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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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Sat, 17 Mar 2012 16:14:08 -0400
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
changeset
nemo [Sat, 17 Mar 2012 16:14:08 -0400] rev 6791
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
Sat, 17 Mar 2012 14:24:43 -0400
eh. guess they really should be here
changeset
nemo [Sat, 17 Mar 2012 14:24:43 -0400] rev 6790
eh. guess they really should be here
Sat, 17 Mar 2012 14:13:16 -0400
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
changeset
nemo [Sat, 17 Mar 2012 14:13:16 -0400] rev 6789
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
Sat, 17 Mar 2012 14:02:11 -0400
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
changeset
nemo [Sat, 17 Mar 2012 14:02:11 -0400] rev 6788
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
Sat, 17 Mar 2012 13:16:50 -0400
orient kamikaze correctly when going through portals
changeset
nemo [Sat, 17 Mar 2012 13:16:50 -0400] rev 6787
orient kamikaze correctly when going through portals
Wed, 14 Mar 2012 23:58:56 -0400
oh yeah, dY...
changeset
nemo [Wed, 14 Mar 2012 23:58:56 -0400] rev 6786
oh yeah, dY...
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