alfadur [Wed, 23 Jan 2019 00:30:12 +0300] rev 14672
remove unused macro branches
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 21:34:13 +0100] rev 14671
Shorten text of buttons to load/edit drawn map and make them look nicer
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 18:28:05 +0100] rev 14670
ACF8: Make sure leader looks left at mission start
alfadur [Tue, 22 Jan 2019 20:35:11 +0300] rev 14669
match literals in fp macro
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 18:17:19 +0100] rev 14668
Don't render AI hog thinking bubble in cut scenes
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 18:00:08 +0100] rev 14667
ACF8: Fix princess scene failing to initialize
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 17:40:46 +0100] rev 14666
ACF: Dump unused campaign vars, use fallback values
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 07:47:27 +0100] rev 14665
ACF2: Fix clock entering "retreat mode" after cut scene after killing first enemy
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 07:17:07 +0100] rev 14664
HedgeEditor: Force-set AirMinesNum to 0
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 07:15:55 +0100] rev 14663
HedgeEditor: More efficient gear info tag handling
Wuzzy <Wuzzy2@mail.ru> [Tue, 22 Jan 2019 07:12:02 +0100] rev 14662
vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 23:50:56 +0100] rev 14661
Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 23:37:12 +0100] rev 14660
Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 22:17:29 +0100] rev 14659
Play "Flawless" voice when winning target practice mission with perfect accuracy
Wuzzy <Wuzzy2@mail.ru> [Mon, 21 Jan 2019 21:06:55 +0100] rev 14658
Don't show ammo caption for every repeat rope attach