2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-09 |
koda |
update with default
webgl
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2013-06-07 |
sheepluva |
update changelog
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2013-06-07 |
nemo |
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-28 |
nemo |
frozen hog impact. koda says he'll add the beam
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2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2013-05-14 |
nemo |
Actually, let's use *4 since could be fired from lower down
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2013-05-14 |
nemo |
more drowning fixes
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2013-05-14 |
nemo |
check for gear being current ammo
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2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-05-07 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
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2013-05-02 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-21 |
sheepluva |
don't poison the dead, it's not cool.
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-04 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-03 |
unc0rr |
Fix crashes and wtf behaviour introduced in r0b8beacff8a5
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-07 |
nemo |
Make FindPlace more flexible on large maps.
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2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
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2012-10-26 |
nemo |
issue #445 spin math
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2012-10-18 |
nemo |
damn nots
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-29 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
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2012-08-30 |
nemo |
preliminary creeper (not yet functional)
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2012-08-29 |
nemo |
tiny (probably) optimisation
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2012-08-27 |
nemo |
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
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2012-08-25 |
nemo |
reducing this value is sufficient to ensure crates drop just below top border or a girder
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2012-08-25 |
nemo |
Ensure crates can spawn just below the border on a bordered map.
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2012-08-24 |
unc0rr |
Move rope code to separate unit
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2012-08-06 |
nemo |
revert 3188794b9d87. does not do what I'd like.
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2012-08-05 |
nemo |
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
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2012-07-24 |
nemo |
Fix bee crasher, tweak splash values
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2012-07-20 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-10 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
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2012-07-08 |
nemo |
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
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2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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2012-06-06 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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2012-06-04 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
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2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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2012-05-18 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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2012-05-12 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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2012-05-11 |
unc0rr |
Make pas2c happier with uSound
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
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2012-03-21 |
nemo |
Try different splash sounds too
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2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
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2012-03-11 |
nemo |
bug #336
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2012-02-17 |
koda |
the most important commit of the year
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