Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 18:17:10 +0200] rev 13590
HedgeEditor: Use default clan color in AddTeam in mission export
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 17:30:13 +0200] rev 13589
Make ASA fruit02 use of default clan colors
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 15:50:39 +0200] rev 13588
Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
Missing: fruit02, HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 02:49:03 +0200] rev 13587
Lua: Allow to use negative value for AddTeam to select a default clan color
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 22:40:23 +0200] rev 13586
Clean up Tumbler captions a bit
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 22:26:53 +0200] rev 13585
Refactor colors and caption type in Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 19:50:50 +0200] rev 13584
Space Invasion: Delete dead code and ancient outdated comments
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 17:22:49 +0200] rev 13583
Change default clan color for brown for improved contrast
The previous brown color was pretty darkish and I found it hard to read on hedgehog tags.
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 01:00:27 +0200] rev 13582
Lua API: Add IsHogHidden
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 00:12:19 +0200] rev 13581
Lua: Add GetVampiric, GetLaserSight
KoBeWi [Mon, 30 Jul 2018 20:38:01 +0200] rev 13580
Update Polish translation
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Jul 2018 19:23:28 +0200] rev 13579
ASA, final mission: Redraw map and mask to make borders more distingushable
Also fix floating green dashes after blowing up things
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Jul 2018 16:30:03 +0200] rev 13578
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Jul 2018 13:20:01 +0200] rev 13577
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
nemo [Sun, 29 Jul 2018 11:39:48 -0400] rev 13576
and fix index
nemo [Sun, 29 Jul 2018 11:37:14 -0400] rev 13575
oh. and indent that loop
nemo [Sun, 29 Jul 2018 11:32:56 -0400] rev 13574
add wrap check
nemo [Sat, 28 Jul 2018 12:58:12 -0400] rev 13573
merge of 0.9.24 - hopefully correctly this time
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Jul 2018 13:15:59 +0200] rev 13572
Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
This caused an errror message after the game when using hammer or pickhammer at wrap world edge.
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Jul 2018 19:58:02 +0200] rev 13571
Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
nemo [Fri, 27 Jul 2018 12:45:10 -0400] rev 13570
sdlkeys is in source not binary, no .in folder. Locutus brought to our attention.
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Jul 2018 00:00:04 +0200] rev 13569
Fix /hta, /hsa and /hya commands not writing message in chat
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Jul 2018 00:00:04 +0200] rev 13568
Fix /hta, /hsa and /hya commands not writing message in chat
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 19:08:39 +0200] rev 13567
TechRacer: Print selected map in debug output
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:39:06 +0200] rev 13566
TechRacer: Make most variables local
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:26:48 +0200] rev 13565
Clean up messy indentations in TechRacer script
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:11:23 +0200] rev 13564
TechRacer: Delete dead code
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:01:32 +0200] rev 13563
TechRacer: Fix gears not spawning on turn start when player pressed control right at start
The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot
at turn start that if you managed to push a key right at the start of turn, you skip the Ready
phase and the activationStage would advance, causing the gear spawning code to be skipped.
This fix greatly simplies the spawning phase.