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hedgewars/uAIMisc.pas
2012-11-08
unc0rr
Various tweaks to recent AI change
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2012-11-07
unc0rr
Try to beat AI in Mutant!
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2012-10-28
koda
cleanup in initEverything and freeEverything
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2012-10-22
unc0rr
Track targets better in multiattack mode
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2012-09-29
unc0rr
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
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2012-09-27
unc0rr
Fix some hints
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2012-09-02
nemo
perf tweak
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2012-08-03
unc0rr
TestKamikaze, needs polishing
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2012-07-25
unc0rr
merge
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2012-07-25
unc0rr
Commit commented out code which I used to debug AI walking
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2012-07-25
unc0rr
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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2012-07-25
unc0rr
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
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2012-07-25
unc0rr
Some tiny improvements to AI walking algorythm
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2012-07-25
nemo
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-12
unc0rr
Don't consider moving hedgehogs in place rating in after attack mode
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2012-07-12
nemo
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
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2012-07-12
nemo
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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2012-07-08
nemo
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
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2012-06-25
unc0rr
oops
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2012-06-24
unc0rr
Fix completely broken RateHammer
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2012-06-24
nemo
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
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2012-06-09
nemo
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
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2012-06-09
unc0rr
- Adjust some consts so whip and firepunch work perfectly
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2012-06-09
nemo
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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2012-06-01
unc0rr
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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2012-05-31
nemo
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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2012-05-31
unc0rr
Improve TestWhip
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2012-05-10
unc0rr
More definitions and mess with pascal code
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2012-05-02
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02
koda
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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