hedgewars/uRender.pas
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Tue, 11 Sep 2018 21:16:27 +0200 unc0rr Make rendering work qmlfrontend
Mon, 30 Jul 2018 13:20:01 +0200 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wed, 18 Jul 2018 01:35:59 +0200 Wuzzy Switch from http:// to https:// URLs where possible
Tue, 17 Jul 2018 14:20:58 +0200 Wuzzy Add proper exit codes when halt-ing hwengine due to error
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Sun, 07 Jan 2018 19:01:06 +0100 sheepluva fix crosshair rendering in GL2 mode
Sun, 07 Jan 2018 18:19:00 +0100 sheepluva also put GL2 fixes into default
Sat, 06 Jan 2018 03:05:14 +0100 sheepluva fix issues and my past sins with GL2 qmlfrontend
Fri, 05 Jan 2018 21:44:00 +0100 unc0rr Fix missing includes for GL2 build qmlfrontend
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Sat, 30 Sep 2017 21:54:47 +0200 sheepluva fix some fpc hints
Tue, 18 Apr 2017 22:27:25 +0200 KoBeWi Change water speed range for better precision
Tue, 18 Apr 2017 22:19:19 +0200 KoBeWi Fix broken sprites on animated water edges
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