Fri, 02 Nov 2018 15:48:58 +0100 |
Wuzzy |
Typecast the ASCII ESC char
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Fri, 02 Nov 2018 13:17:35 +0100 |
Wuzzy |
Use hexadecimal number to represent ASCII ESC
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Thu, 01 Nov 2018 09:17:51 +0100 |
Wuzzy |
Enable CJK font when using any full/halfwith char (U+FF00 to U+FFEF)
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Fri, 26 Oct 2018 14:59:08 +0200 |
Wuzzy |
Allow to escape | and : character in engine translation files
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Tue, 09 Oct 2018 12:54:40 -0400 |
nemo |
drop the error checked StrToInt as non-critical - pas2c did not implement it.
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Tue, 09 Oct 2018 09:58:33 -0400 |
nemo |
bunch more of those shortstring/ansistrings
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Tue, 02 Oct 2018 21:51:27 +0200 |
Wuzzy |
Rewrite StrToInt code in uStore; get rid of "try" and "except" keywords
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Sat, 07 Apr 2018 22:16:36 +0200 |
sheepluva |
Fix segfault on game halt (if no logfile)
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Wed, 07 Mar 2018 15:09:31 +0100 |
Wuzzy |
Stop SplitByChar also lowercasing the entire string. Fixes bug 581.
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Sun, 17 Dec 2017 00:09:24 +0100 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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Mon, 30 Oct 2017 22:06:43 +0100 |
Wuzzy |
Backed out changeset 058a5d373e4a
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Sat, 28 Oct 2017 04:53:21 +0200 |
Wuzzy |
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
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Mon, 23 Oct 2017 22:45:35 +0200 |
Wuzzy |
Make air mines follow hedgehogs across wrap world edge
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Sat, 21 Oct 2017 23:59:31 +0200 |
Wuzzy |
Move CalcWorldWrap to uUtils.pas
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