unc0rr [Thu, 04 Apr 2013 14:01:54 +0400] rev 8791
Fix shortcut which is created by NSIS
koda [Tue, 19 Mar 2013 10:58:46 +0100] rev 8790
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
koda [Tue, 26 Mar 2013 17:34:29 +0100] rev 8789
when no url is specified, default to official gameserver (
issue #350)
koda [Sat, 23 Mar 2013 18:43:24 +0100] rev 8788
lupdate
koda [Tue, 19 Mar 2013 10:55:10 +0100] rev 8787
move one flag
koda [Tue, 26 Mar 2013 01:20:06 +0100] rev 8786
link stdc++ (for physfs on linux) only when targetting 32bit
koda [Sat, 23 Mar 2013 18:42:23 +0100] rev 8785
add wiki link for the scheme handling
koda [Tue, 19 Mar 2013 10:43:45 +0100] rev 8784
apply the new macro to C flags too
Urbertar [Sat, 23 Mar 2013 21:03:27 +0200] rev 8783
Remove some duplicating code from uLandGraphics.pas
inu [Sat, 23 Mar 2013 18:26:02 +0100] rev 8782
pt translation update
koda [Tue, 19 Mar 2013 10:39:05 +0100] rev 8781
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
unc0rr [Sat, 23 Mar 2013 21:32:14 +0400] rev 8780
Also check length
koda [Sat, 23 Mar 2013 18:21:13 +0100] rev 8779
initial changelog update
koda [Tue, 19 Mar 2013 10:35:10 +0100] rev 8778
internal handling of some osx-only pascal flags
nemo [Tue, 26 Mar 2013 17:52:27 -0400] rev 8777
merge. hate the fact that "unsynced remote changes" is just a "note" now.
sheepluva [Fri, 22 Mar 2013 22:42:41 +0100] rev 8776
add fort section to credits file
koda [Tue, 19 Mar 2013 10:34:46 +0100] rev 8775
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
nemo [Tue, 26 Mar 2013 17:47:06 -0400] rev 8774
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
sheepluva [Fri, 22 Mar 2013 18:51:37 +0100] rev 8773
remove engine warnings
koda [Tue, 19 Mar 2013 09:53:12 +0100] rev 8772
utility macros for adding compiler flags
sheepluva [Fri, 22 Mar 2013 14:54:20 +0100] rev 8771
changing fort name to better reflect its contents
koda [Tue, 19 Mar 2013 01:28:25 +0100] rev 8770
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
koda [Fri, 22 Mar 2013 14:34:11 +0100] rev 8769
adding jaree to credits
sheepluva [Thu, 21 Mar 2013 10:26:43 +0100] rev 8768
make https links work properly
koda [Tue, 19 Mar 2013 00:30:48 +0100] rev 8767
typo
koda [Fri, 22 Mar 2013 11:08:42 +0100] rev 8766
scheme association for linux (although it stops during connection)
sheepluva [Thu, 21 Mar 2013 10:08:30 +0100] rev 8765
fix/hack so that (own) messages sent in frontend are also visible in the game chat
koda [Tue, 19 Mar 2013 00:30:30 +0100] rev 8764
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
sheepluva [Thu, 21 Mar 2013 15:01:27 +0100] rev 8763
don't poison the dead, it's not cool.
(poisoning hogs during their death animation would cause them to still be poisoned after resurrect)
thanks to CheezeMonkey for pointing this out
sheepluva [Thu, 21 Mar 2013 09:27:35 +0100] rev 8762
fix player info
koda [Mon, 18 Mar 2013 20:10:27 +0100] rev 8761
partial reodering of units so that dependency tracking is done with cmake
sheepluva [Thu, 21 Mar 2013 11:51:13 +0100] rev 8760
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
sheepluva [Wed, 20 Mar 2013 23:18:46 +0100] rev 8759
add lobby chat features to room chat
TODO: fix player info
koda [Mon, 18 Mar 2013 16:38:46 +0100] rev 8758
better support for cmake directory and fpc output paths
unc0rr [Wed, 20 Mar 2013 09:13:05 +0400] rev 8757
Add space for better visual performance
koda [Mon, 18 Mar 2013 12:30:09 +0100] rev 8756
move paths setup inside cmake_lang files
Randi [Tue, 19 Mar 2013 22:47:22 -0400] rev 8755
Eiffel Tower fort
koda [Mon, 18 Mar 2013 10:06:07 +0100] rev 8754
this should make cmake-pascal stuff work on linux too
sheepluva [Tue, 19 Mar 2013 22:19:28 +0100] rev 8753
fix ancient issue with hedgehogs sliding through/into think gaps; fixes
issue #542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
koda [Mon, 18 Mar 2013 02:07:58 +0100] rev 8752
with lot of hackery, use add_executable on pascal files, SUCCSS
nemo [Mon, 18 Mar 2013 12:13:46 -0400] rev 8751
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
koda [Mon, 18 Mar 2013 00:58:13 +0100] rev 8750
barebone cmake config file to support pascal files, based off plplot's ada files
koda [Sun, 17 Mar 2013 22:02:57 +0100] rev 8749
add one button to improve sharing of hwplay:// schemes
koda [Sun, 17 Mar 2013 20:50:02 +0100] rev 8748
help text for pagenetserver
koda [Sun, 17 Mar 2013 20:43:33 +0100] rev 8747
do not host server on well-known ports
koda [Sun, 17 Mar 2013 19:57:52 +0100] rev 8746
use SDL keycode for shortcuts (doesn't fix layout issues)
koda [Sun, 17 Mar 2013 18:42:28 +0100] rev 8745
ingore moar keys
nemo [Sun, 17 Mar 2013 14:09:54 -0400] rev 8744
Add some flags for a few of the magic Land values
nemo [Sun, 17 Mar 2013 10:25:19 -0400] rev 8743
useless test
nemo [Sun, 17 Mar 2013 10:13:14 -0400] rev 8742
Key returned 0 for arrows under linux. Sym works, clearer anyway.
koda [Sun, 17 Mar 2013 01:36:04 +0100] rev 8741
linux keycodes differ from osx's
koda [Sun, 17 Mar 2013 01:34:24 +0100] rev 8740
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda [Sun, 17 Mar 2013 01:26:40 +0100] rev 8739
less cryptic text insertion
koda [Sun, 17 Mar 2013 01:15:22 +0100] rev 8738
gather a few common code
koda [Sun, 17 Mar 2013 01:11:05 +0100] rev 8737
implement up and down keys to navigate in the chat history, needs testing over network
koda [Sat, 16 Mar 2013 23:54:11 +0100] rev 8736
don't display squares when pressing arrow keys in chat
koda [Sat, 16 Mar 2013 23:50:50 +0100] rev 8735
formatting
koda [Sat, 16 Mar 2013 23:29:50 +0100] rev 8734
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
unc0rr [Sun, 17 Mar 2013 00:18:38 +0400] rev 8733
Hard math to fix
issue #571. Well, not really hard math,
just checking if vector is in opposite direction and trait
that as a special case when removing rope dividing point
(this could only happens when rope sticks to land outline,
so this basically fixes a bug in another bug).
nemo [Fri, 15 Mar 2013 11:55:41 -0400] rev 8732
oups
sheepluva [Fri, 15 Mar 2013 11:12:42 +0100] rev 8731
fix compilation with clang. fixes
issue #553 - thanks to julien for reporting and to drew for the first part of the fix
nemo [Wed, 13 Mar 2013 21:02:26 -0400] rev 8730
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo [Tue, 12 Mar 2013 22:35:57 -0400] rev 8729
Call steps on focus instead. fix typo
nemo [Tue, 12 Mar 2013 22:20:42 -0400] rev 8728
Experiment in undisabling the brick theme flake
nemo [Tue, 12 Mar 2013 22:13:38 -0400] rev 8727
Crashed here last game
koda [Tue, 12 Mar 2013 22:41:26 +0100] rev 8726
better message, as suggested by inu
koda [Tue, 12 Mar 2013 22:38:49 +0100] rev 8725
return after ram size on win
unc0rr [Tue, 12 Mar 2013 23:45:26 +0400] rev 8724
Merge
koda [Tue, 12 Mar 2013 19:25:05 +0100] rev 8723
add 'run Hedgewars' checkbox at the end of the NSIS installation
koda [Tue, 12 Mar 2013 17:18:55 +0100] rev 8722
this should supposedly add hwplay:// schemes to windows, after user presses file association
inu [Tue, 12 Mar 2013 02:30:36 +0100] rev 8721
No more std::string in feedbackdialog.cpp
koda [Tue, 12 Mar 2013 01:32:39 +0100] rev 8720
this should prevent the password prompt from appearing on local games (
issue #548)
nemo [Mon, 11 Mar 2013 12:21:37 -0400] rev 8719
grrrr
koda [Sun, 10 Mar 2013 19:43:31 +0100] rev 8718
fix
bug #552 - reset network button state after use
nemo [Mon, 11 Mar 2013 12:20:59 -0400] rev 8717
this should ensure those other voices play a bit more often.
koda [Sun, 10 Mar 2013 15:44:03 +0100] rev 8716
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda [Sun, 10 Mar 2013 11:29:00 +0100] rev 8715
oops forgot to move header
unc0rr [Sun, 10 Mar 2013 08:49:40 +0400] rev 8714
Prepend, not append
nemo [Sat, 09 Mar 2013 23:01:15 -0500] rev 8713
fix highlander - needed new script load function
nemo [Sat, 09 Mar 2013 22:52:17 -0500] rev 8712
unbreak build
koda [Sun, 10 Mar 2013 02:41:27 +0100] rev 8711
hooks for opening custom urls on osx (commented out until we decide what to do)
koda [Sun, 10 Mar 2013 02:32:25 +0100] rev 8710
cleanup file loading, this codepath can be used to load url schemes
koda [Sun, 10 Mar 2013 01:27:48 +0100] rev 8709
fix loading files on osx too, the cause was different than other systems
koda [Sun, 10 Mar 2013 01:02:15 +0100] rev 8708
move signal handler in hwapplication
koda [Sun, 10 Mar 2013 00:40:00 +0100] rev 8707
alignment
koda [Sat, 09 Mar 2013 19:23:00 +0100] rev 8706
introducing the bestest flag of all
unc0rr [Sat, 09 Mar 2013 21:40:02 +0400] rev 8705
- Put compiled units into more appropriate dir
- Fix build with .pro file
koda [Sat, 09 Mar 2013 01:22:45 +0100] rev 8704
forgot to update lib names here
koda [Sat, 09 Mar 2013 01:17:31 +0100] rev 8703
sigh
koda [Sat, 09 Mar 2013 00:57:09 +0100] rev 8702
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
koda [Sat, 09 Mar 2013 00:43:26 +0100] rev 8701
stripping
koda [Sat, 09 Mar 2013 00:41:08 +0100] rev 8700
adjust casing
koda [Sat, 09 Mar 2013 00:38:53 +0100] rev 8699
readd revision info to the cpack generated package
koda [Sat, 09 Mar 2013 00:26:25 +0100] rev 8698
move cpack stuff in its own cmake file
koda [Sat, 09 Mar 2013 00:20:58 +0100] rev 8697
fix linking on osx
unc0rr [Tue, 12 Mar 2013 23:43:31 +0400] rev 8696
Merge
nemo [Fri, 08 Mar 2013 11:26:47 -0500] rev 8695
typo
Marco Bresciani [Fri, 08 Mar 2013 13:15:08 +0100] rev 8694
A bit more of Italian translation... in progress. :)
Ancora un po' di traduzione italiana... in corso! :-)
nemo [Fri, 08 Mar 2013 08:31:34 -0500] rev 8693
*sigh* hopefully there aren't any more of these. add missing tr() to button text
nemo [Fri, 08 Mar 2013 08:17:11 -0500] rev 8692
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
nemo [Fri, 08 Mar 2013 08:07:30 -0500] rev 8691
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
unc0rr [Fri, 08 Mar 2013 00:36:10 +0400] rev 8690
Unbreak build without stl compatibility
koda [Thu, 07 Mar 2013 12:08:03 +0100] rev 8689
merge
koda [Thu, 07 Mar 2013 11:55:00 +0100] rev 8688
even more wrapping with find_package_or_disable_msg
koda [Thu, 07 Mar 2013 10:16:21 +0100] rev 8687
update option list
koda [Thu, 07 Mar 2013 10:14:12 +0100] rev 8686
introduce find_package_or_fail/disable to group together similar cmake code
koda [Thu, 07 Mar 2013 10:11:07 +0100] rev 8685
link png library in code on osx
Urbertar [Thu, 07 Mar 2013 11:53:40 +0200] rev 8684
Fix frozen hog rendering
unc0rr [Thu, 07 Mar 2013 11:23:01 +0400] rev 8683
Fix check for flag
mikade [Fri, 08 Mar 2013 08:06:13 -0500] rev 8682
hopefully closes issues 541, 312 and 503
nemo [Wed, 06 Mar 2013 19:50:25 -0500] rev 8681
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo [Wed, 06 Mar 2013 17:06:35 -0500] rev 8680
prevent an old abuse of parachute to land safely
nemo [Wed, 06 Mar 2013 16:00:48 -0500] rev 8679
fix fade to black in training
unc0rr [Thu, 07 Mar 2013 00:25:11 +0400] rev 8678
PhysFS-aware check for directory existence. Should fix
issue #511.
nemo [Wed, 06 Mar 2013 13:03:11 -0500] rev 8677
skip frozen hogs in switch
nemo [Wed, 06 Mar 2013 12:55:48 -0500] rev 8676
Add missing feedback button translation
nemo [Wed, 06 Mar 2013 11:13:18 -0500] rev 8675
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
koda [Wed, 06 Mar 2013 16:48:03 +0100] rev 8674
our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:47:31 +0100] rev 8673
koda [Wed, 06 Mar 2013 16:42:56 +0100] rev 8672
our cmake modules have become good enough, prefer them over system ones