qmlfrontend/hwengine.cpp
Mon, 26 Nov 2018 14:48:38 +0100 unC0Rr Pass opengl context to engine
Sun, 25 Nov 2018 22:32:49 +0100 unc0rr Add advance_simulation() function to engine lib, some WIP on frontend
Thu, 22 Nov 2018 13:40:58 +0100 unC0Rr Send seed to engine to receive random map previews
Thu, 22 Nov 2018 10:58:55 +0100 unC0Rr Implement send_ipc and read_ipc in engine lib, send_ipc in frontend
Wed, 07 Nov 2018 15:59:51 +0100 unC0Rr Some refactoring of qmlfrontend. It now shows land preview generated by hedgewars-engine
Tue, 06 Nov 2018 17:00:35 +0100 unC0Rr Start working on frontend to rust engine rewrite
Wed, 10 Jan 2018 23:49:47 +0100 unc0rr Pass mouse movements to engine, warp cursor in frontend qmlfrontend
Sun, 07 Jan 2018 01:21:42 +0100 unc0rr - ResizeWindow function to pass engine new window size qmlfrontend
Sat, 06 Jan 2018 03:17:12 +0100 sheepluva whoops, I ruined the path of the unC0Rr qmlfrontend
Sat, 06 Jan 2018 03:05:14 +0100 sheepluva fix issues and my past sins with GL2 qmlfrontend
Tue, 02 Jan 2018 23:45:18 +0100 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
Wed, 27 Dec 2017 00:59:26 +0100 unc0rr Make playing a game possible qmlfrontend
Tue, 26 Dec 2017 01:36:58 +0100 unc0rr Recreate uFLRunQueue in Qt, render previews qmlfrontend
Mon, 25 Dec 2017 00:58:47 +0100 unc0rr Preview rendering seems to work now qmlfrontend
Sun, 24 Dec 2017 16:56:22 +0100 unc0rr And more refactoring... qmlfrontend
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