2011-06-21 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-23 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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2011-04-29 |
koda |
make sdl1.3 window creation code more readable
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2011-04-27 |
koda |
fix some more warnings
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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2011-04-05 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-03-26 |
koda |
fix a couple of loose ends
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2011-03-24 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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2011-03-23 |
koda |
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
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2011-03-17 |
koda |
and or is not or and is not and
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2011-03-13 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-07 |
koda |
update sdl apis to use the new rendering functions
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2011-02-05 |
sheepluva |
initialize pointers properly with nil
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2011-02-05 |
koda |
cleaning up how chat is handled on idevices
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2011-02-02 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
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2011-02-01 |
sheepluva |
Thou shalt not leak!
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2011-01-31 |
koda |
merge 0.9.15 once again
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2011-01-30 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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2011-01-28 |
sheepluva |
procedure for loading hats
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2011-01-17 |
koda |
code cleanup
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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2010-12-30 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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2011-01-22 |
koda |
fixes for maps and quality = 0
0.9.15
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2010-12-29 |
nemo |
Unbreak reduce quality on snow/christmas. Thanks Cairo.
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2010-12-22 |
koda |
damn. it.
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2010-12-13 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
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2010-11-21 |
unc0rr |
Remove some more circular dependencies
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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2010-11-20 |
unc0rr |
Introduce uGearsRender
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2010-11-18 |
unC0Rr |
Introduce uRenderUtils
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2010-11-18 |
unC0Rr |
Introduce uRender
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-12-27 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-12 |
Palewolf |
Light trails for bullets
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2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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2010-11-09 |
nemo |
restore circle
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-12 |
koda |
minor stuff
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
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2010-10-09 |
koda |
merge
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2010-10-08 |
unc0rr |
Some optimizations
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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2010-09-26 |
koda |
enable Lua for iOS (hooks for frontend to be done)
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2010-09-22 |
koda |
captions are scaled down when they're bigger than screen
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2010-09-22 |
koda |
compilation bugfix and scaling down textures when bigger than screen
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2010-09-19 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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2010-09-17 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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2010-09-14 |
smaxx |
Engine:
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2010-09-12 |
nemo |
Adjust to reduced ammo menu dimensions.
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2010-09-01 |
smaxx |
Engine:
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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2010-08-24 |
smaxx |
Engine:
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2010-08-23 |
smaxx |
Frontend:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-08-02 |
koda |
these were removed by mistake
experimental3D
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2010-07-30 |
smaxx |
Engine:
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-30 |
smaxx |
Engine:
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2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
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2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
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2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
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2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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2010-07-07 |
koda |
fix the multitouch shooting and moving
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
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2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-20 |
koda |
some memory caring code
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-06-03 |
smxx |
Engine:
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2010-06-02 |
koda |
a bunch of minor stuff
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-07 |
smxx |
Engine:
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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2010-05-01 |
smxx |
Engine:
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-15 |
smxx |
Engine:
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2010-04-10 |
smxx |
Frontend:
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2010-04-09 |
nemo |
Skip loading of splashes
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2010-03-30 |
smxx |
Frontend:
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2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-26 |
smxx |
Engine:
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2010-03-21 |
koda |
fix a small leak
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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