Tue, 26 May 2015 23:29:53 +0200 |
sheepluva |
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
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Mon, 11 May 2015 13:53:08 -0400 |
nemo |
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
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Sun, 05 Apr 2015 16:41:39 -0400 |
nemo |
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
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Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Wed, 24 Dec 2014 12:19:18 -0500 |
nemo |
fix for issue #894
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Sun, 14 Dec 2014 03:32:11 +0100 |
sheepluva |
Issue 755: Lua API: Add ammo type parameter for onHogAttack
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Sat, 29 Nov 2014 14:57:07 -0500 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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Sat, 29 Nov 2014 18:56:42 +0100 |
sheepluva |
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
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Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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Sun, 19 Oct 2014 15:46:09 -0400 |
nemo |
allow hogs to repeatedly enter portals placed on the ground
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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Wed, 05 Mar 2014 12:38:01 +0100 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
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Thu, 20 Feb 2014 00:28:49 +0400 |
unc0rr |
Fix tinting of AI kills counter
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Wed, 19 Feb 2014 19:10:11 +0400 |
unc0rr |
Should never use State like this, since some states aren't synced (thinking state for example)
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Sun, 09 Feb 2014 00:44:29 +0400 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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Sat, 08 Feb 2014 16:29:34 +0400 |
unc0rr |
Implicit type casts to help pas2c
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 04 Feb 2014 16:35:31 +0100 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sun, 12 Jan 2014 11:07:49 +0400 |
unc0rr |
That check was too weird and complicated
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Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Wed, 05 Mar 2014 12:35:51 +0100 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
0.9.20
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Fri, 03 Jan 2014 00:31:07 -0500 |
nemo |
tweak
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Thu, 02 Jan 2014 23:52:34 -0500 |
nemo |
hey, if unc0rr can screw with gravity...
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