Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Thu, 04 Apr 2013 08:10:59 -0400 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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Thu, 04 Apr 2013 00:32:57 +0200 |
koda |
update branch again
webgl
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Wed, 03 Apr 2013 23:56:59 +0200 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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Tue, 19 Feb 2013 22:45:02 +0400 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Thu, 03 Jan 2013 19:57:17 +0100 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
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Thu, 03 Jan 2013 15:59:30 +0200 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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Sun, 30 Dec 2012 09:24:30 -0500 |
Michael Hartman |
uStore.pas: Correctly point to shaders
webgl
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Mon, 17 Dec 2012 00:43:52 +0100 |
koda |
bye bye cBits
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Mon, 03 Dec 2012 17:51:57 +0100 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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Thu, 29 Nov 2012 14:02:28 +1300 |
Chris Wong |
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Sun, 18 Nov 2012 01:00:26 +0400 |
unc0rr |
Merge physfslayer branch into default. Have fun!
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Thu, 15 Nov 2012 16:46:46 +0100 |
Xeli |
another tweak tomake --stats-only work on headless servers
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Sun, 11 Nov 2012 17:58:36 +0100 |
koda |
finally hwengine in c links without errors
webgl
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Wed, 14 Nov 2012 23:27:33 +0400 |
unc0rr |
Engine loads fine with basic config
physfslayer
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Wed, 14 Nov 2012 22:27:05 -0500 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 14 Nov 2012 22:45:36 +0400 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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Wed, 14 Nov 2012 00:41:29 +0400 |
unc0rr |
- Add physfsrwops library
physfslayer
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Sun, 28 Oct 2012 23:53:38 +0100 |
koda |
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
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Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
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Fri, 28 Sep 2012 00:51:04 +0400 |
unc0rr |
Fix some hints
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Fri, 31 Aug 2012 22:00:31 +0200 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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Fri, 31 Aug 2012 15:28:03 +0200 |
sheepluva |
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
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Fri, 31 Aug 2012 12:06:48 +0200 |
sheepluva |
don't query/print GL_AUX_BUFFERS if video recording is disabled
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Fri, 31 Aug 2012 11:24:57 +0200 |
sheepluva |
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
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Sun, 19 Aug 2012 22:13:41 +0400 |
Stepan777 |
merge
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Fri, 17 Aug 2012 07:49:54 -0400 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
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Mon, 06 Aug 2012 00:40:26 +0400 |
Stepan777 |
merge
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Sun, 05 Aug 2012 15:00:59 -0400 |
nemo |
Add bot level to CPU flag
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Fri, 10 Jan 2014 00:57:15 +0400 |
unc0rr |
Filter sprSDFlake too, so engine could pass initialization
gl2
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Thu, 09 Jan 2014 22:38:40 +0400 |
Wolfgang Steffens |
Import temp.diff which is a try to fix glitches with textures edges
gl2
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Sun, 08 Jul 2012 13:29:06 +0400 |
Stepan777 |
First try to use framebuffer, instead of auxilary buffer.
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Fri, 06 Jul 2012 13:22:33 +0400 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
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Tue, 10 Jul 2012 11:08:35 +0200 |
Wolfgang Steffens |
Added auto cropping to atlasing
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Mon, 25 Jun 2012 15:46:08 +0200 |
Wolfgang Steffens |
using atlas for rendering now
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Mon, 25 Jun 2012 11:47:40 +0200 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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Mon, 11 Jun 2012 18:15:30 +0400 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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Fri, 08 Jun 2012 02:52:35 +0400 |
Stepan777 |
1. Add IFDEFs for video recording
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Tue, 05 Jun 2012 22:37:36 +0200 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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Tue, 05 Jun 2012 22:17:06 +0200 |
Wolfgang Steffens |
Merge
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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Sun, 03 Jun 2012 18:52:22 -0400 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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Mon, 28 May 2012 10:38:27 +0200 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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Mon, 28 May 2012 17:54:23 +0400 |
unc0rr |
Some improvements to pas2c
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Fri, 25 May 2012 09:00:54 +0200 |
Wolfgang Steffens |
initial GLSL1.2 test version
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Fri, 25 May 2012 08:51:54 +0200 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
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Fri, 25 May 2012 08:42:26 +0200 |
Wolfgang Steffens |
merge
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Wed, 23 May 2012 16:34:12 -0400 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
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Tue, 22 May 2012 09:18:46 +0200 |
Wolfgang Steffens |
Merge
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Mon, 21 May 2012 06:34:17 +0200 |
koda |
better lazy loading for cScaleFactor
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Thu, 17 May 2012 15:58:24 +0200 |
Xeli |
fix sdl13 build
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Mon, 14 May 2012 22:14:17 +0200 |
Wolfgang Steffens |
readded optimization for SetScale
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Mon, 14 May 2012 19:48:34 +0200 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
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Fri, 11 May 2012 00:28:06 +0400 |
unc0rr |
Some work to make more units compile after conversion to c
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Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
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Sat, 05 May 2012 18:10:41 +0100 |
koda |
the scope cleanup continues...
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Sat, 05 May 2012 17:29:04 +0100 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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Thu, 03 May 2012 12:21:16 +0400 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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Wed, 02 May 2012 16:36:11 +0100 |
koda |
rename a few Draw* routines
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Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
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Fri, 13 Apr 2012 01:41:11 +0200 |
koda |
minor gl debug/comments
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Mon, 27 Feb 2012 19:01:44 -0500 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 12 Feb 2012 15:35:06 +0100 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
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Mon, 06 Feb 2012 22:39:52 +0100 |
Xeli |
fix compiler error for non android build
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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Mon, 30 Jan 2012 07:51:30 +0100 |
koda |
ahem, fix build
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Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
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Thu, 26 Jan 2012 02:06:16 +0100 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Wed, 07 Dec 2011 11:35:03 -0500 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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Sun, 04 Dec 2011 01:00:18 +0300 |
unc0rr |
No more nested functions in code
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
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Fri, 18 Nov 2011 00:32:52 +0100 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Tue, 15 Nov 2011 02:02:08 +0100 |
koda |
move the order of reloading texture to workaround buggy drivers
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Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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Mon, 14 Nov 2011 17:56:44 -0500 |
nemo |
reset chat lines too
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Mon, 14 Nov 2011 16:17:58 -0500 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Thu, 06 Oct 2011 03:55:51 +0200 |
koda |
(a lot of) ooops
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Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
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Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Sun, 25 Sep 2011 03:32:07 +0200 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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Mon, 12 Sep 2011 19:30:18 -0400 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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Sat, 10 Sep 2011 22:55:31 -0400 |
sheepluva |
fix for issue #276
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Wed, 31 Aug 2011 14:23:12 +0400 |
unc0rr |
- Don't reload fonts
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Wed, 31 Aug 2011 13:47:48 +0400 |
unc0rr |
Fix check for darwin or win32. Add debug message.
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Tue, 30 Aug 2011 12:32:33 -0400 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
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Sun, 28 Aug 2011 11:38:24 +0200 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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Fri, 26 Aug 2011 16:16:27 -0400 |
nemo |
Use frontend value for fullscreening.
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Tue, 23 Aug 2011 12:53:47 +0200 |
koda |
enable window resizing (tested only on linux) - fix issue 103
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Sun, 28 Aug 2011 17:45:23 +0200 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
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Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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Mon, 22 Aug 2011 23:56:25 +0200 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
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Mon, 22 Aug 2011 15:35:37 -0400 |
nemo |
Free land texture, reset sky colour.
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Sun, 21 Aug 2011 22:20:20 +0200 |
Xeli |
merge
hedgeroid
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Sat, 20 Aug 2011 15:31:23 -0400 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
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Mon, 15 Aug 2011 21:49:09 +0200 |
Xeli |
merge
hedgeroid
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Mon, 15 Aug 2011 00:23:32 +0200 |
koda |
smaller code cleanup
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Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
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Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
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Sun, 07 Aug 2011 18:49:49 +0200 |
koda |
oops this slipped through
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