Wed, 21 Nov 2018 15:26:54 -0500 |
nemo |
flag crates since waste of time for mutant.
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Thu, 15 Nov 2018 15:39:59 -0500 |
nemo |
more seems to work better?
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Thu, 15 Nov 2018 15:12:18 -0500 |
nemo |
adding X offset seems to improve chance of drownings
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Fri, 17 Aug 2018 20:13:33 -0400 |
nemo |
basic AI bazooka wrapping.
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Wed, 11 Jul 2018 18:13:52 +0200 |
Wuzzy |
Fix aihDoesntMatter still being attacked with air attack
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Wed, 11 Jul 2018 17:13:25 +0200 |
Wuzzy |
Fix aihDoesntMatter not applying to hammer and shover
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Tue, 10 Jul 2018 18:00:04 +0200 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Mon, 08 Dec 2014 10:14:47 -0500 |
nemo |
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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Fri, 28 Feb 2014 13:55:16 +0400 |
unc0rr |
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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Fri, 14 Feb 2014 13:55:13 +0400 |
unc0rr |
What about exact value?
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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