hedgewars/uCommandHandlers.pas
2012-08-30 nemo neglected stuff
2012-08-30 nemo Checking merge against latest trunk
2012-08-05 Stepan777 merge
2012-08-01 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-07-26 Stepan777 merge
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-21 nemo better?
2012-07-21 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-23 belphegorr Finished mission 6: Dragon's lair
2012-07-21 nemo Ok. *these* should be safe with just this one extra check...
2012-08-30 nemo checkpoint merge
2012-07-20 nemo :( I have no idea why this did not work
2012-07-20 nemo Avoid desync playing back demos
2012-07-20 nemo I thirst for randomness.
2012-07-20 koda ooops (and indentation)
2012-07-20 koda press 8 to mute audio while ingame
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-06-11 Stepan777 merge
2012-06-10 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-07 Stepan777 merge
2012-06-05 unc0rr - Allow camera movement while current hedgehog is falling
2012-06-04 Stepan777 here it is
2012-05-31 unc0rr pas2c stuff
2012-05-21 nemo checksum
2012-05-21 unc0rr Feel free to add real checksum function
2012-05-12 unc0rr Get rid of cripple SendIPCc
2012-05-11 unc0rr uCommandHandlers now compiles
2012-05-05 koda old typed const moved to their proper unit
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-03-27 nemo At mikade's request. give scripting access to the map name prior to override.
2012-03-25 mikade Add the parameters I missed the first time when I added these hooks.
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-13 nemo this should allow overriding static maps from lua
2011-11-12 Xeli merge...i think hedgeroid
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-06 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-10-31 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-30 sheepluva fix mission map script loading
2011-10-28 koda one dangerous merge hedgeroid
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-05 unc0rr - Frontend: don't pass /script for missions
2011-10-16 koda more details in chCheckProto 0.9.16
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-08-24 nemo accidentally reverted this when reverting the rest of the override changes.
2011-08-15 Xeli merge hedgeroid
2011-08-13 unc0rr Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
2011-08-09 Xeli merge hedgeroid
2011-08-07 unc0rr Oh, and fix cursor visibility correlations between gsConfirm state and paused state
2011-08-07 unc0rr Also unhide mouse cursor when in gsConfirm state
2011-07-01 Xeli merge hedgeroid
2011-06-29 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
2011-06-24 Xeli disabled engine Protocol check until i fix config.in hedgeroid
2011-06-29 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-21 unc0rr Ability to turn camera following gears off
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-03-20 nikin percentage modifier for get away time
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-15 koda possible fix hanging server on ctlr+w 0.9.15
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2011-01-13 koda general uKey refactor in preparaiton of two new shortcuts 0.9.15
2010-12-24 mikade Whole ton of script callbacks on commands. Poor engine.
2010-12-22 nemo A very very basic snow implementation
2010-12-15 nemo oops
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 nemo Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-22 unc0rr uCommandHandlers
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