Thu, 10 May 2012 22:55:13 +0400 |
unc0rr |
More definitions and mess with pascal code
|
file |
diff |
annotate
|
Wed, 02 May 2012 19:16:12 -0400 |
nemo |
Initial stub for freezer
|
file |
diff |
annotate
|
Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
|
file |
diff |
annotate
|
Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
file |
diff |
annotate
|
Fri, 20 Apr 2012 01:50:47 +0400 |
unc0rr |
Some more progress with pas2c
|
file |
diff |
annotate
|
Sat, 14 Apr 2012 23:19:45 +0400 |
unc0rr |
Get rid of TGearsType to simplify pas2c
|
file |
diff |
annotate
|
Wed, 11 Apr 2012 22:46:59 +0400 |
unc0rr |
Simplify converter's life
|
file |
diff |
annotate
|
Tue, 13 Mar 2012 22:25:43 -0400 |
nemo |
Add fall damage
|
file |
diff |
annotate
|
Tue, 13 Mar 2012 21:51:50 -0400 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
|
file |
diff |
annotate
|
Mon, 12 Mar 2012 01:00:17 -0400 |
nemo |
Change rest of AI tests to floats, reenable snowball
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 23:24:09 -0400 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 22:35:55 -0400 |
nemo |
small tweak. make drowning prefer higher health hogs
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 20:36:50 -0400 |
nemo |
Teach AI to drown with shotgun too
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 20:12:31 -0400 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 18:28:32 -0400 |
nemo |
Add drowning to grenade too, try some little optimisations
|
file |
diff |
annotate
|