Tue, 10 Jun 2014 01:15:48 +0200 | sheepluva | here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam | file | diff | annotate |
Sun, 01 Jun 2014 04:17:27 +0200 | sheepluva | collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P | file | diff | annotate |
Wed, 26 Feb 2014 00:28:27 +0400 | unc0rr | - Make world wrap edges not depend on gear radius | file | diff | annotate |
Thu, 20 Feb 2014 00:28:49 +0400 | unc0rr | Fix tinting of AI kills counter | file | diff | annotate |
Sun, 16 Feb 2014 16:56:53 +0400 | unc0rr | Fix build | file | diff | annotate |
Fri, 14 Feb 2014 13:48:14 +0400 | unc0rr | In stats-only mode: | file | diff | annotate |
Sun, 09 Feb 2014 00:44:29 +0400 | unc0rr | Even more explicit type conversions and other stuff to help pas2c use ansistrings | file | diff | annotate |