hedgewars/uChat.pas
Sun, 24 Aug 2014 14:51:11 -0400 nemo ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Mon, 11 Aug 2014 08:31:57 -0400 nemo text visibility "fix"
Sun, 10 Aug 2014 17:03:02 +0200 sheepluva do not render chat if HUD is hidden
Sun, 27 Jul 2014 22:47:52 -0400 nemo Using blended makes smilies and CJK less hideous.
Mon, 16 Jun 2014 13:47:27 +0200 sheepluva remove unneeded import
Mon, 16 Jun 2014 02:23:37 +0200 sheepluva various tweaks
Sun, 15 Jun 2014 04:46:34 +0200 sheepluva whoops. an "end" moved there
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 07:12:22 +0200 sheepluva tweak how chat lines are rendered
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Thu, 06 Feb 2014 22:03:53 +0100 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 04 Feb 2014 15:23:37 +0100 sheepluva yo dawg, I herd you like PChar...
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
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