 7208
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
Tue, 26 Jun 2012 00:57:09 +0300 Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
belphegorr <szabibibi@gmail.com> [Tue, 26 Jun 2012 00:57:09 +0300] rev 7207
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
Sat, 09 Jun 2012 09:53:15 -0400 Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
nemo [Sat, 09 Jun 2012 09:53:15 -0400] rev 7206
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
Mon, 25 Jun 2012 11:17:19 +0300 Added the helper script I forgot to add last time
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 11:17:19 +0300] rev 7205
Added the helper script I forgot to add last time
Sat, 09 Jun 2012 17:05:16 +0400 - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
unc0rr [Sat, 09 Jun 2012 17:05:16 +0400] rev 7204
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots. - Temporarily make AI tell its expectations in chat
Mon, 25 Jun 2012 11:16:24 +0300 Copied the first two campaign missions and the helper script into share/hedgewars/Data/
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 11:16:24 +0300] rev 7203
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
Sat, 09 Jun 2012 12:15:05 +0200 restore fpc 2.4.2 compatibility
Xeli [Sat, 09 Jun 2012 12:15:05 +0200] rev 7202
restore fpc 2.4.2 compatibility
Mon, 25 Jun 2012 10:46:48 +0300 The first campaign commit with a lot of changes...
belphegorr <szabibibi@gmail.com> [Mon, 25 Jun 2012 10:46:48 +0300] rev 7201
The first campaign commit with a lot of changes... branch 'default' added QTfrontend/campaign.cpp added QTfrontend/campaign.h changed QTfrontend/CMakeLists.txt changed QTfrontend/game.cpp changed QTfrontend/game.h changed QTfrontend/hwform.cpp changed QTfrontend/hwform.h changed QTfrontend/ui/page/pagecampaign.cpp changed QTfrontend/ui/page/pagecampaign.h changed QTfrontend/ui/page/pagesingleplayer.cpp changed hedgewars/uCommandHandlers.pas changed hedgewars/uIO.pas changed hedgewars/uScript.pas changed hedgewars/uVariables.pas
Fri, 08 Jun 2012 23:56:08 +0400 New bright and shiny TestFirepunch which actually works
unc0rr [Fri, 08 Jun 2012 23:56:08 +0400] rev 7200
New bright and shiny TestFirepunch which actually works
Fri, 08 Jun 2012 19:25:40 +0200 fix shift key by disabling the key modifiers for now
Xeli [Fri, 08 Jun 2012 19:25:40 +0200] rev 7199
fix shift key by disabling the key modifiers for now
Fri, 08 Jun 2012 02:52:35 +0400 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru> [Fri, 08 Jun 2012 02:52:35 +0400] rev 7198
1. Add IFDEFs for video recording 2. Options for video recording were hardcoded in engine, now they are hardcoded in frontend and passed to engine thru command line (later it will be possible to change them in frontend)
Fri, 08 Jun 2012 18:03:44 +0400 - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
unc0rr [Fri, 08 Jun 2012 18:03:44 +0400] rev 7197
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much) - Also optimize TestDesertEagle a bit - Also some formatting changes
Fri, 08 Jun 2012 02:41:14 +0400 merge
Stepan777 <stepik-777@mail.ru> [Fri, 08 Jun 2012 02:41:14 +0400] rev 7196
merge
Fri, 08 Jun 2012 14:30:46 +0400 Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
unc0rr [Fri, 08 Jun 2012 14:30:46 +0400] rev 7195
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
Thu, 07 Jun 2012 17:42:32 +0400 merge
Stepan777 <stepik-777@mail.ru> [Thu, 07 Jun 2012 17:42:32 +0400] rev 7194
merge
Thu, 07 Jun 2012 22:40:28 +0200 ignore keymodifers other than ctrl/alt/shift
Xeli [Thu, 07 Jun 2012 22:40:28 +0200] rev 7193
ignore keymodifers other than ctrl/alt/shift
Thu, 07 Jun 2012 01:28:39 +0200 removed some writelns
Xeli [Thu, 07 Jun 2012 01:28:39 +0200] rev 7192
removed some writelns
Thu, 07 Jun 2012 01:10:57 +0200 first attempt at implementing support for keys with modifiers
Xeli [Thu, 07 Jun 2012 01:10:57 +0200] rev 7191
first attempt at implementing support for keys with modifiers to use it, the keybinding have to be of the form mod:<modkey>:..:<modkey> <function> <keycode> for instance in an ini file change findhh=h to findhh=mod:lshift h
Wed, 06 Jun 2012 17:56:39 -0400 Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
nemo [Wed, 06 Jun 2012 17:56:39 -0400] rev 7190
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
Wed, 06 Jun 2012 22:11:55 +0400 Not needed here
unc0rr [Wed, 06 Jun 2012 22:11:55 +0400] rev 7189
Not needed here
Tue, 05 Jun 2012 22:37:36 +0200 Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 05 Jun 2012 22:37:36 +0200] rev 7188
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible. Added a seperate shader for the gradient used for water drawing. Disabled 3D mode for GL2 codepath as this still has some FFP left.
Tue, 05 Jun 2012 14:07:28 +0400 - Allow camera movement while current hedgehog is falling
unc0rr [Tue, 05 Jun 2012 14:07:28 +0400] rev 7187
- Allow camera movement while current hedgehog is falling - Some tiny changes
Tue, 05 Jun 2012 22:17:06 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 05 Jun 2012 22:17:06 +0200] rev 7186
Merge
Tue, 05 Jun 2012 19:36:07 +0200 Android: first attempt at using the density call from java
Xeli [Tue, 05 Jun 2012 19:36:07 +0200] rev 7185
Android: first attempt at using the density call from java
Tue, 05 Jun 2012 19:33:49 +0200 only reset those keys which actually change their bindings
Xeli [Tue, 05 Jun 2012 19:33:49 +0200] rev 7184
only reset those keys which actually change their bindings
Mon, 04 Jun 2012 19:43:39 -0400 tidy flags
nemo [Mon, 04 Jun 2012 19:43:39 -0400] rev 7183
tidy flags
Mon, 11 Jun 2012 00:02:17 +0200 Small improvements to the frontend lib for better debugging
Medo <smaxein@googlemail.com> [Mon, 11 Jun 2012 00:02:17 +0200] rev 7182
Small improvements to the frontend lib for better debugging
Mon, 04 Jun 2012 19:36:55 -0400 Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo [Mon, 04 Jun 2012 19:36:55 -0400] rev 7181
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
Mon, 04 Jun 2012 21:32:30 +0400 here it is
Stepan777 <stepik-777@mail.ru> [Mon, 04 Jun 2012 21:32:30 +0400] rev 7180
here it is
Sat, 09 Jun 2012 03:28:38 +0200 Implemented game launching API for the frontlib.
Medo <smaxein@googlemail.com> [Sat, 09 Jun 2012 03:28:38 +0200] rev 7179
Implemented game launching API for the frontlib. It is still buggy though, and not all game settings can be conveniently created/modified yet.
Mon, 04 Jun 2012 22:43:56 +0400 Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
unc0rr [Mon, 04 Jun 2012 22:43:56 +0400] rev 7178
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
Fri, 08 Jun 2012 19:52:24 +0200 Implemented public API for letting the engine render maps
Medo <smaxein@googlemail.com> [Fri, 08 Jun 2012 19:52:24 +0200] rev 7177
Implemented public API for letting the engine render maps
Mon, 04 Jun 2012 08:11:47 -0400 Make watching AI v AI on ai survival a bit more entertaining
nemo [Mon, 04 Jun 2012 08:11:47 -0400] rev 7176
Make watching AI v AI on ai survival a bit more entertaining
Thu, 07 Jun 2012 02:45:18 +0200 Added ini reading/writing for game schemes to the frontend lib
Medo <smaxein@googlemail.com> [Thu, 07 Jun 2012 02:45:18 +0200] rev 7175
Added ini reading/writing for game schemes to the frontend lib
Sun, 03 Jun 2012 23:04:21 -0400 Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
nemo [Sun, 03 Jun 2012 23:04:21 -0400] rev 7174
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
Mon, 04 Jun 2012 21:12:20 +0200 Frontlib: Work on the callback mechanisms for IPC
Medo <smaxein@googlemail.com> [Mon, 04 Jun 2012 21:12:20 +0200] rev 7173
Frontlib: Work on the callback mechanisms for IPC Work commit; It compiles and runs but will need a major overhaul tomorrow.
Sun, 03 Jun 2012 22:56:30 -0400 After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
nemo [Sun, 03 Jun 2012 22:56:30 -0400] rev 7172
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
Sun, 03 Jun 2012 01:24:18 +0200 frontlib refactoring
Medo <smaxein@googlemail.com> [Sun, 03 Jun 2012 01:24:18 +0200] rev 7171
frontlib refactoring socket.h now completely wraps all the lowlevel neworking, so it would be easy to switch away from SDL_net if needed. Also reduced global state by making an IPC connection an object-like thing.
Sun, 03 Jun 2012 18:52:22 -0400 Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo [Sun, 03 Jun 2012 18:52:22 -0400] rev 7170
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
Sat, 02 Jun 2012 22:54:09 +0200 Merge
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 22:54:09 +0200] rev 7169
Merge
Sun, 03 Jun 2012 11:02:12 -0400 warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo [Sun, 03 Jun 2012 11:02:12 -0400] rev 7168
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
Sat, 02 Jun 2012 22:31:41 +0200 Android: added a callback to java to determine dpi/dip how much we should scale the ui
Xeli [Sat, 02 Jun 2012 22:31:41 +0200] rev 7167
Android: added a callback to java to determine dpi/dip how much we should scale the ui
Sat, 02 Jun 2012 14:27:09 +0200 Merge
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 14:27:09 +0200] rev 7166
Merge
Sat, 02 Jun 2012 16:25:13 -0400 add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
nemo [Sat, 02 Jun 2012 16:25:13 -0400] rev 7165
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
Fri, 01 Jun 2012 12:42:44 +0400 Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr [Fri, 01 Jun 2012 12:42:44 +0400] rev 7164
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
Fri, 01 Jun 2012 00:19:30 +0200 merge
mikade <redgrinner@gmail.com> [Fri, 01 Jun 2012 00:19:30 +0200] rev 7163
merge
Sat, 02 Jun 2012 14:26:52 +0200 Demo recording for the frontend library
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 14:26:52 +0200] rev 7162
Demo recording for the frontend library
Thu, 31 May 2012 12:52:31 -0400 Name the flags for fall tracking and indicating whether the explosion erases terrain.
nemo [Thu, 31 May 2012 12:52:31 -0400] rev 7161
Name the flags for fall tracking and indicating whether the explosion erases terrain.
Thu, 31 May 2012 18:54:40 +0200 Moved frontlib into project_files
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 18:54:40 +0200] rev 7160
Moved frontlib into project_files
Thu, 31 May 2012 20:07:40 +0400 merge
unc0rr [Thu, 31 May 2012 20:07:40 +0400] rev 7159
merge
Thu, 31 May 2012 18:32:01 +0200 Further work on the frontend library, restructuring, ...
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 18:32:01 +0200] rev 7158
Further work on the frontend library, restructuring, ...
Thu, 31 May 2012 20:07:17 +0400 merge
unc0rr [Thu, 31 May 2012 20:07:17 +0400] rev 7157
merge
Thu, 31 May 2012 15:50:25 +0200 Add a GetTag method so that SetTag doesn't feel lonely.
mikade <redgrinner@gmail.com> [Thu, 31 May 2012 15:50:25 +0200] rev 7156
Add a GetTag method so that SetTag doesn't feel lonely.
Thu, 31 May 2012 00:35:06 +0200 Started work on the frontend networking library
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 00:35:06 +0200] rev 7155
Started work on the frontend networking library
Thu, 31 May 2012 18:02:30 +0400 Improve TestWhip
unc0rr [Thu, 31 May 2012 18:02:30 +0400] rev 7154
Improve TestWhip
Thu, 31 May 2012 00:11:42 +0200 minor tweaks for options page; should improve readability at small window size... a bit...
sheepluva [Thu, 31 May 2012 00:11:42 +0200] rev 7153
minor tweaks for options page; should improve readability at small window size... a bit...
Tue, 29 May 2012 23:04:03 +0200 Removed dead/deprecated code and comments
Medo <smaxein@googlemail.com> [Tue, 29 May 2012 23:04:03 +0200] rev 7152
Removed dead/deprecated code and comments
Thu, 31 May 2012 15:14:39 +0400 pas2c stuff
unc0rr [Thu, 31 May 2012 15:14:39 +0400] rev 7151
pas2c stuff
Wed, 30 May 2012 22:45:30 +0400 This should make drawn maps rendering even more faster
unc0rr [Wed, 30 May 2012 22:45:30 +0400] rev 7150
This should make drawn maps rendering even more faster
Tue, 29 May 2012 22:33:10 +0200 Merge
Medo <smaxein@googlemail.com> [Tue, 29 May 2012 22:33:10 +0200] rev 7149
Merge
Wed, 30 May 2012 19:01:19 +0400 merge
unc0rr [Wed, 30 May 2012 19:01:19 +0400] rev 7148
merge
Wed, 30 May 2012 18:00:29 +0400 Render drawn maps 10-500 times faster
unc0rr [Wed, 30 May 2012 18:00:29 +0400] rev 7147
Render drawn maps 10-500 times faster
Tue, 29 May 2012 22:21:19 +0400 Oops, forgot to set 'erasing' flag on decoding
unc0rr [Tue, 29 May 2012 22:21:19 +0400] rev 7146
Oops, forgot to set 'erasing' flag on decoding
Mon, 28 May 2012 22:42:59 +0400 Fix a bug with wrong state of teams list when color isn't changed manually
unc0rr [Mon, 28 May 2012 22:42:59 +0400] rev 7145
Fix a bug with wrong state of teams list when color isn't changed manually
Mon, 28 May 2012 14:20:51 -0400 Remove a couple more timers, should mean alpha matches old pulse time now
nemo [Mon, 28 May 2012 14:20:51 -0400] rev 7144
Remove a couple more timers, should mean alpha matches old pulse time now
Mon, 28 May 2012 14:11:50 -0400 also change specialists
nemo [Mon, 28 May 2012 14:11:50 -0400] rev 7143
also change specialists
Mon, 28 May 2012 14:01:23 -0400 Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
nemo [Mon, 28 May 2012 14:01:23 -0400] rev 7142
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
Mon, 28 May 2012 19:33:57 +0200 change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli [Mon, 28 May 2012 19:33:57 +0200] rev 7141
change the array which represents the keyboard state to be a boolean array rather than byte array
Mon, 28 May 2012 19:15:51 +0200 Don't allow for multiple key up(or down) events, it will ignore the excess events
Xeli [Mon, 28 May 2012 19:15:51 +0200] rev 7140
Don't allow for multiple key up(or down) events, it will ignore the excess events
Mon, 28 May 2012 12:21:54 -0400 Also change Highlander and Racer
nemo [Mon, 28 May 2012 12:21:54 -0400] rev 7139
Also change Highlander and Racer
Mon, 28 May 2012 10:38:27 +0200 moved generic matrix code to uMatrix.pas
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:38:27 +0200] rev 7138
moved generic matrix code to uMatrix.pas updated shader and client logic to use a mat4 rather than ftransform or gl_ModelViewProjectionMatrix.
Mon, 28 May 2012 20:04:49 +0400 merge
unc0rr [Mon, 28 May 2012 20:04:49 +0400] rev 7137
merge
Mon, 28 May 2012 10:34:33 +0200 merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:34:33 +0200] rev 7136
merge
Mon, 28 May 2012 01:51:50 -0400 Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
nemo [Mon, 28 May 2012 01:51:50 -0400] rev 7135
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
Mon, 28 May 2012 17:54:23 +0400 Some improvements to pas2c
unc0rr [Mon, 28 May 2012 17:54:23 +0400] rev 7134
Some improvements to pas2c
Mon, 28 May 2012 00:44:51 +0400 Fix a remote crasher
unc0rr [Mon, 28 May 2012 00:44:51 +0400] rev 7133
Fix a remote crasher
Fri, 25 May 2012 15:35:48 +0400 - Fix some AI stupidness factors
unc0rr [Fri, 25 May 2012 15:35:48 +0400] rev 7132
- Fix some AI stupidness factors - Slight optimizations and formatting
Mon, 28 May 2012 00:43:36 +0400 Make frontend compile with clang
unc0rr [Mon, 28 May 2012 00:43:36 +0400] rev 7131
Make frontend compile with clang
Sun, 27 May 2012 23:42:43 +0400 - Allow switching colors with mouse wheel
unc0rr [Sun, 27 May 2012 23:42:43 +0400] rev 7130
- Allow switching colors with mouse wheel - Use indices instead of color values - Introduce a model for colors - Some small fixes, .pro can be used to build again - Yay, tested it to work via network (and fixed a bug!) (TODO: pass colors to engine by index)
Fri, 25 May 2012 09:00:54 +0200 initial GLSL1.2 test version
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 09:00:54 +0200] rev 7129
initial GLSL1.2 test version
Sat, 26 May 2012 16:50:51 -0400 Minor freezer changes, allow snow to accumulate on indestructible terrain too.
nemo [Sat, 26 May 2012 16:50:51 -0400] rev 7128
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
Fri, 25 May 2012 08:51:54 +0200 Removed lazy update: workaround for R7103
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:51:54 +0200] rev 7127
Removed lazy update: workaround for R7103
Sat, 26 May 2012 22:27:57 +0400 Bring leftTeams back (with a fix) as it is apparently needed for spectators.
unc0rr [Sat, 26 May 2012 22:27:57 +0400] rev 7126
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
Fri, 25 May 2012 08:42:26 +0200 merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:42:26 +0200] rev 7125
merge
Fri, 25 May 2012 00:06:42 +0400 - Restore pre-r9257cf8e7af2 behavior
unc0rr [Fri, 25 May 2012 00:06:42 +0400] rev 7124
- Restore pre-r9257cf8e7af2 behavior - Get rid of leftTeams, send REMOVE_TEAM immediately instead
Wed, 23 May 2012 22:46:37 +0200 Merge
Medo <smaxein@googlemail.com> [Wed, 23 May 2012 22:46:37 +0200] rev 7123
Merge
Wed, 23 May 2012 16:51:37 -0400 Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
nemo [Wed, 23 May 2012 16:51:37 -0400] rev 7122
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
Wed, 23 May 2012 16:34:12 -0400 http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
nemo [Wed, 23 May 2012 16:34:12 -0400] rev 7121
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
Wed, 23 May 2012 23:30:50 +0400 Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
unc0rr [Wed, 23 May 2012 23:30:50 +0400] rev 7120
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
Wed, 23 May 2012 23:24:03 +0400 Don't remove already removed team
unc0rr [Wed, 23 May 2012 23:24:03 +0400] rev 7119
Don't remove already removed team
Wed, 23 May 2012 21:19:15 +0200 wops add this too
Xeli [Wed, 23 May 2012 21:19:15 +0200] rev 7118
wops add this too
Wed, 23 May 2012 21:16:44 +0200 reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
Xeli [Wed, 23 May 2012 21:16:44 +0200] rev 7117
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
Wed, 23 May 2012 19:56:14 +0200 android: fix the default make target
Xeli [Wed, 23 May 2012 19:56:14 +0200] rev 7116
android: fix the default make target
Wed, 23 May 2012 19:54:53 +0200 Android: add freezer commit message
Xeli [Wed, 23 May 2012 19:54:53 +0200] rev 7115
Android: add freezer commit message
Wed, 23 May 2012 02:39:30 +0200 add NOPNG to cmake to explicitly disable PNG dependency
koda [Wed, 23 May 2012 02:39:30 +0200] rev 7114
add NOPNG to cmake to explicitly disable PNG dependency reorganise osx detection and variable initalization (simpler crosscompiling) in cmake
Wed, 23 May 2012 01:53:25 +0200 add GHC and GHFLAGS from cmake too
koda [Wed, 23 May 2012 01:53:25 +0200] rev 7113
add GHC and GHFLAGS from cmake too
Wed, 23 May 2012 01:39:31 +0200 rename a few internal cmake variables (for consistency and readability)
koda [Wed, 23 May 2012 01:39:31 +0200] rev 7112
rename a few internal cmake variables (for consistency and readability)
Tue, 22 May 2012 09:25:03 +0200 Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:25:03 +0200] rev 7111
Replaced matrix related FFP code with explicit matrix calculations. The modelview matrices now get uploaded at a single point via glLoadMatrix4 rather than using the GL1 matrix stack. In the GL2 variant this will become a uniform upload.
Tue, 22 May 2012 11:19:32 +0200 Merge
Medo <smaxein@googlemail.com> [Tue, 22 May 2012 11:19:32 +0200] rev 7110
Merge
Wed, 23 May 2012 00:45:37 +0200 there a libSDLMain.a in the bundled SDL framework
koda [Wed, 23 May 2012 00:45:37 +0200] rev 7109
there a libSDLMain.a in the bundled SDL framework
Tue, 22 May 2012 09:18:46 +0200 Merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:18:46 +0200] rev 7108
Merge
Tue, 22 May 2012 00:41:26 +0200 android: possible fix for bitmap recycle errors
Xeli [Tue, 22 May 2012 00:41:26 +0200] rev 7107
android: possible fix for bitmap recycle errors
Tue, 22 May 2012 00:40:43 +0200 fixed wheelup/down
Xeli [Tue, 22 May 2012 00:40:43 +0200] rev 7106
fixed wheelup/down Wheel up and down used to be swapped in both binds.cpp and uKeys.pas (2 wrongs make a right eh) After I fixed uKeys zooming was inverted, so I changed binds.cpp too, but now existing teams will still have its zoom inverted..
Mon, 21 May 2012 22:54:34 +0200 add a nilcheck
koda [Mon, 21 May 2012 22:54:34 +0200] rev 7105
add a nilcheck
Mon, 21 May 2012 16:46:24 -0400 checksum
nemo [Mon, 21 May 2012 16:46:24 -0400] rev 7104
checksum
Tue, 22 May 2012 00:29:32 +0400 Feel free to add real checksum function
unc0rr [Tue, 22 May 2012 00:29:32 +0400] rev 7103
Feel free to add real checksum function
Mon, 21 May 2012 06:34:17 +0200 better lazy loading for cScaleFactor
koda [Mon, 21 May 2012 06:34:17 +0200] rev 7102
better lazy loading for cScaleFactor
Sun, 20 May 2012 19:42:55 -0400 Ok. I think *this* should flip it correctly...
nemo [Sun, 20 May 2012 19:42:55 -0400] rev 7101
Ok. I think *this* should flip it correctly...
Sun, 20 May 2012 21:09:13 +0200 android: added an unsigned target to the makefile, to help automate signing
Xeli [Sun, 20 May 2012 21:09:13 +0200] rev 7100
android: added an unsigned target to the makefile, to help automate signing
Sun, 20 May 2012 17:17:21 +0200 remove the need to qt and co when using cmake with -DANDROID=1
Xeli [Sun, 20 May 2012 17:17:21 +0200] rev 7099
remove the need to qt and co when using cmake with -DANDROID=1
Sun, 20 May 2012 10:55:58 -0400 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo [Sun, 20 May 2012 10:55:58 -0400] rev 7098
Minor tweaks to freezer, mostly to simplify current state to laptop
Sun, 20 May 2012 10:45:16 -0400 clean up pngs
nemo [Sun, 20 May 2012 10:45:16 -0400] rev 7097
clean up pngs
Sun, 20 May 2012 10:54:52 +0200 merge
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 10:54:52 +0200] rev 7096
merge
Sun, 20 May 2012 00:08:26 +0200 + Trivial update.
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 00:08:26 +0200] rev 7095
+ Trivial update. + Script for managing WxW, AFR, and Surf'n'Crate shoppa-variants.
Sat, 19 May 2012 17:15:12 +0200 A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
mikade <redgrinner@gmail.com> [Sat, 19 May 2012 17:15:12 +0200] rev 7094
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
Sun, 20 May 2012 01:00:00 -0400 Bit more freezer.
nemo [Sun, 20 May 2012 01:00:00 -0400] rev 7093
Bit more freezer.
Fri, 18 May 2012 13:35:22 -0400 Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo [Fri, 18 May 2012 13:35:22 -0400] rev 7092
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
Thu, 17 May 2012 20:23:58 -0400 Might help if this was actually its own unique weapon
nemo [Thu, 17 May 2012 20:23:58 -0400] rev 7091
Might help if this was actually its own unique weapon
Thu, 17 May 2012 18:22:20 -0400 Provide training/campaign with a random seed to ignore/use.
nemo [Thu, 17 May 2012 18:22:20 -0400] rev 7090
Provide training/campaign with a random seed to ignore/use.
Thu, 17 May 2012 20:19:35 +0200 remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Xeli [Thu, 17 May 2012 20:19:35 +0200] rev 7089
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Thu, 17 May 2012 20:01:56 +0200 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli [Thu, 17 May 2012 20:01:56 +0200] rev 7088
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Thu, 17 May 2012 16:52:17 +0200 dont allow choosing weapons when the AI is playing
Xeli [Thu, 17 May 2012 16:52:17 +0200] rev 7087
dont allow choosing weapons when the AI is playing
Thu, 17 May 2012 16:51:54 +0200 android typo/sabotage
Xeli [Thu, 17 May 2012 16:51:54 +0200] rev 7086
android typo/sabotage
Thu, 17 May 2012 15:58:24 +0200 fix sdl13 build
Xeli [Thu, 17 May 2012 15:58:24 +0200] rev 7085
fix sdl13 build
Mon, 14 May 2012 22:14:17 +0200 readded optimization for SetScale
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 22:14:17 +0200] rev 7084
readded optimization for SetScale
Thu, 17 May 2012 15:58:04 +0200 unbreak android build
Xeli [Thu, 17 May 2012 15:58:04 +0200] rev 7083
unbreak android build - export the Game function - fill the ammo store with 0s in the frondend, if we're missing any weapons - use english as default language
Mon, 14 May 2012 19:48:34 +0200 Replaced FFP code that sets up orthogonal projection with explicit matrix
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:48:34 +0200] rev 7082
Replaced FFP code that sets up orthogonal projection with explicit matrix calculation. Storing the orthogonal projection in the projection matrix for legacy GL (1.x) rather than in the modelview matrix.
Tue, 15 May 2012 21:07:47 +0200 android: add missing graphics, only placeholders tho..
Xeli [Tue, 15 May 2012 21:07:47 +0200] rev 7081
android: add missing graphics, only placeholders tho..
Mon, 14 May 2012 19:26:50 +0200 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:26:50 +0200] rev 7080
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within a (possibly shared) physical texture. The original variant only allowed encoding a sprite at the bottomleft of a larger physical texture to use NPOT sprites on POT only supporting systems.
Mon, 14 May 2012 22:47:56 +0400 Learn hask^Wpascal, dudes!
unc0rr [Mon, 14 May 2012 22:47:56 +0400] rev 7079
Learn hask^Wpascal, dudes!
Sun, 13 May 2012 18:50:04 -0400 AI can't use cWindSpeedf since it now does a smooth transition
nemo [Sun, 13 May 2012 18:50:04 -0400] rev 7078
AI can't use cWindSpeedf since it now does a smooth transition
Sun, 13 May 2012 18:31:05 -0400 oops
nemo [Sun, 13 May 2012 18:31:05 -0400] rev 7077
oops
Sun, 13 May 2012 14:56:05 -0400 Dammit Xeli
nemo [Sun, 13 May 2012 14:56:05 -0400] rev 7076
Dammit Xeli
Sun, 13 May 2012 21:46:50 +0400 '\xd7af' -> 0xd7af
unc0rr [Sun, 13 May 2012 21:46:50 +0400] rev 7075
'\xd7af' -> 0xd7af
Sun, 13 May 2012 21:39:20 +0400 Make uUtils.c compile
unc0rr [Sun, 13 May 2012 21:39:20 +0400] rev 7074
Make uUtils.c compile
Sun, 13 May 2012 01:54:26 +0400 help pas2c
unc0rr [Sun, 13 May 2012 01:54:26 +0400] rev 7073
help pas2c
Sun, 13 May 2012 00:50:45 +0400 More magic
unc0rr [Sun, 13 May 2012 00:50:45 +0400] rev 7072
More magic
Sat, 12 May 2012 16:45:06 -0400 unc0rr's magic macro
nemo [Sat, 12 May 2012 16:45:06 -0400] rev 7071
unc0rr's magic macro
Sun, 13 May 2012 00:40:01 +0400 oops, wrong type
unc0rr [Sun, 13 May 2012 00:40:01 +0400] rev 7070
oops, wrong type
Sat, 12 May 2012 23:55:09 +0400 pas2c stuff again
unc0rr [Sat, 12 May 2012 23:55:09 +0400] rev 7069
pas2c stuff again
Sat, 12 May 2012 22:50:33 +0400 Get rid of cripple SendIPCc
unc0rr [Sat, 12 May 2012 22:50:33 +0400] rev 7068
Get rid of cripple SendIPCc
Sat, 12 May 2012 22:44:39 +0400 A solution to char vs string problem: mark single-letter strings with _S macro
unc0rr [Sat, 12 May 2012 22:44:39 +0400] rev 7067
A solution to char vs string problem: mark single-letter strings with _S macro
Sat, 12 May 2012 22:13:56 +0400 Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr [Sat, 12 May 2012 22:13:56 +0400] rev 7066
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
Sat, 12 May 2012 00:25:49 +0400 Add missing identifiers
unc0rr [Sat, 12 May 2012 00:25:49 +0400] rev 7065
Add missing identifiers
Fri, 11 May 2012 16:09:11 -0400 Fix casing and type for gl
nemo [Fri, 11 May 2012 16:09:11 -0400] rev 7064
Fix casing and type for gl
Fri, 11 May 2012 23:36:42 +0400 sysutils -> SysUtils
unc0rr [Fri, 11 May 2012 23:36:42 +0400] rev 7063
sysutils -> SysUtils
Fri, 11 May 2012 23:34:35 +0400 Recognize length on arrays as a separate function
unc0rr [Fri, 11 May 2012 23:34:35 +0400] rev 7062
Recognize length on arrays as a separate function
Fri, 11 May 2012 23:22:01 +0400 More tolerance to pas2c
unc0rr [Fri, 11 May 2012 23:22:01 +0400] rev 7061
More tolerance to pas2c
Fri, 11 May 2012 23:03:28 +0400 Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
unc0rr [Fri, 11 May 2012 23:03:28 +0400] rev 7060
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
Fri, 11 May 2012 22:54:19 +0400 Define NOCONSOLE for pas2c
unc0rr [Fri, 11 May 2012 22:54:19 +0400] rev 7059
Define NOCONSOLE for pas2c
Fri, 11 May 2012 22:50:52 +0400 uCommandHandlers now compiles
unc0rr [Fri, 11 May 2012 22:50:52 +0400] rev 7058
uCommandHandlers now compiles
Fri, 11 May 2012 22:35:09 +0400 Support operator 'in', replace it with equality checks against each element of set
unc0rr [Fri, 11 May 2012 22:35:09 +0400] rev 7057
Support operator 'in', replace it with equality checks against each element of set
Fri, 11 May 2012 22:17:39 +0400 Recognize (hwFloat op int) expressions
unc0rr [Fri, 11 May 2012 22:17:39 +0400] rev 7056
Recognize (hwFloat op int) expressions
Fri, 11 May 2012 22:09:34 +0400 Convert "unit.function()" properly
unc0rr [Fri, 11 May 2012 22:09:34 +0400] rev 7055
Convert "unit.function()" properly
Fri, 11 May 2012 21:10:58 +0400 Function to compare string to char ftw
unc0rr [Fri, 11 May 2012 21:10:58 +0400] rev 7054
Function to compare string to char ftw
Fri, 11 May 2012 20:01:57 +0400 Make pas2c happier with uSound
unc0rr [Fri, 11 May 2012 20:01:57 +0400] rev 7053
Make pas2c happier with uSound
Fri, 11 May 2012 19:33:21 +0400 Be more wise about constant initialization expressions being not arrays
unc0rr [Fri, 11 May 2012 19:33:21 +0400] rev 7052
Be more wise about constant initialization expressions being not arrays
Fri, 11 May 2012 11:08:50 -0400 Avoid returning an array for the sake of pas2c
nemo [Fri, 11 May 2012 11:08:50 -0400] rev 7051
Avoid returning an array for the sake of pas2c
Fri, 11 May 2012 00:11:01 +0200 fix building with lua (i think)
koda [Fri, 11 May 2012 00:11:01 +0200] rev 7050
fix building with lua (i think)
Fri, 11 May 2012 00:05:47 +0200 minor changes for warnings and a variables scope
koda [Fri, 11 May 2012 00:05:47 +0200] rev 7049
minor changes for warnings and a variables scope
Thu, 10 May 2012 23:21:56 +0200 the ios port runs again, although with a few things to sort out
koda [Thu, 10 May 2012 23:21:56 +0200] rev 7048
the ios port runs again, although with a few things to sort out
Thu, 10 May 2012 22:15:31 +0200 ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
koda [Thu, 10 May 2012 22:15:31 +0200] rev 7047
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
Fri, 11 May 2012 01:01:29 +0400 Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
unc0rr [Fri, 11 May 2012 01:01:29 +0400] rev 7046
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
Fri, 11 May 2012 00:36:32 +0400 Declare Param* functions
unc0rr [Fri, 11 May 2012 00:36:32 +0400] rev 7045
Declare Param* functions
Fri, 11 May 2012 00:33:14 +0400 Fix for Int type and sysutils in hwengine.pas
unc0rr [Fri, 11 May 2012 00:33:14 +0400] rev 7044
Fix for Int type and sysutils in hwengine.pas
Fri, 11 May 2012 00:28:06 +0400 Some work to make more units compile after conversion to c
unc0rr [Fri, 11 May 2012 00:28:06 +0400] rev 7043
Some work to make more units compile after conversion to c
Thu, 10 May 2012 23:51:05 +0400 Support overloaded operators on (hwFloat op hwFloat) calls
unc0rr [Thu, 10 May 2012 23:51:05 +0400] rev 7042
Support overloaded operators on (hwFloat op hwFloat) calls
Thu, 10 May 2012 22:55:13 +0400 More definitions and mess with pascal code
unc0rr [Thu, 10 May 2012 22:55:13 +0400] rev 7041
More definitions and mess with pascal code
Thu, 10 May 2012 13:45:47 +0400 Render function variables in struct with no mangling. 13 C units are compilable now.
unc0rr [Thu, 10 May 2012 13:45:47 +0400] rev 7040
Render function variables in struct with no mangling. 13 C units are compilable now.
Thu, 10 May 2012 13:41:18 +0400 Handle function type differently
unc0rr [Thu, 10 May 2012 13:41:18 +0400] rev 7039
Handle function type differently
Thu, 10 May 2012 13:16:31 +0400 Some more definitions and slight fixes
unc0rr [Thu, 10 May 2012 13:16:31 +0400] rev 7038
Some more definitions and slight fixes
Thu, 10 May 2012 11:29:18 +0400 uAmmos.c now compiles (3 warnings though)
unc0rr [Thu, 10 May 2012 11:29:18 +0400] rev 7037
uAmmos.c now compiles (3 warnings though)
Thu, 10 May 2012 11:12:06 +0400 Implement built-in functions Low() and High()
unc0rr [Thu, 10 May 2012 11:12:06 +0400] rev 7036
Implement built-in functions Low() and High()
Wed, 09 May 2012 17:33:25 -0400 Reflects change in previous revision to uTypes
nemo [Wed, 09 May 2012 17:33:25 -0400] rev 7035
Reflects change in previous revision to uTypes
Thu, 10 May 2012 00:58:05 +0400 (PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr [Thu, 10 May 2012 00:58:05 +0400] rev 7034
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
Tue, 08 May 2012 00:17:02 +0400 Prepend unit name to function identifiers
unc0rr [Tue, 08 May 2012 00:17:02 +0400] rev 7033
Prepend unit name to function identifiers
Mon, 07 May 2012 23:48:24 +0400 Mangle overloaded functions (only different number of parameters is supported)
unc0rr [Mon, 07 May 2012 23:48:24 +0400] rev 7032
Mangle overloaded functions (only different number of parameters is supported)
Mon, 07 May 2012 14:53:08 +0200 when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda [Mon, 07 May 2012 14:53:08 +0200] rev 7031
when Lua is not found, fallback to compiling the one that comes bundled in our sources
Mon, 07 May 2012 11:59:09 +0200 invert LUA symbol meaning and avoid hints when compiling without it
koda [Mon, 07 May 2012 11:59:09 +0200] rev 7030
invert LUA symbol meaning and avoid hints when compiling without it
Mon, 07 May 2012 10:51:32 +0200 add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
koda [Mon, 07 May 2012 10:51:32 +0200] rev 7029
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
Sat, 05 May 2012 19:04:59 +0100 old typed const moved to their proper unit
koda [Sat, 05 May 2012 19:04:59 +0100] rev 7028
old typed const moved to their proper unit
Sat, 05 May 2012 18:10:41 +0100 the scope cleanup continues...
koda [Sat, 05 May 2012 18:10:41 +0100] rev 7027
the scope cleanup continues...
Sat, 05 May 2012 17:29:04 +0100 split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda [Sat, 05 May 2012 17:29:04 +0100] rev 7026
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
Sat, 05 May 2012 17:19:33 +0100 revisit isTerminated in hwengine
koda [Sat, 05 May 2012 17:19:33 +0100] rev 7025
revisit isTerminated in hwengine
Sat, 05 May 2012 16:53:46 +0100 fix more breakage
koda [Sat, 05 May 2012 16:53:46 +0100] rev 7024
fix more breakage
Sat, 05 May 2012 16:41:14 +0200 removed the default argument in uWorld
Xeli [Sat, 05 May 2012 16:41:14 +0200] rev 7023
removed the default argument in uWorld
Sat, 05 May 2012 16:38:41 +0200 fix breakage
Xeli [Sat, 05 May 2012 16:38:41 +0200] rev 7022
fix breakage
Sat, 05 May 2012 15:17:16 +0100 adjust the scope of a few uSound variables and functions
koda [Sat, 05 May 2012 15:17:16 +0100] rev 7021
adjust the scope of a few uSound variables and functions
Thu, 03 May 2012 22:48:02 +0200 Merge
Medo <smaxein@googlemail.com> [Thu, 03 May 2012 22:48:02 +0200] rev 7020
Merge
Sat, 05 May 2012 00:01:12 +0400 Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
unc0rr [Sat, 05 May 2012 00:01:12 +0400] rev 7019
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
Thu, 03 May 2012 19:00:17 +0200 some tweaks/fixes/etc to the map preview and reload stuff
sheepluva [Thu, 03 May 2012 19:00:17 +0200] rev 7018
some tweaks/fixes/etc to the map preview and reload stuff also fixed an old bug of a "stuck random/drawn map preview" when changing maps quickly
Thu, 03 May 2012 14:21:53 +0200 visually indicate when map preview generation is in progress.
sheepluva [Thu, 03 May 2012 14:21:53 +0200] rev 7017
visually indicate when map preview generation is in progress.
Thu, 03 May 2012 16:04:38 +0100 HAPPY 7000th COMMIT HEDGEWARS
koda [Thu, 03 May 2012 16:04:38 +0100] rev 7016
HAPPY 7000th COMMIT HEDGEWARS - enforce strong typechecking for strings - disable embedded fpc exceptions (binary size savings of ~5k) - add stack check in debug mode
Thu, 03 May 2012 13:25:40 +0200 add DLC button to net game room
sheepluva [Thu, 03 May 2012 13:25:40 +0200] rev 7015
add DLC button to net game room
Thu, 03 May 2012 12:33:08 +0200 + display lack of map in a nice way, don't generate bogus preview in the background
sheepluva [Thu, 03 May 2012 12:33:08 +0200] rev 7014
+ display lack of map in a nice way, don't generate bogus preview in the background * improve map selection behavior in online mode, so that players can load a missing map and have it correctly selected after pressing F5 without any rejoin, map-reselection. also doesn't cause "different maps generated" anymore if map is missing, instead the person lacking the map gets "invalid genmap" and drops out of game immediatly
Thu, 03 May 2012 12:21:16 +0400 Get rid of overloaded functions in uRenderUtils
unc0rr [Thu, 03 May 2012 12:21:16 +0400] rev 7013
Get rid of overloaded functions in uRenderUtils
Thu, 03 May 2012 00:21:17 -0400 merge
nemo [Thu, 03 May 2012 00:21:17 -0400] rev 7012
merge
Thu, 03 May 2012 03:18:10 +0200 small tweaks/fixes to room list header saving and restore...
sheepluva [Thu, 03 May 2012 03:18:10 +0200] rev 7011
small tweaks/fixes to room list header saving and restore... setModel should be really done in the constructor of the page IMO btw
Thu, 03 May 2012 00:20:58 -0400 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo [Thu, 03 May 2012 00:20:58 -0400] rev 7010
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
Thu, 03 May 2012 15:34:26 +0200 Updated android support library to the latest version (r8)
Medo <smaxein@googlemail.com> [Thu, 03 May 2012 15:34:26 +0200] rev 7009
Updated android support library to the latest version (r8)
Thu, 03 May 2012 02:45:08 +0200 fix a previewmap-related QObject::disconnect segfault
sheepluva [Thu, 03 May 2012 02:45:08 +0200] rev 7008
fix a previewmap-related QObject::disconnect segfault
Wed, 02 May 2012 19:16:12 -0400 Initial stub for freezer
nemo [Wed, 02 May 2012 19:16:12 -0400] rev 7007
Initial stub for freezer
Wed, 02 May 2012 23:53:45 +0200 Merge
Medo <smaxein@googlemail.com> [Wed, 02 May 2012 23:53:45 +0200] rev 7006
Merge
Thu, 03 May 2012 01:18:29 +0200 fix: issue with playing team list vertically collapsing
sheepluva [Thu, 03 May 2012 01:18:29 +0200] rev 7005
fix: issue with playing team list vertically collapsing
Wed, 02 May 2012 18:36:27 -0400 Workaround for stuck pages.
nemo [Wed, 02 May 2012 18:36:27 -0400] rev 7004
Workaround for stuck pages.
Wed, 02 May 2012 21:45:55 +0200 tweak how the header customization is stored in the settings file
sheepluva [Wed, 02 May 2012 21:45:55 +0200] rev 7003
tweak how the header customization is stored in the settings file
Wed, 02 May 2012 22:51:42 +0400 Render float consts into defines
unc0rr [Wed, 02 May 2012 22:51:42 +0400] rev 7002
Render float consts into defines
Wed, 02 May 2012 22:12:58 +0400 GetRandom -> GetRandomf
unc0rr [Wed, 02 May 2012 22:12:58 +0400] rev 7001
GetRandom -> GetRandomf
Wed, 02 May 2012 19:36:23 +0200 allow F5 magic to refresh demos/saves list too
sheepluva [Wed, 02 May 2012 19:36:23 +0200] rev 7000
allow F5 magic to refresh demos/saves list too
Wed, 02 May 2012 16:36:11 +0100 rename a few Draw* routines
koda [Wed, 02 May 2012 16:36:11 +0100] rev 6999
rename a few Draw* routines
Wed, 02 May 2012 14:41:21 +0100 wut?
koda [Wed, 02 May 2012 14:41:21 +0100] rev 6998
wut?
Wed, 02 May 2012 14:35:54 +0100 remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
koda [Wed, 02 May 2012 14:35:54 +0100] rev 6997
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
Wed, 02 May 2012 15:33:34 +0200 rooms list
sheepluva [Wed, 02 May 2012 15:33:34 +0200] rev 6996
rooms list + reorder filter chain for better performance (sorting and full-text search are now last step, not first) + automatically restore custom column widths and sort settings...
Wed, 02 May 2012 14:30:22 +0200 roomslist: reimplement filters
sheepluva [Wed, 02 May 2012 14:30:22 +0200] rev 6995
roomslist: reimplement filters implementation details: YO DAWG, I herd you like QSortFilterProxyModels, so I put a QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel so that you can filter while you filter while you filter while you filter!
Wed, 02 May 2012 07:39:25 -0400 remove IFDEF 0 for sake of poor parser
nemo [Wed, 02 May 2012 07:39:25 -0400] rev 6994
remove IFDEF 0 for sake of poor parser
Wed, 02 May 2012 13:00:10 +0200 room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
sheepluva [Wed, 02 May 2012 13:00:10 +0200] rev 6993
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
Wed, 02 May 2012 11:43:43 +0100 marked a couple of functions as inline
koda [Wed, 02 May 2012 11:43:43 +0100] rev 6992
marked a couple of functions as inline resolved all warnings/hints/notes added -Ooregvar optimisation (stores frequently used variables in registers, saving ~30k code size)
Wed, 02 May 2012 12:24:44 +0200 make search filter field have a useable size on low frontend resolution
sheepluva [Wed, 02 May 2012 12:24:44 +0200] rev 6991
make search filter field have a useable size on low frontend resolution
Wed, 02 May 2012 10:53:13 +0100 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda [Wed, 02 May 2012 10:53:13 +0100] rev 6990
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
Wed, 02 May 2012 11:28:38 +0200 make column sorting three-state: asc -> dsc -> off/default (= by room state)
sheepluva [Wed, 02 May 2012 11:28:38 +0200] rev 6989
make column sorting three-state: asc -> dsc -> off/default (= by room state)
Wed, 02 May 2012 10:57:36 +0200 sort by room state by default
sheepluva [Wed, 02 May 2012 10:57:36 +0200] rev 6988
sort by room state by default
Wed, 02 May 2012 10:47:21 +0200 allow custom sorting of roomslist (by clicking on header sections)
sheepluva [Wed, 02 May 2012 10:47:21 +0200] rev 6987
allow custom sorting of roomslist (by clicking on header sections)
Wed, 02 May 2012 08:07:17 +0100 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda [Wed, 02 May 2012 08:07:17 +0100] rev 6986
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
Tue, 01 May 2012 17:33:28 -0400 Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
nemo [Tue, 01 May 2012 17:33:28 -0400] rev 6985
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc. They need to remain until replacements are put in place.
Tue, 01 May 2012 23:03:25 +0200 remove map: Sticks
sheepluva [Tue, 01 May 2012 23:03:25 +0200] rev 6984
remove map: Sticks reason: obvious :P
Tue, 01 May 2012 21:24:04 +0200 roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
sheepluva [Tue, 01 May 2012 21:24:04 +0200] rev 6983
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps some other small tweaks and fixes
Tue, 01 May 2012 19:56:55 +0200 breaking news, we don't support typed consts anymore
koda [Tue, 01 May 2012 19:56:55 +0200] rev 6982
breaking news, we don't support typed consts anymore
Tue, 01 May 2012 20:54:30 +0400 Hopefully this change doesn't break anything
unc0rr [Tue, 01 May 2012 20:54:30 +0400] rev 6981
Hopefully this change doesn't break anything
Tue, 01 May 2012 20:54:02 +0400 Better type deriving
unc0rr [Tue, 01 May 2012 20:54:02 +0400] rev 6980
Better type deriving
Tue, 01 May 2012 19:29:47 +0400 Declare const ints as enums
unc0rr [Tue, 01 May 2012 19:29:47 +0400] rev 6979
Declare const ints as enums
Tue, 01 May 2012 19:28:30 +0400 Make Str2PChar more pas2c-friendly
unc0rr [Tue, 01 May 2012 19:28:30 +0400] rev 6978
Make Str2PChar more pas2c-friendly
Tue, 01 May 2012 16:16:09 +0200 adjust column widths
sheepluva [Tue, 01 May 2012 16:16:09 +0200] rev 6977
adjust column widths fix a warning
Tue, 01 May 2012 16:20:12 +0200 oops^2
koda [Tue, 01 May 2012 16:20:12 +0200] rev 6976
oops^2
Tue, 01 May 2012 15:29:48 +0200 oops
koda [Tue, 01 May 2012 15:29:48 +0200] rev 6975
oops
Tue, 01 May 2012 15:23:11 +0200 minor changes for more compatibilities with other compilers
koda [Tue, 01 May 2012 15:23:11 +0200] rev 6974
minor changes for more compatibilities with other compilers
Tue, 01 May 2012 14:57:40 +0200 RoomsListModel:
sheepluva [Tue, 01 May 2012 14:57:40 +0200] rev 6973
RoomsListModel: + in progress icon * fixed room delete and update (name match lookup was done in wrong column)
Tue, 01 May 2012 11:39:24 +0100 remove SDL_SCANCODE_*
koda [Tue, 01 May 2012 11:39:24 +0100] rev 6972
remove SDL_SCANCODE_*
Tue, 01 May 2012 11:25:44 +0100 add NULL definition and align types to their correct bitwidth
koda [Tue, 01 May 2012 11:25:44 +0100] rev 6971
add NULL definition and align types to their correct bitwidth
Tue, 01 May 2012 11:39:11 +0200 display haxx0red teams colors correctly.
sheepluva [Tue, 01 May 2012 11:39:11 +0200] rev 6970
display haxx0red teams colors correctly. also got rid of some casts and std:: iteration stuff
Tue, 01 May 2012 00:22:10 +0200 made the hog count thingy prettier when on low space... have fun squishing hogs!
sheepluva [Tue, 01 May 2012 00:22:10 +0200] rev 6969
made the hog count thingy prettier when on low space... have fun squishing hogs!
Mon, 30 Apr 2012 23:14:40 +0200 Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
sheepluva [Mon, 30 Apr 2012 23:14:40 +0200] rev 6968
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
Mon, 30 Apr 2012 23:35:40 +0400 Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
unc0rr [Mon, 30 Apr 2012 23:35:40 +0400] rev 6967
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
Mon, 30 Apr 2012 20:12:43 +0200 add missing copyright headers to roomslistmodel
sheepluva [Mon, 30 Apr 2012 20:12:43 +0200] rev 6966
add missing copyright headers to roomslistmodel
Mon, 30 Apr 2012 17:43:21 +0400 Rework string init macro
unc0rr [Mon, 30 Apr 2012 17:43:21 +0400] rev 6965
Rework string init macro
Mon, 30 Apr 2012 16:55:02 +0400 Raise exception when .inc file isn't found
unc0rr [Mon, 30 Apr 2012 16:55:02 +0400] rev 6964
Raise exception when .inc file isn't found
Sun, 29 Apr 2012 21:17:27 +0200 wops
Xeli [Sun, 29 Apr 2012 21:17:27 +0200] rev 6963
wops
Sun, 29 Apr 2012 21:05:09 +0200 implement switch for the touch interface
Xeli [Sun, 29 Apr 2012 21:05:09 +0200] rev 6962
implement switch for the touch interface
Sun, 29 Apr 2012 18:08:46 +0200 hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli [Sun, 29 Apr 2012 18:08:46 +0200] rev 6961
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Sun, 29 Apr 2012 20:52:10 +0200 map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva [Sun, 29 Apr 2012 20:52:10 +0200] rev 6960
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
Sun, 29 Apr 2012 17:23:05 +0200 make it auto-update (whoops,forgot)
sheepluva [Sun, 29 Apr 2012 17:23:05 +0200] rev 6959
make it auto-update (whoops,forgot)
Sun, 29 Apr 2012 17:12:49 +0200 hello GameStyleModel
sheepluva [Sun, 29 Apr 2012 17:12:49 +0200] rev 6958
hello GameStyleModel
Sun, 29 Apr 2012 16:09:42 +0200 target using the utility button, this fixes bee
Xeli [Sun, 29 Apr 2012 16:09:42 +0200] rev 6957
target using the utility button, this fixes bee
Sun, 29 Apr 2012 14:10:59 +0200 enabled grenade timer, needs a button image
Xeli [Sun, 29 Apr 2012 14:10:59 +0200] rev 6956
enabled grenade timer, needs a button image
Sat, 28 Apr 2012 15:18:30 +0200 wops, removed some writeln
Xeli [Sat, 28 Apr 2012 15:18:30 +0200] rev 6955
wops, removed some writeln
Sat, 28 Apr 2012 15:03:52 +0200 changed uKeys to uInputHandler to better reflect its function
Xeli [Sat, 28 Apr 2012 15:03:52 +0200] rev 6954
changed uKeys to uInputHandler to better reflect its function
Sun, 29 Apr 2012 14:00:35 +0200 * make HatModel update automatically (also renamed class and files)
sheepluva [Sun, 29 Apr 2012 14:00:35 +0200] rev 6953
* make HatModel update automatically (also renamed class and files) * removed nemo's ghost file :P
Sat, 28 Apr 2012 18:56:31 +0200 license header year range adjustments
sheepluva [Sat, 28 Apr 2012 18:56:31 +0200] rev 6952
license header year range adjustments
Sat, 28 Apr 2012 14:41:40 +0200 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
Xeli [Sat, 28 Apr 2012 14:41:40 +0200] rev 6951
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton - added a caption to try to explain this -_-
Sat, 28 Apr 2012 12:46:57 +0200 -Fixed FingerHasMoved function, still might need a little tweaking
Xeli [Sat, 28 Apr 2012 12:46:57 +0200] rev 6950
-Fixed FingerHasMoved function, still might need a little tweaking -Fixed targetting, it's not possible to fire airstrike and the like with a longpress, however it'll fire on the cursor not on the tap location
Fri, 27 Apr 2012 23:39:01 +0200 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli [Fri, 27 Apr 2012 23:39:01 +0200] rev 6949
remove last boolean keys references and using only ParseCommand in uTouch now
Sat, 28 Apr 2012 12:35:29 +0200 various comment tweaks/fixes
sheepluva [Sat, 28 Apr 2012 12:35:29 +0200] rev 6948
various comment tweaks/fixes
Sat, 28 Apr 2012 11:56:09 +0200 MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
sheepluva [Sat, 28 Apr 2012 11:56:09 +0200] rev 6947
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
Sat, 28 Apr 2012 09:25:30 +0200 fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
sheepluva [Sat, 28 Apr 2012 09:25:30 +0200] rev 6946
fix for issue #186 ("Screen gets messed up when selecting Hand Drawn Map")
Sat, 28 Apr 2012 00:08:12 -0400 unbreak snowball
nemo [Sat, 28 Apr 2012 00:08:12 -0400] rev 6945
unbreak snowball
Fri, 27 Apr 2012 22:25:26 -0400 Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
nemo [Fri, 27 Apr 2012 22:25:26 -0400] rev 6944
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
Sat, 28 Apr 2012 00:24:37 +0200 MapModel: comments/docs, small tweaks
sheepluva [Sat, 28 Apr 2012 00:24:37 +0200] rev 6943
MapModel: comments/docs, small tweaks
Fri, 27 Apr 2012 23:17:11 +0200 reimplement the quit engine+frontend keys
Xeli [Fri, 27 Apr 2012 23:17:11 +0200] rev 6942
reimplement the quit engine+frontend keys
Fri, 27 Apr 2012 23:09:27 +0200 add ammoprop to enable to up and down buttons on for the touch interface
Xeli [Fri, 27 Apr 2012 23:09:27 +0200] rev 6941
add ammoprop to enable to up and down buttons on for the touch interface
Fri, 27 Apr 2012 23:10:48 +0200 decouple current theme from map theme (fixes theme confusion bugs of last commit)
sheepluva [Fri, 27 Apr 2012 23:10:48 +0200] rev 6940
decouple current theme from map theme (fixes theme confusion bugs of last commit)
Fri, 27 Apr 2012 22:22:04 +0200 MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
sheepluva [Fri, 27 Apr 2012 22:22:04 +0200] rev 6939
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
Fri, 27 Apr 2012 11:47:37 +0200 MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
sheepluva [Fri, 27 Apr 2012 11:47:37 +0200] rev 6938
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
Thu, 26 Apr 2012 16:15:37 +0200 messing with the theme model a bit (gets now auto-updated after DLC download too)
sheepluva [Thu, 26 Apr 2012 16:15:37 +0200] rev 6937
messing with the theme model a bit (gets now auto-updated after DLC download too)
Fri, 27 Apr 2012 16:57:54 -0400 theme tweaks
nemo [Fri, 27 Apr 2012 16:57:54 -0400] rev 6936
theme tweaks
Fri, 27 Apr 2012 22:15:08 +0400 Show number of points in drawn map
unc0rr [Fri, 27 Apr 2012 22:15:08 +0400] rev 6935
Show number of points in drawn map
Fri, 27 Apr 2012 00:43:48 +0400 Cursor for DrawMapScene. Feel free to ajust its look.
unc0rr [Fri, 27 Apr 2012 00:43:48 +0400] rev 6934
Cursor for DrawMapScene. Feel free to ajust its look.
Thu, 26 Apr 2012 09:48:52 +0200 mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
sheepluva [Thu, 26 Apr 2012 09:48:52 +0200] rev 6933
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
Thu, 26 Apr 2012 09:47:35 +0200 make DLC trigger data reload
sheepluva [Thu, 26 Apr 2012 09:47:35 +0200] rev 6932
make DLC trigger data reload
Thu, 26 Apr 2012 07:44:44 +0200 make DataManager a QObject with reload() slot that emits signal updated()
sheepluva [Thu, 26 Apr 2012 07:44:44 +0200] rev 6931
make DataManager a QObject with reload() slot that emits signal updated()
Thu, 26 Apr 2012 07:22:05 +0200 renaming HWDataManager -> DataManager
sheepluva [Thu, 26 Apr 2012 07:22:05 +0200] rev 6930
renaming HWDataManager -> DataManager
Wed, 25 Apr 2012 17:44:48 +0200 reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
sheepluva [Wed, 25 Apr 2012 17:44:48 +0200] rev 6929
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
Wed, 25 Apr 2012 08:23:48 +0200 nemo said I was boring for removing the "hello" randomizer on room join.
sheepluva [Wed, 25 Apr 2012 08:23:48 +0200] rev 6928
nemo said I was boring for removing the "hello" randomizer on room join. That was actually an accident, fixed by this commit. Now find an actual reason to call me boring (there are many to choose from :P) nemo!
Tue, 24 Apr 2012 17:16:18 -0400 Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
nemo [Tue, 24 Apr 2012 17:16:18 -0400] rev 6927
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need to be a bit smarter and automatically wrap.
Tue, 24 Apr 2012 16:58:19 -0400 Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
nemo [Tue, 24 Apr 2012 16:58:19 -0400] rev 6926
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
Tue, 24 Apr 2012 23:56:41 +0400 Fix GetAmmoEntry in PascalExports
unc0rr [Tue, 24 Apr 2012 23:56:41 +0400] rev 6925
Fix GetAmmoEntry in PascalExports
Tue, 24 Apr 2012 23:50:40 +0400 Get rid of overloaded functions in uAmmo
unc0rr [Tue, 24 Apr 2012 23:50:40 +0400] rev 6924
Get rid of overloaded functions in uAmmo
Tue, 24 Apr 2012 23:33:39 +0400 uCommands compiles
unc0rr [Tue, 24 Apr 2012 23:33:39 +0400] rev 6923
uCommands compiles
Tue, 24 Apr 2012 22:27:56 +0400 Fix types
unc0rr [Tue, 24 Apr 2012 22:27:56 +0400] rev 6922
Fix types
Tue, 24 Apr 2012 16:11:07 +0400 Don't add duplicates into string consts
unc0rr [Tue, 24 Apr 2012 16:11:07 +0400] rev 6921
Don't add duplicates into string consts
Tue, 24 Apr 2012 06:53:39 +0200 this should enable png screenshots on osx as well
koda [Tue, 24 Apr 2012 06:53:39 +0200] rev 6920
this should enable png screenshots on osx as well
Mon, 23 Apr 2012 19:23:28 +0200 in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli [Mon, 23 Apr 2012 19:23:28 +0200] rev 6919
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Mon, 23 Apr 2012 19:22:43 +0200 fix the ammomenu F# buttons
Xeli [Mon, 23 Apr 2012 19:22:43 +0200] rev 6918
fix the ammomenu F# buttons
Mon, 23 Apr 2012 19:22:16 +0200 - change uKeys to be event based rather than polling
Xeli [Mon, 23 Apr 2012 19:22:16 +0200] rev 6917
- change uKeys to be event based rather than polling - missing engine+frontend exit - missing controller support - needs testing on different platforms and keyboards
Mon, 23 Apr 2012 13:22:30 +0000 case sensitivity + correct variable check
vittorio.giovara@gmail.com [Mon, 23 Apr 2012 13:22:30 +0000] rev 6916
case sensitivity + correct variable check
Mon, 23 Apr 2012 04:14:21 +0200 when libpng is not found, gratiously fallback to bmp screenshots; untested
koda [Mon, 23 Apr 2012 04:14:21 +0200] rev 6915
when libpng is not found, gratiously fallback to bmp screenshots; untested
Mon, 23 Apr 2012 04:05:18 +0200 ios minor warning and optimisation for team color
koda [Mon, 23 Apr 2012 04:05:18 +0200] rev 6914
ios minor warning and optimisation for team color
Sun, 22 Apr 2012 13:58:53 -0400 Make clouds/flakes change direction smoothly
nemo [Sun, 22 Apr 2012 13:58:53 -0400] rev 6913
Make clouds/flakes change direction smoothly
Sun, 22 Apr 2012 21:23:32 +0400 Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
unc0rr [Sun, 22 Apr 2012 21:23:32 +0400] rev 6912
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
Sun, 22 Apr 2012 18:38:34 +0200 added savepassword checkbox to options page, which now reloads values at every acces
koda [Sun, 22 Apr 2012 18:38:34 +0200] rev 6911
added savepassword checkbox to options page, which now reloads values at every acces
Sun, 22 Apr 2012 17:03:55 +0200 add a checkbox for the password field prompt (issue 316)
Stepan777 [Sun, 22 Apr 2012 17:03:55 +0200] rev 6910
add a checkbox for the password field prompt (issue #316)
Sun, 22 Apr 2012 15:13:17 +0200 fixed uKeys (aka almost revert it back)
Xeli [Sun, 22 Apr 2012 15:13:17 +0200] rev 6909
fixed uKeys (aka almost revert it back)
Sun, 22 Apr 2012 04:48:11 +0200 ios: turn on more warning messages and start correcting them
koda [Sun, 22 Apr 2012 04:48:11 +0200] rev 6908
ios: turn on more warning messages and start correcting them
Sun, 22 Apr 2012 03:59:24 +0200 memory leak in hwform.cpp (issue 386)
Stepan777 [Sun, 22 Apr 2012 03:59:24 +0200] rev 6907
memory leak in hwform.cpp (issue #386)
Sun, 22 Apr 2012 02:10:44 +0200 fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
koda [Sun, 22 Apr 2012 02:10:44 +0200] rev 6906
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
Sat, 21 Apr 2012 18:11:24 -0400 *sigh*
nemo [Sat, 21 Apr 2012 18:11:24 -0400] rev 6905
*sigh*
Sat, 21 Apr 2012 18:05:42 -0400 Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
nemo [Sat, 21 Apr 2012 18:05:42 -0400] rev 6904
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
Sat, 21 Apr 2012 23:00:08 +0400 Oops
unc0rr [Sat, 21 Apr 2012 23:00:08 +0400] rev 6903
Oops
Sat, 21 Apr 2012 20:12:22 +0400 Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
unc0rr [Sat, 21 Apr 2012 20:12:22 +0400] rev 6902
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
Sat, 21 Apr 2012 18:02:44 +0200 - Don't crash on back press, but shutdown hedgewars
Xeli [Sat, 21 Apr 2012 18:02:44 +0200] rev 6901
- Don't crash on back press, but shutdown hedgewars - enable volume up/down/mute buttons
Sat, 21 Apr 2012 17:59:14 +0200 - Added support for keyboards on android
Xeli [Sat, 21 Apr 2012 17:59:14 +0200] rev 6900
- Added support for keyboards on android - tiny patch for android/sdl tracks backspace correctly now - Added SDL_SCANCODE_X constants in uKeys - First attempt at making the touch interface and keys input work side by side
Sat, 21 Apr 2012 17:55:45 +0200 - Return of the F<numbers> in the ammomenu
Xeli [Sat, 21 Apr 2012 17:55:45 +0200] rev 6899
- Return of the F<numbers> in the ammomenu - Cursor is now hiden on touch interfaces, rather than hidden on landscape ammomenu
Sat, 21 Apr 2012 19:51:13 +0400 - Remove support for variables in command handlers
unc0rr [Sat, 21 Apr 2012 19:51:13 +0400] rev 6898
- Remove support for variables in command handlers - Make parameter to RegisterVariable typed instead of just pointer - Catch a bug due to wrong type passed to RegisterVariable
Fri, 20 Apr 2012 23:03:20 +0400 Fix parsing of exit() call without parameters
unc0rr [Fri, 20 Apr 2012 23:03:20 +0400] rev 6897
Fix parsing of exit() call without parameters
Fri, 20 Apr 2012 22:56:56 +0400 Move all strings into constants to make them of string255 type
unc0rr [Fri, 20 Apr 2012 22:56:56 +0400] rev 6896
Move all strings into constants to make them of string255 type
Fri, 20 Apr 2012 22:03:35 +0400 Many small improvements to pas2c
unc0rr [Fri, 20 Apr 2012 22:03:35 +0400] rev 6895
Many small improvements to pas2c
Fri, 20 Apr 2012 01:50:47 +0400 Some more progress with pas2c
unc0rr [Fri, 20 Apr 2012 01:50:47 +0400] rev 6894
Some more progress with pas2c
Thu, 19 Apr 2012 23:36:20 +0400 - Track array size to use for High function
unc0rr [Thu, 19 Apr 2012 23:36:20 +0400] rev 6893
- Track array size to use for High function - Some fixes
Thu, 19 Apr 2012 18:15:03 +0200 android: prevent the app from a semi-crash when exiting a game
Xeli [Thu, 19 Apr 2012 18:15:03 +0200] rev 6892
android: prevent the app from a semi-crash when exiting a game
Sun, 15 Apr 2012 00:47:22 +0400 Improve rendering of function types, ranges, and more
unc0rr [Sun, 15 Apr 2012 00:47:22 +0400] rev 6891
Improve rendering of function types, ranges, and more
Sat, 14 Apr 2012 23:50:14 +0400 Fix insanity
unc0rr [Sat, 14 Apr 2012 23:50:14 +0400] rev 6890
Fix insanity
Sat, 14 Apr 2012 23:36:57 +0400 More string types
unc0rr [Sat, 14 Apr 2012 23:36:57 +0400] rev 6889
More string types
Sat, 14 Apr 2012 23:19:45 +0400 Get rid of TGearsType to simplify pas2c
unc0rr [Sat, 14 Apr 2012 23:19:45 +0400] rev 6888
Get rid of TGearsType to simplify pas2c
Sat, 14 Apr 2012 22:40:23 +0400 Render some builtin functions
unc0rr [Sat, 14 Apr 2012 22:40:23 +0400] rev 6887
Render some builtin functions
Sat, 14 Apr 2012 22:24:09 +0400 Render unions
unc0rr [Sat, 14 Apr 2012 22:24:09 +0400] rev 6886
Render unions
Fri, 13 Apr 2012 01:41:11 +0200 minor gl debug/comments
koda [Fri, 13 Apr 2012 01:41:11 +0200] rev 6885
minor gl debug/comments
Fri, 13 Apr 2012 00:18:10 +0200 disable png screenshots on mobile for now
koda [Fri, 13 Apr 2012 00:18:10 +0200] rev 6884
disable png screenshots on mobile for now
Fri, 13 Apr 2012 00:08:46 +0400 Support string constants
unc0rr [Fri, 13 Apr 2012 00:08:46 +0400] rev 6883
Support string constants
Thu, 12 Apr 2012 23:10:35 +0400 Oops, forgot file
Stepan777 [Thu, 12 Apr 2012 23:10:35 +0400] rev 6882
Oops, forgot file
Thu, 12 Apr 2012 23:05:46 +0400 png screenshots
Stepan777 [Thu, 12 Apr 2012 23:05:46 +0400] rev 6881
png screenshots
Wed, 11 Apr 2012 22:47:21 +0400 Support operators declarations
unc0rr [Wed, 11 Apr 2012 22:47:21 +0400] rev 6880
Support operators declarations
Wed, 11 Apr 2012 22:46:59 +0400 Simplify converter's life
unc0rr [Wed, 11 Apr 2012 22:46:59 +0400] rev 6879
Simplify converter's life
Wed, 11 Apr 2012 01:04:58 +0400 Improve rendering of function types, arrays, and more
unc0rr [Wed, 11 Apr 2012 01:04:58 +0400] rev 6878
Improve rendering of function types, arrays, and more
Mon, 09 Apr 2012 23:20:42 +0200 vob* variables need to be reset
koda [Mon, 09 Apr 2012 23:20:42 +0200] rev 6877
vob* variables need to be reset
Tue, 10 Apr 2012 00:00:25 +0400 Unbreak build (change was only tested with pas2c parser, and was okay to it)
unc0rr [Tue, 10 Apr 2012 00:00:25 +0400] rev 6876
Unbreak build (change was only tested with pas2c parser, and was okay to it)
Mon, 09 Apr 2012 23:55:12 +0400 First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
unc0rr [Mon, 09 Apr 2012 23:55:12 +0400] rev 6875
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
Mon, 09 Apr 2012 23:36:23 +0400 Better handle switch statement
unc0rr [Mon, 09 Apr 2012 23:36:23 +0400] rev 6874
Better handle switch statement
Mon, 09 Apr 2012 22:01:36 +0400 Eraser tool
unc0rr [Mon, 09 Apr 2012 22:01:36 +0400] rev 6873
Eraser tool
Mon, 09 Apr 2012 22:01:13 +0400 Better support for strings
unc0rr [Mon, 09 Apr 2012 22:01:13 +0400] rev 6872
Better support for strings
Mon, 09 Apr 2012 04:55:46 +0200 ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
koda [Mon, 09 Apr 2012 04:55:46 +0200] rev 6871
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
Mon, 09 Apr 2012 04:43:30 +0200 ios: refactor the code of the after-game statistics display using delegates
koda [Mon, 09 Apr 2012 04:43:30 +0200] rev 6870
ios: refactor the code of the after-game statistics display using delegates
Mon, 09 Apr 2012 03:25:17 +0200 ios: convert audio operation from class to instance, plays better with memory
koda [Mon, 09 Apr 2012 03:25:17 +0200] rev 6869
ios: convert audio operation from class to instance, plays better with memory
Mon, 09 Apr 2012 02:02:14 +0200 i don't understand this, but without this change audio doesn't fade on ios
koda [Mon, 09 Apr 2012 02:02:14 +0200] rev 6868
i don't understand this, but without this change audio doesn't fade on ios
Sun, 08 Apr 2012 20:31:01 -0400 remove stray pixels
nemo [Sun, 08 Apr 2012 20:31:01 -0400] rev 6867
remove stray pixels
Sun, 08 Apr 2012 23:41:34 +0200 ios: don't prompt restoring a game that didn't complete loading
koda [Sun, 08 Apr 2012 23:41:34 +0200] rev 6866
ios: don't prompt restoring a game that didn't complete loading
Sun, 08 Apr 2012 23:31:02 +0200 ios, this method belongs here
koda [Sun, 08 Apr 2012 23:31:02 +0200] rev 6865
ios, this method belongs here
Sun, 08 Apr 2012 19:06:25 +0200 ios: schemes table was being drawn on top of the table border
koda [Sun, 08 Apr 2012 19:06:25 +0200] rev 6864
ios: schemes table was being drawn on top of the table border
Sun, 08 Apr 2012 18:46:09 +0200 formatting
koda [Sun, 08 Apr 2012 18:46:09 +0200] rev 6863
formatting
Sun, 08 Apr 2012 18:11:37 +0200 when focus is lost lower the volume to a minimum
koda [Sun, 08 Apr 2012 18:11:37 +0200] rev 6862
when focus is lost lower the volume to a minimum
Sat, 07 Apr 2012 22:13:15 +0200 by popular demand, switch Nature and Golf music (issue 383)
koda [Sat, 07 Apr 2012 22:13:15 +0200] rev 6861
by popular demand, switch Nature and Golf music (issue #383)
Fri, 06 Apr 2012 16:59:32 +0400 Convert some operators
unc0rr [Fri, 06 Apr 2012 16:59:32 +0400] rev 6860
Convert some operators
Thu, 05 Apr 2012 17:52:27 +0400 Unwind 'with' construction
unc0rr [Thu, 05 Apr 2012 17:52:27 +0400] rev 6859
Unwind 'with' construction
Thu, 05 Apr 2012 14:58:34 +0400 Improve rendering into C
unc0rr [Thu, 05 Apr 2012 14:58:34 +0400] rev 6858
Improve rendering into C
Thu, 05 Apr 2012 14:50:58 +0400 Make function more pascal-ish
unc0rr [Thu, 05 Apr 2012 14:50:58 +0400] rev 6857
Make function more pascal-ish
Thu, 05 Apr 2012 00:42:43 +0400 More external definitions for pas2c
unc0rr [Thu, 05 Apr 2012 00:42:43 +0400] rev 6856
More external definitions for pas2c
Wed, 04 Apr 2012 18:00:46 +0400 Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
unc0rr [Wed, 04 Apr 2012 18:00:46 +0400] rev 6855
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
Wed, 04 Apr 2012 15:05:14 +0400 Normalize RecordFields before conversion. Helps with namespaces problem.
unc0rr [Wed, 04 Apr 2012 15:05:14 +0400] rev 6854
Normalize RecordFields before conversion. Helps with namespaces problem.
Tue, 03 Apr 2012 17:53:33 +0400 Fix withState' not returning lastType
unc0rr [Tue, 03 Apr 2012 17:53:33 +0400] rev 6853
Fix withState' not returning lastType
Sun, 01 Apr 2012 15:23:34 +0200 Added copyright notice to Scheme.java
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:23:34 +0200] rev 6852
Added copyright notice to Scheme.java
Tue, 03 Apr 2012 10:08:35 +0100 ja update
krdrt5367 [Tue, 03 Apr 2012 10:08:35 +0100] rev 6851
ja update
Sun, 01 Apr 2012 15:17:29 +0200 Hedgeroid: Added ini4j library, updated android support library and added lib licenses
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:17:29 +0200] rev 6850
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
Tue, 03 Apr 2012 10:06:58 +0100 de update
krdrt5367 [Tue, 03 Apr 2012 10:06:58 +0100] rev 6849
de update
Sun, 01 Apr 2012 15:15:45 +0200 Added some toString methods to help when debugging
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:15:45 +0200] rev 6848
Added some toString methods to help when debugging
Tue, 03 Apr 2012 10:05:26 +0100 cz update
krdrt5 [Tue, 03 Apr 2012 10:05:26 +0100] rev 6847
cz update
Sun, 01 Apr 2012 04:37:55 +0200 Merge
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 04:37:55 +0200] rev 6846
Merge
Mon, 02 Apr 2012 17:28:18 +0400 - Handle multidimensional arrays better
unc0rr [Mon, 02 Apr 2012 17:28:18 +0400] rev 6845
- Handle multidimensional arrays better - Error message for WithBlock to check type errors
Sun, 01 Apr 2012 04:27:46 +0200 Scheme definitions now use .ini files.
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 04:27:46 +0200] rev 6844
Scheme definitions now use .ini files.
Mon, 02 Apr 2012 16:14:29 +0400 Finally fix the bug with pointer declarations polluting namespace with bad records
unc0rr [Mon, 02 Apr 2012 16:14:29 +0400] rev 6843
Finally fix the bug with pointer declarations polluting namespace with bad records
Sat, 31 Mar 2012 20:39:19 +0200 Removed some unused imports and a redundand nullcheck
Medo <smaxein@googlemail.com> [Sat, 31 Mar 2012 20:39:19 +0200] rev 6842
Removed some unused imports and a redundand nullcheck
Mon, 02 Apr 2012 00:32:17 +0200 let's outsmart the compiler for no particular benefit
koda [Mon, 02 Apr 2012 00:32:17 +0200] rev 6841
let's outsmart the compiler for no particular benefit
Sat, 31 Mar 2012 20:36:03 +0200 Added hashcode function for Team to make it consistent with equals.
Medo <smaxein@googlemail.com> [Sat, 31 Mar 2012 20:36:03 +0200] rev 6840
Added hashcode function for Team to make it consistent with equals.
Fri, 30 Mar 2012 19:40:49 +0200 Remove API Level 8 dependency found by Android Lint
Medo <smaxein@googlemail.com> [Fri, 30 Mar 2012 19:40:49 +0200] rev 6839
Remove API Level 8 dependency found by Android Lint
Fri, 30 Mar 2012 23:58:08 +0400 More clean namespace, some fixes
unc0rr [Fri, 30 Mar 2012 23:58:08 +0400] rev 6838
More clean namespace, some fixes
Fri, 30 Mar 2012 17:00:34 +0400 Much better types handling, work correctly with functions
unc0rr [Fri, 30 Mar 2012 17:00:34 +0400] rev 6837
Much better types handling, work correctly with functions
Thu, 29 Mar 2012 17:27:01 +0400 - Treat strings as arrays of chars
unc0rr [Thu, 29 Mar 2012 17:27:01 +0400] rev 6836
- Treat strings as arrays of chars - Add return statement to non-void functions
Thu, 29 Mar 2012 01:01:29 +0400 Better deriving, some fixes
unc0rr [Thu, 29 Mar 2012 01:01:29 +0400] rev 6835
Better deriving, some fixes
Wed, 28 Mar 2012 23:53:45 +0400 Resolve deferred type on dereference
unc0rr [Wed, 28 Mar 2012 23:53:45 +0400] rev 6834
Resolve deferred type on dereference
Wed, 28 Mar 2012 16:33:50 -0400 invalidate on switch
nemo [Wed, 28 Mar 2012 16:33:50 -0400] rev 6833
invalidate on switch
Wed, 28 Mar 2012 01:56:42 +0200 dates are no more!
koda [Wed, 28 Mar 2012 01:56:42 +0200] rev 6832
dates are no more!
Wed, 28 Mar 2012 01:26:47 +0200 ios: fix offset for 'details' table header in iphone game configuration
koda [Wed, 28 Mar 2012 01:26:47 +0200] rev 6831
ios: fix offset for 'details' table header in iphone game configuration
Wed, 28 Mar 2012 01:19:36 +0200 ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
koda [Wed, 28 Mar 2012 01:19:36 +0200] rev 6830
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
Wed, 28 Mar 2012 00:42:57 +0200 ios: use notifications instead of class methods (maybe tidier)
koda [Wed, 28 Mar 2012 00:42:57 +0200] rev 6829
ios: use notifications instead of class methods (maybe tidier)
Mon, 26 Mar 2012 20:29:37 -0400 At mikade's request. give scripting access to the map name prior to override.
nemo [Mon, 26 Mar 2012 20:29:37 -0400] rev 6828
At mikade's request. give scripting access to the map name prior to override.
Mon, 26 Mar 2012 23:54:12 +0400 Dig into namespaces even more
unc0rr [Mon, 26 Mar 2012 23:54:12 +0400] rev 6827
Dig into namespaces even more
Mon, 26 Mar 2012 17:56:15 +0400 Just some further work
unc0rr [Mon, 26 Mar 2012 17:56:15 +0400] rev 6826
Just some further work
Mon, 26 Mar 2012 03:58:03 +0200 ios, one more grenade timer tweak
koda [Mon, 26 Mar 2012 03:58:03 +0200] rev 6825
ios, one more grenade timer tweak
Mon, 26 Mar 2012 03:57:14 +0200 i didn't even know it was possible (spotted by adam4813)
koda [Mon, 26 Mar 2012 03:57:14 +0200] rev 6824
i didn't even know it was possible (spotted by adam4813)
Mon, 26 Mar 2012 03:36:11 +0200 ios: fix blocked preview button
koda [Mon, 26 Mar 2012 03:36:11 +0200] rev 6823
ios: fix blocked preview button
Mon, 26 Mar 2012 03:24:50 +0200 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda [Mon, 26 Mar 2012 03:24:50 +0200] rev 6822
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Sun, 25 Mar 2012 21:17:01 +0200 merge
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 21:17:01 +0200] rev 6821
merge
Sun, 25 Mar 2012 17:37:07 +0200 - don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:37:07 +0200] rev 6820
- don't give hogs air weps when border is enabled - add missing napalm - small code restructures
Sun, 25 Mar 2012 17:34:40 +0200 Added a missing loc
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:34:40 +0200] rev 6819
Added a missing loc Fixed rader bug Four new achievements Some provisional changes
Sun, 25 Mar 2012 14:51:13 +0200 Add the parameters I missed the first time when I added these hooks.
mikade [Sun, 25 Mar 2012 14:51:13 +0200] rev 6818
Add the parameters I missed the first time when I added these hooks.
Sun, 25 Mar 2012 23:10:29 +0400 - Apply unit's namespace to current scope when referencing unit name
unc0rr [Sun, 25 Mar 2012 23:10:29 +0400] rev 6817
- Apply unit's namespace to current scope when referencing unit name - Don't reference SysUtils in LuaPas to simplify my life
Sat, 24 Mar 2012 21:19:50 +0400 Fix wrong type returned from id2C
unc0rr [Sat, 24 Mar 2012 21:19:50 +0400] rev 6816
Fix wrong type returned from id2C
Sat, 24 Mar 2012 19:57:06 +0400 Fix server thinking game is still not finished sometimes
unc0rr [Sat, 24 Mar 2012 19:57:06 +0400] rev 6815
Fix server thinking game is still not finished sometimes
Sat, 24 Mar 2012 16:46:56 +0100 wops ;i
Xeli [Sat, 24 Mar 2012 16:46:56 +0100] rev 6814
wops ;i
Sat, 24 Mar 2012 16:41:35 +0100 ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli [Sat, 24 Mar 2012 16:41:35 +0100] rev 6813
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Sat, 24 Mar 2012 15:52:07 +0100 fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli [Sat, 24 Mar 2012 15:52:07 +0100] rev 6812
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Fri, 23 Mar 2012 21:56:27 -0400 LandBackTex take 2
nemo [Fri, 23 Mar 2012 21:56:27 -0400] rev 6811
LandBackTex take 2
Fri, 23 Mar 2012 18:20:59 -0400 This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
nemo [Fri, 23 Mar 2012 18:20:59 -0400] rev 6810
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
Fri, 23 Mar 2012 23:03:09 +0400 Oops
unc0rr [Fri, 23 Mar 2012 23:03:09 +0400] rev 6809
Oops
Fri, 23 Mar 2012 14:18:58 +0100 unbreak engine
Xeli [Fri, 23 Mar 2012 14:18:58 +0100] rev 6808
unbreak engine
Fri, 23 Mar 2012 00:21:34 +0100 Improved cmake build script for Android:
simmax@googlemail.com [Fri, 23 Mar 2012 00:21:34 +0100] rev 6807
Improved cmake build script for Android: - Error out when Ant or android can't be found - Attempt to find the NDK toolchain binaries on Windows and Linux instead of assuming Linux - Use find_program instead of find_path to find some binaries - ANDROID_SDK now refers to the Android SDK base directory - Fixed detection of android.bat on Windows - Output of the android tool is now shown so that success/failure is visible
Fri, 23 Mar 2012 14:14:43 +0100 first part of the utilitywidget (grenade timer/swap hogs) code
Xeli [Fri, 23 Mar 2012 14:14:43 +0100] rev 6806
first part of the utilitywidget (grenade timer/swap hogs) code
Thu, 22 Mar 2012 22:55:38 +0400 Add more strictness in hope it will help with space leak
unc0rr [Thu, 22 Mar 2012 22:55:38 +0400] rev 6805
Add more strictness in hope it will help with space leak
Wed, 21 Mar 2012 00:05:46 -0400 Try different splash sounds too
nemo [Wed, 21 Mar 2012 00:05:46 -0400] rev 6804
Try different splash sounds too
Tue, 20 Mar 2012 01:30:54 -0400 bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
nemo [Tue, 20 Mar 2012 01:30:54 -0400] rev 6803
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
Sun, 18 Mar 2012 18:19:20 +0100 fix ammomenu, the cursor actually works now -_-
Xeli [Sun, 18 Mar 2012 18:19:20 +0100] rev 6802
fix ammomenu, the cursor actually works now -_-
Sun, 18 Mar 2012 14:22:13 +0100 workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
koda [Sun, 18 Mar 2012 14:22:13 +0100] rev 6801
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
Sun, 18 Mar 2012 14:15:51 +0100 updated ios project file to work with fpc 2.6
koda [Sun, 18 Mar 2012 14:15:51 +0100] rev 6800
updated ios project file to work with fpc 2.6
Sun, 18 Mar 2012 00:30:56 -0400 revert this until someone makes it not screw up camera focus
nemo [Sun, 18 Mar 2012 00:30:56 -0400] rev 6799
revert this until someone makes it not screw up camera focus
Sun, 18 Mar 2012 00:59:17 +0100 touchinterface, move the up/down arrows a bit down
Xeli [Sun, 18 Mar 2012 00:59:17 +0100] rev 6798
touchinterface, move the up/down arrows a bit down
Sun, 18 Mar 2012 00:05:20 +0100 make the Ammomenu show up a little faster
Xeli [Sun, 18 Mar 2012 00:05:20 +0100] rev 6797
make the Ammomenu show up a little faster
Sun, 18 Mar 2012 00:02:33 +0100 You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Xeli [Sun, 18 Mar 2012 00:02:33 +0100] rev 6796
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example AMAnimType:= AMTypeMaskX or AMTypeMaskAlpha will enable movement over the X axis and alpha
Sat, 17 Mar 2012 22:39:16 +0100 make ammomenu's speed dependent on RealTicks rather than frames
Xeli [Sat, 17 Mar 2012 22:39:16 +0100] rev 6795
make ammomenu's speed dependent on RealTicks rather than frames
Tue, 13 Mar 2012 21:09:46 +0100 allow for 0 values on AMShiftTarget, this allows for movement across one axis
Xeli [Tue, 13 Mar 2012 21:09:46 +0100] rev 6794
allow for 0 values on AMShiftTarget, this allows for movement across one axis
Sat, 17 Mar 2012 17:24:38 -0400 Disable anim for stats screen ("In game" stays visible otherwise)
nemo [Sat, 17 Mar 2012 17:24:38 -0400] rev 6793
Disable anim for stats screen ("In game" stays visible otherwise)
Sat, 17 Mar 2012 17:18:43 -0400 Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo [Sat, 17 Mar 2012 17:18:43 -0400] rev 6792
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
Sat, 17 Mar 2012 16:14:08 -0400 I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
nemo [Sat, 17 Mar 2012 16:14:08 -0400] rev 6791
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
Sat, 17 Mar 2012 14:24:43 -0400 eh. guess they really should be here
nemo [Sat, 17 Mar 2012 14:24:43 -0400] rev 6790
eh. guess they really should be here
Sat, 17 Mar 2012 14:13:16 -0400 Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
nemo [Sat, 17 Mar 2012 14:13:16 -0400] rev 6789
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
Sat, 17 Mar 2012 14:02:11 -0400 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo [Sat, 17 Mar 2012 14:02:11 -0400] rev 6788
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
Sat, 17 Mar 2012 13:16:50 -0400 orient kamikaze correctly when going through portals
nemo [Sat, 17 Mar 2012 13:16:50 -0400] rev 6787
orient kamikaze correctly when going through portals
Wed, 14 Mar 2012 23:58:56 -0400 oh yeah, dY...
nemo [Wed, 14 Mar 2012 23:58:56 -0400] rev 6786
oh yeah, dY...
Wed, 14 Mar 2012 21:12:04 -0400 Allow RC plane to go through portals
nemo [Wed, 14 Mar 2012 21:12:04 -0400] rev 6785
Allow RC plane to go through portals
Wed, 14 Mar 2012 11:07:22 +0400 Oops, fix range (2 is too small value)
unc0rr [Wed, 14 Mar 2012 11:07:22 +0400] rev 6784
Oops, fix range (2 is too small value)
Tue, 13 Mar 2012 22:25:43 -0400 Add fall damage
nemo [Tue, 13 Mar 2012 22:25:43 -0400] rev 6783
Add fall damage
Tue, 13 Mar 2012 21:51:50 -0400 For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
nemo [Tue, 13 Mar 2012 21:51:50 -0400] rev 6782
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch. Something is seriously screwed up in RateShove, but after reading it many times, I still don't see it.
Tue, 13 Mar 2012 22:46:55 +0400 Variable pen width
unc0rr [Tue, 13 Mar 2012 22:46:55 +0400] rev 6781
Variable pen width
Tue, 13 Mar 2012 12:22:56 -0400 tweak take 2
nemo [Tue, 13 Mar 2012 12:22:56 -0400] rev 6780
tweak take 2
Tue, 13 Mar 2012 12:10:48 -0400 Small tweak to return something more useful in the negative 0 case on dX
nemo [Tue, 13 Mar 2012 12:10:48 -0400] rev 6779
Small tweak to return something more useful in the negative 0 case on dX
Tue, 13 Mar 2012 00:05:03 -0400 Minimise another sqrt check.
nemo [Tue, 13 Mar 2012 00:05:03 -0400] rev 6778
Minimise another sqrt check.
Mon, 12 Mar 2012 23:46:28 +0400 Avoid local rate minimums around hog (within 15 pixels). Not tested.
unc0rr [Mon, 12 Mar 2012 23:46:28 +0400] rev 6777
Avoid local rate minimums around hog (within 15 pixels). Not tested.
Mon, 12 Mar 2012 16:08:40 +0400 Compatibility
unc0rr [Mon, 12 Mar 2012 16:08:40 +0400] rev 6776
Compatibility
Mon, 12 Mar 2012 01:00:17 -0400 Change rest of AI tests to floats, reenable snowball
nemo [Mon, 12 Mar 2012 01:00:17 -0400] rev 6775
Change rest of AI tests to floats, reenable snowball
Sun, 11 Mar 2012 23:24:09 -0400 Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
nemo [Sun, 11 Mar 2012 23:24:09 -0400] rev 6774
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time. Also fix some neglected scores from before.
Sun, 11 Mar 2012 22:44:57 -0400 Hm. Score was a bit too much, AI was doing suicidal things.
nemo [Sun, 11 Mar 2012 22:44:57 -0400] rev 6773
Hm. Score was a bit too much, AI was doing suicidal things.
Sun, 11 Mar 2012 22:35:55 -0400 small tweak. make drowning prefer higher health hogs
nemo [Sun, 11 Mar 2012 22:35:55 -0400] rev 6772
small tweak. make drowning prefer higher health hogs
Sun, 11 Mar 2012 20:36:50 -0400 Teach AI to drown with shotgun too
nemo [Sun, 11 Mar 2012 20:36:50 -0400] rev 6771
Teach AI to drown with shotgun too
Sun, 11 Mar 2012 20:12:31 -0400 Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo [Sun, 11 Mar 2012 20:12:31 -0400] rev 6770
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat. Also try to weight cost of switches based on how many switches were available.
Sun, 11 Mar 2012 18:28:32 -0400 Add drowning to grenade too, try some little optimisations
nemo [Sun, 11 Mar 2012 18:28:32 -0400] rev 6769
Add drowning to grenade too, try some little optimisations
Sun, 11 Mar 2012 23:31:32 +0400 Fix silliness
unc0rr [Sun, 11 Mar 2012 23:31:32 +0400] rev 6768
Fix silliness
Sun, 11 Mar 2012 14:43:36 -0400 First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo [Sun, 11 Mar 2012 14:43:36 -0400] rev 6767
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
Sun, 11 Mar 2012 12:19:04 -0400 Minor optimisation for AI to cut down on hwSqrt calls
nemo [Sun, 11 Mar 2012 12:19:04 -0400] rev 6766
Minor optimisation for AI to cut down on hwSqrt calls
Sun, 11 Mar 2012 11:39:45 -0400 bug #336
nemo [Sun, 11 Mar 2012 11:39:45 -0400] rev 6765
bug #336
Sat, 10 Mar 2012 23:00:39 -0500 Add div to allow safe integer division from lua
nemo [Sat, 10 Mar 2012 23:00:39 -0500] rev 6764
Add div to allow safe integer division from lua
Sat, 10 Mar 2012 16:32:46 -0500 Recount team health if modifying hedgehog health
nemo [Sat, 10 Mar 2012 16:32:46 -0500] rev 6763
Recount team health if modifying hedgehog health
Sat, 10 Mar 2012 16:10:38 -0500 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo [Sat, 10 Mar 2012 16:10:38 -0500] rev 6762
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
Sat, 10 Mar 2012 15:56:36 -0500 Avoid rare double decrement.
nemo [Sat, 10 Mar 2012 15:56:36 -0500] rev 6761
Avoid rare double decrement.
Sat, 10 Mar 2012 14:38:31 -0500 Prevent pirate ship from repeating on Islands, remove vertical line in art landback
nemo [Sat, 10 Mar 2012 14:38:31 -0500] rev 6760
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
Sat, 03 Mar 2012 22:40:00 -0500 bug #370
nemo [Sat, 03 Mar 2012 22:40:00 -0500] rev 6759
bug #370
Thu, 01 Mar 2012 23:55:19 +0400 Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
unc0rr [Thu, 01 Mar 2012 23:55:19 +0400] rev 6758
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
Thu, 01 Mar 2012 14:45:42 -0500 comment out reserve to maintain old Qt compat
nemo [Thu, 01 Mar 2012 14:45:42 -0500] rev 6757
comment out reserve to maintain old Qt compat
Thu, 01 Mar 2012 23:35:13 +0400 Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
unc0rr [Thu, 01 Mar 2012 23:35:13 +0400] rev 6756
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
Wed, 29 Feb 2012 18:30:37 -0500 Someone might find this useful. Plan to link to it from the wiki.
nemo [Wed, 29 Feb 2012 18:30:37 -0500] rev 6755
Someone might find this useful. Plan to link to it from the wiki.
Wed, 29 Feb 2012 18:24:56 -0500 Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
nemo [Wed, 29 Feb 2012 18:24:56 -0500] rev 6754
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
Wed, 29 Feb 2012 23:44:49 +0400 Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
unc0rr [Wed, 29 Feb 2012 23:44:49 +0400] rev 6753
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others. This should fix problems with ghost teams in frontend. Not tested at all, successfully built on first attempt, which is considered as a bad sign :D Server still thinks game proceeds, so restart isn't possible.
Tue, 28 Feb 2012 21:25:36 -0500 oops
nemo [Tue, 28 Feb 2012 21:25:36 -0500] rev 6752
oops
Tue, 28 Feb 2012 22:00:33 +0100 android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
Xeli [Tue, 28 Feb 2012 22:00:33 +0100] rev 6751
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
Tue, 28 Feb 2012 09:40:48 -0500 attractiveness tweak to the text clip
nemo [Tue, 28 Feb 2012 09:40:48 -0500] rev 6750
attractiveness tweak to the text clip
Mon, 27 Feb 2012 19:01:44 -0500 Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
nemo [Mon, 27 Feb 2012 19:01:44 -0500] rev 6749
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
Sun, 26 Feb 2012 18:13:26 -0500 don't use currenthedgehog
nemo [Sun, 26 Feb 2012 18:13:26 -0500] rev 6748
don't use currenthedgehog
Sun, 26 Feb 2012 16:31:25 -0500 use per hog ammo game flag. improves AI play
mikade [Sun, 26 Feb 2012 16:31:25 -0500] rev 6747
use per hog ammo game flag. improves AI play
Sun, 26 Feb 2012 15:42:28 -0500 oops
nemo [Sun, 26 Feb 2012 15:42:28 -0500] rev 6746
oops
Sun, 26 Feb 2012 13:37:17 -0500 right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
nemo [Sun, 26 Feb 2012 13:37:17 -0500] rev 6745
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
Sun, 26 Feb 2012 12:56:53 -0500 ugh
nemo [Sun, 26 Feb 2012 12:56:53 -0500] rev 6744
ugh
Sun, 26 Feb 2012 12:45:00 -0500 make onAmmoStoreInit optional in the case of onNewAmmoStore
nemo [Sun, 26 Feb 2012 12:45:00 -0500] rev 6743
make onAmmoStoreInit optional in the case of onNewAmmoStore
Sun, 26 Feb 2012 12:32:48 -0500 pass indexes for the clan/team/hedgehog
nemo [Sun, 26 Feb 2012 12:32:48 -0500] rev 6742
pass indexes for the clan/team/hedgehog
Sun, 26 Feb 2012 11:28:28 -0500 copypasta fail
nemo [Sun, 26 Feb 2012 11:28:28 -0500] rev 6741
copypasta fail
Sun, 26 Feb 2012 11:21:32 -0500 Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
nemo [Sun, 26 Feb 2012 11:21:32 -0500] rev 6740
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
Sun, 26 Feb 2012 12:15:32 +0400 Send ROUND_FINISHED only once (only from in game mode)
unc0rr [Sun, 26 Feb 2012 12:15:32 +0400] rev 6739
Send ROUND_FINISHED only once (only from in game mode)
Sat, 25 Feb 2012 22:18:08 +0400 Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
unc0rr [Sat, 25 Feb 2012 22:18:08 +0400] rev 6738
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
Fri, 24 Feb 2012 23:49:31 +0400 - Increase server version number due to rooms list protocol changes
unc0rr [Fri, 24 Feb 2012 23:49:31 +0400] rev 6737
- Increase server version number due to rooms list protocol changes - Frontend doesn't allow to play on old server
Thu, 23 Feb 2012 23:13:48 +0400 Bring back functionality to "Join" button
unc0rr [Thu, 23 Feb 2012 23:13:48 +0400] rev 6736
Bring back functionality to "Join" button
Thu, 23 Feb 2012 22:58:52 +0400 Setup rooms list headers
unc0rr [Thu, 23 Feb 2012 22:58:52 +0400] rev 6735
Setup rooms list headers
Thu, 23 Feb 2012 12:58:17 -0500 Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
nemo [Thu, 23 Feb 2012 12:58:17 -0500] rev 6734
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
Thu, 23 Feb 2012 18:41:52 +0400 Handle ROOM* commands in rooms list model
unc0rr [Thu, 23 Feb 2012 18:41:52 +0400] rev 6733
Handle ROOM* commands in rooms list model
Thu, 23 Feb 2012 00:46:03 +0400 Start switching to rooms list model. To be continued.
unc0rr [Thu, 23 Feb 2012 00:46:03 +0400] rev 6732
Start switching to rooms list model. To be continued.
Wed, 22 Feb 2012 18:13:14 +0100 Added tag hedgeroid-alpha for changeset ce2b24995ab2
koda [Wed, 22 Feb 2012 18:13:14 +0100] rev 6731
Added tag hedgeroid-alpha for changeset ce2b24995ab2
Wed, 22 Feb 2012 18:09:39 +0100 Added tag 0.9.17-release for changeset 4670f003f91b
koda [Wed, 22 Feb 2012 18:09:39 +0100] rev 6730
Added tag 0.9.17-release for changeset 4670f003f91b
Wed, 22 Feb 2012 18:09:17 +0100 Removed tag 0-9.17-release
koda [Wed, 22 Feb 2012 18:09:17 +0100] rev 6729
Removed tag 0-9.17-release
Mon, 20 Feb 2012 22:04:57 +0100 updated version for market hedgeroid-alpha
Xeli [Mon, 20 Feb 2012 22:04:57 +0100] rev 6728
updated version for market
Mon, 20 Feb 2012 21:55:59 +0100 incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Xeli [Mon, 20 Feb 2012 21:55:59 +0100] rev 6727
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Mon, 20 Feb 2012 21:50:56 +0100 fixed a nullpointer exception when creating a new team
Xeli [Mon, 20 Feb 2012 21:50:56 +0100] rev 6726
fixed a nullpointer exception when creating a new team
Mon, 20 Feb 2012 21:22:21 +0100 fixed the schemes on android
Xeli [Mon, 20 Feb 2012 21:22:21 +0100] rev 6725
fixed the schemes on android
Mon, 20 Feb 2012 21:22:04 +0100 schemes/teams now get replaces on each version update
Xeli [Mon, 20 Feb 2012 21:22:04 +0100] rev 6724
schemes/teams now get replaces on each version update
Sun, 19 Feb 2012 16:51:22 +0100 check if the widget is shown before checking if the finger is on the widget
Xeli [Sun, 19 Feb 2012 16:51:22 +0100] rev 6723
check if the widget is shown before checking if the finger is on the widget
Mon, 20 Feb 2012 22:04:52 +0400 Show message and return from network game pages on server shutdown
unc0rr [Mon, 20 Feb 2012 22:04:52 +0400] rev 6722
Show message and return from network game pages on server shutdown
Mon, 20 Feb 2012 21:52:18 +0400 - Register HWTeam metatype so HWTeam objects could be passed via queued connections
unc0rr [Mon, 20 Feb 2012 21:52:18 +0400] rev 6721
- Register HWTeam metatype so HWTeam objects could be passed via queued connections - A bit more verbose server message about unknown protocol command
Mon, 20 Feb 2012 20:33:26 +0400 Make all signals from HWNet queued, this should fix issues with teams and chat widgets
unc0rr [Mon, 20 Feb 2012 20:33:26 +0400] rev 6720
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
Sun, 19 Feb 2012 02:52:19 +0100 added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda [Sun, 19 Feb 2012 02:52:19 +0100] rev 6719
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
Sun, 19 Feb 2012 01:22:59 +0100 ipad, have the scheme/weapon/style selector always stick in the same position
koda [Sun, 19 Feb 2012 01:22:59 +0100] rev 6718
ipad, have the scheme/weapon/style selector always stick in the same position
Sun, 19 Feb 2012 00:39:44 +0100 missions page rotates correctly
koda [Sun, 19 Feb 2012 00:39:44 +0100] rev 6717
missions page rotates correctly
Sun, 19 Feb 2012 00:25:38 +0100 two more this time
koda [Sun, 19 Feb 2012 00:25:38 +0100] rev 6716
two more this time
Sat, 18 Feb 2012 19:33:48 +0100 merge
koda [Sat, 18 Feb 2012 19:33:48 +0100] rev 6715
merge
Sat, 18 Feb 2012 16:56:04 +0100 moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Xeli [Sat, 18 Feb 2012 16:56:04 +0100] rev 6714
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Sat, 18 Feb 2012 19:33:04 +0100 this apparently didn't get updated, but it was enough to reassign the outlets
koda [Sat, 18 Feb 2012 19:33:04 +0100] rev 6713
this apparently didn't get updated, but it was enough to reassign the outlets
Sat, 18 Feb 2012 15:24:20 +0100 changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli [Sat, 18 Feb 2012 15:24:20 +0100] rev 6712
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Sat, 18 Feb 2012 19:29:16 +0100 prepare a styled button
koda [Sat, 18 Feb 2012 19:29:16 +0100] rev 6711
prepare a styled button
Sat, 18 Feb 2012 13:52:37 +0100 fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli [Sat, 18 Feb 2012 13:52:37 +0100] rev 6710
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Sat, 18 Feb 2012 19:07:19 +0100 oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
koda [Sat, 18 Feb 2012 19:07:19 +0100] rev 6709
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
Sat, 18 Feb 2012 11:59:59 +0100 rotation support for other controllers
koda [Sat, 18 Feb 2012 11:59:59 +0100] rev 6708
rotation support for other controllers
Sat, 18 Feb 2012 11:18:10 +0100 one more USE_TOUCH_INTERFACE
koda [Sat, 18 Feb 2012 11:18:10 +0100] rev 6707
one more USE_TOUCH_INTERFACE
Fri, 17 Feb 2012 20:42:22 -0500 Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
nemo [Fri, 17 Feb 2012 20:42:22 -0500] rev 6706
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
Fri, 17 Feb 2012 23:36:05 +0100 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli [Fri, 17 Feb 2012 23:36:05 +0100] rev 6705
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Fri, 17 Feb 2012 22:54:45 +0100 change power() to sqr
Xeli [Fri, 17 Feb 2012 22:54:45 +0100] rev 6704
change power() to sqr
Fri, 17 Feb 2012 22:53:02 +0100 fix crosshair aiming
Xeli [Fri, 17 Feb 2012 22:53:02 +0100] rev 6703
fix crosshair aiming
Fri, 17 Feb 2012 22:18:21 +0100 remove all hwFloat calculations
Xeli [Fri, 17 Feb 2012 22:18:21 +0100] rev 6702
remove all hwFloat calculations
Fri, 17 Feb 2012 21:34:33 +0100 the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli [Fri, 17 Feb 2012 21:34:33 +0100] rev 6701
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Fri, 17 Feb 2012 18:23:36 +0100 the most important commit of the year
koda [Fri, 17 Feb 2012 18:23:36 +0100] rev 6700
the most important commit of the year
Fri, 17 Feb 2012 17:43:59 +0100 exploit the new setWhatsThis feature in our desktop frontend
koda [Fri, 17 Feb 2012 17:43:59 +0100] rev 6699
exploit the new setWhatsThis feature in our desktop frontend
Fri, 17 Feb 2012 15:55:31 +0100 forgot begin
Xeli [Fri, 17 Feb 2012 15:55:31 +0100] rev 6698
forgot begin
Fri, 17 Feb 2012 15:35:20 +0400 Use queued signal-slot connections with HWNet class
unc0rr [Fri, 17 Feb 2012 15:35:20 +0400] rev 6697
Use queued signal-slot connections with HWNet class
Fri, 17 Feb 2012 12:17:43 +0100 ops
koda [Fri, 17 Feb 2012 12:17:43 +0100] rev 6696
ops
Fri, 17 Feb 2012 12:08:01 +0100 refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda [Fri, 17 Feb 2012 12:08:01 +0100] rev 6695
refactored a few types involved in the touch interface and corrected a few invisible mistakes
Fri, 17 Feb 2012 09:33:03 +0100 and of course fix build for sdl 1.2
koda [Fri, 17 Feb 2012 09:33:03 +0100] rev 6694
and of course fix build for sdl 1.2
Thu, 16 Feb 2012 23:20:49 +0100 carried out some cosmetic TODOs in uTouch
koda [Thu, 16 Feb 2012 23:20:49 +0100] rev 6693
carried out some cosmetic TODOs in uTouch
Thu, 16 Feb 2012 21:32:19 +0100 move the aim buttons to be above the jump button
Xeli [Thu, 16 Feb 2012 21:32:19 +0100] rev 6692
move the aim buttons to be above the jump button
Thu, 16 Feb 2012 17:48:03 +0100 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli [Thu, 16 Feb 2012 17:48:03 +0100] rev 6691
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Thu, 16 Feb 2012 20:32:47 +0400 Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
unc0rr [Thu, 16 Feb 2012 20:32:47 +0400] rev 6690
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
Thu, 16 Feb 2012 16:16:59 +0100 wops, added an extra USE_TOUCH_INTERFACE
Xeli [Thu, 16 Feb 2012 16:16:59 +0100] rev 6689
wops, added an extra USE_TOUCH_INTERFACE
Thu, 16 Feb 2012 16:02:41 +0100 added translate/fade animations for OnScreenWidgets
Xeli [Thu, 16 Feb 2012 16:02:41 +0100] rev 6688
added translate/fade animations for OnScreenWidgets
Wed, 15 Feb 2012 20:59:00 +0100 use realtick rather than SDL_GetTicks
Xeli [Wed, 15 Feb 2012 20:59:00 +0100] rev 6687
use realtick rather than SDL_GetTicks
Wed, 15 Feb 2012 18:34:08 +0100 rebuild all modules each time..... :P
Xeli [Wed, 15 Feb 2012 18:34:08 +0100] rev 6686
rebuild all modules each time..... :P
Wed, 15 Feb 2012 18:22:39 +0100 moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda [Wed, 15 Feb 2012 18:22:39 +0100] rev 6685
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
Wed, 15 Feb 2012 18:03:51 +0100 unbreak uTouch
Xeli [Wed, 15 Feb 2012 18:03:51 +0100] rev 6684
unbreak uTouch
Wed, 15 Feb 2012 16:23:59 +0100 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda [Wed, 15 Feb 2012 16:23:59 +0100] rev 6683
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
Mon, 13 Feb 2012 08:18:59 +0100 update position of on screen buttons on resize
koda [Mon, 13 Feb 2012 08:18:59 +0100] rev 6682
update position of on screen buttons on resize
Sun, 12 Feb 2012 15:11:47 -0500 oops
nemo [Sun, 12 Feb 2012 15:11:47 -0500] rev 6681
oops
Sun, 12 Feb 2012 22:18:49 +0400 Show preview immediately on fetch
unc0rr [Sun, 12 Feb 2012 22:18:49 +0400] rev 6680
Show preview immediately on fetch
Sun, 12 Feb 2012 18:50:22 +0100 tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
koda [Sun, 12 Feb 2012 18:50:22 +0100] rev 6679
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
Sun, 12 Feb 2012 18:08:34 +0100 restored interface on iphone
koda [Sun, 12 Feb 2012 18:08:34 +0100] rev 6678
restored interface on iphone
Sun, 12 Feb 2012 19:38:32 +0400 Remove STL dependency (again), fix qmake build
unc0rr [Sun, 12 Feb 2012 19:38:32 +0400] rev 6677
Remove STL dependency (again), fix qmake build
Sun, 12 Feb 2012 15:59:10 +0100 add keywords for landscape ammomenu and touch interface
koda [Sun, 12 Feb 2012 15:59:10 +0100] rev 6676
add keywords for landscape ammomenu and touch interface
Sun, 12 Feb 2012 15:35:06 +0100 tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda [Sun, 12 Feb 2012 15:35:06 +0100] rev 6675
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
Sun, 12 Feb 2012 15:27:25 +0100 gather context restoration under a single keyword
koda [Sun, 12 Feb 2012 15:27:25 +0100] rev 6674
gather context restoration under a single keyword
Sun, 12 Feb 2012 15:04:17 +0100 colorWithPatternImage uses too much memory
koda [Sun, 12 Feb 2012 15:04:17 +0100] rev 6673
colorWithPatternImage uses too much memory
Sun, 12 Feb 2012 11:05:26 +0100 fixed a little event propagation problem, added rotation support to the scheme setting page
koda [Sun, 12 Feb 2012 11:05:26 +0100] rev 6672
fixed a little event propagation problem, added rotation support to the scheme setting page
Sun, 12 Feb 2012 10:08:58 +0100 shorten the portait orientation check
koda [Sun, 12 Feb 2012 10:08:58 +0100] rev 6671
shorten the portait orientation check
Sat, 11 Feb 2012 19:24:09 +0100 ios weapon setting page supports rotation
koda [Sat, 11 Feb 2012 19:24:09 +0100] rev 6670
ios weapon setting page supports rotation
Sat, 11 Feb 2012 06:11:19 +0100 i don't know how this is possible
koda [Sat, 11 Feb 2012 06:11:19 +0100] rev 6669
i don't know how this is possible
Sat, 11 Feb 2012 14:30:15 +0100 split the installing and building in the android Makefile
Xeli [Sat, 11 Feb 2012 14:30:15 +0100] rev 6668
split the installing and building in the android Makefile
Sat, 11 Feb 2012 05:48:33 +0100 ios check for music preference also for fading methods
koda [Sat, 11 Feb 2012 05:48:33 +0100] rev 6667
ios check for music preference also for fading methods
Sat, 11 Feb 2012 05:13:56 +0100 fix coordinate system on ios overlay
koda [Sat, 11 Feb 2012 05:13:56 +0100] rev 6666
fix coordinate system on ios overlay
Sat, 11 Feb 2012 04:27:58 +0100 one more pt locale update
inu [Sat, 11 Feb 2012 04:27:58 +0100] rev 6665
one more pt locale update
Sat, 11 Feb 2012 04:24:53 +0100 minor changes to ios project file to better behave with buildbot
koda [Sat, 11 Feb 2012 04:24:53 +0100] rev 6664
minor changes to ios project file to better behave with buildbot
Fri, 10 Feb 2012 17:18:49 +0400 Workaround pointers to not yet defined types
unc0rr [Fri, 10 Feb 2012 17:18:49 +0400] rev 6663
Workaround pointers to not yet defined types
Fri, 10 Feb 2012 12:21:54 +0100 updated pt_pt locale
inu [Fri, 10 Feb 2012 12:21:54 +0100] rev 6662
updated pt_pt locale
Thu, 09 Feb 2012 19:59:57 +0100 disable the use of the accelerometer on android, we don't use it and it only drains the battery
Xeli [Thu, 09 Feb 2012 19:59:57 +0100] rev 6661
disable the use of the accelerometer on android, we don't use it and it only drains the battery
Thu, 09 Feb 2012 19:06:43 +0100 merge
koda [Thu, 09 Feb 2012 19:06:43 +0100] rev 6660
merge
Thu, 09 Feb 2012 19:05:52 +0100 move the classes recently added to a proper folder
koda [Thu, 09 Feb 2012 19:05:52 +0100] rev 6659
move the classes recently added to a proper folder
Thu, 09 Feb 2012 18:59:46 +0100 added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda [Thu, 09 Feb 2012 18:59:46 +0100] rev 6658
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
Thu, 09 Feb 2012 18:09:03 +0100 small ios weapon localisation handling fix
koda [Thu, 09 Feb 2012 18:09:03 +0100] rev 6657
small ios weapon localisation handling fix
Thu, 09 Feb 2012 17:28:05 +0100 ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
koda [Thu, 09 Feb 2012 17:28:05 +0100] rev 6656
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
Thu, 09 Feb 2012 16:31:02 +0100 updated ios description portuguese
inu [Thu, 09 Feb 2012 16:31:02 +0100] rev 6655
updated ios description portuguese
Thu, 09 Feb 2012 14:12:50 +0100 use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli [Thu, 09 Feb 2012 14:12:50 +0100] rev 6654
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Wed, 08 Feb 2012 15:49:55 +0400 Move a bit further
unc0rr [Wed, 08 Feb 2012 15:49:55 +0400] rev 6653
Move a bit further
Tue, 07 Feb 2012 22:39:36 -0500 and oooone last off-by-1 in ammo menu
nemo [Tue, 07 Feb 2012 22:39:36 -0500] rev 6652
and oooone last off-by-1 in ammo menu
Tue, 07 Feb 2012 23:50:52 +0100 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli [Tue, 07 Feb 2012 23:50:52 +0100] rev 6651
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Tue, 07 Feb 2012 21:19:10 +0100 fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Xeli [Tue, 07 Feb 2012 21:19:10 +0100] rev 6650
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Tue, 07 Feb 2012 22:18:44 +0400 Fix a bug with type declaration trying to resolve type being declared
unc0rr [Tue, 07 Feb 2012 22:18:44 +0400] rev 6649
Fix a bug with type declaration trying to resolve type being declared
Tue, 07 Feb 2012 18:56:49 +0100 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli [Tue, 07 Feb 2012 18:56:49 +0100] rev 6648
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Mon, 06 Feb 2012 22:59:28 -0500 slider tweak
nemo [Mon, 06 Feb 2012 22:59:28 -0500] rev 6647
slider tweak
Tue, 07 Feb 2012 02:10:15 +0100 merge
koda [Tue, 07 Feb 2012 02:10:15 +0100] rev 6646
merge
Mon, 06 Feb 2012 20:04:32 -0500 Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
nemo [Mon, 06 Feb 2012 20:04:32 -0500] rev 6645
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
Mon, 06 Feb 2012 19:46:46 -0500 Fix slider positions
nemo [Mon, 06 Feb 2012 19:46:46 -0500] rev 6644
Fix slider positions
Tue, 07 Feb 2012 01:18:29 +0100 merge
koda [Tue, 07 Feb 2012 01:18:29 +0100] rev 6643
merge
Mon, 06 Feb 2012 23:21:04 +0100 add the button images to the android assets
Xeli [Mon, 06 Feb 2012 23:21:04 +0100] rev 6642
add the button images to the android assets
Mon, 06 Feb 2012 22:52:15 +0100 wops, must use tabs not spaces..
Xeli [Mon, 06 Feb 2012 22:52:15 +0100] rev 6641
wops, must use tabs not spaces..
Mon, 06 Feb 2012 22:40:09 +0100 the buttons actually work now!
Xeli [Mon, 06 Feb 2012 22:40:09 +0100] rev 6640
the buttons actually work now!
Mon, 06 Feb 2012 22:39:52 +0100 fix compiler error for non android build
Xeli [Mon, 06 Feb 2012 22:39:52 +0100] rev 6639
fix compiler error for non android build
Mon, 06 Feb 2012 19:41:46 +0100 wops, too much copy pasting
Xeli [Mon, 06 Feb 2012 19:41:46 +0100] rev 6638
wops, too much copy pasting
Mon, 06 Feb 2012 19:16:22 +0100 show buttons on the screen, similar to the iOS overlay
Xeli [Mon, 06 Feb 2012 19:16:22 +0100] rev 6637
show buttons on the screen, similar to the iOS overlay
Tue, 07 Feb 2012 01:18:03 +0100 ios game configuration page rotation gliches fix
koda [Tue, 07 Feb 2012 01:18:03 +0100] rev 6636
ios game configuration page rotation gliches fix
Mon, 06 Feb 2012 23:17:45 +0400 Some progress, still can't find the source of bad behavior
unc0rr [Mon, 06 Feb 2012 23:17:45 +0400] rev 6635
Some progress, still can't find the source of bad behavior
Tue, 07 Feb 2012 00:34:25 +0100 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda [Tue, 07 Feb 2012 00:34:25 +0100] rev 6634
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
Sun, 05 Feb 2012 22:22:46 -0500 Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
nemo [Sun, 05 Feb 2012 22:22:46 -0500] rev 6633
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
Sun, 05 Feb 2012 20:13:56 -0500 unbreak tardis
nemo [Sun, 05 Feb 2012 20:13:56 -0500] rev 6632
unbreak tardis
Sun, 05 Feb 2012 20:08:17 -0500 unbreak ammo menu
nemo [Sun, 05 Feb 2012 20:08:17 -0500] rev 6631
unbreak ammo menu
Sun, 05 Feb 2012 18:20:02 -0500 Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
nemo [Sun, 05 Feb 2012 18:20:02 -0500] rev 6630
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
Sun, 05 Feb 2012 17:35:52 -0500 ok. really fix by toggling back to ready. At least, I think this should do it...
nemo [Sun, 05 Feb 2012 17:35:52 -0500] rev 6629
ok. really fix by toggling back to ready. At least, I think this should do it...
Sun, 05 Feb 2012 16:21:55 -0500 attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
nemo [Sun, 05 Feb 2012 16:21:55 -0500] rev 6628
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
Sun, 05 Feb 2012 15:20:49 -0500 add individual hog healths to team health bar
nemo [Sun, 05 Feb 2012 15:20:49 -0500] rev 6627
add individual hog healths to team health bar
Sun, 05 Feb 2012 23:24:43 +0400 Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
unc0rr [Sun, 05 Feb 2012 23:24:43 +0400] rev 6626
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
Sun, 05 Feb 2012 15:55:15 +0100 some refactoring + you can now tap on the ammo menu to select a weapon
Xeli [Sun, 05 Feb 2012 15:55:15 +0100] rev 6625
some refactoring + you can now tap on the ammo menu to select a weapon
Sun, 05 Feb 2012 15:52:26 +0100 BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
koda [Sun, 05 Feb 2012 15:52:26 +0100] rev 6624
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Sat, 04 Feb 2012 23:06:22 +0100 check if the latest assets have been moved to the sdcard (compare with versionCode)
Xeli [Sat, 04 Feb 2012 23:06:22 +0100] rev 6623
check if the latest assets have been moved to the sdcard (compare with versionCode)
Sat, 04 Feb 2012 16:22:46 +0100 Rewrote the Ammomenu:
Xeli [Sat, 04 Feb 2012 16:22:46 +0100] rev 6622
Rewrote the Ammomenu: Added landscape ammomenu At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it Draw to texture once uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos Slot/Cellsize is dependent on uConsts.AMSlotSize this should make it easier to scale the ammo menu on smaller screens AmmoRect AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point needs testing on the iphone (and other systems as well ofcourse..)
Sat, 04 Feb 2012 16:17:31 +0100 Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Xeli [Sat, 04 Feb 2012 16:17:31 +0100] rev 6621
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Sat, 04 Feb 2012 16:15:57 +0100 Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Xeli [Sat, 04 Feb 2012 16:15:57 +0100] rev 6620
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Sun, 29 Jan 2012 18:05:35 +0100 disable using files from the assets dir, and use fopen()
Xeli [Sun, 29 Jan 2012 18:05:35 +0100] rev 6619
disable using files from the assets dir, and use fopen()
Fri, 03 Feb 2012 14:21:07 +0400 Propagate types on identifiers
unc0rr [Fri, 03 Feb 2012 14:21:07 +0400] rev 6618
Propagate types on identifiers
Tue, 31 Jan 2012 22:04:41 -0500 chinese update
cherrotluo [Tue, 31 Jan 2012 22:04:41 -0500] rev 6617
chinese update
Mon, 30 Jan 2012 17:32:18 -0500 astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo [Mon, 30 Jan 2012 17:32:18 -0500] rev 6616
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Mon, 30 Jan 2012 23:20:28 +0100 more ios pages supporting rotaiton
koda [Mon, 30 Jan 2012 23:20:28 +0100] rev 6615
more ios pages supporting rotaiton
Mon, 30 Jan 2012 07:51:30 +0100 ahem, fix build
koda [Mon, 30 Jan 2012 07:51:30 +0100] rev 6614
ahem, fix build
Sun, 29 Jan 2012 18:52:01 +0100 disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
koda [Sun, 29 Jan 2012 18:52:01 +0100] rev 6613
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
Sun, 29 Jan 2012 02:48:03 +0100 starting to convert the ipad interface to support all ortientations...
koda [Sun, 29 Jan 2012 02:48:03 +0100] rev 6612
starting to convert the ipad interface to support all ortientations...
Sun, 29 Jan 2012 02:45:12 +0100 rotation ftw!!! (engine part)
koda [Sun, 29 Jan 2012 02:45:12 +0100] rev 6611
rotation ftw!!! (engine part)
Sun, 29 Jan 2012 00:48:39 +0100 koda/ammomenu on desktop fix!
Xeli [Sun, 29 Jan 2012 00:48:39 +0100] rev 6610
koda/ammomenu on desktop fix!
Sat, 28 Jan 2012 23:10:39 +0100 minor cleanup, gather AMSlotSize in uConsts
koda [Sat, 28 Jan 2012 23:10:39 +0100] rev 6609
minor cleanup, gather AMSlotSize in uConsts
Sat, 28 Jan 2012 22:19:42 +0100 added the background for the weaponnames in MOBILE
Xeli [Sat, 28 Jan 2012 22:19:42 +0100] rev 6608
added the background for the weaponnames in MOBILE
Sat, 28 Jan 2012 19:04:42 +0100 fixed the weapon name position
Xeli [Sat, 28 Jan 2012 19:04:42 +0100] rev 6607
fixed the weapon name position
Sat, 28 Jan 2012 18:22:39 +0100 changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Xeli [Sat, 28 Jan 2012 18:22:39 +0100] rev 6606
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Fri, 27 Jan 2012 23:02:36 -0500 bump to 0.9.18-dev - not sure how this was missed before
nemo [Fri, 27 Jan 2012 23:02:36 -0500] rev 6605
bump to 0.9.18-dev - not sure how this was missed before
Fri, 27 Jan 2012 10:19:14 +0100 this should lower compatibility with qt4.5 again, but i have no way to test it
koda [Fri, 27 Jan 2012 10:19:14 +0100] rev 6604
this should lower compatibility with qt4.5 again, but i have no way to test it
Thu, 26 Jan 2012 23:54:53 +0100 ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
koda [Thu, 26 Jan 2012 23:54:53 +0100] rev 6603
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Thu, 26 Jan 2012 22:20:21 +0100 background now properly resizes on tablets
Xeli [Thu, 26 Jan 2012 22:20:21 +0100] rev 6602
background now properly resizes on tablets
Thu, 26 Jan 2012 22:19:52 +0100 fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Xeli [Thu, 26 Jan 2012 22:19:52 +0100] rev 6601
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Thu, 26 Jan 2012 16:04:08 +0400 Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
unc0rr [Thu, 26 Jan 2012 16:04:08 +0400] rev 6600
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
Thu, 26 Jan 2012 02:06:57 +0100 enable pause/resume on the java side
Xeli [Thu, 26 Jan 2012 02:06:57 +0100] rev 6599
enable pause/resume on the java side
Thu, 26 Jan 2012 02:06:16 +0100 added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli [Thu, 26 Jan 2012 02:06:16 +0100] rev 6598
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Tue, 24 Jan 2012 18:11:56 +0100 added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Xeli [Tue, 24 Jan 2012 18:11:56 +0100] rev 6597
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Tue, 24 Jan 2012 11:54:53 -0500 Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
nemo [Tue, 24 Jan 2012 11:54:53 -0500] rev 6596
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
Tue, 24 Jan 2012 03:38:18 +0100 add the android support package for Fragments and the like
Xeli [Tue, 24 Jan 2012 03:38:18 +0100] rev 6595
add the android support package for Fragments and the like
Tue, 24 Jan 2012 03:26:22 +0100 not needed when using the updated android ndk.. -_-
Xeli [Tue, 24 Jan 2012 03:26:22 +0100] rev 6594
not needed when using the updated android ndk.. -_-
Tue, 24 Jan 2012 03:04:23 +0100 revert Android.mk back after copying SDL_mixer and SDL_ttf
Xeli [Tue, 24 Jan 2012 03:04:23 +0100] rev 6593
revert Android.mk back after copying SDL_mixer and SDL_ttf
Tue, 24 Jan 2012 02:47:51 +0100 update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Xeli [Tue, 24 Jan 2012 02:47:51 +0100] rev 6592
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Tue, 24 Jan 2012 01:59:28 +0100 these are needed for ndk-build or it won't know what api to build it for
Xeli [Tue, 24 Jan 2012 01:59:28 +0100] rev 6591
these are needed for ndk-build or it won't know what api to build it for
Tue, 24 Jan 2012 01:03:33 +0100 Added a script to simplify building the android port
Xeli [Tue, 24 Jan 2012 01:03:33 +0100] rev 6590
Added a script to simplify building the android port
Sun, 22 Jan 2012 23:36:36 +0100 some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Xeli [Sun, 22 Jan 2012 23:36:36 +0100] rev 6589
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Sun, 22 Jan 2012 23:35:32 +0100 remove the incorrect text that people need to download before playing
Xeli [Sun, 22 Jan 2012 23:35:32 +0100] rev 6588
remove the incorrect text that people need to download before playing
Mon, 16 Jan 2012 14:25:26 +0100 Android: quick fix from a bug report from the market in the download manager
Xeli [Mon, 16 Jan 2012 14:25:26 +0100] rev 6587
Android: quick fix from a bug report from the market in the download manager
Wed, 18 Jan 2012 01:11:09 +0100 merge
koda [Wed, 18 Jan 2012 01:11:09 +0100] rev 6586
merge
Wed, 18 Jan 2012 01:10:35 +0100 little hack for playing less sounds in frontend
koda [Wed, 18 Jan 2012 01:10:35 +0100] rev 6585
little hack for playing less sounds in frontend
Wed, 18 Jan 2012 01:07:07 +0100 simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
koda [Wed, 18 Jan 2012 01:07:07 +0100] rev 6584
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
Tue, 17 Jan 2012 23:42:30 +0100 skip button sound when exiting
bovi [Tue, 17 Jan 2012 23:42:30 +0100] rev 6583
skip button sound when exiting
Tue, 17 Jan 2012 23:36:15 +0100 move the feedback button in a nicer position
koda [Tue, 17 Jan 2012 23:36:15 +0100] rev 6582
move the feedback button in a nicer position
Tue, 17 Jan 2012 09:20:16 -0500 fix line endings
nemo [Tue, 17 Jan 2012 09:20:16 -0500] rev 6581
fix line endings
Tue, 17 Jan 2012 09:01:31 -0500 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer [Tue, 17 Jan 2012 09:01:31 -0500] rev 6580
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent. Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.
Mon, 16 Jan 2012 10:22:21 +0100 GCI task: season greetings
valnut [Mon, 16 Jan 2012 10:22:21 +0100] rev 6579
GCI task: season greetings
Sun, 15 Jan 2012 22:01:50 -0500 Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
nemo [Sun, 15 Jan 2012 22:01:50 -0500] rev 6578
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
Mon, 16 Jan 2012 00:03:13 +0100 disable the glitchy exit sound
bovi [Mon, 16 Jan 2012 00:03:13 +0100] rev 6577
disable the glitchy exit sound
Sun, 15 Jan 2012 23:54:06 +0100 correct language identifier
koda [Sun, 15 Jan 2012 23:54:06 +0100] rev 6576
correct language identifier
Sun, 15 Jan 2012 23:50:41 +0100 hedgewars.pro formatting and removal of the last pageoptions hr
koda [Sun, 15 Jan 2012 23:50:41 +0100] rev 6575
hedgewars.pro formatting and removal of the last pageoptions hr
Sun, 15 Jan 2012 23:35:02 +0100 GCI task: stars
bovi [Sun, 15 Jan 2012 23:35:02 +0100] rev 6574
GCI task: stars
Sun, 15 Jan 2012 23:14:10 +0100 small tweak for compiling with xfire and qt under windows
bovi [Sun, 15 Jan 2012 23:14:10 +0100] rev 6573
small tweak for compiling with xfire and qt under windows
Sun, 15 Jan 2012 22:57:49 +0100 GCI task: ping
bovi [Sun, 15 Jan 2012 22:57:49 +0100] rev 6572
GCI task: ping
Sun, 15 Jan 2012 22:48:34 +0100 GCI task: iOS _language_ 3 (Romanian)
bovi [Sun, 15 Jan 2012 22:48:34 +0100] rev 6571
GCI task: iOS _language_ 3 (Romanian)
Sun, 15 Jan 2012 22:46:36 +0100 provide a minimal Romanian translation for engine
bovi [Sun, 15 Jan 2012 22:46:36 +0100] rev 6570
provide a minimal Romanian translation for engine
Sun, 15 Jan 2012 22:29:24 +0100 updated win build script
bovi [Sun, 15 Jan 2012 22:29:24 +0100] rev 6569
updated win build script
Sun, 15 Jan 2012 21:08:15 +0100 changed error message
Xeli [Sun, 15 Jan 2012 21:08:15 +0100] rev 6568
changed error message
Sun, 15 Jan 2012 21:07:52 +0100 Load the TeamCreationmenu's contents in a different thread
Xeli [Sun, 15 Jan 2012 21:07:52 +0100] rev 6567
Load the TeamCreationmenu's contents in a different thread
Sun, 15 Jan 2012 21:04:31 +0100 some bug fixed regarding the downloader
Xeli [Sun, 15 Jan 2012 21:04:31 +0100] rev 6566
some bug fixed regarding the downloader
Sun, 15 Jan 2012 21:00:10 +0100 Graphics used on the android market
Xeli [Sun, 15 Jan 2012 21:00:10 +0100] rev 6565
Graphics used on the android market
Sun, 15 Jan 2012 20:55:22 +0100 some meta build files needed for newer api levels...
Xeli [Sun, 15 Jan 2012 20:55:22 +0100] rev 6564
some meta build files needed for newer api levels...
Sun, 15 Jan 2012 12:40:48 -0500 Assign ammo counts as well, in case the game flags were changed by the script
nemo [Sun, 15 Jan 2012 12:40:48 -0500] rev 6563
Assign ammo counts as well, in case the game flags were changed by the script
Sat, 14 Jan 2012 14:59:19 +0100 somehow my paths slipped in...
koda [Sat, 14 Jan 2012 14:59:19 +0100] rev 6562
somehow my paths slipped in...
Sat, 14 Jan 2012 05:05:53 +0100 GCI task: feedback is important
valnut [Sat, 14 Jan 2012 05:05:53 +0100] rev 6561
GCI task: feedback is important
Sat, 14 Jan 2012 05:03:21 +0100 GCI task: cmd.exe
bovi [Sat, 14 Jan 2012 05:03:21 +0100] rev 6560
GCI task: cmd.exe
Fri, 13 Jan 2012 13:48:48 -0500 Fix typos
nemo [Fri, 13 Jan 2012 13:48:48 -0500] rev 6559
Fix typos
Fri, 13 Jan 2012 22:28:59 +0400 Spanish voice
gallardo_pablo@hotmail.com [Fri, 13 Jan 2012 22:28:59 +0400] rev 6558
Spanish voice
Wed, 11 Jan 2012 21:46:06 +0000 Push RopePercent to lua to fix rope if not set
enveezee [Wed, 11 Jan 2012 21:46:06 +0000] rev 6557
Push RopePercent to lua to fix rope if not set
Wed, 11 Jan 2012 22:26:07 -0500 Allow multiple portals, so long as the team hasn't changed...
nemo [Wed, 11 Jan 2012 22:26:07 -0500] rev 6556
Allow multiple portals, so long as the team hasn't changed...
Tue, 10 Jan 2012 22:41:35 -0500 allow roping into a portal (still detaches rope)
nemo [Tue, 10 Jan 2012 22:41:35 -0500] rev 6555
allow roping into a portal (still detaches rope)
Mon, 09 Jan 2012 01:13:55 -0500 ok. pretty sure that has to be consistent in both. go with the smaller one...
nemo [Mon, 09 Jan 2012 01:13:55 -0500] rev 6554
ok. pretty sure that has to be consistent in both. go with the smaller one...
Mon, 09 Jan 2012 00:50:39 -0500 Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
nemo [Mon, 09 Jan 2012 00:50:39 -0500] rev 6553
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
Sat, 07 Jan 2012 00:10:47 +0400 Disallow dot as a part of identifier
unc0rr [Sat, 07 Jan 2012 00:10:47 +0400] rev 6552
Disallow dot as a part of identifier
Fri, 06 Jan 2012 01:51:04 +0100 fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
koda [Fri, 06 Jan 2012 01:51:04 +0100] rev 6551
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
Wed, 04 Jan 2012 02:06:44 +0100 GCI task: iOS Portuguese
Ivo Nunes [Wed, 04 Jan 2012 02:06:44 +0100] rev 6550
GCI task: iOS Portuguese
Sun, 01 Jan 2012 15:24:55 -0500 graphics fix. take 3
RoFra [Sun, 01 Jan 2012 15:24:55 -0500] rev 6549
graphics fix. take 3
Sun, 01 Jan 2012 14:14:55 -0500 Fixed unicode italian missions translation update
ChipHome [Sun, 01 Jan 2012 14:14:55 -0500] rev 6548
Fixed unicode italian missions translation update
Sun, 01 Jan 2012 13:20:22 -0500 one more mask, reduce hog count on ruler map
nemo [Sun, 01 Jan 2012 13:20:22 -0500] rev 6547
one more mask, reduce hog count on ruler map
Sun, 01 Jan 2012 12:01:25 -0500 Italian update - ditched missions file since encoding appears to be incorrect.
ChipHome [Sun, 01 Jan 2012 12:01:25 -0500] rev 6546
Italian update - ditched missions file since encoding appears to be incorrect.
Sat, 31 Dec 2011 03:24:44 +0100 GCI task: iOS Japanese
thebowseat [Sat, 31 Dec 2011 03:24:44 +0100] rev 6545
GCI task: iOS Japanese
Sat, 31 Dec 2011 03:21:09 +0100 update ios project file with new uGears* files; flags for one text file
koda [Sat, 31 Dec 2011 03:21:09 +0100] rev 6544
update ios project file with new uGears* files; flags for one text file
Sat, 31 Dec 2011 01:52:14 +0300 Fix build
unc0rr [Sat, 31 Dec 2011 01:52:14 +0300] rev 6543
Fix build
Fri, 30 Dec 2011 22:20:57 +0300 Oops
unc0rr [Fri, 30 Dec 2011 22:20:57 +0300] rev 6542
Oops
Thu, 29 Dec 2011 23:02:40 +0300 Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
unc0rr [Thu, 29 Dec 2011 23:02:40 +0300] rev 6541
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
Thu, 29 Dec 2011 09:40:16 +0100 GCI task: one bug (issue 167)
jerryma1121 [Thu, 29 Dec 2011 09:40:16 +0100] rev 6540
GCI task: one bug (issue #167)
Thu, 29 Dec 2011 09:35:04 +0100 GCI task: idea
kragniz [Thu, 29 Dec 2011 09:35:04 +0100] rev 6539
GCI task: idea
Thu, 29 Dec 2011 09:29:56 +0100 testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
koda [Thu, 29 Dec 2011 09:29:56 +0100] rev 6538
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 Take koda's notice into account, also update list of source files
unc0rr [Wed, 28 Dec 2011 21:53:40 +0300] rev 6537
Take koda's notice into account, also update list of source files
Wed, 28 Dec 2011 11:13:29 -0500 add -O2
unc0rr [Wed, 28 Dec 2011 11:13:29 -0500] rev 6536
add -O2
Wed, 28 Dec 2011 18:40:02 +0300 It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
unc0rr [Wed, 28 Dec 2011 18:40:02 +0300] rev 6535
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
Tue, 27 Dec 2011 14:14:26 -0500 Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
nemo [Tue, 27 Dec 2011 14:14:26 -0500] rev 6534
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
Tue, 20 Dec 2011 16:13:17 -0500 Italian update
ChipHome [Tue, 20 Dec 2011 16:13:17 -0500] rev 6533
Italian update
Sat, 17 Dec 2011 13:12:33 -0500 Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo [Sat, 17 Dec 2011 13:12:33 -0500] rev 6532
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
Thu, 15 Dec 2011 12:57:26 -0500 Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
nemo [Thu, 15 Dec 2011 12:57:26 -0500] rev 6531
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
Thu, 15 Dec 2011 11:06:36 -0500 Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
nemo [Thu, 15 Dec 2011 11:06:36 -0500] rev 6530
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
Mon, 12 Dec 2011 19:23:05 +0100 added SetAmmoStore to lua for convinience
Henek [Mon, 12 Dec 2011 19:23:05 +0100] rev 6529
added SetAmmoStore to lua for convinience
Mon, 12 Dec 2011 00:10:55 +0100 added 'loaded locale' message, other minor things
koda [Mon, 12 Dec 2011 00:10:55 +0100] rev 6528
added 'loaded locale' message, other minor things
Mon, 12 Dec 2011 00:10:11 +0100 finally hook the engine localization on ios
koda [Mon, 12 Dec 2011 00:10:11 +0100] rev 6527
finally hook the engine localization on ios
Sun, 11 Dec 2011 23:20:59 +0100 GCI task: iOS _languages_ 2 (Bulgarian)
Resoow [Sun, 11 Dec 2011 23:20:59 +0100] rev 6526
GCI task: iOS _languages_ 2 (Bulgarian)
Sun, 11 Dec 2011 23:15:06 +0300 [GCI] backz task: unify the back button functionality, avoid using the save button
m4tx [Sun, 11 Dec 2011 23:15:06 +0300] rev 6525
[GCI] backz task: unify the back button functionality, avoid using the save button
Sun, 11 Dec 2011 19:57:04 +0100 make sure to stop music before freeing it
koda [Sun, 11 Dec 2011 19:57:04 +0100] rev 6524
make sure to stop music before freeing it
Sun, 11 Dec 2011 14:52:02 +0100 enable lua to also set rope length percent
Henek [Sun, 11 Dec 2011 14:52:02 +0100] rev 6523
enable lua to also set rope length percent
Sat, 10 Dec 2011 04:10:32 +0100 removing my reserved hat.
sheepluva [Sat, 10 Dec 2011 04:10:32 +0100] rev 6522
removing my reserved hat. also using this commit to test whether CIA.vc notification directly by google-code works (so that you don't have to rely on my server doing this anymore) see http://cia.vc/blog/2009/03/google-revisited/
Thu, 08 Dec 2011 23:30:03 -0500 missing nil
nemo [Thu, 08 Dec 2011 23:30:03 -0500] rev 6521
missing nil
Thu, 08 Dec 2011 14:44:10 +0400 Some more work on scopes
unc0rr [Thu, 08 Dec 2011 14:44:10 +0400] rev 6520
Some more work on scopes
Wed, 07 Dec 2011 19:38:33 -0500 oops. this is more efficient anyway.
nemo [Wed, 07 Dec 2011 19:38:33 -0500] rev 6519
oops. this is more efficient anyway.
Wed, 07 Dec 2011 23:35:13 +0100 ios italian translation
koda [Wed, 07 Dec 2011 23:35:13 +0100] rev 6518
ios italian translation
Wed, 07 Dec 2011 23:04:57 +0300 Format code a bit
unc0rr [Wed, 07 Dec 2011 23:04:57 +0300] rev 6517
Format code a bit
Wed, 07 Dec 2011 22:54:39 +0300 Further progress on dealing with namespaces
unc0rr [Wed, 07 Dec 2011 22:54:39 +0300] rev 6516
Further progress on dealing with namespaces
Wed, 07 Dec 2011 11:35:03 -0500 Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo [Wed, 07 Dec 2011 11:35:03 -0500] rev 6515
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
Wed, 07 Dec 2011 17:55:23 +0400 - Fix type2C id2C call
unc0rr [Wed, 07 Dec 2011 17:55:23 +0400] rev 6514
- Fix type2C id2C call - Introduce renderCFiles function
Wed, 07 Dec 2011 12:19:36 +0100 Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
blackmetalowiec [Wed, 07 Dec 2011 12:19:36 +0100] rev 6513
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
Wed, 07 Dec 2011 08:01:18 +0300 "System" unit to help converter
unc0rr [Wed, 07 Dec 2011 08:01:18 +0300] rev 6512
"System" unit to help converter
Tue, 06 Dec 2011 22:05:59 +0300 Ok, State monad instead
unc0rr [Tue, 06 Dec 2011 22:05:59 +0300] rev 6511
Ok, State monad instead
Tue, 06 Dec 2011 16:16:48 -0500 nicer graphic
Terrington_Snyde [Tue, 06 Dec 2011 16:16:48 -0500] rev 6510
nicer graphic
Tue, 06 Dec 2011 17:59:10 +0400 Convert into Reader monad
unc0rr [Tue, 06 Dec 2011 17:59:10 +0400] rev 6509
Convert into Reader monad
Mon, 05 Dec 2011 23:52:59 -0500 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo [Mon, 05 Dec 2011 23:52:59 -0500] rev 6508
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
Mon, 05 Dec 2011 23:10:53 -0500 with statement considered harmful
nemo [Mon, 05 Dec 2011 23:10:53 -0500] rev 6507
with statement considered harmful
Tue, 06 Dec 2011 05:53:02 +0200 Don't forget about Rope Training.
mikade [Tue, 06 Dec 2011 05:53:02 +0200] rev 6506
Don't forget about Rope Training.
Tue, 06 Dec 2011 05:41:52 +0200 oops
mikade [Tue, 06 Dec 2011 05:41:52 +0200] rev 6505
oops
Tue, 06 Dec 2011 04:46:47 +0200 merge
mikade [Tue, 06 Dec 2011 04:46:47 +0200] rev 6504
merge
Mon, 05 Dec 2011 18:38:25 -0500 ...
nemo [Mon, 05 Dec 2011 18:38:25 -0500] rev 6503
...
Mon, 05 Dec 2011 18:38:07 -0500 ...
nemo [Mon, 05 Dec 2011 18:38:07 -0500] rev 6502
...
Tue, 06 Dec 2011 00:47:24 +0200 Add some (slightly modified) GCI missions.
mikade [Tue, 06 Dec 2011 00:47:24 +0200] rev 6501
Add some (slightly modified) GCI missions.
Mon, 05 Dec 2011 23:04:10 +0300 Let .hs be native eol format too
unc0rr [Mon, 05 Dec 2011 23:04:10 +0300] rev 6500
Let .hs be native eol format too
Mon, 05 Dec 2011 17:56:49 +0400 Start converting into monadic code using Reader monad (will be used to store information about namespace)
unc0rr [Mon, 05 Dec 2011 17:56:49 +0400] rev 6499
Start converting into monadic code using Reader monad (will be used to store information about namespace)
Fri, 02 Dec 2011 15:03:27 +0400 Some tiny optimizations
unc0rr [Fri, 02 Dec 2011 15:03:27 +0400] rev 6498
Some tiny optimizations
Sun, 04 Dec 2011 15:21:50 -0500 Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
nemo [Sun, 04 Dec 2011 15:21:50 -0500] rev 6497
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
Sun, 04 Dec 2011 18:58:52 +0100 update the ios data script for the new audio mono location
koda [Sun, 04 Dec 2011 18:58:52 +0100] rev 6496
update the ios data script for the new audio mono location
Sun, 04 Dec 2011 18:53:49 +0100 audio mono is back
koda [Sun, 04 Dec 2011 18:53:49 +0100] rev 6495
audio mono is back
Sun, 04 Dec 2011 18:52:22 +0100 ios port working again, mono audio is missing
koda [Sun, 04 Dec 2011 18:52:22 +0100] rev 6494
ios port working again, mono audio is missing
Sun, 04 Dec 2011 11:53:08 +0100 GCI task: iOS Danish
Kimsey0 [Sun, 04 Dec 2011 11:53:08 +0100] rev 6493
GCI task: iOS Danish
Sun, 04 Dec 2011 01:00:18 +0300 No more nested functions in code
unc0rr [Sun, 04 Dec 2011 01:00:18 +0300] rev 6492
No more nested functions in code
Sun, 04 Dec 2011 00:56:07 +0300 Some cleanup here and there
unc0rr [Sun, 04 Dec 2011 00:56:07 +0300] rev 6491
Some cleanup here and there
Sun, 04 Dec 2011 00:52:47 +0300 - Give uLand more modularity
unc0rr [Sun, 04 Dec 2011 00:52:47 +0300] rev 6490
- Give uLand more modularity - Get rid of some more nested functions
Sat, 03 Dec 2011 22:21:23 +0300 Add base type tags to identifiers
unc0rr [Sat, 03 Dec 2011 22:21:23 +0300] rev 6489
Add base type tags to identifiers
Sat, 03 Dec 2011 19:18:13 +0100 android: moved the different objects representing the different game parameters to a different package
Xeli [Sat, 03 Dec 2011 19:18:13 +0100] rev 6488
android: moved the different objects representing the different game parameters to a different package
Sat, 03 Dec 2011 19:09:24 +0100 android: rename TouchInterface package to UserInput
Xeli [Sat, 03 Dec 2011 19:09:24 +0100] rev 6487
android: rename TouchInterface package to UserInput
Sat, 03 Dec 2011 18:50:29 +0100 android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Xeli [Sat, 03 Dec 2011 18:50:29 +0100] rev 6486
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Sat, 03 Dec 2011 18:49:17 +0100 android: hopefully prevents a FC, I can't reproduce it though..
Xeli [Sat, 03 Dec 2011 18:49:17 +0100] rev 6485
android: hopefully prevents a FC, I can't reproduce it though..
Sat, 03 Dec 2011 15:22:07 +0100 fix exe flags of new translations
koda [Sat, 03 Dec 2011 15:22:07 +0100] rev 6484
fix exe flags of new translations
Sat, 03 Dec 2011 15:20:15 +0100 GCI task: iOS _language_ (Turkish)
huseyinaksu [Sat, 03 Dec 2011 15:20:15 +0100] rev 6483
GCI task: iOS _language_ (Turkish)
Sat, 03 Dec 2011 15:15:14 +0100 GCI task: iOS German
Leonard [Sat, 03 Dec 2011 15:15:14 +0100] rev 6482
GCI task: iOS German
Sat, 03 Dec 2011 15:09:46 +0100 GCI task: Danish translation
Kimsey0 [Sat, 03 Dec 2011 15:09:46 +0100] rev 6481
GCI task: Danish translation
Sat, 03 Dec 2011 15:06:47 +0100 italian typo, fix issue 324
koda [Sat, 03 Dec 2011 15:06:47 +0100] rev 6480
italian typo, fix issue #324
Sat, 03 Dec 2011 15:01:57 +0100 minor cleanup
koda [Sat, 03 Dec 2011 15:01:57 +0100] rev 6479
minor cleanup
Sat, 03 Dec 2011 14:43:09 +0100 cleanup and example
koda [Sat, 03 Dec 2011 14:43:09 +0100] rev 6478
cleanup and example
Sat, 03 Dec 2011 14:36:36 +0100 GCI task: describez
Oranger [Sat, 03 Dec 2011 14:36:36 +0100] rev 6477
GCI task: describez
Sat, 03 Dec 2011 12:00:32 +0100 neeeeeeeemoooooooooooooooo
koda [Sat, 03 Dec 2011 12:00:32 +0100] rev 6476
neeeeeeeemoooooooooooooooo
Sat, 03 Dec 2011 11:32:34 +0100 .hgignore update
koda [Sat, 03 Dec 2011 11:32:34 +0100] rev 6475
.hgignore update
Thu, 01 Dec 2011 18:02:27 +0400 - Improve renderer a bit, disallow nested functions
unc0rr [Thu, 01 Dec 2011 18:02:27 +0400] rev 6474
- Improve renderer a bit, disallow nested functions - Start getting rid of nested functions
Thu, 01 Dec 2011 11:30:06 +0400 Why 'And'? (help parser)
unc0rr [Thu, 01 Dec 2011 11:30:06 +0400] rev 6473
Why 'And'? (help parser)
Wed, 30 Nov 2011 23:16:44 +0100 present somthing that could be taken as a structure
Henek [Wed, 30 Nov 2011 23:16:44 +0100] rev 6472
present somthing that could be taken as a structure enable structures again disable sudden death music as a mood effect
Wed, 30 Nov 2011 12:19:10 +0100 further updates to iOS polish translation
blackmetalowiec [Wed, 30 Nov 2011 12:19:10 +0100] rev 6471
further updates to iOS polish translation
Tue, 29 Nov 2011 16:24:25 +0100 polish iOS translation update
blackmetalowiec [Tue, 29 Nov 2011 16:24:25 +0100] rev 6470
polish iOS translation update
Mon, 28 Nov 2011 17:41:35 -0500 remove placeholder values that snuck in in the merge
nemo [Mon, 28 Nov 2011 17:41:35 -0500] rev 6469
remove placeholder values that snuck in in the merge
Fri, 30 Dec 2011 13:54:39 +0400 Start refactoring uGears. Breaks build.
unc0rr [Fri, 30 Dec 2011 13:54:39 +0400] rev 6468
Start refactoring uGears. Breaks build.
Tue, 29 Nov 2011 17:42:42 +0400 - Improve parsing of prefix operators
unc0rr [Tue, 29 Nov 2011 17:42:42 +0400] rev 6467
- Improve parsing of prefix operators - Improve C renderer - pas2c now saves converted .c and .h files
Mon, 28 Nov 2011 23:14:11 +0300 merge
unc0rr [Mon, 28 Nov 2011 23:14:11 +0300] rev 6466
merge
Mon, 28 Nov 2011 17:38:50 +0100 typo... >,<
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6465
typo... >,<
Mon, 28 Nov 2011 17:57:25 +0400 More verbose progress log, dump the result
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6464
More verbose progress log, dump the result
Mon, 28 Nov 2011 17:37:43 +0100 added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6463
added a switch USE_SDLTHREADS
Mon, 28 Nov 2011 17:38:50 +0100 typo... >,<
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6462
typo... >,<
Mon, 28 Nov 2011 16:21:35 +0100 android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6461
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
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