hedgewars/CMakeLists.txt
2018-10-15 alfadur fix library names in engine
2018-10-12 Wuzzy Drop internal PhysFS, bump PhysFS requirement to 3.0.0
2017-12-26 unc0rr Recreate uFLRunQueue in Qt, render previews qmlfrontend
2017-12-22 unc0rr Start hacking new frontend qmlfrontend
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-04-29 sheepluva cmake: Fix SDL2 header version detection
2016-04-25 unc0rr Merge default qmlfrontend
2016-04-12 nemo Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
2015-12-26 unc0rr - Fix passing of ansistrings via ipc qmlfrontend
2015-12-01 unc0rr Rename uFLData to uFLThemes qmlfrontend
2015-11-30 unc0rr - Implement engine runs queue qmlfrontend
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-15 koda cmake: Drop image and mixer init and quit check
2015-11-14 koda cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more sdl2transition
2015-11-14 koda cmake: Adjust linker lines with sdl2 names sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-11-02 koda Fix compiling engine with OSX frameworks
2015-09-03 unc0rr Merge default qmlfrontend
2015-06-02 koda Move OSX SDL library configuration from SDLh to proper CMakeLists
2015-07-21 unc0rr Put types into a separate file qmlfrontend
2015-05-20 unc0rr - Move protocol handling events to main thread through qt's main loop qmlfrontend
2015-04-16 unc0rr Start network support: only setting up a connection for now qmlfrontend
2015-04-08 unc0rr Ammo schemes list, almost works qmlfrontend
2015-02-07 unc0rr merge with default qmlfrontend
2015-01-18 nemo merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
2015-01-06 Gianfranco Costamagna Unify _P flags
2014-11-29 Gianfranco Costamagna Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
2015-06-02 koda Move OSX SDL library configuration from SDLh to proper CMakeLists 0.9.21
2015-01-06 sheepluva backporting some build system fixes and pas2c tweaks 0.9.21
2014-12-17 unc0rr Schemes list combobox with their names qmlfrontend
2014-11-18 unc0rr getScriptsList implementation qmlfrontend
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-09-28 unc0rr Quick Game PoC qmlfrontend
2014-09-27 unc0rr More refactoring: move PoC preview getting code into flib qmlfrontend
2014-09-19 unc0rr - Remove --port command qmlfrontend
2014-05-07 sheepluva rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-04-28 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-03-14 unc0rr Move template-based generator into its own file
2014-03-07 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-03 unc0rr - Fix crasher in doStepSniperRifleShot
2014-03-01 unc0rr Fix "don't know how to make hwengine.pas" error
2014-02-25 unc0rr - Make world wrap edges not depend on gear radius
2014-01-21 koda partial merge of the webgl branch
2014-01-17 koda drop redundancies for lua and physfs
2014-01-17 koda use bundled physfs on win and osx
2014-01-16 sheepluva unCORr likes PChar arrays
2014-01-15 sheepluva add compatibility for physicsfs 2.0
2014-01-08 koda fix a few uses of VERSION_* checks
2014-01-08 koda drop extra spaces from a few CMakeLists.txt files
2014-01-08 koda consistent cmake checks
2014-01-08 koda use mainstream project name
2014-01-04 unc0rr merge default webgl
2014-01-04 koda hwlibrary also depends on hwengine 0.9.20
2014-01-04 koda set common pascal library search path once 0.9.20
2014-01-04 Gianfranco Costamagna Fixed fPIC link failure with arm and sparc architectures, fixing issue #757 0.9.20
2013-12-31 unc0rr This is the way I like it:
2013-12-30 koda switch every optimization from Os to O2 0.9.20 0.9.20-release
2013-12-30 koda move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten 0.9.20
2013-12-16 unc0rr merge default here sdl2transition
2013-12-03 sheepluva make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
2013-12-03 sheepluva make source files objects depend on their predecessors in list
2013-12-05 koda use NOSDL2 for consistency sdl2transition
2013-11-05 koda some improvements for sdl2 building (not complete nor clean) sdl2transition
2013-11-05 unc0rr - Use USESDL12 for old SDL sdl2transition
2013-11-03 sheepluva unbreak png screenshots
2013-10-28 koda add possibility to compile with SDL2 automatically
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-08 koda some work on cmake_pascal files to better support flags we use, make engine compile as library again
2013-06-29 koda minor dep order change
2013-06-29 koda break uDebug and uCommand depedency loop by putting stuff in uIO
2013-06-28 koda uvariables comes before uutils
2013-06-28 koda if you don't add the new pas files here they won't potentially trigger a rebuild anyway
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
2013-06-27 koda restore the GLUT check
2013-06-27 koda move some osx only configuration code
2013-06-27 koda use add_flag_append more, correctly set a few flags
2013-06-18 koda fix a few loose ends here webgl
2013-06-20 unc0rr Fix engine build when png lib isn't available
2013-06-17 koda really update with default webgl
2013-06-13 koda oops, forgot to set the path after all
2013-06-13 koda this should resolve a few issues on clean builds
2013-06-13 koda use target name instead of the resulting library, use more macros around
2013-06-13 koda merge cmake_pascal branch in default
2013-06-12 koda heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
2013-06-11 koda and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
2013-06-09 koda update with default webgl
2013-06-07 koda simplify cmake message syntax a little bit
2013-06-04 koda move sdlmain_osx aside in its own folder so its include path is not contaminated webgl
2013-06-04 koda update branch webgl
2013-04-20 koda it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
2013-04-29 koda fpc sysroot should belong to user configuration cmake_pascal
2013-03-26 koda restore the osx build disabling universal app support cmake_pascal
2013-03-26 koda add and use the integrated version check cmake_pascal
2013-04-03 koda update branch again webgl
2013-03-26 koda set directories to be included externally, in the project file cmake_pascal
2013-03-24 koda gather all libs in a single list cmake_pascal
2013-03-24 koda remove old code cmake_pascal
2013-03-24 koda parsing CMAKE_OSX_ARCHITECTURES cmake_pascal
2013-04-02 koda update webgl branch webgl
2013-04-02 koda fix osx build
2013-04-01 unc0rr Think this is what was meant by koda
2013-03-22 koda oops cmake_pascal
2013-03-21 koda drop processor flags cmake_pascal
2013-03-21 koda add support for creating shared pascal libraries cmake_pascal
2013-03-20 koda adjust verbosity, move debug/release variables in the right section cmake_pascal
2013-03-19 koda below this i cannot break the loop cmake_pascal
2013-03-19 koda move a few checks so that add_defintions doesn't interfere cmake_pascal
2013-03-19 koda move avwraper compilation in its own folder cmake_pascal
2013-03-19 koda move sdlmain compilation in its own folder cmake_pascal
2013-03-19 koda enable fpc inlining only in release mode only if using fpc > 2.6 cmake_pascal
2013-03-19 koda wow windows works too with minor changes cmake_pascal
2013-03-19 koda even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again cmake_pascal
2013-03-19 koda move one flag cmake_pascal
2013-03-19 koda apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup cmake_pascal
2013-03-19 koda partial conversion of pascal_flags to CMAKE_Pascal_FLAGS cmake_pascal
2013-03-18 koda partial reodering of units so that dependency tracking is done with cmake cmake_pascal
2013-03-18 koda move paths setup inside cmake_lang files cmake_pascal
2013-03-18 koda this should make cmake-pascal stuff work on linux too cmake_pascal
2013-03-18 koda with lot of hackery, use add_executable on pascal files, SUCCSS cmake_pascal
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