project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
Sun, 22 Apr 2012 02:10:44 +0200 koda fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
Mon, 09 Apr 2012 04:55:46 +0200 koda ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
Wed, 28 Mar 2012 01:19:36 +0200 koda ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
Sun, 18 Mar 2012 14:15:51 +0100 koda updated ios project file to work with fpc 2.6
Sun, 12 Feb 2012 18:50:22 +0100 koda tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
Sun, 12 Feb 2012 15:04:17 +0100 koda colorWithPatternImage uses too much memory
Sat, 11 Feb 2012 06:11:19 +0100 koda i don't know how this is possible
Sat, 11 Feb 2012 04:24:53 +0100 koda minor changes to ios project file to better behave with buildbot
Thu, 09 Feb 2012 19:05:52 +0100 koda move the classes recently added to a proper folder
Thu, 09 Feb 2012 18:59:46 +0100 koda added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
Thu, 09 Feb 2012 17:28:05 +0100 koda ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
Tue, 07 Feb 2012 00:34:25 +0100 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
Sun, 05 Feb 2012 15:52:26 +0100 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Sat, 28 Jan 2012 23:10:39 +0100 koda minor cleanup, gather AMSlotSize in uConsts
Thu, 26 Jan 2012 23:54:53 +0100 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Sun, 15 Jan 2012 22:48:34 +0100 bovi GCI task: iOS _language_ 3 (Romanian)
Fri, 06 Jan 2012 01:51:04 +0100 koda fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
Wed, 04 Jan 2012 02:06:44 +0100 Ivo Nunes GCI task: iOS Portuguese
Sat, 31 Dec 2011 03:24:44 +0100 thebowseat GCI task: iOS Japanese
Sat, 31 Dec 2011 03:21:09 +0100 koda update ios project file with new uGears* files; flags for one text file
Sun, 11 Dec 2011 23:20:59 +0100 Resoow GCI task: iOS _languages_ 2 (Bulgarian)
Wed, 07 Dec 2011 23:35:13 +0100 koda ios italian translation
Sun, 04 Dec 2011 18:58:52 +0100 koda update the ios data script for the new audio mono location
Sun, 04 Dec 2011 18:52:22 +0100 koda ios port working again, mono audio is missing
Sun, 04 Dec 2011 11:53:08 +0100 Kimsey0 GCI task: iOS Danish
Sat, 03 Dec 2011 15:20:15 +0100 huseyinaksu GCI task: iOS _language_ (Turkish)
Sat, 03 Dec 2011 15:15:14 +0100 Leonard GCI task: iOS German
Fri, 25 Nov 2011 05:15:38 +0100 Kamil Pilarski GCI task: iOS Polish
Fri, 25 Nov 2011 05:11:11 +0100 Rom le Clair GCI task: iOS French
Fri, 25 Nov 2011 05:06:39 +0100 Ángel Alonso GCI task: iOS Spanish
Fri, 25 Nov 2011 04:57:59 +0100 koda better ios localization files
Sat, 12 Nov 2011 19:00:31 +0100 koda iOS works again (also native touch interface \o/) hedgeroid
Sat, 12 Nov 2011 17:06:49 +0100 Xeli merge...i think hedgeroid
Sun, 06 Nov 2011 16:41:14 +0100 koda move two class files in a correct directory
Mon, 31 Oct 2011 01:44:32 +0100 koda just moving ios server stuff around
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Wed, 26 Oct 2011 02:21:44 +0200 koda also imageio is absent from old ios, so weaklink it
Tue, 25 Oct 2011 22:51:10 +0200 koda move all extra categories in a single source, add caching for HWUtils
Tue, 25 Oct 2011 22:14:55 +0200 koda updated sdl and lowered minimum ios to 3.0
Sun, 16 Oct 2011 21:21:43 +0200 koda missed a compiler option from previous merge
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Mon, 10 Oct 2011 02:50:01 +0200 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
Sat, 08 Oct 2011 22:51:01 +0200 koda move some config files
Sat, 08 Oct 2011 13:39:40 +0200 koda sed commands should be tested beforehand
Sat, 08 Oct 2011 03:07:04 +0200 koda minor changes
Sat, 08 Oct 2011 02:57:30 +0200 koda added iphone interface for missions/trainings page, setters/getters unlocked
Sat, 08 Oct 2011 00:04:18 +0200 koda move out xib files from Resources to Classes
Thu, 06 Oct 2011 03:55:51 +0200 koda (a lot of) ooops
Wed, 05 Oct 2011 00:18:54 +0200 koda first pass for implementing missions/training selection on ipad (not yet running)
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Sat, 01 Oct 2011 02:49:40 +0200 koda rename the ios settings files into something more appropriate
Mon, 26 Sep 2011 01:16:15 +0200 koda code working on ios now hedgeroid
Sat, 24 Sep 2011 03:00:57 +0200 koda yeah, fix dates -.-
Sun, 16 Oct 2011 19:02:48 +0200 koda fix the config.inc conflict by making the ios one in another folder 0.9.16
Sat, 24 Sep 2011 00:54:47 +0200 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Thu, 22 Sep 2011 01:28:19 +0200 koda apparently the old way was the correct one
Wed, 21 Sep 2011 23:15:44 +0200 koda retina images, again
Wed, 21 Sep 2011 22:51:52 +0200 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Wed, 21 Sep 2011 02:05:42 +0200 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
Tue, 20 Sep 2011 23:43:52 +0200 koda let's use the built in events, shall we
Mon, 19 Sep 2011 23:18:48 +0200 koda using fpc 2.7.1 in ios project file
Sun, 28 Aug 2011 17:37:40 +0200 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
Sun, 28 Aug 2011 11:50:26 +0200 koda move the ios background music under resources
Mon, 22 Aug 2011 22:17:52 +0200 koda apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
Sat, 13 Aug 2011 21:06:51 +0200 koda small fix for the ios project file
Mon, 01 Aug 2011 01:54:18 +0200 koda i had to forget something about the ios project file, by contract
Mon, 01 Aug 2011 00:48:38 +0200 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Mon, 25 Jul 2011 01:52:04 +0200 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Sun, 24 Jul 2011 19:14:56 +0200 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Sun, 03 Jul 2011 02:33:17 +0200 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Tue, 21 Jun 2011 23:23:21 +0200 koda whitelist Island theme on ios (with Tiy approval)
Mon, 30 May 2011 01:14:25 +0200 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
Sat, 28 May 2011 23:40:42 +0200 koda when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
Tue, 03 May 2011 23:16:47 +0200 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
Wed, 27 Apr 2011 11:11:45 -0400 nemo update iphone too
Tue, 26 Apr 2011 02:36:40 +0200 koda remove unusued voices also for ios
Mon, 25 Apr 2011 02:25:25 +0200 koda small trailing changes
Mon, 25 Apr 2011 01:46:54 +0200 koda aaand let's add freetype as well while we are at it
Sun, 24 Apr 2011 23:13:45 +0200 koda add ios project files for lua sources
Sun, 24 Apr 2011 22:57:57 +0200 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
Thu, 21 Apr 2011 08:22:34 +0200 koda small tweak to autogenerate the config.inc file in the ios project
Wed, 20 Apr 2011 05:26:47 +0200 koda and now for something completely different, overlay refactoring!
Sun, 17 Apr 2011 20:52:56 +0200 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Sat, 19 Feb 2011 04:04:29 +0100 koda fix silly validation and signature Hedgewars-iOS-1.2.3
Sat, 19 Feb 2011 02:21:09 +0100 koda disable the two last workinprogress weapons on the ios release
Fri, 18 Feb 2011 00:21:36 +0100 koda in the cocoa ammomenu show descriptions properly for lower weapons
Fri, 11 Feb 2011 00:15:11 +0100 koda screenshot binding for library (on ios it just plays the sound)
Sat, 05 Feb 2011 15:45:44 +0100 koda cleaning up how chat is handled on idevices
Wed, 02 Feb 2011 23:38:44 +0100 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
Wed, 19 Jan 2011 01:12:55 +0100 koda implemented ranking in ios stats pages
Tue, 18 Jan 2011 23:08:47 +0100 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Tue, 18 Jan 2011 22:42:06 +0100 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
Mon, 17 Jan 2011 01:43:10 +0100 koda merge default into experimental3D experimental3D
Wed, 05 Jan 2011 03:53:46 +0100 koda ctf_blizzard ios fix
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Fri, 31 Dec 2010 02:52:55 +0100 koda beautify stat page
Thu, 30 Dec 2010 04:54:25 +0100 koda initial stats display
Wed, 29 Dec 2010 00:28:39 +0100 koda ios version bump and code cleanup
Thu, 16 Dec 2010 22:46:38 +0100 koda move server connection stuff in its own class
Thu, 16 Dec 2010 02:34:02 +0100 koda ignore touches around dpad and buttons (for real)
Sun, 12 Dec 2010 05:23:37 +0100 koda add some connection facility to netserver
Sat, 11 Dec 2010 18:48:14 +0100 koda audio_session is giving problems with multitasking so disabling it for now
Sat, 11 Dec 2010 02:30:03 +0100 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
Sat, 11 Dec 2010 01:55:16 +0100 koda add the appirater class for getting more positive reviews
Wed, 08 Dec 2010 14:47:52 +0100 koda team selection completely refactored, now has animation and more performance
Sun, 05 Dec 2010 23:48:58 +0100 koda update schemes for ios
Sun, 05 Dec 2010 19:00:41 +0100 koda added porkey and sheep hats
Sun, 05 Dec 2010 00:05:21 +0100 koda write some version information inside the application
Thu, 02 Dec 2010 00:51:56 +0100 koda enable support for retina display in the ios port
Wed, 01 Dec 2010 01:43:55 +0100 koda un-break also the ios project
Wed, 01 Dec 2010 00:58:03 +0100 koda un-break build (wrong merge in uConsole) and update project file with the new sources
Mon, 29 Nov 2010 09:11:18 +0100 koda ios 1.2 project file last update Hedgewars-iOS-1.2
Sun, 28 Nov 2010 23:49:09 +0100 koda added missing graphics and fixed some glitches/crashes/bugs
Sat, 27 Nov 2010 23:29:07 +0100 koda more backward compatibility
Wed, 24 Nov 2010 23:35:41 +0100 koda update also the project to use those graphics
Sun, 21 Nov 2010 04:10:39 +0100 koda display an empty table for missions
Mon, 27 Dec 2010 23:57:44 +0100 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
Mon, 15 Nov 2010 04:30:11 +0100 koda minor things
Fri, 12 Nov 2010 22:47:13 +0100 koda redo once again file updating, moving stuff around
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