Tue, 07 Jan 2014 13:56:03 -0500 |
nemo |
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Sun, 22 Dec 2013 15:11:13 -0500 |
nemo |
Default to ...
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Tue, 10 Dec 2013 13:26:42 -0500 |
nemo |
oups. accidentally commented out both lines
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Tue, 10 Dec 2013 00:20:53 -0500 |
nemo |
can't use parsecommand since it does sendipc
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Sat, 07 Dec 2013 22:09:55 -0500 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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Fri, 08 Nov 2013 23:11:13 -0500 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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Sun, 03 Nov 2013 14:45:07 -0500 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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Mon, 28 Oct 2013 17:03:20 +0100 |
koda |
correctly use USE_TOUCH_INTERFACE
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Sun, 27 Oct 2013 22:34:25 -0400 |
nemo |
not sure why this nil check is in here
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Wed, 23 Oct 2013 22:25:17 +0400 |
unc0rr |
Oh, dudes :(
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Mon, 07 Oct 2013 21:31:28 -0400 |
nemo |
Issue #581
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Sat, 06 Jul 2013 19:29:18 +0200 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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Fri, 28 Jun 2013 12:47:54 -0400 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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Fri, 28 Jun 2013 10:25:42 +0400 |
unc0rr |
You better test build before committing even trivial patches
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Thu, 27 Jun 2013 14:01:43 -0400 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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Thu, 27 Jun 2013 15:33:02 +0400 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Mon, 17 Jun 2013 23:10:45 +0200 |
koda |
really update with default
webgl
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Thu, 13 Jun 2013 22:27:23 +0200 |
koda |
merge cmake_pascal branch in default
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Tue, 04 Jun 2013 23:56:17 +0200 |
koda |
parsing ok, stops at uGears
webgl
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Mon, 03 Jun 2013 23:59:55 -0400 |
nemo |
blowtorch defrosts too
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Thu, 04 Apr 2013 14:37:19 +0200 |
koda |
remove now-unused function
webgl
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Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Tue, 19 Mar 2013 18:32:03 +0100 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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