Tue, 10 Jun 2014 23:21:22 +0200 | sheepluva | RAR: cleaning up a bit of the IFDEF-clusterf*ck | file | diff | annotate |
Tue, 10 Jun 2014 08:19:59 +0200 | sheepluva | darken wrapped areas, which was a very nice suggestion by nemo | file | diff | annotate |
Tue, 10 Jun 2014 01:15:48 +0200 | sheepluva | here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam | file | diff | annotate |
Sun, 01 Jun 2014 04:17:27 +0200 | sheepluva | collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P | file | diff | annotate |
Wed, 26 Feb 2014 00:28:27 +0400 | unc0rr | - Make world wrap edges not depend on gear radius | file | diff | annotate |
Thu, 20 Feb 2014 00:28:49 +0400 | unc0rr | Fix tinting of AI kills counter | file | diff | annotate |