unc0rr [Mon, 14 May 2007 18:58:54 +0000] rev 513
Moving hedgehog could get another hedgehog moving forward
unc0rr [Thu, 10 May 2007 21:19:12 +0000] rev 512
Simplify reading from file ;)
unc0rr [Wed, 09 May 2007 20:32:41 +0000] rev 511
- Further work on new collisions implementation
unc0rr [Mon, 07 May 2007 21:12:06 +0000] rev 510
New loading progress sprite code
unc0rr [Mon, 07 May 2007 20:21:26 +0000] rev 509
Bots know shotgun behavior better
unc0rr [Sun, 06 May 2007 20:50:53 +0000] rev 508
Now really fix compilation
unc0rr [Sun, 06 May 2007 14:53:56 +0000] rev 507
Fix compilation on 64bit arch
unc0rr [Sat, 05 May 2007 16:04:55 +0000] rev 506
- A good implementation of shotgun
- Small fixes for previous commit
unc0rr [Fri, 04 May 2007 19:59:51 +0000] rev 505
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
unc0rr [Wed, 02 May 2007 21:37:08 +0000] rev 504
Fix collision info artifacts in Land array when two objects intersect
unc0rr [Wed, 02 May 2007 18:41:44 +0000] rev 503
Mines also collide
unc0rr [Wed, 02 May 2007 15:21:34 +0000] rev 502
Fix build with CMake & gcc 4.1.2 on my system (treating #include <QtGui> as including directory)
unc0rr [Mon, 19 Mar 2007 21:28:16 +0000] rev 501
Increase "proto version", as the current engine isn't compatible with 0.9 one
unc0rr [Mon, 19 Mar 2007 19:12:46 +0000] rev 500
Use freepascal's routines to manipulate threads
unc0rr [Sat, 17 Mar 2007 18:32:17 +0000] rev 499
Oops, sorry...