2018-03-03 |
unc0rr |
Having chat mode as game state was a mistake
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2018-02-20 |
Wuzzy |
VideoRec: Fix many effects not being recorded
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2018-01-07 |
unc0rr |
- ResizeWindow function to pass engine new window size
qmlfrontend
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2018-01-02 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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2017-12-24 |
unc0rr |
Preview rendering seems to work now
qmlfrontend
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2017-12-16 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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2017-11-25 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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2017-11-12 |
Wuzzy |
Backed out changeset 575c0de98505
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2017-11-02 |
nemo |
initialise previousGameState to something valid and not gsSuspend
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2017-10-30 |
Wuzzy |
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
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2017-10-28 |
Wuzzy |
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
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2017-10-19 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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2017-10-06 |
alfadur |
(Hopefully) fix game camera being shifted on Windows 10
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2017-09-30 |
sheepluva |
fix some fpc hints
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2017-09-12 |
nemo |
this probably isn't helpful
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2017-09-12 |
nemo |
This should be ok right?
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|
2017-07-08 |
sheepluva |
fix issue 199: video recording crashed when trying to freeEverything twice
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|
2017-04-08 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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2016-10-01 |
sheepluva |
fix issue 110
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2016-07-15 |
unc0rr |
merge default
qmlfrontend
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|
2016-06-21 |
sheepluva |
remove experimental in-game credits code
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|
2016-06-21 |
nemo |
no.
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|
2016-05-17 |
unc0rr |
Merge default
qmlfrontend
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|
2016-05-17 |
unc0rr |
- Add state to engine callback for it to know what engine is sending
qmlfrontend
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|
2016-04-29 |
sheepluva |
show credits only briefly
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|
2016-04-29 |
sheepluva |
music credits etc.
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|
2016-04-29 |
sheepluva |
do not show credits in stats-only mode
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|
2016-04-29 |
sheepluva |
move function
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|
2016-04-28 |
sheepluva |
some initial credits-display implementation
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|
2016-04-25 |
unc0rr |
Merge default
qmlfrontend
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|
2016-04-23 |
frd |
pas2c converts exit to return, so change RunEngine signature
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|
2016-04-02 |
unc0rr |
- Init physfs before creating debug log
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|
2016-03-29 |
unc0rr |
merge default
qmlfrontend
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|
2016-03-29 |
unc0rr |
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
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|
2016-03-14 |
unc0rr |
Merge default
qmlfrontend
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|
2016-02-14 |
Anton Malmygin |
Fix for cursor movement problems on touch devices
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|
2016-02-09 |
unc0rr |
Merge default
qmlfrontend
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|
2016-02-04 |
unc0rr |
Fix a crasher
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|
2016-01-31 |
unc0rr |
Bye-bye TryDo
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|
2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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|
2016-01-12 |
sheepluva |
don't send text input to chat if not in chat-mode.
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|
2016-01-12 |
sheepluva |
finish SDL2-window focus change detection code
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|
2016-01-11 |
sheepluva |
stop screenshot-flash-effects from showing up on consecutive screenshots
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|
2016-01-10 |
sheepluva |
fix/clean-up mousewheel code
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|
2016-01-01 |
unc0rr |
merge default
qmlfrontend
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|
2015-12-31 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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|
2015-12-03 |
unc0rr |
- Accept team and team color from net
qmlfrontend
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|
2015-11-30 |
unc0rr |
- Implement engine runs queue
qmlfrontend
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|
2015-11-16 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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|
2015-11-11 |
sheepluva |
reenable cursor movement etc.
sdl2transition
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|
2015-11-10 |
sheepluva |
merge default
sdl2transition
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|
2015-11-10 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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|
2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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|
2015-09-11 |
sheepluva |
pas2c doesn't like {$ENDIF} with argument
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|
2015-09-10 |
sheepluva |
merge branch ios-revival into default
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|
2015-09-10 |
antonc27 |
- ifdef for CMEM
ios-revival
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|
2015-09-10 |
antonc27 |
- ifdef for engine exit/halt
ios-revival
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|
2015-08-15 |
antonc27 |
- Fix for retrieving 'Maze' preview genration
ios-revival
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|
2015-08-13 |
antonc27 |
- Fix for app crash after ending game
ios-revival
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|
2015-08-12 |
antonc27 |
- Using come for internal memory management
ios-revival
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|
2015-08-08 |
antonc27 |
- Fix for PascalImports and for GenLandPreview
ios-revival
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|
2015-09-03 |
unc0rr |
Merge default
qmlfrontend
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|
2015-08-10 |
sheepluva |
more copyright fixes
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|
2015-07-21 |
nemo |
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
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|
2015-04-02 |
unc0rr |
- Merge default
qmlfrontend
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|
2015-03-01 |
sheepluva |
selections
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|
2015-01-03 |
unc0rr |
merge default
qmlfrontend
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|
2014-12-07 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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|
2014-12-03 |
sheepluva |
pas2c-whoops
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|
2014-12-03 |
sheepluva |
add warning to logs when tests terminates prematurely
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|
2014-12-03 |
sheepluva |
unexpected return from lua test should not return exit status 0
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|
2014-12-02 |
unc0rr |
merge default
qmlfrontend
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|
2014-11-30 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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|
2014-11-29 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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|
2014-11-18 |
unc0rr |
merge default
qmlfrontend
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|
2014-10-31 |
unc0rr |
- Allow to delete teams from config
qmlfrontend
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|
2014-10-25 |
nemo |
cosmetic disabling of clouds with sea edges and underwater theme
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|
2014-09-27 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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|
2014-09-19 |
unc0rr |
- Remove --port command
qmlfrontend
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|
2014-09-19 |
unc0rr |
Strip some HWLIBRARY ifdefs
qmlfrontend
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|
2014-06-14 |
sheepluva |
clean up halting a little
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|
2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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|
2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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|
2014-06-10 |
sheepluva |
update viewlimits after screen/window resize
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|
2014-06-10 |
sheepluva |
some minor tweaks and stuff
|
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|
2014-03-04 |
unc0rr |
Don't call halt()
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|
2014-03-03 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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|
2014-02-26 |
unc0rr |
Add alpha channel to preview
|
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|
2014-02-24 |
nemo |
move the freeModule too, couple of style tweaks
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|
2014-02-23 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
|
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|
2014-02-14 |
unc0rr |
In stats-only mode:
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|
2014-02-12 |
unc0rr |
- Remove few PAS2C ifdef's
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|
2014-02-09 |
unc0rr |
It compiles \o/
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|
2014-02-07 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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|
2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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|
2014-01-18 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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|
2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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|
2014-01-17 |
sheepluva |
update copyright to 2014
|
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|
2014-01-14 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
|
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|
2014-01-04 |
unc0rr |
merge default
webgl
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|
2013-11-10 |
unc0rr |
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
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|
2013-11-09 |
unc0rr |
All I want is to receive some events...
sdl2transition
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|
2013-11-08 |
unc0rr |
- Keyboard bindings seem to work fully
sdl2transition
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|
2013-11-07 |
unc0rr |
Sounds can be heard now
sdl2transition
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|
2013-11-07 |
unc0rr |
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
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|
2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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|
2013-10-28 |
koda |
correctly use USE_TOUCH_INTERFACE
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2013-10-14 |
koda |
Fix bug 656 by using the right resolution values
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|
2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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|
2013-09-27 |
unc0rr |
- Actually call uTexture.initModule and .freeModule
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|
2013-09-26 |
unc0rr |
- Load default binds from settings.ini
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|
2013-09-21 |
unc0rr |
Finish rework of default binds system. Default binds now work even before first turn.
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|
2013-07-27 |
koda |
update the touch interface to the new SDL2 API
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|
2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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|
2013-07-02 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
|
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|
2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-27 |
unc0rr |
Refactoring: ArgParsers.inc -> ArgParsers.pas
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|
2013-06-23 |
nemo |
Configuration for tag display default
|
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|
2013-06-04 |
koda |
update branch
webgl
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|
2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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|
2013-05-21 |
unc0rr |
Don't accept keyboard/mouse events on startup phase
|
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|
2013-05-02 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
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|
2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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|
2013-04-15 |
unc0rr |
Implement issue 308 with '|' as separator
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|
2013-04-03 |
koda |
update branch again
webgl
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|
2013-04-03 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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|
2013-04-02 |
koda |
ios compiles again (using an old version of sdl)
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|
2013-04-02 |
koda |
update webgl branch
webgl
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|
2013-03-17 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
|
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|
2013-03-01 |
koda |
split version information in engine too
|
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|
2013-01-26 |
koda |
update branch
webgl
|
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|
2013-01-26 |
koda |
uConsole on a diet
|
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|
2013-01-10 |
martin_bede |
Fix tons of warnings
|
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|
2013-01-04 |
unc0rr |
Merge from default
flibqtfrontend
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|
2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
|
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|
2012-12-31 |
vitiv |
merged changes
|
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2012-12-29 |
dag10 |
GCI2012: Advanced Keyboard Configuration
|
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|
2012-12-30 |
vitiv |
Preserve windowed resolution after manual resize
|
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|
2013-01-02 |
koda |
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
webgl
|
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|
2012-12-25 |
koda |
update branch with default
webgl
|
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|
2012-12-25 |
koda |
convert Game() library call to argc,argv format so that we can use the new parsing functions
|
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|
2012-12-24 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
|
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|
2012-12-18 |
koda |
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
|
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|
2012-12-16 |
koda |
move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
|
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|
2012-12-16 |
RowanD |
GCI2012: Optional Second Argument
|
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|
2012-12-16 |
unc0rr |
Merge from default
flibqtfrontend
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|
2012-12-16 |
RowanD |
improve engine cmd line parsing and its documentation
|
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|
2012-12-08 |
unc0rr |
Merge with default
flibqtfrontend
|
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|
2012-12-05 |
Drew Gottlieb |
GCI2012: Remove Quit Prompt On Mouse Click
|
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|
2012-12-05 |
Drew Gottlieb |
GCI2012: Remove Quit Prompt On Mouse Click
flibqtfrontend
|
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|
2012-12-04 |
koda |
can reopen engine again...
|
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|
2012-12-04 |
koda |
can reopen engine again...
flibqtfrontend
|
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|
2012-12-04 |
koda |
third merge, yay
|
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|
2012-12-04 |
koda |
first merge
|
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|
2012-12-03 |
Joe Doyle (Ginto8) |
Made user data path default to '.'.
|
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|
2012-12-01 |
Joe Doyle (Ginto8) |
Fix more errors. It compiles!
|
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|
2012-12-01 |
Joe Doyle (Ginto8) |
Fix some stupid errors I caused
|
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|
2012-12-01 |
Joe Doyle (Ginto8) |
Make user folder default to global folder in hwengine
|
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|
2012-12-01 |
Joe Doyle (Ginto8) |
Make user folder default to global folder in hwengine
|
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|
2012-11-30 |
Rowan D |
GCI2012: Command Line Parsing
|
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|
2012-11-21 |
koda |
updated branch
webgl
|
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|
2012-11-17 |
unc0rr |
Merge physfslayer branch into default. Have fun!
|
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|
2012-11-15 |
Xeli |
another tweak tomake --stats-only work on headless servers
|
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|
2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
|
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|
2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
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|
2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
|
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|
2012-11-13 |
unc0rr |
merge with default
physfslayer
|
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|
2012-11-11 |
koda |
merge with latest default
webgl
|
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|
2012-11-06 |
nemo |
This should ensure zsm doesn't screw up locale, hopefully.
|
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|
2012-11-07 |
koda |
move stuff out of engine folder
webgl
|
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|
2012-11-05 |
unc0rr |
Start work on physfs support in engine
physfslayer
|
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|
2012-11-02 |
Xeli |
merge from hedgeroid, includes Medo's work from GSoC
|
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|
2012-10-30 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
|
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|
2012-10-28 |
Xeli |
merge Medo's GSoC work
hedgeroid
|
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|
2012-10-28 |
koda |
cleanup in initEverything and freeEverything
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2012-10-28 |
koda |
* fix initialisation, preload values and then read args
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2012-10-27 |
koda |
minor macro cleanup
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2012-09-16 |
Medo |
Merge
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2012-08-28 |
unc0rr |
Merge Stepik-777's video recording gsoc project
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2012-08-27 |
Medo |
Merge
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|
2012-08-24 |
nemo |
fromdos + fix end of turn velocity
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2012-08-20 |
Medo |
engine: Don't overwrite isTerminated if it's already true
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2012-08-22 |
nemo |
initModule really not needed for uRandom
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2012-08-05 |
Stepan777 |
merge
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|
2012-08-05 |
nemo |
unbreak AI. remove inits from uLand
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2012-07-26 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
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2012-07-26 |
Stepan777 |
merge
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2012-07-25 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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2012-07-13 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
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|
2012-07-10 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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2012-07-09 |
Stepan777 |
fix bug with desynced camera positions
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2012-06-26 |
Stepan777 |
Here they come - thumbnails.
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-24 |
Stepan777 |
remaining IFDEFs
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2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-05 |
Wolfgang Steffens |
Merge
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2012-06-04 |
Stepan777 |
here it is
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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2012-05-17 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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2012-05-12 |
unc0rr |
help pas2c
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2012-05-11 |
unc0rr |
Function to compare string to char ftw
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2012-05-11 |
nemo |
Avoid returning an array for the sake of pas2c
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-10 |
unc0rr |
Fix for Int type and sysutils in hwengine.pas
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2012-05-05 |
koda |
the scope cleanup continues...
|
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|
2012-05-05 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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|
2012-05-05 |
koda |
revisit isTerminated in hwengine
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2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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|
2012-04-28 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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2012-04-28 |
sheepluva |
license header year range adjustments
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|
2012-04-23 |
Xeli |
- change uKeys to be event based rather than polling
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2012-04-08 |
koda |
formatting
|
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|
2012-02-23 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
|
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-13 |
koda |
update position of on screen buttons on resize
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|
2012-02-12 |
koda |
gather context restoration under a single keyword
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|
2012-02-06 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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|
2012-01-29 |
koda |
rotation ftw!!! (engine part)
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|
2012-01-26 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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|
2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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|
2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-12 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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|
2011-11-12 |
Xeli |
merge
hedgeroid
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|
2011-11-12 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-12 |
nemo |
Add an event mask for SDL1.2
|
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|
2011-11-03 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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|
2011-11-03 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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|
2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-28 |
koda |
restore game config on iphone
|
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|
2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-09-30 |
koda |
a little code cleanup
|
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|
2011-09-25 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
|
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|
2011-09-25 |
Xeli |
merge
hedgeroid
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|
2011-09-25 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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|
2011-09-24 |
koda |
warnings round also for ios
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|
2011-09-24 |
unc0rr |
Fix some warnings
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|
2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-20 |
koda |
let's use the built in events, shall we
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2011-09-19 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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|
2011-09-16 |
Xeli |
merge
hedgeroid
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|
2011-09-15 |
sheepluva |
screenshots: display a msg on failure and log causative error
|
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|
2011-09-09 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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|
2011-09-09 |
Xeli |
merge
hedgeroid
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|
2011-09-09 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
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|
2011-09-08 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
|
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|
2011-09-08 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
|
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|
2011-09-02 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
|
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|
2011-09-02 |
unc0rr |
Why so serious
|
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|
2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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|
2011-09-01 |
Xeli |
Changed SDL_PollEvent to SDL_PeepEvents
|
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|
2011-08-26 |
nemo |
Use frontend value for fullscreening.
|
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|
2011-08-25 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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|
2011-08-23 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
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|
2011-08-23 |
nemo |
don't override user defined size when resizing
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|
2011-08-23 |
koda |
enable window resizing (tested only on linux) - fix issue 103
|
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|
2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-21 |
Xeli |
merge
hedgeroid
|
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2011-08-21 |
nemo |
Fix localisation of scripts
|
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|
2011-08-15 |
Xeli |
merge
hedgeroid
|
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2011-08-14 |
koda |
smaller code cleanup
|
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|
2011-08-14 |
nemo |
Seduction animation. New visual gear type.
|
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|
2011-08-15 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
|
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|
2011-08-11 |
Xeli |
Android touch events propagate to hwengine now
hedgeroid
|
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|
2011-08-09 |
Xeli |
merge
hedgeroid
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|
2011-08-07 |
unc0rr |
Enter gsConfirm state when loosing focus
|
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2011-08-06 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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2011-08-04 |
Xeli |
added GenLandPreview declaration
hedgeroid
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2011-06-28 |
Xeli |
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
hedgeroid
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2011-06-24 |
Xeli |
put back GLUnit in the uses clause, indentation fix, path fix
hedgeroid
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2011-06-24 |
Xeli |
Fixed the incomplete merge of rev: 22c1f4833a86
hedgeroid
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2011-06-21 |
Xeli |
First commit..
hedgeroid
|
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2011-06-14 |
nemo |
corrected user ptData path
|
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|
2011-06-13 |
nemo |
Bit more reusability
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|
2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-27 |
unc0rr |
Don't allocate SDL_event structure on stack
|
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
|
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2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
|
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|
2011-04-20 |
koda |
and now for something completely different, overlay refactoring!
|
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|
2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
|
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|
2011-04-05 |
koda |
merge
|
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|
2011-04-05 |
nemo |
set cLocale even for en
|
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|
2011-04-05 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-04-05 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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2011-03-29 |
sheepluva |
fix leaking of hand-drawn maps
|
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2011-03-26 |
koda |
fix a couple of loose ends
|
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2011-03-01 |
koda |
Happy 2011 :)
|
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2011-02-10 |
koda |
screenshot binding for library (on ios it just plays the sound)
|
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2011-02-08 |
koda |
screenshots 4 ios
|
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2011-02-07 |
koda |
update sdl apis to use the new rendering functions
|
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2011-02-06 |
sheepluva |
I need this export in order to not have the wrapper.c fail to find Game() on linux
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2011-02-01 |
sheepluva |
Thou shalt not leak!
|
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2011-02-01 |
koda |
addfilelog <3 debugfile
|
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2011-01-31 |
koda |
merge 0.9.15 once again
|
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2011-01-17 |
koda |
merge
|
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2011-01-17 |
koda |
merge latest 0.9.15 changes into head
|
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2011-01-04 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
|
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2011-01-31 |
koda |
yay, sdl resumed development and accepted some of our patches in mainstream
0.9.15
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2011-01-13 |
koda |
general uKey refactor in preparaiton of two new shortcuts
0.9.15
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|
2010-12-08 |
unc0rr |
Stub to recieve /draw command
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2010-12-04 |
koda |
more retina support and multitasking support
|
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2010-11-30 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
|
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2010-11-22 |
unc0rr |
uCommandHandlers
|
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2010-11-21 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
|
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2010-11-21 |
nemo |
I think unc0rr forgot to add initModule here
|
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2010-11-21 |
unc0rr |
uDebug
|
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2010-11-21 |
unc0rr |
uCaptions
|
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|
2010-11-20 |
unc0rr |
Move land hash checking into commands
|
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|
2010-11-18 |
unC0Rr |
Move SendStats to uIO
|
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
unC0Rr |
Introduce uCommands.pas
|
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
|
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-10-31 |
nemo |
making indentation consistent (noticed while debugging)
|
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|
2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
|
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|
2010-10-12 |
koda |
minor stuff
|
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|
2010-10-09 |
koda |
made the new menu toggable
|
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
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2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
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|
2010-09-27 |
smaxx |
Engine:
|
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|
2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
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|
2010-09-08 |
nemo |
Remove ready timer halting game ticks in chat
|
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|
2010-09-01 |
koda |
remove now useless toggle, add ai team
|
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|
2010-09-01 |
smaxx |
Engine:
|
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|
2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
|
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|
2010-08-26 |
smaxx |
Engine:
|
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2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
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|
2010-08-24 |
smaxx |
Engine:
|
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|
2010-08-14 |
koda |
disable AI teleport
|
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|
2010-08-02 |
koda |
clean and reorder arguments passed to engine
|
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|
2010-07-31 |
koda |
remove trailing spaces from end of line
|
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|
2010-08-18 |
smaxx |
Engine:
experimental3D
|
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|
2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
|
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|
2010-07-31 |
koda |
merge
|
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|
2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
|
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|
2010-07-31 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
|
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|
2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
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|
2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
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|
2010-07-17 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
|
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|
2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
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|
2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
|
file |
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2010-07-06 |
koda |
icons \o/
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2010-07-05 |
koda |
button to open ammomenu
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2010-07-03 |
koda |
a couple of fixes i missed previously
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2010-07-03 |
koda |
further code cleanup and less redundancy
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2010-07-03 |
koda |
make runtime quality check for iDevices
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2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-07-02 |
koda |
small cleanup
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2010-06-30 |
koda |
tiy new overlay graphics
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-20 |
koda |
some memory caring code
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-05 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
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2010-06-03 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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2010-06-02 |
koda |
a bunch of minor stuff
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2010-05-31 |
koda |
add some memory aware code
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-07 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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2010-05-07 |
sheepluva |
* no zooming when game is paused
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2010-05-06 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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2010-05-02 |
smxx |
Engine:
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2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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2010-04-26 |
koda |
add other controls for map preview, also fix a bug in digest
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2010-04-25 |
koda |
wow all these files only for land preview and seed generation
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2010-04-06 |
koda |
restore and update the old general settings
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-29 |
smxx |
Engine:
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2010-03-29 |
smxx |
Engine:
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2010-03-29 |
smxx |
Engine:
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2010-03-26 |
nemo |
Remove doubled call of freeEverything
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2010-03-25 |
koda |
testing ftw
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2010-03-25 |
koda |
reworked interaction of engine/frontend when closing
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2010-03-24 |
smxx |
Engine:
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2010-03-23 |
nemo |
Free land object SDL surfaces.
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2010-03-23 |
unc0rr |
wtf
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2010-03-22 |
nemo |
I can't read.
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2010-03-22 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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2010-03-22 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-22 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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2010-03-20 |
koda |
update project for ipad target
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2010-03-18 |
koda |
move the buttons a little
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2010-03-14 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06 |
unc0rr |
hate Smaxx (tested)
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2010-03-01 |
smxx |
Engine:
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2010-02-18 |
smxx |
Engine:
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2010-02-13 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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2010-02-12 |
smxx |
Engine:
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2010-02-10 |
koda |
add a new way to fetch version info from pascal to c
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2010-02-10 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-02-04 |
smxx |
Server:
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2010-02-03 |
koda |
implement transition in the way i had in mind
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2010-01-31 |
smxx |
Engine:
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2010-01-29 |
koda |
LANDSCAPE ON IPHONE
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2010-01-28 |
nemo |
IOResult is a special variable
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2010-01-27 |
nemo |
Tweak load order
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2010-01-26 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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2010-01-24 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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2010-01-23 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-16 |
koda |
objc/pascal finally working
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2010-01-16 |
koda |
code cleanup and opengles optimizations
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2010-01-12 |
koda |
better network support + initial work for returning to frontend
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2010-01-10 |
koda |
initial support for engine protocol
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2010-01-09 |
koda |
move mixed functions in PascalExports
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2010-01-09 |
koda |
iphone overlay button animation
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2010-01-08 |
koda |
move all sdl source files in a proper directory
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2010-01-07 |
koda |
additional modifications for touch input
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2010-01-07 |
koda |
injection of custom code in SDL for iPhone in order to implement our frontend
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2010-01-05 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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2010-01-03 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
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2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-12-24 |
koda |
introduction of IMG_Init
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2009-12-20 |
koda |
binding typo
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2009-12-16 |
koda |
random updates for 10.6 and iphone builds
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-20 |
koda |
trailing mods from previous commit
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-05 |
koda |
revert previous commit to remove a wip patch
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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2009-11-05 |
koda |
fix iphone build
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2009-11-05 |
koda |
revamped SDLh.pas
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-26 |
koda |
other controls implementation + sdlh revisited (once again)
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2009-10-25 |
koda |
touch control completely revamped
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-10-25 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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2009-10-25 |
koda |
convert 24 bits images to 32 (faster to manage)
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2009-10-25 |
koda |
completes touch input/control (problems with moving camera)
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2009-10-24 |
koda |
more updates on touch input/control
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2009-10-23 |
koda |
WE HAVE HOGS MOVING ON IPHONE
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2009-10-20 |
koda |
ifdefs all the way
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2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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2009-10-20 |
koda |
WE HAVE TOUCH INPUT
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-10-10 |
koda |
fix that nasty "Pascal Internal Error" when compiling
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2009-10-08 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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2009-09-22 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
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2009-09-22 |
koda |
converts some gl calls to gles
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2009-09-10 |
unc0rr |
- Implement zoom reset
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-08-19 |
koda |
rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
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