hedgewars/uGame.pas
Wed, 24 Nov 2010 15:40:28 -0500 nemo move this call to where the game tick is actually incremented
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Mon, 01 Nov 2010 02:47:30 +0100 koda also update health bars when one joins a netgame
Sun, 31 Oct 2010 18:28:12 +0100 koda fix issue 63 and draw health bars right away for savefiles
Sun, 31 Oct 2010 18:05:48 +0100 koda call initIPC for savefiles only on iOS
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Thu, 07 Oct 2010 02:03:01 +0200 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
Sun, 26 Sep 2010 03:41:08 +0200 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Sat, 25 Sep 2010 03:04:22 +0200 koda have Saves restart net when loaded, also resumes music
Thu, 22 Jul 2010 12:47:32 +0200 koda reduce the number of keywords used and switch to BMP format for screenshots
Sun, 16 May 2010 19:24:38 +0000 koda unbreak stuff
Sun, 16 May 2010 17:23:30 +0000 koda update sdl functions to latest revision
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Mon, 15 Feb 2010 21:54:26 +0000 smxx Engine:
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Sat, 14 Nov 2009 11:06:55 +0000 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sat, 24 Oct 2009 13:50:31 +0000 koda more updates on touch input/control
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Mon, 19 Jan 2009 18:50:23 +0000 unc0rr Unfuckup spectating
Mon, 19 Jan 2009 18:15:31 +0000 unc0rr Fix 'youll regret that' voicepack
Thu, 08 Jan 2009 18:41:48 +0000 unc0rr - Remove useless patch
Thu, 08 Jan 2009 18:32:00 +0000 unc0rr Oops, fix last patch
Thu, 08 Jan 2009 18:01:30 +0000 unc0rr Don't send empty packets when spectating (probably fixes queue error when spectating)
Fri, 02 Jan 2009 14:22:33 +0000 unc0rr Quick replay round to spectators until current move
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Thu, 08 May 2008 20:30:34 +0000 unc0rr Fix handling '/skip' command during net game
Wed, 07 May 2008 14:59:59 +0000 unc0rr Fix bug with demos and saves after restoring round from save
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 20 Jan 2008 21:53:22 +0000 unc0rr Oops, this is right fix for assert
Sun, 02 Dec 2007 17:29:20 +0000 unc0rr 's' key to speed up demo playing
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Thu, 24 May 2007 18:48:35 +0000 unc0rr - Fix desert eagle
Sun, 11 Feb 2007 15:33:19 +0000 unc0rr AI thinks in separate thread
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Tue, 23 Jan 2007 16:59:05 +0000 unc0rr - New Land Generator
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Mon, 27 Nov 2006 17:29:08 +0000 unc0rr Pause support (mouse cursor is released when the game is paused)
Thu, 12 Oct 2006 18:52:00 +0000 unc0rr - Many small fixes
Sun, 08 Oct 2006 18:17:52 +0000 unc0rr Bots are in the same thread as game. Fixes FreePascal issues.
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Tue, 26 Sep 2006 11:53:12 +0000 unc0rr "Trusted" binds
Sun, 24 Sep 2006 18:29:14 +0000 unc0rr Ammo menu now works!
Mon, 11 Sep 2006 21:44:38 +0000 unc0rr - Many fixes to AI
Thu, 17 Aug 2006 13:54:18 +0000 unc0rr - Many small fixes in engine
Sat, 12 Aug 2006 17:41:02 +0000 unc0rr - Initialize translations earlier
Fri, 11 Aug 2006 20:00:29 +0000 unc0rr Small fixes for better FPC compatibility
Thu, 27 Jul 2006 15:24:14 +0000 unc0rr - Fix various bugs
Sun, 16 Jul 2006 08:13:51 +0000 unc0rr - New test map
Sat, 08 Jul 2006 21:40:03 +0000 unc0rr - Unicode support for team and hedgehogs names
Thu, 29 Jun 2006 18:27:53 +0000 unc0rr Basic save support in engine
Wed, 28 Dec 2005 22:18:11 +0000 unc0rr With this patch the game doesn't crash when gaming by net
Tue, 23 Aug 2005 16:17:53 +0000 unc0rr - set svn:eol-style to native
Mon, 22 Aug 2005 21:38:06 +0000 unc0rr - On every frame there was made one superfluous game tick resulting in variable game speed
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