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hedgewars/uCollisions.pas
Fri, 23 Nov 2018 15:54:23 -0500
nemo
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Sat, 27 Oct 2018 07:20:07 +0300
alfadur
make firepunch hit moving gears (airmines are not amused)
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Tue, 10 Jul 2018 18:35:31 +0200
Wuzzy
Refactor collision mask checks, remove hardcoded numbers
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Tue, 10 Jul 2018 18:00:04 +0200
Wuzzy
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Mon, 12 Mar 2018 00:59:47 +0100
alfadur
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
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Wed, 31 Jan 2018 13:42:52 -0500
alfadur
Machinegun. also tweaked ignore
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Thu, 03 Mar 2016 16:36:05 -0500
nemo
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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