hedgewars/uStore.pas
Thu, 30 Dec 2010 01:44:55 +0100 Henek added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Sat, 22 Jan 2011 01:38:01 +0100 koda fixes for maps and quality = 0 0.9.15
Tue, 28 Dec 2010 19:05:58 -0500 nemo Unbreak reduce quality on snow/christmas. Thanks Cairo.
Tue, 28 Dec 2010 23:53:37 +0100 Henek sudden death, now with visual and audial effects :D
Wed, 22 Dec 2010 03:05:28 +0100 koda damn. it.
Mon, 13 Dec 2010 15:02:04 +0100 Henek added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
Sun, 21 Nov 2010 19:51:33 +0300 unc0rr Remove some more circular dependencies
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sun, 21 Nov 2010 17:48:58 +0300 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
Sat, 20 Nov 2010 23:55:00 +0300 unc0rr Move localization data to uVariables, some Uses cleanup
Sat, 20 Nov 2010 23:08:11 +0300 unc0rr Introduce uGearsRender
Thu, 18 Nov 2010 16:19:55 +0300 unC0Rr Introduce uRenderUtils
Thu, 18 Nov 2010 15:45:35 +0300 unC0Rr Introduce uRender
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:45:31 +0300 unC0Rr Introduce uTextures
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Wed, 17 Nov 2010 22:26:34 +0300 unc0rr Some more
Wed, 17 Nov 2010 22:14:41 +0300 unc0rr uTeams
Wed, 17 Nov 2010 22:07:03 +0300 unc0rr uLand isn't that important to them
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Mon, 27 Dec 2010 23:57:44 +0100 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
Fri, 12 Nov 2010 22:38:05 +0100 Palewolf Light trails for bullets
Thu, 11 Nov 2010 11:04:24 -0500 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
Mon, 08 Nov 2010 19:36:51 -0500 nemo restore circle
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Mon, 11 Oct 2010 20:34:21 +0200 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
Sun, 10 Oct 2010 02:06:42 +0200 koda some optimizations to drawing and fetching data of new ammomenu
Sat, 09 Oct 2010 18:01:47 +0200 koda merge
Fri, 08 Oct 2010 22:46:05 +0400 unc0rr Some optimizations
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Thu, 07 Oct 2010 02:03:01 +0200 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
Sat, 02 Oct 2010 04:23:32 +0200 koda iPad Video Out support (+less warnings +code update for latest SDL)
Sun, 26 Sep 2010 17:02:44 +0200 koda enable Lua for iOS (hooks for frontend to be done)
Thu, 23 Sep 2010 00:09:16 +0200 koda captions are scaled down when they're bigger than screen
Wed, 22 Sep 2010 23:46:38 +0200 koda compilation bugfix and scaling down textures when bigger than screen
Sun, 19 Sep 2010 04:12:03 +0200 koda re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
Sat, 18 Sep 2010 01:50:29 +0200 koda added forgotten images, removed support for CJK fonts (saving 13 MB)
Tue, 14 Sep 2010 13:05:49 +0200 smaxx Engine:
Sun, 12 Sep 2010 19:06:02 -0400 nemo Adjust to reduced ammo menu dimensions.
Wed, 01 Sep 2010 20:41:45 +0200 smaxx Engine:
Thu, 26 Aug 2010 16:02:09 +0200 smaxx Engine:
Thu, 26 Aug 2010 14:46:30 +0100 tiyuri Fixes memory leak -Burp
Wed, 25 Aug 2010 00:17:51 +0200 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
Tue, 24 Aug 2010 17:03:44 +0200 smaxx Engine:
Mon, 23 Aug 2010 13:58:46 +0200 smaxx Frontend:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Sat, 31 Jul 2010 10:52:43 +0200 koda reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 12:24:06 +0200 koda these were removed by mistake experimental3D
Fri, 30 Jul 2010 19:56:28 +0200 smaxx Engine:
Sat, 31 Jul 2010 10:53:54 +0200 koda applying smaxx patch where it should be experimental3D
Fri, 30 Jul 2010 18:20:42 +0200 smaxx Engine:
Fri, 30 Jul 2010 13:36:03 +0200 koda add some comments and fix indentation experimental3D
Fri, 30 Jul 2010 13:07:46 +0200 koda creating a new branch for experimental 3d stereographic rendering experimental3D
Sun, 25 Jul 2010 16:02:02 +0200 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
Thu, 22 Jul 2010 12:47:32 +0200 koda reduce the number of keywords used and switch to BMP format for screenshots
Wed, 14 Jul 2010 00:43:36 +0200 koda save the gl client state to get a nice 80% fps boost
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