2010-11-01 moar swedish
henek [Sun, 31 Oct 2010 21:02:59 -0400] rev 4072
moar swedish
2010-11-01 fix encoding and stupid file host behaviour
nemo [Sun, 31 Oct 2010 20:24:39 -0400] rev 4071
fix encoding and stupid file host behaviour
2010-11-01 polish update, fix encoding
szczur [Sun, 31 Oct 2010 20:19:31 -0400] rev 4070
polish update, fix encoding
2010-10-31 more swedish updates
henek [Sun, 31 Oct 2010 19:55:55 -0400] rev 4069
more swedish updates
2010-10-31 Merged changes
Carlos Vives <glykorin@gmail.com> [Sun, 31 Oct 2010 23:13:00 +0100] rev 4068
Merged changes
2010-10-31 Mummy hat
MeinCookie95 [Sun, 31 Oct 2010 22:57:24 +0100] rev 4067
Mummy hat
2010-10-31 Terminator glasees hat
Robinator [Sun, 31 Oct 2010 22:56:32 +0100] rev 4066
Terminator glasees hat
2010-10-31 Samus hat
shingo666 [Sun, 31 Oct 2010 22:56:03 +0100] rev 4065
Samus hat
2010-10-31 Infernal horns hat
MeinCookie95 [Sun, 31 Oct 2010 22:55:28 +0100] rev 4064
Infernal horns hat
2010-10-31 Disguise hat
Miphica [Sun, 31 Oct 2010 22:54:44 +0100] rev 4063
Disguise hat
2010-10-31 Elvis hat
thuban [Sun, 31 Oct 2010 22:54:10 +0100] rev 4062
Elvis hat
2010-10-31 Hats
Blayde [Sun, 31 Oct 2010 22:53:43 +0100] rev 4061
Hats
2010-10-31 Hat
hillis [Sun, 31 Oct 2010 22:53:09 +0100] rev 4060
Hat
2010-10-31 Hats
Lortinak [Sun, 31 Oct 2010 22:52:26 +0100] rev 4059
Hats
2010-10-31 Hats
chujoii [Sun, 31 Oct 2010 22:50:37 +0100] rev 4058
Hats
2010-10-31 Trophyrace scripted map
Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:33:44 +0100] rev 4057
Trophyrace scripted map
2010-10-31 Sticks map
dctPL [Sun, 31 Oct 2010 22:31:44 +0100] rev 4056
Sticks map
2010-10-31 swedish update
henek [Sun, 31 Oct 2010 17:45:34 -0400] rev 4055
swedish update
2010-10-31 Shoppaking map
Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:27:53 +0100] rev 4054
Shoppaking map
2010-10-31 Evil chiken fort
Dragonfly [Sun, 31 Oct 2010 22:22:25 +0100] rev 4053
Evil chiken fort
2010-10-31 Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
KoRn666 [Sun, 31 Oct 2010 22:18:13 +0100] rev 4052
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
2010-10-31 polish language patch
szczur [Sun, 31 Oct 2010 20:30:02 +0100] rev 4051
polish language patch
2010-10-31 various portal tweaks, also: nemo's gear jiggling is back
sheepluva [Sun, 31 Oct 2010 19:16:54 +0100] rev 4050
various portal tweaks, also: nemo's gear jiggling is back
2010-10-31 fix issue 63 and draw health bars right away for savefiles
koda [Sun, 31 Oct 2010 18:28:12 +0100] rev 4049
fix issue #63 and draw health bars right away for savefiles
2010-10-31 call initIPC for savefiles only on iOS
koda [Sun, 31 Oct 2010 18:05:48 +0100] rev 4048
call initIPC for savefiles only on iOS
2010-10-31 merge
koda [Sun, 31 Oct 2010 18:04:21 +0100] rev 4047
merge
2010-10-31 making indentation consistent (noticed while debugging)
nemo [Sun, 31 Oct 2010 12:19:54 -0400] rev 4046
making indentation consistent (noticed while debugging)
2010-10-31 Cancel out dX/dY to handle the invulnerability case
nemo [Sun, 31 Oct 2010 00:32:41 -0400] rev 4045
Cancel out dX/dY to handle the invulnerability case
2010-10-31 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo [Sat, 30 Oct 2010 23:50:49 -0400] rev 4044
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-31 Oops. Restore the check as well
nemo [Sat, 30 Oct 2010 22:53:23 -0400] rev 4043
Oops. Restore the check as well
2010-10-31 Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
nemo [Sat, 30 Oct 2010 22:48:05 -0400] rev 4042
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
2010-10-31 fix entity
nemo [Sat, 30 Oct 2010 22:43:30 -0400] rev 4041
fix entity
2010-10-31 don't think resurrection is beta anymore
nemo [Sat, 30 Oct 2010 22:04:36 -0400] rev 4040
don't think resurrection is beta anymore
2010-10-31 text updates
inu [Sat, 30 Oct 2010 22:03:04 -0400] rev 4039
text updates
2010-10-31 potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva [Sun, 31 Oct 2010 02:50:15 +0100] rev 4038
potential fix for issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31 set hasGone to prevent resurrection.
nemo [Sat, 30 Oct 2010 21:48:47 -0400] rev 4037
set hasGone to prevent resurrection.
2010-10-31 make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
nemo [Sat, 30 Oct 2010 21:39:50 -0400] rev 4036
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
2010-10-31 Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
nemo [Sat, 30 Oct 2010 21:06:55 -0400] rev 4035
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
2010-10-31 add some phone rumbling to big explosions, airbomb and sinegun
koda [Sun, 31 Oct 2010 18:04:02 +0100] rev 4034
add some phone rumbling to big explosions, airbomb and sinegun really have mine timer go up to 5 seconds
2010-10-30 translation file updates
sheepluva [Sun, 31 Oct 2010 01:20:44 +0200] rev 4033
translation file updates
2010-10-31 can move the new ammo menu freely
koda [Sun, 31 Oct 2010 04:16:10 +0100] rev 4032
can move the new ammo menu freely
2010-10-30 remove the steam community group from one of the tips/hints/whatever
sheepluva (and totally not Smaxx) [Sun, 31 Oct 2010 01:01:11 +0200] rev 4031
remove the steam community group from one of the tips/hints/whatever
2010-10-31 fix background for the about and saves controller
koda [Sun, 31 Oct 2010 04:01:31 +0100] rev 4030
fix background for the about and saves controller
2010-10-30 German translation
Always-Godlike [Sun, 31 Oct 2010 00:40:43 +0200] rev 4029
German translation
2010-10-30 move functions called by pascal code outside controller
koda [Sun, 31 Oct 2010 01:49:20 +0200] rev 4028
move functions called by pascal code outside controller
2010-10-30 merge
Tobias Neumann <mail@tobias-neumann.eu> [Sun, 31 Oct 2010 00:06:46 +0200] rev 4027
merge
2010-10-30 Portal: don't port RCPlanes for now, they are too wide anyway :P
sheepluva [Sat, 30 Oct 2010 23:25:41 +0200] rev 4026
Portal: don't port RCPlanes for now, they are too wide anyway :P
2010-10-30 update pt translation
inu [Sun, 31 Oct 2010 00:05:49 +0200] rev 4025
update pt translation
2010-10-30 Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:57:54 +0200] rev 4024
Resurrector: respect modified Gear position for resurrection range circle
2010-10-30 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:43:41 +0200] rev 4023
Resurrector: Levitate hog + show cross
2010-10-30 merge…
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:04:38 +0200] rev 4022
merge…
2010-10-30 Resurrector: Use zombie-hat for resurrected hogs
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:01:34 +0200] rev 4021
Resurrector: Use zombie-hat for resurrected hogs
2010-10-30 clear poison on death
nemo [Sat, 30 Oct 2010 10:58:53 -0400] rev 4020
clear poison on death
2010-10-30 A few lines were missing from spanish locale
Carlos Vives <glykorin@gmail.com> [Sat, 30 Oct 2010 11:31:47 +0200] rev 4019
A few lines were missing from spanish locale
2010-10-30 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo [Fri, 29 Oct 2010 20:35:17 -0400] rev 4018
burp can always remove this if he doesn't like it. just making it a bit more interesting.
2010-10-30 Kill off hog immediately on using up health, use more common formatting, call render less often
nemo [Fri, 29 Oct 2010 20:05:19 -0400] rev 4017
Kill off hog immediately on using up health, use more common formatting, call render less often
2010-10-29 Trying to help burp along, here...
nemo [Fri, 29 Oct 2010 19:22:01 -0400] rev 4016
Trying to help burp along, here...
2010-10-29 This should only allow switching from portal gun and the like.
nemo [Fri, 29 Oct 2010 16:31:37 -0400] rev 4015
This should only allow switching from portal gun and the like.
2010-10-29 Avoid doing this stuff twice, even if CheckForWin is called twice
nemo [Fri, 29 Oct 2010 13:19:33 -0400] rev 4014
Avoid doing this stuff twice, even if CheckForWin is called twice
2010-10-29 An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
circoficus [Fri, 29 Oct 2010 11:19:21 -0400] rev 4013
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
2010-10-29 Chinese update
tonghuix [Fri, 29 Oct 2010 09:55:29 -0400] rev 4012
Chinese update
2010-10-29 Finnish update
ninnnu [Fri, 29 Oct 2010 09:49:29 -0400] rev 4011
Finnish update
2010-10-29 Slovakian update
jose1711 [Fri, 29 Oct 2010 09:47:45 -0400] rev 4010
Slovakian update
2010-10-29 Portugese update
arrom [Fri, 29 Oct 2010 09:45:26 -0400] rev 4009
Portugese update
2010-10-28 fix an annoying bug that didn't allow returning to the ifrontend
koda [Fri, 29 Oct 2010 01:28:15 +0200] rev 4008
fix an annoying bug that didn't allow returning to the ifrontend
2010-10-28 merge
koda [Fri, 29 Oct 2010 00:25:18 +0200] rev 4007
merge
2010-10-27 one more interface trick, force max resolution possible when in fullscreen experimental3D
koda [Wed, 27 Oct 2010 14:23:47 +0200] rev 4006
one more interface trick, force max resolution possible when in fullscreen
2010-10-27 Only FollowGear for the pilot.
nemo [Wed, 27 Oct 2010 11:39:05 -0400] rev 4005
Only FollowGear for the pilot.
2010-10-27 update branch with latest head, most likely breaking water color in stereo mode experimental3D
koda [Wed, 27 Oct 2010 14:02:20 +0200] rev 4004
update branch with latest head, most likely breaking water color in stereo mode
2010-10-28 disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda [Fri, 29 Oct 2010 00:24:17 +0200] rev 4003
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines) increase max mine timer to 5 seconds
2010-10-27 merge
nemo [Wed, 27 Oct 2010 00:24:03 -0400] rev 4002
merge
2010-10-26 merge
koda [Wed, 27 Oct 2010 01:33:38 +0200] rev 4001
merge
2010-10-26 engine: reorder GameFlags and update files, frontend and other stuff
koda [Wed, 27 Oct 2010 01:33:25 +0200] rev 4000
engine: reorder GameFlags and update files, frontend and other stuff ifrontend: load scheme descriptions from file and automate them a little correct order is schemes, ammo, hogs properly fix an autoreleased uiswitch
2010-10-26 restore king mode
koda [Tue, 26 Oct 2010 19:04:51 +0200] rev 3999
restore king mode
2010-10-26 Updated spanish locale
Carlos Vives <glykorin@gmail.com> [Wed, 27 Oct 2010 00:04:59 +0200] rev 3998
Updated spanish locale
2010-10-27 make napalm strike a bit less irritating
nemo [Wed, 27 Oct 2010 00:23:38 -0400] rev 3997
make napalm strike a bit less irritating
2010-10-25 the ios port is also iphone compatible
koda [Mon, 25 Oct 2010 22:19:00 +0200] rev 3996
the ios port is also iphone compatible
2010-10-25 SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva [Mon, 25 Oct 2010 17:39:50 +0200] rev 3995
SmokeTrace: animation got aborted before last animation frame was displayed
2010-10-24 fix/tweak let clouds reflect wind speed and direction again + stronger
sheepluva [Sun, 24 Oct 2010 22:00:36 +0200] rev 3994
fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-23 Added tag list for changeset 82e4a5ef18f7
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 17:26:22 +0200] rev 3993
Added tag list for changeset 82e4a5ef18f7
2010-10-24 initialise to team count
nemo [Sun, 24 Oct 2010 10:11:30 -0400] rev 3992
initialise to team count
2010-10-23 Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 14:10:23 +0200] rev 3991
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-21 Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
koda [Thu, 21 Oct 2010 23:12:02 +0200] rev 3990
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
2010-10-21 add a default description to the new ammomenu Hedgewars-iOS-1.1
koda [Thu, 21 Oct 2010 23:11:49 +0200] rev 3989
add a default description to the new ammomenu
2010-10-21 Set default ready timer to 0 to see if desyncs come back.
nemo [Thu, 21 Oct 2010 15:40:43 -0400] rev 3988
Set default ready timer to 0 to see if desyncs come back.
2010-10-20 my turn to merge
koda [Thu, 21 Oct 2010 00:45:58 +0200] rev 3987
my turn to merge
2010-10-20 Remove this - doesn't seem to do anything useful after all.
nemo [Tue, 19 Oct 2010 21:12:53 -0400] rev 3986
Remove this - doesn't seem to do anything useful after all.
2010-10-19 merge
nemo [Tue, 19 Oct 2010 19:47:17 -0400] rev 3985
merge
2010-10-20 some more memory opt
koda [Thu, 21 Oct 2010 00:41:41 +0200] rev 3984
some more memory opt
2010-10-19 use labels instead of images, should save ram and space
koda [Tue, 19 Oct 2010 23:58:27 +0200] rev 3983
use labels instead of images, should save ram and space
2010-10-19 ios version bump and other minor things
koda [Tue, 19 Oct 2010 21:55:49 +0200] rev 3982
ios version bump and other minor things
2010-10-17 add name, caption and description to the new ammomenu
koda [Sun, 17 Oct 2010 17:47:07 +0200] rev 3981
add name, caption and description to the new ammomenu
2010-10-16 updated PT locale
inu [Sat, 16 Oct 2010 19:01:11 +0200] rev 3980
updated PT locale
2010-10-16 goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
koda [Sat, 16 Oct 2010 18:53:56 +0200] rev 3979
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
2010-10-16 fix some glitches
koda [Sat, 16 Oct 2010 18:35:28 +0200] rev 3978
fix some glitches
2010-10-14 optimizations to new ammomenu and overlay
koda [Fri, 15 Oct 2010 01:10:59 +0200] rev 3977
optimizations to new ammomenu and overlay
2010-10-14 less warning, no rotation glitch, more comments
koda [Thu, 14 Oct 2010 22:01:33 +0200] rev 3976
less warning, no rotation glitch, more comments
2010-10-14 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu> [Thu, 14 Oct 2010 16:01:43 +0200] rev 3975
Resurrector weapon: do not make it end turn, add description, add doStepHedgehogMoving while resurrecting
2010-10-19 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo [Tue, 19 Oct 2010 19:46:43 -0400] rev 3974
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
2010-10-12 i fix up the new ammo menu finally
koda [Wed, 13 Oct 2010 00:57:20 +0200] rev 3973
i fix up the new ammo menu finally
2010-10-12 (none)
smaxx [Wed, 13 Oct 2010 00:01:37 +0200] rev 3972
(none)
2010-10-12 minor stuff
koda [Tue, 12 Oct 2010 05:06:30 +0200] rev 3971
minor stuff
2010-10-11 set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
nemo [Mon, 11 Oct 2010 16:56:00 -0400] rev 3970
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
2010-10-11 Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
nemo [Mon, 11 Oct 2010 16:28:54 -0400] rev 3969
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11 Disable newgrave - conflicts with resurrection
nemo [Mon, 11 Oct 2010 16:23:36 -0400] rev 3968
Disable newgrave - conflicts with resurrection
2010-10-11 Extend the >0 / amNothing check
nemo [Mon, 11 Oct 2010 15:47:40 -0400] rev 3967
Extend the >0 / amNothing check
2010-10-11 merge
koda [Mon, 11 Oct 2010 21:45:25 +0200] rev 3966
merge
2010-10-11 Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo [Mon, 11 Oct 2010 14:55:13 -0400] rev 3965
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11 Add dummy amResurrector sprite
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:47:17 +0200] rev 3964
Add dummy amResurrector sprite
2010-10-11 New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:34:21 +0200] rev 3963
New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11 Add debug message about # cmd
unc0rr [Mon, 11 Oct 2010 21:41:24 +0400] rev 3962
Add debug message about # cmd
2010-10-11 Constrain to <= to avoid a bug on bottom edge reported by Henek
nemo [Mon, 11 Oct 2010 12:37:42 -0400] rev 3961
Constrain to <= to avoid a bug on bottom edge reported by Henek
2010-10-11 Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo [Mon, 11 Oct 2010 12:13:06 -0400] rev 3960
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11 Don't use AfterAttack in saucer - CurAmmoType is switched at this point
nemo [Mon, 11 Oct 2010 11:36:47 -0400] rev 3959
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
2010-10-11 update some numerus forms for english
nemo [Mon, 11 Oct 2010 00:15:01 -0400] rev 3958
update some numerus forms for english
2010-10-11 restore the delay between shots
nemo [Sun, 10 Oct 2010 23:41:24 -0400] rev 3957
restore the delay between shots
2010-10-11 Skip "hurry" message if turn is 10s or less
nemo [Sun, 10 Oct 2010 22:18:38 -0400] rev 3956
Skip "hurry" message if turn is 10s or less
2010-10-11 You win fillammostore
nemo [Sun, 10 Oct 2010 21:43:22 -0400] rev 3955
You win fillammostore
2010-10-11 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo [Sun, 10 Oct 2010 21:14:58 -0400] rev 3954
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-11 Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
nemo [Sun, 10 Oct 2010 20:34:48 -0400] rev 3953
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
2010-10-11 moved some utilities to a separate column with round buttons
koda [Mon, 11 Oct 2010 03:28:15 +0200] rev 3952
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)
2010-10-11 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo [Sun, 10 Oct 2010 20:16:17 -0400] rev 3951
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10 split the flag tableview in worldwide and community
koda [Mon, 11 Oct 2010 00:08:48 +0200] rev 3950
split the flag tableview in worldwide and community
2010-10-10 Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo [Sun, 10 Oct 2010 16:51:40 -0400] rev 3949
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win. There is probably some better way to do this. Weapons still need fixing.
2010-10-10 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda [Sun, 10 Oct 2010 22:32:01 +0200] rev 3948
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10 Some screwing around in try to fix space leak. No luck yet.
unc0rr [Sun, 10 Oct 2010 21:32:18 +0400] rev 3947
Some screwing around in try to fix space leak. No luck yet.
2010-10-10 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo [Sun, 10 Oct 2010 12:53:16 -0400] rev 3946
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
2010-10-10 Check on an infinite attacks mode, still many problems in actual weapons
nemo [Sun, 10 Oct 2010 12:32:12 -0400] rev 3945
Check on an infinite attacks mode, still many problems in actual weapons
2010-10-10 forgot the mapping
nemo [Sun, 10 Oct 2010 12:22:57 -0400] rev 3944
forgot the mapping
2010-10-10 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo [Sun, 10 Oct 2010 12:08:16 -0400] rev 3943
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-10 Tank fort
Carlos Vives <glykorin@gmail.com> [Sun, 10 Oct 2010 17:13:20 +0200] rev 3942
Tank fort
2010-10-10 integrate nicely with external display
koda [Sun, 10 Oct 2010 03:16:25 +0200] rev 3941
integrate nicely with external display
2010-10-10 some optimizations to drawing and fetching data of new ammomenu
koda [Sun, 10 Oct 2010 02:06:42 +0200] rev 3940
some optimizations to drawing and fetching data of new ammomenu
2010-10-09 merge
koda [Sat, 09 Oct 2010 18:01:47 +0200] rev 3939
merge
2010-10-08 Some optimizations
unc0rr [Fri, 08 Oct 2010 22:46:05 +0400] rev 3938
Some optimizations
2010-10-08 fix issue 24 and issue 81
koda [Fri, 08 Oct 2010 17:47:00 +0200] rev 3937
fix issue #24 and issue 81
2010-10-07 bug #83 - move test of disabled land objects into AddObjects
nemo [Thu, 07 Oct 2010 16:02:28 -0400] rev 3936
bug #83 - move test of disabled land objects into AddObjects
2010-10-09 made the new menu toggable
koda [Sat, 09 Oct 2010 18:00:53 +0200] rev 3935
made the new menu toggable
2010-10-07 merge
nemo [Wed, 06 Oct 2010 20:21:20 -0400] rev 3934
merge
2010-10-09 polishing the cocoa ammomenu a little, still requires work
koda [Sat, 09 Oct 2010 05:57:46 +0200] rev 3933
polishing the cocoa ammomenu a little, still requires work
2010-10-06 Engine:
smaxx [Wed, 06 Oct 2010 22:36:41 +0200] rev 3932
Engine: * Temporary fix to log file writing when running from command line (standalone demo/savegame playback) Frontend: * Added a button to the settings menu to associate demos and savegames (.hwd/.hws) with the engine in Windows Explorer and other programs such as web browsers (Win32 only)
2010-10-07 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo [Wed, 06 Oct 2010 20:20:54 -0400] rev 3931
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
2010-10-07 remove a useless field from weaponfile format
koda [Thu, 07 Oct 2010 02:16:29 +0200] rev 3930
remove a useless field from weaponfile format added some properties and memory checks use a notification instead of delegation for starting the game
2010-10-06 Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
nemo [Wed, 06 Oct 2010 15:37:56 -0400] rev 3929
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-10-07 move all mobile-related functions in their own module, provides a structure for future mobile ports
koda [Thu, 07 Oct 2010 02:03:01 +0200] rev 3928
move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-06 strip CRLF
nemo [Wed, 06 Oct 2010 14:40:32 -0400] rev 3927
strip CRLF
2010-10-06 use dynamic data from engine instead of using hardcoded values
koda [Wed, 06 Oct 2010 02:31:04 +0200] rev 3926
use dynamic data from engine instead of using hardcoded values
2010-10-04 Missing file extensions for icons was screwing up Qt 4.7
nemo [Mon, 04 Oct 2010 14:03:59 -0400] rev 3925
Missing file extensions for icons was screwing up Qt 4.7
2010-10-03 WIP for an objc ammomenu implementation
koda [Mon, 04 Oct 2010 00:00:42 +0200] rev 3924
WIP for an objc ammomenu implementation
2010-10-02 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda [Sun, 03 Oct 2010 00:23:05 +0200] rev 3923
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames) added the patch for compiling SDL
2010-10-02 iPad Video Out support (+less warnings +code update for latest SDL)
koda [Sat, 02 Oct 2010 04:23:32 +0200] rev 3922
iPad Video Out support (+less warnings +code update for latest SDL)
2010-10-01 Hungarian locale
edge_hog [Fri, 01 Oct 2010 13:56:11 -0400] rev 3921
Hungarian locale
2010-09-30 updated lua loading in the ifrontend and also fixed masked maps
koda [Thu, 30 Sep 2010 22:31:38 +0200] rev 3920
updated lua loading in the ifrontend and also fixed masked maps
2010-09-30 Engine/Frontend:
smaxx [Thu, 30 Sep 2010 18:38:45 +0200] rev 3919
Engine/Frontend: * Changed the Lua file loading to take paths relative to the data dir instead of absolute paths to ensure demo/savegame portability
2010-09-30 Update translations, add a hungarian stub for edge_hog who is volunteering
nemo [Thu, 30 Sep 2010 11:50:32 -0400] rev 3918
Update translations, add a hungarian stub for edge_hog who is volunteering
2010-09-29 playing a bit with colors
koda [Thu, 30 Sep 2010 01:34:12 +0200] rev 3917
playing a bit with colors
2010-09-29 implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda [Wed, 29 Sep 2010 23:50:46 +0200] rev 3916
implemented endless turns support and added Timeless scheme (also fixed a crasher) new save button from Tiy other minor stuff
2010-09-29 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo [Wed, 29 Sep 2010 16:16:25 -0400] rev 3915
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
2010-09-27 Engine:
smaxx [Mon, 27 Sep 2010 15:40:20 +0200] rev 3914
Engine: * Write log files to different files in a new sub directory depending on "game mode"
2010-09-27 merge
koda [Mon, 27 Sep 2010 04:58:26 +0200] rev 3913
merge
2010-09-27 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda [Mon, 27 Sep 2010 04:58:15 +0200] rev 3912
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path) remove nsstringextra and implement raw dump when needed
2010-09-26 further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda [Mon, 27 Sep 2010 01:51:12 +0200] rev 3911
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-26 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda [Sun, 26 Sep 2010 23:48:03 +0200] rev 3910
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
2010-09-26 remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo [Sun, 26 Sep 2010 19:06:59 -0400] rev 3909
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-09-26 Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
nemo [Sun, 26 Sep 2010 16:28:04 -0400] rev 3908
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
2010-09-26 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo [Sun, 26 Sep 2010 15:40:59 -0400] rev 3907
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
2010-09-26 enable Lua for iOS (hooks for frontend to be done)
koda [Sun, 26 Sep 2010 17:02:44 +0200] rev 3906
enable Lua for iOS (hooks for frontend to be done) add an activity indicator while loading demo
2010-09-26 merge
koda [Sun, 26 Sep 2010 03:41:30 +0200] rev 3905
merge
2010-09-26 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda [Sun, 26 Sep 2010 03:41:08 +0200] rev 3904
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-25 pimp-my-savagame-table
koda [Sat, 25 Sep 2010 18:38:05 +0200] rev 3903
pimp-my-savagame-table
2010-09-25 have Saves restart net when loaded, also resumes music
koda [Sat, 25 Sep 2010 03:04:22 +0200] rev 3902
have Saves restart net when loaded, also resumes music fix saving on hwmobile
2010-09-25 Show database errors in stderr
unc0rr [Sat, 25 Sep 2010 23:01:52 +0400] rev 3901
Show database errors in stderr
2010-09-24 slight shading adjustment
henek [Fri, 24 Sep 2010 15:14:40 -0400] rev 3900
slight shading adjustment
2010-09-22 merge
koda [Thu, 23 Sep 2010 01:30:35 +0200] rev 3899
merge
2010-09-22 implemented reloading savefiles
koda [Thu, 23 Sep 2010 01:29:20 +0200] rev 3898
implemented reloading savefiles
2010-09-22 captions are scaled down when they're bigger than screen
koda [Thu, 23 Sep 2010 00:09:16 +0200] rev 3897
captions are scaled down when they're bigger than screen
2010-09-22 Engine:
smaxx [Wed, 22 Sep 2010 21:58:32 +0200] rev 3896
Engine: * (Commit frenzy) Added SetGearMessage(gear : integer, message : integer) to Lua script calls - this should allow easy "script control" of hogs (untested) * Renamed GearGetMessage() to GetGearMessage()
2010-09-22 compilation bugfix and scaling down textures when bigger than screen
koda [Wed, 22 Sep 2010 23:46:38 +0200] rev 3895
compilation bugfix and scaling down textures when bigger than screen
2010-09-22 Engine:
smaxx [Wed, 22 Sep 2010 21:53:29 +0200] rev 3894
Engine: * Made all gear message flag names consistent with other flags (removed the underscore)
2010-09-22 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda [Wed, 22 Sep 2010 02:22:15 +0200] rev 3893
allow more flexibility between viewcontrollers, also added stub pages for saved games
2010-09-22 Engine:
smaxx [Wed, 22 Sep 2010 21:47:28 +0200] rev 3892
Engine: * New Lua script call: GetGearMessage(gear : integer) : integer - retrieves gear's "message" parameter (can be used with flags like gm_Left or gm_Attack (logic AND) to check for player input; untested!)
2010-09-21 initial support for savegames
koda [Wed, 22 Sep 2010 01:10:20 +0200] rev 3891
initial support for savegames
2010-09-22 Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
nemo [Wed, 22 Sep 2010 01:09:40 -0400] rev 3890
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-19 Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
koda [Sun, 19 Sep 2010 22:56:53 +0200] rev 3889
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
2010-09-19 silly error about Island theme removal Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 22:56:24 +0200] rev 3888
silly error about Island theme removal
2010-09-19 Removed tag Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 18:34:40 +0200] rev 3887
Removed tag Hedgewars-iOS-1.0.1
2010-09-19 Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
koda [Sun, 19 Sep 2010 17:23:48 +0200] rev 3886
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
2010-09-19 update version numbers
koda [Sun, 19 Sep 2010 17:23:30 +0200] rev 3885
update version numbers
2010-09-19 various fixes around, plus new 'ask for review' page
koda [Sun, 19 Sep 2010 17:00:35 +0200] rev 3884
various fixes around, plus new 'ask for review' page
2010-09-19 fixed the voice selection where you couldn't hear a preview sound
koda [Sun, 19 Sep 2010 13:54:38 +0200] rev 3883
fixed the voice selection where you couldn't hear a preview sound
2010-09-19 merge
koda [Sun, 19 Sep 2010 04:12:58 +0200] rev 3882
merge
2010-09-19 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda [Sun, 19 Sep 2010 04:12:03 +0200] rev 3881
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite) add the check for max 6 teams
2010-09-19 rework the AI level selection
koda [Sun, 19 Sep 2010 02:25:31 +0200] rev 3880
rework the AI level selection
2010-09-18 Updated Swedish locale
Henek [Sat, 18 Sep 2010 21:30:36 +0200] rev 3879
Updated Swedish locale
2010-09-18 fix a small glitch in textfield cells and remove cheese from pro
koda [Sat, 18 Sep 2010 19:02:55 +0200] rev 3878
fix a small glitch in textfield cells and remove cheese from pro
2010-09-18 fix the British voicepack and add to Mercurial the sounds used in the mobile version
koda [Sat, 18 Sep 2010 19:02:09 +0200] rev 3877
fix the British voicepack and add to Mercurial the sounds used in the mobile version
2010-09-18 Frontend:
smaxx [Sat, 18 Sep 2010 12:35:58 +0200] rev 3876
Frontend: * Changed team color handling to use red as first color and make it easier to add more colors in the future
2010-09-17 added forgotten images, removed support for CJK fonts (saving 13 MB)
koda [Sat, 18 Sep 2010 01:50:29 +0200] rev 3875
added forgotten images, removed support for CJK fonts (saving 13 MB)
2010-09-17 aaaand use the right name
nemo [Fri, 17 Sep 2010 19:10:48 -0400] rev 3874
aaaand use the right name
2010-09-17 Oops. Forgot to change these over after switching CurWeapon to AmmoType
nemo [Fri, 17 Sep 2010 18:59:44 -0400] rev 3873
Oops. Forgot to change these over after switching CurWeapon to AmmoType
2010-09-17 inu adds a few more random teams
nemo [Fri, 17 Sep 2010 13:32:37 -0400] rev 3872
inu adds a few more random teams
2010-09-17 Frontend:
smaxx [Fri, 17 Sep 2010 15:27:04 +0200] rev 3871
Frontend: * Disabled frontend's hog count for now to fix issue #44 - doesn't have to be limited to 48 anyway (but a limit based on active map would be nice)
2010-09-14 Frontend:
smaxx [Tue, 14 Sep 2010 22:13:59 +0200] rev 3870
Frontend: * Updated random map selection: Clicking on the map preview will now create a new random seed and pick another map of the current type selected (random map, random maze, mission or static map)
2010-09-14 Frontend:
smaxx [Tue, 14 Sep 2010 21:07:06 +0200] rev 3869
Frontend: * Added small icons to theme selection as well (open for discussion - like it or not?)
2010-09-14 Frontend:
smaxx [Tue, 14 Sep 2010 19:06:59 +0200] rev 3868
Frontend: * Small changes to main menu tips
2010-09-14 Merge
smaxx [Tue, 14 Sep 2010 18:43:14 +0200] rev 3867
Merge
2010-09-14 Revert accidental commit of inu's stretching of this column
nemo [Tue, 14 Sep 2010 12:17:39 -0400] rev 3866
Revert accidental commit of inu's stretching of this column
2010-09-14 Frontend:
smaxx [Tue, 14 Sep 2010 18:41:37 +0200] rev 3865
Frontend: * Removed grid lines from room list * Added map icons to room list and map selection (for easier identifying; have to be drawn) * Removed multi row selection from room list
2010-09-14 Frontend:
smaxx [Tue, 14 Sep 2010 17:42:51 +0200] rev 3864
Frontend: * Avoid losing current selection if the rooms list is updated (annoyed me for so long ...)
2010-09-14 Engine:
smaxx [Tue, 14 Sep 2010 13:45:19 +0200] rev 3863
Engine: * Added clan colored boxes to death animations
2010-09-14 Engine:
smaxx [Tue, 14 Sep 2010 13:05:49 +0200] rev 3862
Engine: * Updated the crosshair and made it look less "blocky"
2010-09-14 updated pt
inu [Tue, 14 Sep 2010 00:17:22 -0400] rev 3861
updated pt
2010-09-14 typo and fill in "translation" for an empty english stub
inu [Mon, 13 Sep 2010 21:59:49 -0400] rev 3860
typo and fill in "translation" for an empty english stub
2010-09-14 more fixing of indentation
nemo [Mon, 13 Sep 2010 20:27:53 -0400] rev 3859
more fixing of indentation
2010-09-13 clean up koda's indenting :-p
nemo [Mon, 13 Sep 2010 18:53:50 -0400] rev 3858
clean up koda's indenting :-p
2010-09-13 Mucked up offsets of sequences when rearranging.
nemo [Mon, 13 Sep 2010 12:29:02 -0400] rev 3857
Mucked up offsets of sequences when rearranging.
2010-09-13 resized splash (to fit 512 tex limit)
nemo [Mon, 13 Sep 2010 11:35:10 -0400] rev 3856
resized splash (to fit 512 tex limit)
2010-09-13 updated engine text
archl [Mon, 13 Sep 2010 10:50:09 -0400] rev 3855
updated engine text
2010-09-13 Unbreak Team hats, shrink some hat sizes
nemo [Sun, 12 Sep 2010 23:26:38 -0400] rev 3854
Unbreak Team hats, shrink some hat sizes
2010-09-12 Adjust to reduced ammo menu dimensions.
nemo [Sun, 12 Sep 2010 19:06:02 -0400] rev 3853
Adjust to reduced ammo menu dimensions.
2010-09-12 Fix kamikaze portal loop
nemo [Sun, 12 Sep 2010 17:56:41 -0400] rev 3852
Fix kamikaze portal loop
2010-09-12 Sounds:
smaxx [Sun, 12 Sep 2010 23:43:20 +0200] rev 3851
Sounds: * Added new sounds: Parachute, bump (e.g. hog falls too far), Drill Rocket * Replaced existing sounds: Baseball bat, Rope
2010-09-12 This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
szczur [Sun, 12 Sep 2010 17:38:14 -0400] rev 3850
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures. It makes Ammo menu and Hats multicolumn, 512 high.
2010-09-12 Fix wrong sized, wrong colored Splash.png in Art theme
glykorin@gmail.com [Sun, 12 Sep 2010 20:43:11 +0200] rev 3849
Fix wrong sized, wrong colored Splash.png in Art theme
2010-09-10 Engine:
smaxx [Fri, 10 Sep 2010 20:46:19 +0200] rev 3848
Engine: * Added new script call: OnGearDamage(GearID : integer, Damage : integer) - triggered once gears are damaged * Renamed script call: OnResurrect is now called OnGearResurrect * Added new script functions: CampaignLock(key : string), CampaignUnlock(key : string) - toggles for (not yet implemented) campaign access and progress flags
2010-09-10 Engine:
smaxx [Fri, 10 Sep 2010 16:42:11 +0200] rev 3847
Engine: * Tiny adjustment to improve AI's Watermelon Bomb accuracy Graphics: * New flame graphics * Fixed mirrored earth in the mirrored fort graphic
2010-09-10 Fix swapped x/y in drill rocket test
nemo [Thu, 09 Sep 2010 23:13:11 -0400] rev 3846
Fix swapped x/y in drill rocket test
2010-09-09 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo [Thu, 09 Sep 2010 14:16:44 -0400] rev 3845
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
2010-09-08 Probably fix missing hats.
nemo [Wed, 08 Sep 2010 19:01:11 -0400] rev 3844
Probably fix missing hats.
2010-09-08 Remove ready timer halting game ticks in chat
nemo [Wed, 08 Sep 2010 18:18:01 -0400] rev 3843
Remove ready timer halting game ticks in chat
2010-09-08 Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
nemo [Wed, 08 Sep 2010 17:34:18 -0400] rev 3842
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly. Here's hoping I'm checking the hint correctly now.
2010-09-08 Minor text changes
inu [Tue, 07 Sep 2010 22:28:33 -0400] rev 3841
Minor text changes
2010-09-06 Update to 0.9.45 from 0.8.81
nemo [Mon, 06 Sep 2010 18:36:50 -0400] rev 3840
Update to 0.9.45 from 0.8.81
2010-09-06 Didn't notice Tiy sneak some images in
nemo [Mon, 06 Sep 2010 18:23:26 -0400] rev 3839
Didn't notice Tiy sneak some images in
2010-09-06 Underwater updates and fixes by Palewolf
tiyuri@gmail.com [Mon, 06 Sep 2010 23:14:12 +0100] rev 3838
Underwater updates and fixes by Palewolf
2010-09-06 Fix selection while in UFO
nemo [Mon, 06 Sep 2010 18:22:48 -0400] rev 3837
Fix selection while in UFO
2010-09-06 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo [Mon, 06 Sep 2010 16:23:47 -0400] rev 3836
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon. NEEDS TESTING. Also disable cheese in pro, remove some unused vars.
2010-09-06 New compost music from HG
tiyuri@gmail.com [Mon, 06 Sep 2010 20:40:58 +0100] rev 3835
New compost music from HG
2010-09-06 Frontend:
smaxx [Mon, 06 Sep 2010 21:09:58 +0200] rev 3834
Frontend: * Removed rest of the test code I left in... *hides*
2010-09-06 Frontend:
smaxx [Mon, 06 Sep 2010 15:53:24 +0200] rev 3833
Frontend: * Added some more main menu tips
2010-09-05 Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
nemo [Sun, 05 Sep 2010 11:26:17 -0400] rev 3832
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
2010-09-04 gfAISurvival: fix issue when cpu cannot find new place to spawn
burp [Sun, 05 Sep 2010 00:48:07 +0200] rev 3831
gfAISurvival: fix issue when cpu cannot find new place to spawn
2010-09-04 Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
koda [Sat, 04 Sep 2010 16:24:11 +0200] rev 3830
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
2010-09-04 headers ftw, also right project file Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 16:24:00 +0200] rev 3829
headers ftw, also right project file
2010-09-04 Removed tag Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 15:49:34 +0200] rev 3828
Removed tag Hedgewars-iOS-1.0
2010-09-04 merge
koda [Sat, 04 Sep 2010 03:26:19 +0200] rev 3827
merge
2010-09-04 Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
koda [Sat, 04 Sep 2010 03:09:16 +0200] rev 3826
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
2010-09-04 typos, reduced sound size and last minute fixes
koda [Sat, 04 Sep 2010 02:09:24 +0200] rev 3825
typos, reduced sound size and last minute fixes
2010-09-04 updated translation
archl [Fri, 03 Sep 2010 21:01:00 -0400] rev 3824
updated translation
2010-09-03 also remove sinegun from the ifrontend for whatever reason
koda [Fri, 03 Sep 2010 02:03:44 +0200] rev 3823
also remove sinegun from the ifrontend for whatever reason
2010-09-02 *patch by arrom: fix installation of fort images
koda [Fri, 03 Sep 2010 01:54:29 +0200] rev 3822
*patch by arrom: fix installation of fort images *patch by arrom: remove the need of qm translation files *ifrontend: don't use spaces
2010-09-02 Engine:
smaxx [Fri, 03 Sep 2010 01:41:51 +0200] rev 3821
Engine: * Fixed Hammer executing its init code each step
2010-09-02 Engine:
smaxx [Fri, 03 Sep 2010 01:26:58 +0200] rev 3820
Engine: * Reverted previous AI adjustments for weapon offsets (won't help in most cases anyway)
2010-09-02 Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
nemo [Thu, 02 Sep 2010 19:22:37 -0400] rev 3819
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
2010-09-02 add a noconsole symbol, update the project file for appstore distribution
koda [Fri, 03 Sep 2010 00:31:13 +0200] rev 3818
add a noconsole symbol, update the project file for appstore distribution
2010-09-02 merge
koda [Fri, 03 Sep 2010 00:01:04 +0200] rev 3817
merge
2010-09-02 a little more intuitive team editing
koda [Thu, 02 Sep 2010 23:44:35 +0200] rev 3816
a little more intuitive team editing
2010-09-02 Frontend: improve statsPage (clean up translation strings)
TheXception [Thu, 02 Sep 2010 23:03:10 +0200] rev 3815
Frontend: improve statsPage (clean up translation strings)
2010-09-02 discrimination between ai and humans
koda [Thu, 02 Sep 2010 22:37:24 +0200] rev 3814
discrimination between ai and humans
2010-09-02 Fixed Sky files
tiyuri@gmail.com [Thu, 02 Sep 2010 21:55:11 +0100] rev 3813
Fixed Sky files
2010-09-02 use built-in method QString::isEmpty()
unc0rr [Thu, 02 Sep 2010 21:49:36 +0400] rev 3812
use built-in method QString::isEmpty()
2010-09-02 Engine:
smaxx [Thu, 02 Sep 2010 19:21:41 +0200] rev 3811
Engine: * Enabled zoom in ready time
2010-09-02 Fix graphic issue
tiyuri@gmail.com [Thu, 02 Sep 2010 17:55:37 +0100] rev 3810
Fix graphic issue
2010-09-02 another small update to sheep
tiyuri@gmail.com [Thu, 02 Sep 2010 17:30:38 +0100] rev 3809
another small update to sheep
2010-09-02 Completely rework sheep theme
tiyuri@gmail.com [Thu, 02 Sep 2010 17:21:53 +0100] rev 3808
Completely rework sheep theme
2010-09-02 zero span is undefined, use -1 instead
unc0rr [Thu, 02 Sep 2010 20:19:27 +0400] rev 3807
zero span is undefined, use -1 instead
2010-09-02 Locales:
smaxx [Thu, 02 Sep 2010 14:12:02 +0200] rev 3806
Locales: * Updated en.txt
2010-09-02 Adding new weapon descriptions
tiyuri@gmail.com [Thu, 02 Sep 2010 12:49:12 +0100] rev 3805
Adding new weapon descriptions
2010-09-02 Added descriptions for new weapons
tiyuri@gmail.com [Thu, 02 Sep 2010 12:45:22 +0100] rev 3804
Added descriptions for new weapons
2010-09-01 remove now useless toggle, add ai team
koda [Thu, 02 Sep 2010 01:49:16 +0200] rev 3803
remove now useless toggle, add ai team
2010-09-01 Fix for issue #20
nemo [Wed, 01 Sep 2010 19:31:32 -0400] rev 3802
Fix for issue #20
2010-09-02 Added descriptions for new weapons
tiyuri@gmail.com [Thu, 02 Sep 2010 12:43:46 +0100] rev 3801
Added descriptions for new weapons
2010-09-01 New Art theme music (thank the lord!)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:18:13 +0100] rev 3800
New Art theme music (thank the lord!)
2010-09-01 Engine:
smaxx [Wed, 01 Sep 2010 20:41:45 +0200] rev 3799
Engine: * Changed ready time's message to include the team name and show as a gamestate message * Moved ready time handling to ProcessGears in uGears (TurnTimeLeft handling)
2010-09-01 Engine:
smaxx [Wed, 01 Sep 2010 18:06:52 +0200] rev 3798
Engine: * Changed ready time's voicepack sounds
2010-09-01 Engine:
smaxx [Wed, 01 Sep 2010 17:42:56 +0200] rev 3797
Engine: * Changed ready screen's behaviour (e.g. hitting [attack] WILL close the screen and trigger an attack) * Ammo menu keybind stops ready timer now.
2010-09-01 Engine:
smaxx [Wed, 01 Sep 2010 13:03:43 +0200] rev 3796
Engine: * Changed the ready screen confirmation so it no longer blocks keybinds except attack and jumps (to avoid hogs dieing by accident)
2010-09-01 New Art theme music (thank the lord!)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:15:23 +0100] rev 3795
New Art theme music (thank the lord!)
2010-08-31 Updated some stats graphics
tiyuri@gmail.com [Tue, 31 Aug 2010 12:18:53 +0100] rev 3794
Updated some stats graphics
2010-08-30 o0 merge
burp <mail@tobias-neumann.eu> [Mon, 30 Aug 2010 22:05:41 +0200] rev 3793
o0 merge
2010-08-30 help page for lobby
koda [Mon, 30 Aug 2010 06:33:56 +0200] rev 3792
help page for lobby
2010-08-30 help page for ingame, some other fixes here and there
koda [Mon, 30 Aug 2010 05:42:03 +0200] rev 3791
help page for ingame, some other fixes here and there
2010-08-29 patch by inu to fix a glitch in netgame chatbox
koda [Mon, 30 Aug 2010 01:43:21 +0200] rev 3790
patch by inu to fix a glitch in netgame chatbox
2010-08-29 added a smaller version of forts, fixed a couple of regressions
koda [Mon, 30 Aug 2010 01:38:46 +0200] rev 3789
added a smaller version of forts, fixed a couple of regressions
2010-08-30 adds prettier after-game statistics page with more stats
TheXception [Mon, 30 Aug 2010 22:02:33 +0200] rev 3788
adds prettier after-game statistics page with more stats
2010-08-29 about page done
koda [Sun, 29 Aug 2010 23:36:22 +0200] rev 3787
about page done
2010-08-30 Improves room list with filter for state/rules/weapons and general search
legutus [Mon, 30 Aug 2010 15:24:49 +0200] rev 3786
Improves room list with filter for state/rules/weapons and general search
2010-08-29 merge
koda [Sun, 29 Aug 2010 16:55:58 +0200] rev 3785
merge
2010-08-29 Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp [Sun, 29 Aug 2010 16:48:20 +0200] rev 3784
Extend statistics collection (TeamKills, TurnSkips, TeamDamage) + sending to frontend
2010-08-29 X&Y buttons, sounds for some buttons, cleanup
koda [Sun, 29 Aug 2010 16:55:27 +0200] rev 3783
X&Y buttons, sounds for some buttons, cleanup
2010-08-28 add a description field for schemes and weapons
koda [Sat, 28 Aug 2010 05:35:02 +0200] rev 3782
add a description field for schemes and weapons
2010-08-28 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda [Sat, 28 Aug 2010 05:03:26 +0200] rev 3781
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
2010-08-28 fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda [Sat, 28 Aug 2010 02:35:26 +0200] rev 3780
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-27 tap to dismiss 'get ready', add a toggle to enable/disable it
koda [Sat, 28 Aug 2010 01:37:21 +0200] rev 3779
tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-27 add a nice group of hogs in lobby page
koda [Sat, 28 Aug 2010 00:30:29 +0200] rev 3778
add a nice group of hogs in lobby page
2010-08-26 Engine:
smaxx [Thu, 26 Aug 2010 22:58:38 +0200] rev 3777
Engine: * Added cReadyDelay as "Ready" to console variables so it might be changed by frontend
2010-08-26 Engine:
smaxx [Thu, 26 Aug 2010 22:41:36 +0200] rev 3776
Engine: * Made all keybinds skip ready time
2010-08-26 gfAISurvival/heResurrectable: respawn always with 100HP
burp [Thu, 26 Aug 2010 22:38:25 +0200] rev 3775
gfAISurvival/heResurrectable: respawn always with 100HP
2010-08-26 Engine:
smaxx [Thu, 26 Aug 2010 16:02:09 +0200] rev 3774
Engine: * Added a 5 seconds ready time to every (player controlled) hog's start of the round. Use [attack] to skip it (untested in multiplayer). Frontend: * Fixed training missions failing to start.
2010-08-26 Fixes memory leak -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:46:30 +0100] rev 3773
Fixes memory leak -Burp
2010-08-26 Daisy Hat updated
tiyuri@gmail.com [Thu, 26 Aug 2010 14:32:29 +0100] rev 3772
Daisy Hat updated
2010-08-26 Princess Daisy hat (recoloured peach hat) Recolour by Armonte
tiyuri@gmail.com [Thu, 26 Aug 2010 14:26:23 +0100] rev 3771
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
2010-08-26 Add kill counter to Survival Mode -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:02:48 +0100] rev 3770
Add kill counter to Survival Mode -Burp
2010-08-26 translation update
arrom [Thu, 26 Aug 2010 06:06:28 -0400] rev 3769
translation update
2010-08-25 Some survival mode changes by burp
tiyuri@gmail.com [Wed, 25 Aug 2010 21:06:34 +0100] rev 3768
Some survival mode changes by burp
2010-08-25 Frontend:
smaxx [Wed, 25 Aug 2010 12:28:37 +0200] rev 3767
Frontend: * Updated the flag selection to sort flags and divide them into groups (countries/community flags)
2010-08-24 add a little explanation when modifying weaponset in ifrontend
koda [Wed, 25 Aug 2010 01:30:25 +0200] rev 3766
add a little explanation when modifying weaponset in ifrontend
2010-08-24 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda [Wed, 25 Aug 2010 00:17:51 +0200] rev 3765
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-24 Engine:
smaxx [Tue, 24 Aug 2010 17:03:44 +0200] rev 3764
Engine: * Updated clouds and flakes to fill the whole visible map (and borders) * Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
2010-08-24 Engine:
smaxx [Tue, 24 Aug 2010 13:24:37 +0200] rev 3763
Engine: * Made egg explosions less green
2010-08-23 Campaign:
smaxx [Tue, 24 Aug 2010 01:19:17 +0200] rev 3762
Campaign: * Fixed one of the tutorial's timers
2010-08-23 Engine:
smaxx [Tue, 24 Aug 2010 01:17:24 +0200] rev 3761
Engine: * Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right * Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles Campaign: * Added a simple tutorial as the first mission
2010-08-23 Frontend:
smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend: * Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
2010-08-23 Frontend:
smaxx [Mon, 23 Aug 2010 17:53:02 +0200] rev 3759
Frontend: * Forgot to update team search to new extension
2010-08-23 Frontend:
smaxx [Mon, 23 Aug 2010 16:29:12 +0200] rev 3758
Frontend: * Simplified the code to setup config structure and prepared it to enable user accessible asset directories * Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team) * Added campaign progress to teams (I know, no campaign ... yet)
2010-08-23 Frontend:
smaxx [Mon, 23 Aug 2010 13:58:46 +0200] rev 3757
Frontend: * Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
2010-08-23 lua function SetEffect to set and remove THogEffects
burp [Mon, 23 Aug 2010 12:53:00 +0200] rev 3756
lua function SetEffect to set and remove THogEffects
2010-08-23 GetHogLevel lua function
burp [Mon, 23 Aug 2010 12:49:58 +0200] rev 3755
GetHogLevel lua function
2010-08-22 Engine:
smaxx [Mon, 23 Aug 2010 00:54:56 +0200] rev 3754
Engine: * Changed steam to use the white smoke sprite
2010-08-22 small update for the about page
koda [Mon, 23 Aug 2010 00:46:06 +0200] rev 3753
small update for the about page
2010-08-22 add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda [Sun, 22 Aug 2010 22:08:39 +0200] rev 3752
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
2010-08-22 Engine:
smaxx [Sun, 22 Aug 2010 16:31:57 +0200] rev 3751
Engine: * Added fire trails Graphics: * Added new flame sprites by Aki (for testing)
2010-08-21 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp [Sat, 21 Aug 2010 22:54:43 +0200] rev 3750
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
2010-08-21 Engine:
smaxx [Sat, 21 Aug 2010 22:36:59 +0200] rev 3749
Engine: * Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes issue #1 * Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
2010-08-21 Fixed gamepad/joystick axes using SDL 1.2
zuloo [Sat, 21 Aug 2010 17:19:52 +0200] rev 3748
Fixed gamepad/joystick axes using SDL 1.2
2010-08-20 Some more that were not native
nemo [Fri, 20 Aug 2010 11:54:14 -0400] rev 3747
Some more that were not native
2010-08-20 bleah
nemo [Fri, 20 Aug 2010 11:52:30 -0400] rev 3746
bleah
2010-08-20 Misc:
smaxx [Fri, 20 Aug 2010 17:41:59 +0200] rev 3745
Misc: * Trying to fix linebreak mess
2010-08-20 Convert from dos
nemo [Fri, 20 Aug 2010 11:52:08 -0400] rev 3744
Convert from dos
2010-08-20 Flag for AI survival mode
nemo [Fri, 20 Aug 2010 11:26:27 -0400] rev 3743
Flag for AI survival mode
2010-08-17 merge
nemo [Tue, 17 Aug 2010 19:43:17 -0400] rev 3742
merge
2010-08-16 Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
unc0rr [Mon, 16 Aug 2010 18:43:32 +0400] rev 3741
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
2010-08-15 ...
nemo [Sun, 15 Aug 2010 10:25:21 -0400] rev 3740
...
2010-08-14 disable AI teleport
koda [Sat, 14 Aug 2010 02:10:27 +0200] rev 3739
disable AI teleport show on screen controls only if hedgehog is not a hog fix reloading of teams
2010-08-13 better to do that in this way
koda [Fri, 13 Aug 2010 02:44:44 +0200] rev 3738
better to do that in this way
2010-08-13 reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda [Fri, 13 Aug 2010 02:13:18 +0200] rev 3737
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons
2010-08-12 Engine:
smaxx [Thu, 12 Aug 2010 23:15:11 +0200] rev 3736
Engine: * Added script access to current zoom level
2010-08-13 Remove Thumbs.db, reduce file sizes
nemo [Fri, 13 Aug 2010 13:42:18 -0400] rev 3735
Remove Thumbs.db, reduce file sizes
2010-08-10 * SpawnCustomCrateAt procedure + lua bindings
burp [Tue, 10 Aug 2010 21:57:33 +0200] rev 3734
* SpawnCustomCrateAt procedure + lua bindings
2010-08-08 oh yeah. And merge again, I always forget to update first
nemo [Sat, 07 Aug 2010 23:32:43 -0400] rev 3733
oh yeah. And merge again, I always forget to update first
2010-08-07 More script updates for FJ
tiyuri@gmail.com [Sat, 07 Aug 2010 13:09:32 +0100] rev 3732
More script updates for FJ
2010-08-07 Remove random placement of health crate, looks like LUA random function may not be synced over network.
tiyuri@gmail.com [Sat, 07 Aug 2010 12:44:55 +0100] rev 3731
Remove random placement of health crate, looks like LUA random function may not be synced over network.
2010-08-06 Engine:
smaxx [Sat, 07 Aug 2010 01:45:31 +0200] rev 3730
Engine: * Added a script function to spawn health crates (burp)
2010-08-06 Frontend:
smaxx [Fri, 06 Aug 2010 11:53:28 +0200] rev 3729
Frontend: * Adjusted Sticky Mine loadout to latest changes.
2010-08-06 Engine:
smaxx [Fri, 06 Aug 2010 11:45:20 +0200] rev 3728
Engine: * Adjusted Piano Strike to a maximum of 5 bumps with longer flight time. * It's now possible to throw two sticky mines per ammo.
2010-08-04 Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
tiyuri@gmail.com [Wed, 04 Aug 2010 17:30:24 +0100] rev 3727
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
2010-08-04 Flightjoust lua script
tiyuri@gmail.com [Wed, 04 Aug 2010 17:18:21 +0100] rev 3726
Flightjoust lua script
2010-08-04 FlightJoust Map, needs updating
tiyuri@gmail.com [Wed, 04 Aug 2010 16:50:55 +0100] rev 3725
FlightJoust Map, needs updating
2010-08-04 Engine:
smaxx [Wed, 04 Aug 2010 17:35:45 +0200] rev 3724
Engine: * Added Lua's table module
2010-08-04 Engine:
smaxx [Wed, 04 Aug 2010 16:54:15 +0200] rev 3723
Engine: * Updated some script calls to ensure all gears are set to active (e.g. if some gear is moved).
2010-08-04 Engine:
smaxx [Wed, 04 Aug 2010 15:57:27 +0200] rev 3722
Engine: * Added (untested) script functions: GetHealth(), SetTimer(), GetTimer()
2010-08-03 Update stage theme icon
tiyuri@gmail.com [Tue, 03 Aug 2010 17:47:37 +0100] rev 3721
Update stage theme icon
2010-08-03 Engine:
smaxx [Tue, 03 Aug 2010 15:13:32 +0200] rev 3720
Engine: * Updated the way the hammer works. Also reduced it's damage to 1/3 of victim's health. * Updated the pickhammer to spawn dust.
2010-08-08 Polish translation update
szczur [Sat, 07 Aug 2010 23:04:43 -0400] rev 3719
Polish translation update
2010-08-03 Ammo menu graphics for hammer weapon
tiyuri@gmail.com [Tue, 03 Aug 2010 13:40:11 +0100] rev 3718
Ammo menu graphics for hammer weapon
2010-08-03 Engine:
smaxx [Tue, 03 Aug 2010 14:19:47 +0200] rev 3717
Engine: * Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements) * Removed orientation code from sticky mines due to their new graphics * Added an attachment sound to sticky mines Frontend: * Added the hammer to predefined weapon sets
2010-08-03 One more mine graphic, I'm on a roll!
tiyuri@gmail.com [Tue, 03 Aug 2010 12:52:21 +0100] rev 3716
One more mine graphic, I'm on a roll!
2010-08-03 Various mine graphics
tiyuri@gmail.com [Tue, 03 Aug 2010 12:41:09 +0100] rev 3715
Various mine graphics
2010-08-03 Engine:
smaxx [Tue, 03 Aug 2010 02:33:57 +0200] rev 3714
Engine: * Rewrote sticky mine code including simple orientation adjustment Frontend: * Skinned slider control
2010-08-02 Engine:
smaxx [Tue, 03 Aug 2010 01:33:20 +0200] rev 3713
Engine: * Added modifications to Limburger, Poison Cloud and Sticky Mine
2010-08-02 Engine:
smaxx [Tue, 03 Aug 2010 00:36:36 +0200] rev 3712
Engine: * Added a poison cloud effect to Limburger's explosion
2010-08-02 merge
koda [Mon, 02 Aug 2010 23:15:34 +0200] rev 3711
merge
2010-08-02 Engine:
smaxx [Mon, 02 Aug 2010 18:19:55 +0200] rev 3710
Engine: * Added sticky mines (still missing proper alignment once sticky) Frontend: * Added sticky mines
2010-08-02 clean and reorder arguments passed to engine
koda [Mon, 02 Aug 2010 18:13:29 +0200] rev 3709
clean and reorder arguments passed to engine
2010-08-02 applied from experimental3D, use a slider to set up quality
koda [Mon, 02 Aug 2010 15:23:16 +0200] rev 3708
applied from experimental3D, use a slider to set up quality
2010-08-02 resize checkbox
koda [Mon, 02 Aug 2010 23:15:22 +0200] rev 3707
resize checkbox
2010-08-01 Engine:
smaxx [Mon, 02 Aug 2010 01:07:51 +0200] rev 3706
Engine: * Adjusted Piano Strike's notes
2010-08-02 completing the ifrontend interface...
koda [Mon, 02 Aug 2010 23:13:12 +0200] rev 3705
completing the ifrontend interface...
2010-08-01 Engine:
smaxx [Mon, 02 Aug 2010 00:48:15 +0200] rev 3704
Engine: * Added falling notes to Piano Strike (looks funny and chaotic - prefer flying instead?) Graphics: * Removed the Underwater chunk as it's 100% transparent anyway CMake: * Changed NSIS Project name to be "Hedgewars" to shorten the Windows start menu entry and similar labels
2010-08-01 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda [Mon, 02 Aug 2010 00:55:24 +0200] rev 3703
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-01 merge
smaxx [Sun, 01 Aug 2010 22:08:07 +0200] rev 3702
merge
2010-08-01 rewrite portions of some uiviewcontrollers
koda [Sun, 01 Aug 2010 17:58:09 +0200] rev 3701
rewrite portions of some uiviewcontrollers
2010-08-01 Graphics:
smaxx [Sun, 01 Aug 2010 22:05:27 +0200] rev 3700
Graphics: * Added chunk graphics for most themes
2010-08-01 Let's try this instead.
nemo [Sun, 01 Aug 2010 09:17:59 -0400] rev 3699
Let's try this instead.
2010-08-26 rename two rendering methods and performe some interface tricks about fullscreen experimental3D
koda [Thu, 26 Aug 2010 23:59:18 +0200] rev 3698
rename two rendering methods and performe some interface tricks about fullscreen
2010-07-31 remove trailing spaces from end of line
koda [Sat, 31 Jul 2010 11:24:53 +0200] rev 3697
remove trailing spaces from end of line
2010-08-18 Engine: experimental3D
smaxx [Wed, 18 Aug 2010 20:29:41 +0200] rev 3696
Engine: * Rewrote stereo rendering * Simplified anaglyph rendering (no longer requires framebuffers) * Added stereo mode selection: Anaglyph (different combinations of red, green, blue and cyan), side-by-side (horizontal and vertical) and alternate frame rendering (AFR)
2010-07-31 reverted stereo craziness - the experimental3D branch has been created for a reason
koda [Sat, 31 Jul 2010 10:52:43 +0200] rev 3695
reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
koda [Mon, 02 Aug 2010 15:05:56 +0200] rev 3694
new quality slider widget (needs to be customized), removed obsolete arguments
2010-07-31 merge
koda [Sat, 31 Jul 2010 10:42:40 +0200] rev 3693
merge
2010-08-02 these were removed by mistake experimental3D
koda [Mon, 02 Aug 2010 12:24:06 +0200] rev 3692
these were removed by mistake
2010-07-30 Engine:
smaxx [Fri, 30 Jul 2010 19:56:28 +0200] rev 3691
Engine: * Added/merged support for anaglyph (red/cyan) rendering (might not be supported by very old cards; don't use it if you've got low fps anyway) Frontend: * Added a checkbox to options to enable anaglyph rendering
2010-07-31 applying smaxx patch where it should be experimental3D
koda [Sat, 31 Jul 2010 10:53:54 +0200] rev 3690
applying smaxx patch where it should be
2010-07-30 Engine:
smaxx [Fri, 30 Jul 2010 18:20:42 +0200] rev 3689
Engine: * Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3) * Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
2010-07-30 add some comments and fix indentation experimental3D
koda [Fri, 30 Jul 2010 13:36:03 +0200] rev 3688
add some comments and fix indentation
2010-07-30 New weapon graphics
tiy [Fri, 30 Jul 2010 12:07:30 -0400] rev 3687
New weapon graphics
2010-07-30 creating a new branch for experimental 3d stereographic rendering experimental3D
koda [Fri, 30 Jul 2010 13:07:46 +0200] rev 3686
creating a new branch for experimental 3d stereographic rendering currently it contains only an updated version of the anaglyph patch by Smaxx
2010-07-29 I keep forgetting to merge.
nemo [Thu, 29 Jul 2010 18:31:48 -0400] rev 3685
I keep forgetting to merge.
2010-07-29 Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
nemo [Thu, 29 Jul 2010 18:31:34 -0400] rev 3684
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29 Revert broken generating of qm in cmake, restore source control of .qm for now.
nemo [Thu, 29 Jul 2010 18:29:29 -0400] rev 3683
Revert broken generating of qm in cmake, restore source control of .qm for now. lupdate-qt4/lrelease-qt4
2010-07-29 Engine:
smaxx [Thu, 29 Jul 2010 13:43:57 +0200] rev 3682
Engine: * Hedgehogs will now cry in pain whenever they're hurt
2010-07-26 Frontend:
smaxx [Mon, 26 Jul 2010 13:05:07 +0200] rev 3681
Frontend: * Reverted last minute change (damn you, Murphy!)
2010-07-31 fix panning when zoomed (finally)
koda [Sat, 31 Jul 2010 10:39:20 +0200] rev 3680
fix panning when zoomed (finally)
2010-07-26 Frontend:
smaxx [Mon, 26 Jul 2010 13:03:42 +0200] rev 3679
Frontend: * Added registry values for easier xfire detection (win32 only)
2010-07-31 patch by lucass (polished by me) - command line parsing is now much more flexible
koda [Sat, 31 Jul 2010 08:19:56 +0200] rev 3678
patch by lucass (polished by me) - command line parsing is now much more flexible
2010-07-26 Engine:
smaxx [Mon, 26 Jul 2010 11:04:32 +0200] rev 3677
Engine: * Added weapon offsets to AI's gear prediction. This should improve its aiming once again.
2010-07-31 fix issue #6 (missing nick in chat)
koda [Sat, 31 Jul 2010 07:05:06 +0200] rev 3676
fix issue #6 (missing nick in chat)
2010-07-25 merge
unc0rr [Sun, 25 Jul 2010 22:40:31 +0400] rev 3675
merge
2010-07-25 merge
koda [Sun, 25 Jul 2010 17:32:07 +0200] rev 3674
merge
2010-07-25 Some comments on the reason of the bug, leave bug not fixed yet
unc0rr [Sun, 25 Jul 2010 22:39:59 +0400] rev 3673
Some comments on the reason of the bug, leave bug not fixed yet
2010-07-25 shrink confirmation button, double tap resets zoom and centers hog
koda [Sun, 25 Jul 2010 17:30:19 +0200] rev 3672
shrink confirmation button, double tap resets zoom and centers hog
2010-07-25 - burp's patch cleaning up module dependancies + cabal file
unc0rr [Sun, 25 Jul 2010 18:55:54 +0400] rev 3671
- burp's patch cleaning up module dependancies + cabal file - mixed with some changes by me trying to fight a bug
2010-07-25 use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda [Sun, 25 Jul 2010 16:02:02 +0200] rev 3670
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-25 merge. forgot again.
nemo [Sun, 25 Jul 2010 10:16:34 -0400] rev 3669
merge. forgot again.
2010-07-24 tap to play piano notes, fix for audio and pause glitch
koda [Sun, 25 Jul 2010 01:59:41 +0200] rev 3668
tap to play piano notes, fix for audio and pause glitch
2010-07-24 use external libs more consistently
koda [Sat, 24 Jul 2010 23:23:10 +0200] rev 3667
use external libs more consistently scrap openalbridge in favour of sdl_mixer (once again) removed many double free crashes added Tiy's graphics and pause the game when popover appears
2010-07-25 Fix splashes
nemo [Sun, 25 Jul 2010 10:15:56 -0400] rev 3666
Fix splashes
2010-07-23 New stress testing app with advanced features (not complete yet)
unc0rr [Fri, 23 Jul 2010 22:14:56 +0400] rev 3665
New stress testing app with advanced features (not complete yet)
2010-07-23 sound is loaded lazily
koda [Fri, 23 Jul 2010 15:08:44 +0200] rev 3664
sound is loaded lazily
2010-07-22 reduce the number of keywords used and switch to BMP format for screenshots
koda [Thu, 22 Jul 2010 12:47:32 +0200] rev 3663
reduce the number of keywords used and switch to BMP format for screenshots fixed a few little things from previous commit
2010-07-22 polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda [Thu, 22 Jul 2010 03:08:17 +0200] rev 3662
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 i can haz panning
koda [Tue, 20 Jul 2010 23:30:54 +0200] rev 3661
i can haz panning
2010-07-20 complete settings page rework
koda [Tue, 20 Jul 2010 05:37:58 +0200] rev 3660
complete settings page rework
2010-07-20 half reworking of the settings page with delegation
koda [Tue, 20 Jul 2010 03:14:43 +0200] rev 3659
half reworking of the settings page with delegation some graphical enhancements, leaks and fixes
2010-07-19 Make server stay alive when some clients get kicked
unc0rr [Mon, 19 Jul 2010 23:38:18 +0400] rev 3658
Make server stay alive when some clients get kicked
2010-07-19 Run core timer
unc0rr [Mon, 19 Jul 2010 23:31:08 +0400] rev 3657
Run core timer
2010-07-19 Make ROUNDFINISHED work correctly
unc0rr [Mon, 19 Jul 2010 23:30:08 +0400] rev 3656
Make ROUNDFINISHED work correctly
2010-07-19 Reimplement ROUNDFINISHED
unc0rr [Mon, 19 Jul 2010 23:10:33 +0400] rev 3655
Reimplement ROUNDFINISHED
2010-07-19 Reimplement ping timeout
unc0rr [Mon, 19 Jul 2010 23:00:10 +0400] rev 3654
Reimplement ping timeout
2010-07-19 Reimplement statistics
unc0rr [Mon, 19 Jul 2010 22:37:47 +0400] rev 3653
Reimplement statistics
2010-07-18 merge
koda [Sun, 18 Jul 2010 03:58:06 +0200] rev 3652
merge
2010-07-18 switching hogs now works
koda [Sun, 18 Jul 2010 03:55:56 +0200] rev 3651
switching hogs now works
2010-07-18 add a timer selection for grenades
koda [Sun, 18 Jul 2010 03:26:15 +0200] rev 3650
add a timer selection for grenades
2010-07-17 aim now starts slow and then moves faster
koda [Sat, 17 Jul 2010 16:35:14 +0200] rev 3649
aim now starts slow and then moves faster
2010-07-17 some further chat polishing
koda [Sat, 17 Jul 2010 06:56:39 +0200] rev 3648
some further chat polishing
2010-07-17 making chat work... (keyboard support is heavily broken in sdl upstream)
koda [Sat, 17 Jul 2010 03:59:10 +0200] rev 3647
making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-15 don't make the confirmation button disappear, present an alert if game doesn't start
koda [Fri, 16 Jul 2010 00:18:03 +0200] rev 3646
don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-17 Reimplement REMOVE_TEAM
unc0rr [Sat, 17 Jul 2010 23:44:42 +0400] rev 3645
Reimplement REMOVE_TEAM
2010-07-15 finished ammo configuration (which is the last page missing in config \o/)
koda [Thu, 15 Jul 2010 04:31:25 +0200] rev 3644
finished ammo configuration (which is the last page missing in config \o/)
2010-07-15 reworked the ammunition configuration page (visually)
koda [Thu, 15 Jul 2010 03:28:29 +0200] rev 3643
reworked the ammunition configuration page (visually)
2010-07-14 support for static map added to iFrontend
koda [Thu, 15 Jul 2010 01:18:51 +0200] rev 3642
support for static map added to iFrontend
2010-07-13 save the gl client state to get a nice 80% fps boost
koda [Wed, 14 Jul 2010 00:43:36 +0200] rev 3641
save the gl client state to get a nice 80% fps boost tidy rqKillFlakes
2010-07-13 Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo [Tue, 13 Jul 2010 17:39:00 -0400] rev 3640
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
2010-07-11 use a button instead of label and simplify a lot touch interaction
koda [Mon, 12 Jul 2010 01:42:43 +0200] rev 3639
use a button instead of label and simplify a lot touch interaction
2010-07-11 touch overlay reworked, improvements to zoom and confirmation
koda [Sun, 11 Jul 2010 18:39:01 +0200] rev 3638
touch overlay reworked, improvements to zoom and confirmation
2010-07-11 implement the check on the type of ammo requiring a second tap to confirm
koda [Sun, 11 Jul 2010 03:23:26 +0200] rev 3637
implement the check on the type of ammo requiring a second tap to confirm
2010-07-10 merge
koda [Sat, 10 Jul 2010 18:43:28 +0200] rev 3636
merge
2010-07-10 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda [Sat, 10 Jul 2010 18:42:47 +0200] rev 3635
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-10 cWeaponTooltips -> rqTooltipsOff
koda [Sat, 10 Jul 2010 15:39:07 +0200] rev 3634
cWeaponTooltips -> rqTooltipsOff
2010-07-10 Updated Island theme.
nemo [Fri, 09 Jul 2010 20:09:46 -0400] rev 3633
Updated Island theme.
2010-07-10 fix land check fo' real
koda [Sat, 10 Jul 2010 02:02:37 +0200] rev 3632
fix land check fo' real more logs in case of failing gameConfig
2010-07-08 fix land check
koda [Thu, 08 Jul 2010 23:34:25 +0200] rev 3631
fix land check
2010-07-08 fix static land loading on desktop
koda [Thu, 08 Jul 2010 23:06:21 +0200] rev 3630
fix static land loading on desktop add further checks to the sporadic init bug on iFoos
2010-07-08 redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda [Thu, 08 Jul 2010 02:23:10 +0200] rev 3629
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-07 enable tooltips on ipad (todo: disable them on iphone)
koda [Wed, 07 Jul 2010 03:16:12 +0200] rev 3628
enable tooltips on ipad (todo: disable them on iphone)
2010-07-07 the game now respects the orientation of the frontend
koda [Wed, 07 Jul 2010 03:03:59 +0200] rev 3627
the game now respects the orientation of the frontend
2010-07-07 fix the multitouch shooting and moving
koda [Wed, 07 Jul 2010 02:52:11 +0200] rev 3626
fix the multitouch shooting and moving fix a crash (unknown) when reloading leave the lobby open after returing from game
2010-07-06 icons \o/
koda [Tue, 06 Jul 2010 03:33:01 +0200] rev 3625
icons \o/ fixed orientation and launch image issues prevent a crash when loading lobby multiple times
(0) -3000 -1000 -448 +448 +1000 +3000 +10000 tip