gameServer/HWProtoInRoomState.hs
2013-03-03 unc0rr Eh, two players condition seems to make more sense than two clans here
2013-02-22 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-21 unc0rr Try to prevent hedgehogs number in team desync
2013-02-20 unc0rr Unbreak build
2013-02-20 unc0rr Found another possible source of desync, trying similar workaround on this
2013-02-18 unc0rr Clear player's clan info on room join
2013-02-18 unc0rr Disallow kicking the opponent in duel
2013-02-09 unc0rr New checker of engine messages which is aware of glued together messages
2013-02-02 unc0rr Don't confirm hogs number to room admin when no constraint hit
2013-01-26 koda update branch webgl
2013-01-25 unc0rr Some fixes
2013-01-25 unc0rr Fix finding player's another clan
2013-01-23 unc0rr Oops, got too excited
2013-01-23 unc0rr Fix crashers
2013-01-21 unc0rr Okay, let's try not trust even room admin on this
2013-01-21 unc0rr Make number of hedgehogs restriction actually work in network game
2013-01-21 dag10 Force-starting a game now only works for client versions >43
2013-01-21 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-19 unc0rr - Allow server admins to use DELEGATE even when not room owner
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-10 unc0rr Throw away stupid Data.Seq
2012-12-25 koda update branch with default webgl
2012-12-05 unc0rr Command to delegate room to other player flibqtfrontend
2012-12-05 unc0rr "Registered users only" room flag flibqtfrontend
2012-12-02 unc0rr - Disable in-room bans
2012-11-07 unc0rr More strictness on room bans
2012-11-06 unc0rr Maybe this caused server crashes? Add more strictness on team owner record field
2012-11-04 unc0rr Better place for SendUpdateOnThisRoom
2012-11-01 unc0rr Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
2012-10-28 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-21 unc0rr Keep room admin ready status always set
2012-10-17 unc0rr Fix most of server warnings
2012-10-17 unc0rr 'In game' client flag, both server and frontend support
2012-10-15 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
2012-08-13 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-06-28 unc0rr - Try sending remove message in 'finally' as a last resort
2012-06-22 unc0rr Swap order of actions
2012-04-22 unc0rr Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
2012-03-24 unc0rr Fix server thinking game is still not finished sometimes
2012-03-01 unc0rr Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
2012-03-01 unc0rr Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
2012-02-29 unc0rr Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
2012-02-25 unc0rr Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
2012-02-20 unc0rr - Register HWTeam metatype so HWTeam objects could be passed via queued connections
2012-02-16 unc0rr Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
2011-12-29 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-11-20 unc0rr Fix empty teams list when trying to spectate 0.9.17
2011-09-29 unc0rr GameInfo needs room params copy
2011-09-27 unc0rr Introduce EngineInteraction module
2011-09-24 unc0rr Store replays for further analysis
2011-09-23 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-16 unc0rr - Allow 8 teams in game on 0.9.16-dev
2011-04-12 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
2011-04-03 unc0rr Allow to rename room
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-06 unc0rr - Write server config into .ini file on change
2011-03-05 unc0rr Use Maybe for storing client's clan, allows less error-prone spectator checks
2011-03-03 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-02-16 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-15 unc0rr Fix for my last commit (which was all nonsense)
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