2010-12-13 |
nemo |
div 0 check
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2010-12-07 |
nemo |
would help if I put it in the right routine
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2010-12-07 |
nemo |
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
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2010-12-06 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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2010-11-22 |
unc0rr |
uCommandHandlers
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2010-11-21 |
unc0rr |
Remove some more circular dependencies
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Remove uAmmos dependaency from uCommands
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-21 |
nemo |
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move SendStats to uIO
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-08 |
Henek |
added flag gfDisableWind to be used in lua scripts
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-03 |
nemo |
Extend shoppa hack to disable health crates to saucer and portal modes as well
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2010-11-03 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
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2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
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2010-11-02 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
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2010-11-01 |
koda |
better support for wimpier i-devices
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2010-10-29 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
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2010-10-25 |
koda |
the ios port is also iphone compatible
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2010-10-24 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
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2010-10-11 |
koda |
merge
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2010-10-11 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-01 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-05-02 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
mbait |
Added poisoned eggs
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2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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2010-03-23 |
unc0rr |
Ok, this part is ok
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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2010-03-19 |
nemo |
aaaand back to 15s. most changed line of code ever.
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2010-03-19 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-01 |
smxx |
Engine:
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2010-02-26 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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