hedgewars/uAIActions.pas
Wed, 25 Jul 2012 16:24:30 +0400 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
Sun, 22 Jul 2012 00:48:48 +0400 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
Fri, 08 Jun 2012 18:03:44 +0400 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
Fri, 25 May 2012 15:35:48 +0400 unc0rr - Fix some AI stupidness factors
Sat, 05 May 2012 19:04:59 +0100 koda old typed const moved to their proper unit
Tue, 01 May 2012 19:56:55 +0200 koda breaking news, we don't support typed consts anymore
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Wed, 28 Dec 2011 18:40:02 +0300 unc0rr It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
Thu, 01 Dec 2011 18:02:27 +0400 unc0rr - Improve renderer a bit, disallow nested functions
Fri, 18 Nov 2011 15:05:32 +0400 unc0rr Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
Thu, 17 Nov 2011 23:14:24 +0300 unc0rr Make AI use switcher when:
Tue, 26 Jul 2011 17:27:14 +0400 unc0rr Comment out unsynced logging
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Mon, 22 Nov 2010 21:49:57 +0300 unc0rr Move doPut into uIO (not a very bad place really)
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