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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uStore.pas
2011-06-21
nemo
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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2011-06-21
nemo
Remove default transparent chunks. Chunk will only be added if theme defined.
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2011-06-13
nemo
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-23
nemo
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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2011-04-29
koda
make sdl1.3 window creation code more readable
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2011-04-27
koda
fix some more warnings
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2011-04-25
koda
initial refactoring of ObjcExports and OverlayViewController
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2011-04-21
koda
Clean Augean stables 2 (pascal has classnames available)
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2011-04-10
unc0rr
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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2011-04-05
koda
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-03-26
koda
fix a couple of loose ends
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2011-03-24
koda
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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2011-03-23
koda
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
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2011-03-17
koda
and or is not or and is not and
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2011-03-13
koda
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-01
koda
Happy 2011 :)
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2011-02-07
koda
update sdl apis to use the new rendering functions
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2011-02-05
sheepluva
initialize pointers properly with nil
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2011-02-05
koda
cleaning up how chat is handled on idevices
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2011-02-02
koda
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
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2011-02-01
sheepluva
Thou shalt not leak!
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2011-02-01
koda
addfilelog <3 debugfile
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2011-01-31
koda
merge 0.9.15 once again
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2011-01-30
nemo
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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2011-01-28
sheepluva
procedure for loading hats
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2011-01-17
koda
code cleanup
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2011-01-04
koda
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02
koda
rearrange quality flags a little, disable snow rendering on rqLowRes
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2010-12-30
Henek
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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2011-01-22
koda
fixes for maps and quality = 0
0.9.15
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