Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 11:03:14 +0100] rev 12923
Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 08:30:50 +0100] rev 12922
Add the flag of Scotland (uk_scotland)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 07:54:18 +0100] rev 12921
Fix green color channel on themes with sd-tint (#566)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 07:38:37 +0100] rev 12920
Add theme fallback music settings
theme.cfg:
* fallback-music
* fallback-sd-music
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 05:36:32 +0100] rev 12919
Remove unused variable in uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 03:56:53 +0100] rev 12918
ClimbHome, Sniper Rifle training: Unselect weapon after victory
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 03:50:38 +0100] rev 12917
Calling SetWeapon with amNothing now unselects weapon
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 02:26:31 +0100] rev 12916
Change weapon icons of mudball and air mine
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 01:54:50 +0100] rev 12915
Lua API: Add WriteLnToChat
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 01:13:17 +0100] rev 12914
ASA, Hard Flying: Show personal best at mission start
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 00:36:04 +0100] rev 12913
Precise Shooting mission: Fix Lua errors when enemy dies after hero
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 23:56:28 +0100] rev 12912
Start changelog for 0.9.24
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 23:48:34 +0100] rev 12911
ASA: Fruit03: Show collected ammo
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 06:33:32 +0100] rev 12910
ACF3: Explode princess when skipping 12turn course failanim
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 06:23:37 +0100] rev 12909
Show # of turns left in the 12-turn parcour segment of ACF3
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:54:34 +0100] rev 12908
String cleanup: Double/triple exclamation marks
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:50:05 +0100] rev 12907
Fix various story flaws in mission descriptions of ACF campaign
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:47:09 +0100] rev 12906
Fix some minor formatting and grammar flaws in script strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 04:07:35 +0100] rev 12905
Fix various typos in translatable strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 04:06:49 +0100] rev 12904
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
alfadur [Wed, 31 Jan 2018 13:42:52 -0500] rev 12903
Machinegun. also tweaked ignore
unc0rr [Wed, 24 Jan 2018 22:20:10 +0100] rev 12902
Finish porting. Seems to work, but no thorough testing has been performed
unc0rr [Wed, 24 Jan 2018 21:05:34 +0100] rev 12901
Configure for Qt5
unc0rr [Wed, 17 Jan 2018 00:59:39 +0100] rev 12900
Add assert on LoadingText texture value
unc0rr [Wed, 17 Jan 2018 00:32:34 +0100] rev 12899
Proper rejoin desyncs fix now
unc0rr [Tue, 16 Jan 2018 00:42:06 +0100] rev 12898
The ultimate fix for rejoin desyncs
unc0rr [Sun, 14 Jan 2018 23:30:42 +0100] rev 12897
Fix for freebsd
nemo [Mon, 15 Jan 2018 12:15:56 -0500] rev 12896
add a mask to the sand hog
unc0rr [Wed, 10 Jan 2018 23:49:47 +0100] rev 12895
Pass mouse movements to engine, warp cursor in frontend
koda [Wed, 10 Jan 2018 15:27:47 +0100] rev 12894
merge
koda [Wed, 10 Jan 2018 01:39:10 +0100] rev 12893
Apply horrible workaround to build relocatable executables
koda [Wed, 10 Jan 2018 01:14:13 +0100] rev 12892
Set cmake RPATH policy to OLD
sheepluva [Sun, 07 Jan 2018 19:01:06 +0100] rev 12891
fix crosshair rendering in GL2 mode
sheepluva [Sun, 07 Jan 2018 18:19:00 +0100] rev 12890
also put GL2 fixes into default
unc0rr [Sun, 07 Jan 2018 09:48:26 +0100] rev 12889
Fix referencing missing item
unc0rr [Sun, 07 Jan 2018 01:21:42 +0100] rev 12888
- ResizeWindow function to pass engine new window size
- Remove TabBar to leave more space at the bottom of the screen
- ifdef GL_ES in shaders
sheepluva [Sat, 06 Jan 2018 03:17:12 +0100] rev 12887
whoops, I ruined the path of the unC0Rr
sheepluva [Sat, 06 Jan 2018 03:05:14 +0100] rev 12886
fix issues and my past sins with GL2
remaining issue: tintadd (crosshair)
unc0rr [Fri, 05 Jan 2018 22:32:11 +0100] rev 12885
Fix missing default values
nemo [Fri, 05 Jan 2018 16:12:19 -0500] rev 12884
apparently this is GLES2 only
unc0rr [Fri, 05 Jan 2018 21:44:00 +0100] rev 12883
Fix missing includes for GL2 build
unc0rr [Fri, 05 Jan 2018 21:43:33 +0100] rev 12882
Comment out functions that don't need to be called for engine in frontend window
unc0rr [Tue, 02 Jan 2018 23:45:18 +0100] rev 12881
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
nemo [Tue, 02 Jan 2018 16:59:04 -0500] rev 12880
pick up unc0rr's preview fix
unC0Rr [Tue, 02 Jan 2018 23:20:50 +0300] rev 12879
Fix obviously broken logic. Fixes broken preview fetching on Windows.
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:31:27 +0100] rev 12878
- Present stats page always on main thread
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:22:11 +0100] rev 12877
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:37:31 +0100] rev 12876
- Fix ammos menu crash
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:35:36 +0100] rev 12875
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:38:01 +0100] rev 12874
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:34:32 +0100] rev 12873
- Disable bitcode for embedded projects (must be done manually for SDLs too)
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:06:10 +0100] rev 12872
- Fix deprecated `system` in Lua for iOS 11 (not tested)
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 16:53:37 +0100] rev 12871
- Fix ifdef (why this even worked before ??)
nemo [Thu, 28 Dec 2017 11:58:30 -0500] rev 12870
merge into default too
astro [Thu, 28 Dec 2017 11:58:10 -0500] rev 12869
dependency fixes
unc0rr [Wed, 27 Dec 2017 00:59:26 +0100] rev 12868
Make playing a game possible