Mon, 12 Nov 2018 20:30:06 +0300 |
alfadur |
make engine windows checks work for 64bit builds
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Tue, 02 Oct 2018 21:26:25 +0200 |
Wuzzy |
IFNDEF custom exception handlung away in pas2c builds
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Wed, 01 Aug 2018 21:30:33 +0200 |
Wuzzy |
Load default clan colors from settings file
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Mon, 16 Jul 2018 04:50:23 +0200 |
Wuzzy |
When hwengine crashes w/ error 217, write backtrace in log, too
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Sun, 15 Jul 2018 19:49:31 +0200 |
Wuzzy |
Fix hwengine --help returning with exit code 51
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Sun, 04 Mar 2018 00:13:38 +0100 |
unc0rr |
Having chat mode as game state was a mistake
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Tue, 20 Feb 2018 19:07:32 +0100 |
Wuzzy |
VideoRec: Fix many effects not being recorded
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Sun, 07 Jan 2018 01:21:42 +0100 |
unc0rr |
- ResizeWindow function to pass engine new window size
qmlfrontend
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Tue, 02 Jan 2018 23:45:18 +0100 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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Mon, 25 Dec 2017 00:58:47 +0100 |
unc0rr |
Preview rendering seems to work now
qmlfrontend
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Sun, 17 Dec 2017 00:09:24 +0100 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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Sat, 25 Nov 2017 09:40:43 -0500 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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Sun, 12 Nov 2017 17:41:01 +0100 |
Wuzzy |
Backed out changeset 575c0de98505
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Wed, 01 Nov 2017 22:49:54 -0400 |
nemo |
initialise previousGameState to something valid and not gsSuspend
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Mon, 30 Oct 2017 19:18:53 +0100 |
Wuzzy |
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
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Sat, 28 Oct 2017 17:48:54 +0200 |
Wuzzy |
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
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Wed, 18 Oct 2017 20:33:20 -0400 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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Fri, 06 Oct 2017 14:45:22 +0200 |
alfadur |
(Hopefully) fix game camera being shifted on Windows 10
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Tue, 12 Sep 2017 08:35:13 -0400 |
nemo |
this probably isn't helpful
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Tue, 12 Sep 2017 08:32:01 -0400 |
nemo |
This should be ok right?
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Sun, 09 Jul 2017 00:30:17 +0200 |
sheepluva |
fix issue 199: video recording crashed when trying to freeEverything twice
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Sat, 08 Apr 2017 05:04:18 +0200 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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Sat, 01 Oct 2016 19:06:12 +0200 |
sheepluva |
fix issue 110
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Fri, 15 Jul 2016 22:39:07 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 21 Jun 2016 22:03:09 +0200 |
sheepluva |
remove experimental in-game credits code
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Tue, 21 Jun 2016 15:37:08 -0400 |
nemo |
no.
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Tue, 17 May 2016 23:29:49 +0300 |
unc0rr |
Merge default
qmlfrontend
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Tue, 17 May 2016 23:18:08 +0300 |
unc0rr |
- Add state to engine callback for it to know what engine is sending
qmlfrontend
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Fri, 29 Apr 2016 19:01:52 +0200 |
sheepluva |
show credits only briefly
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Fri, 29 Apr 2016 13:12:26 +0200 |
sheepluva |
music credits etc.
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Fri, 29 Apr 2016 12:26:13 +0200 |
sheepluva |
do not show credits in stats-only mode
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Fri, 29 Apr 2016 12:11:19 +0200 |
sheepluva |
move function
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Fri, 29 Apr 2016 00:56:04 +0200 |
sheepluva |
some initial credits-display implementation
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Mon, 25 Apr 2016 22:10:06 +0300 |
unc0rr |
Merge default
qmlfrontend
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Sat, 23 Apr 2016 17:03:38 -0400 |
frd |
pas2c converts exit to return, so change RunEngine signature
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Sat, 02 Apr 2016 23:32:57 +0300 |
unc0rr |
- Init physfs before creating debug log
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Tue, 29 Mar 2016 22:09:13 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 29 Mar 2016 22:00:34 +0300 |
unc0rr |
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
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Mon, 14 Mar 2016 22:08:27 +0300 |
unc0rr |
Merge default
qmlfrontend
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Sun, 14 Feb 2016 21:34:01 +0100 |
Anton Malmygin |
Fix for cursor movement problems on touch devices
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Tue, 09 Feb 2016 21:11:16 +0300 |
unc0rr |
Merge default
qmlfrontend
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Thu, 04 Feb 2016 21:04:08 +0300 |
unc0rr |
Fix a crasher
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Sun, 10 Jan 2016 00:45:13 +0300 |
unc0rr |
SDLTry doesn't halt engine no more
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Tue, 12 Jan 2016 22:36:08 +0100 |
sheepluva |
don't send text input to chat if not in chat-mode.
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Tue, 12 Jan 2016 22:12:16 +0100 |
sheepluva |
finish SDL2-window focus change detection code
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Mon, 11 Jan 2016 22:23:14 +0100 |
sheepluva |
stop screenshot-flash-effects from showing up on consecutive screenshots
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Sun, 10 Jan 2016 17:39:27 +0100 |
sheepluva |
fix/clean-up mousewheel code
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Fri, 01 Jan 2016 19:15:32 +0300 |
unc0rr |
merge default
qmlfrontend
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Thu, 31 Dec 2015 12:47:33 -0500 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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Thu, 03 Dec 2015 23:59:06 +0300 |
unc0rr |
- Accept team and team color from net
qmlfrontend
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Mon, 30 Nov 2015 23:25:18 +0300 |
unc0rr |
- Implement engine runs queue
qmlfrontend
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Mon, 16 Nov 2015 22:57:24 +0300 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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Wed, 11 Nov 2015 19:25:56 +0100 |
sheepluva |
reenable cursor movement etc.
sdl2transition
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Tue, 10 Nov 2015 17:45:14 +0100 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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Fri, 11 Sep 2015 07:39:01 +0200 |
sheepluva |
pas2c doesn't like {$ENDIF} with argument
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Thu, 10 Sep 2015 18:22:52 +0200 |
sheepluva |
merge branch ios-revival into default
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Thu, 10 Sep 2015 17:51:49 +0200 |
antonc27 |
- ifdef for CMEM
ios-revival
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Thu, 10 Sep 2015 17:47:01 +0200 |
antonc27 |
- ifdef for engine exit/halt
ios-revival
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Sat, 15 Aug 2015 20:48:13 +0200 |
antonc27 |
- Fix for retrieving 'Maze' preview genration
ios-revival
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Thu, 13 Aug 2015 13:40:12 +0200 |
antonc27 |
- Fix for app crash after ending game
ios-revival
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Thu, 13 Aug 2015 01:33:40 +0200 |
antonc27 |
- Using come for internal memory management
ios-revival
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Sat, 08 Aug 2015 22:45:23 +0200 |
antonc27 |
- Fix for PascalImports and for GenLandPreview
ios-revival
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Thu, 03 Sep 2015 20:59:48 +0300 |
unc0rr |
Merge default
qmlfrontend
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Tue, 21 Jul 2015 08:41:06 -0400 |
nemo |
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
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Thu, 02 Apr 2015 21:09:56 +0300 |
unc0rr |
- Merge default
qmlfrontend
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Sun, 01 Mar 2015 04:15:11 +0100 |
sheepluva |
selections
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Sat, 03 Jan 2015 23:46:26 +0300 |
unc0rr |
merge default
qmlfrontend
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Sun, 07 Dec 2014 14:36:28 -0500 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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Wed, 03 Dec 2014 18:49:10 +0100 |
sheepluva |
pas2c-whoops
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Wed, 03 Dec 2014 18:32:37 +0100 |
sheepluva |
add warning to logs when tests terminates prematurely
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Wed, 03 Dec 2014 18:18:37 +0100 |
sheepluva |
unexpected return from lua test should not return exit status 0
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Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
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Sat, 29 Nov 2014 21:29:11 -0500 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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Sat, 29 Nov 2014 15:30:33 -0500 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
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Sat, 01 Nov 2014 00:23:22 +0300 |
unc0rr |
- Allow to delete teams from config
qmlfrontend
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Sat, 25 Oct 2014 15:17:02 -0400 |
nemo |
cosmetic disabling of clouds with sea edges and underwater theme
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Sat, 27 Sep 2014 12:49:08 +0400 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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Sat, 20 Sep 2014 00:56:54 +0400 |
unc0rr |
- Remove --port command
qmlfrontend
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Fri, 19 Sep 2014 14:27:41 +0400 |
unc0rr |
Strip some HWLIBRARY ifdefs
qmlfrontend
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Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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Tue, 10 Jun 2014 22:35:44 +0200 |
sheepluva |
update viewlimits after screen/window resize
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Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
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Wed, 05 Mar 2014 00:53:08 +0400 |
unc0rr |
Don't call halt()
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Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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Wed, 26 Feb 2014 23:43:42 +0400 |
unc0rr |
Add alpha channel to preview
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Mon, 24 Feb 2014 13:41:32 -0500 |
nemo |
move the freeModule too, couple of style tweaks
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Sun, 23 Feb 2014 10:06:58 -0500 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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Fri, 14 Feb 2014 13:48:14 +0400 |
unc0rr |
In stats-only mode:
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Wed, 12 Feb 2014 23:40:35 +0400 |
unc0rr |
- Remove few PAS2C ifdef's
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Sat, 18 Jan 2014 08:09:55 -0500 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Tue, 14 Jan 2014 22:56:13 +0100 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Sun, 10 Nov 2013 14:04:15 +0400 |
unc0rr |
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
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Sun, 10 Nov 2013 01:45:43 +0400 |
unc0rr |
All I want is to receive some events...
sdl2transition
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Fri, 08 Nov 2013 17:53:02 +0400 |
unc0rr |
- Keyboard bindings seem to work fully
sdl2transition
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Thu, 07 Nov 2013 21:15:36 +0400 |
unc0rr |
Sounds can be heard now
sdl2transition
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Thu, 07 Nov 2013 21:10:17 +0400 |
unc0rr |
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
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Thu, 07 Nov 2013 21:06:30 +0400 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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Mon, 28 Oct 2013 17:03:20 +0100 |
koda |
correctly use USE_TOUCH_INTERFACE
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Tue, 15 Oct 2013 01:15:39 +0200 |
koda |
Fix bug 656 by using the right resolution values
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Fri, 27 Sep 2013 12:58:21 +0400 |
unc0rr |
- Actually call uTexture.initModule and .freeModule
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Fri, 27 Sep 2013 00:54:18 +0400 |
unc0rr |
- Load default binds from settings.ini
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Sat, 21 Sep 2013 23:54:57 +0400 |
unc0rr |
Finish rework of default binds system. Default binds now work even before first turn.
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Sat, 27 Jul 2013 04:19:14 +0200 |
koda |
update the touch interface to the new SDL2 API
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Sat, 06 Jul 2013 19:29:18 +0200 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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Wed, 03 Jul 2013 01:58:45 +0200 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Thu, 27 Jun 2013 14:06:33 +0400 |
unc0rr |
Refactoring: ArgParsers.inc -> ArgParsers.pas
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Sun, 23 Jun 2013 17:11:29 -0400 |
nemo |
Configuration for tag display default
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Tue, 21 May 2013 21:30:42 +0400 |
unc0rr |
Don't accept keyboard/mouse events on startup phase
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Thu, 02 May 2013 23:44:49 +0400 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
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Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
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Mon, 15 Apr 2013 23:06:06 +0400 |
unc0rr |
Implement issue 308 with '|' as separator
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Thu, 04 Apr 2013 00:32:57 +0200 |
koda |
update branch again
webgl
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Wed, 03 Apr 2013 23:56:59 +0200 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 17 Mar 2013 10:13:14 -0400 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
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Fri, 01 Mar 2013 01:05:43 +0100 |
koda |
split version information in engine too
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Sat, 26 Jan 2013 19:28:37 +0100 |
koda |
uConsole on a diet
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Fri, 04 Jan 2013 21:44:40 +0400 |
unc0rr |
Merge from default
flibqtfrontend
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Thu, 03 Jan 2013 15:59:30 +0200 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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Mon, 31 Dec 2012 12:12:23 +0200 |
vitiv |
merged changes
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Sat, 29 Dec 2012 22:50:10 +0100 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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Sun, 30 Dec 2012 16:04:28 +0200 |
vitiv |
Preserve windowed resolution after manual resize
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Wed, 02 Jan 2013 11:11:49 +0100 |
koda |
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
webgl
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Tue, 25 Dec 2012 01:13:07 +0100 |
koda |
convert Game() library call to argc,argv format so that we can use the new parsing functions
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Mon, 24 Dec 2012 17:07:12 +0100 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
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Tue, 18 Dec 2012 03:07:45 +0100 |
koda |
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
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Mon, 17 Dec 2012 00:34:49 +0100 |
koda |
move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
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Mon, 17 Dec 2012 00:18:18 +0100 |
RowanD |
GCI2012: Optional Second Argument
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Sun, 16 Dec 2012 12:25:13 +0400 |
unc0rr |
Merge from default
flibqtfrontend
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Sun, 16 Dec 2012 01:25:11 +0100 |
RowanD |
improve engine cmd line parsing and its documentation
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Sat, 08 Dec 2012 22:53:23 +0400 |
unc0rr |
Merge with default
flibqtfrontend
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Wed, 05 Dec 2012 18:12:07 +0100 |
Drew Gottlieb |
GCI2012: Remove Quit Prompt On Mouse Click
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Wed, 05 Dec 2012 18:12:07 +0100 |
Drew Gottlieb |
GCI2012: Remove Quit Prompt On Mouse Click
flibqtfrontend
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Tue, 04 Dec 2012 03:25:31 +0100 |
koda |
can reopen engine again...
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Tue, 04 Dec 2012 03:25:31 +0100 |
koda |
can reopen engine again...
flibqtfrontend
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Tue, 04 Dec 2012 01:52:42 +0100 |
koda |
third merge, yay
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Tue, 04 Dec 2012 01:51:57 +0100 |
koda |
first merge
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Mon, 03 Dec 2012 17:38:31 -0500 |
Joe Doyle (Ginto8) |
Made user data path default to '.'.
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Sat, 01 Dec 2012 15:56:19 -0500 |
Joe Doyle (Ginto8) |
Fix more errors. It compiles!
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Sat, 01 Dec 2012 15:14:03 -0500 |
Joe Doyle (Ginto8) |
Fix some stupid errors I caused
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Fri, 30 Nov 2012 23:04:10 -0500 |
Joe Doyle (Ginto8) |
Make user folder default to global folder in hwengine
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Fri, 30 Nov 2012 22:08:06 -0500 |
Joe Doyle (Ginto8) |
Make user folder default to global folder in hwengine
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Fri, 30 Nov 2012 10:51:29 +0100 |
Rowan D |
GCI2012: Command Line Parsing
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Sun, 18 Nov 2012 01:00:26 +0400 |
unc0rr |
Merge physfslayer branch into default. Have fun!
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Thu, 15 Nov 2012 16:46:46 +0100 |
Xeli |
another tweak tomake --stats-only work on headless servers
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Wed, 14 Nov 2012 22:27:05 -0500 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 14 Nov 2012 22:45:36 +0400 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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Tue, 13 Nov 2012 23:21:46 +0400 |
unc0rr |
merge with default
physfslayer
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Sun, 11 Nov 2012 15:14:18 +0100 |
koda |
merge with latest default
webgl
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Tue, 06 Nov 2012 11:01:18 -0500 |
nemo |
This should ensure zsm doesn't screw up locale, hopefully.
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Wed, 07 Nov 2012 18:02:20 +0000 |
koda |
move stuff out of engine folder
webgl
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Mon, 05 Nov 2012 23:03:32 +0400 |
unc0rr |
Start work on physfs support in engine
physfslayer
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Fri, 02 Nov 2012 20:57:20 +0100 |
Xeli |
merge from hedgeroid, includes Medo's work from GSoC
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Tue, 30 Oct 2012 02:22:54 +0100 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
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Sun, 28 Oct 2012 15:12:37 +0100 |
Xeli |
merge Medo's GSoC work
hedgeroid
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Sun, 28 Oct 2012 04:28:39 +0100 |
koda |
cleanup in initEverything and freeEverything
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Sun, 28 Oct 2012 03:48:37 +0100 |
koda |
* fix initialisation, preload values and then read args
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Sat, 27 Oct 2012 14:50:38 +0200 |
koda |
minor macro cleanup
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Sun, 16 Sep 2012 16:54:51 +0200 |
Medo |
Merge
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Tue, 28 Aug 2012 20:30:57 +0400 |
unc0rr |
Merge Stepik-777's video recording gsoc project
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Mon, 27 Aug 2012 17:40:16 +0200 |
Medo |
Merge
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Fri, 24 Aug 2012 18:51:29 -0400 |
nemo |
fromdos + fix end of turn velocity
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Mon, 20 Aug 2012 17:08:52 +0200 |
Medo |
engine: Don't overwrite isTerminated if it's already true
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Wed, 22 Aug 2012 12:35:46 -0400 |
nemo |
initModule really not needed for uRandom
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Mon, 06 Aug 2012 00:40:26 +0400 |
Stepan777 |
merge
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Sat, 04 Aug 2012 21:36:31 -0400 |
nemo |
unbreak AI. remove inits from uLand
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Thu, 26 Jul 2012 21:58:25 +0400 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
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Thu, 26 Jul 2012 21:56:47 +0400 |
Stepan777 |
merge
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Wed, 25 Jul 2012 16:24:30 +0400 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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Fri, 13 Jul 2012 16:39:20 +0400 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
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Tue, 10 Jul 2012 21:58:19 +0400 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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Mon, 09 Jul 2012 21:45:30 +0400 |
Stepan777 |
fix bug with desynced camera positions
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Tue, 26 Jun 2012 23:29:41 +0400 |
Stepan777 |
Here they come - thumbnails.
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Tue, 10 Jul 2012 11:08:35 +0200 |
Wolfgang Steffens |
Added auto cropping to atlasing
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Sun, 24 Jun 2012 21:33:45 +0400 |
Stepan777 |
remaining IFDEFs
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Mon, 11 Jun 2012 18:15:30 +0400 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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Fri, 08 Jun 2012 02:52:35 +0400 |
Stepan777 |
1. Add IFDEFs for video recording
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Tue, 05 Jun 2012 22:17:06 +0200 |
Wolfgang Steffens |
Merge
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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Mon, 28 May 2012 10:38:27 +0200 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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Tue, 22 May 2012 09:25:03 +0200 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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Thu, 17 May 2012 20:19:35 +0200 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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Sun, 13 May 2012 01:54:26 +0400 |
unc0rr |
help pas2c
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Fri, 11 May 2012 21:10:58 +0400 |
unc0rr |
Function to compare string to char ftw
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Fri, 11 May 2012 11:08:50 -0400 |
nemo |
Avoid returning an array for the sake of pas2c
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Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
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Fri, 11 May 2012 00:33:14 +0400 |
unc0rr |
Fix for Int type and sysutils in hwengine.pas
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Sat, 05 May 2012 18:10:41 +0100 |
koda |
the scope cleanup continues...
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Sat, 05 May 2012 17:29:04 +0100 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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Sat, 05 May 2012 17:19:33 +0100 |
koda |
revisit isTerminated in hwengine
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Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
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Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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Mon, 23 Apr 2012 19:22:16 +0200 |
Xeli |
- change uKeys to be event based rather than polling
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Sun, 08 Apr 2012 18:46:09 +0200 |
koda |
formatting
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Thu, 23 Feb 2012 12:58:17 -0500 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Mon, 13 Feb 2012 08:18:59 +0100 |
koda |
update position of on screen buttons on resize
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Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
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Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
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Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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Thu, 26 Jan 2012 02:06:16 +0100 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
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Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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Sat, 12 Nov 2011 17:27:47 +0100 |
Xeli |
merge
hedgeroid
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Sat, 12 Nov 2011 11:02:02 -0500 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Sat, 12 Nov 2011 10:44:10 -0500 |
nemo |
Add an event mask for SDL1.2
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Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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Thu, 03 Nov 2011 03:58:24 +0100 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Fri, 28 Oct 2011 03:06:31 +0200 |
koda |
restore game config on iphone
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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Fri, 30 Sep 2011 12:55:04 +0200 |
koda |
a little code cleanup
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Mon, 26 Sep 2011 01:32:48 +0200 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Sun, 25 Sep 2011 03:32:07 +0200 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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Sat, 24 Sep 2011 22:35:31 +0200 |
koda |
warnings round also for ios
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Sat, 24 Sep 2011 21:21:21 +0400 |
unc0rr |
Fix some warnings
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Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Tue, 20 Sep 2011 23:43:52 +0200 |
koda |
let's use the built in events, shall we
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Mon, 19 Sep 2011 23:35:07 +0200 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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Thu, 15 Sep 2011 10:11:38 +0200 |
sheepluva |
screenshots: display a msg on failure and log causative error
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Fri, 09 Sep 2011 15:36:30 +0200 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
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Fri, 09 Sep 2011 03:04:15 +0200 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
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Fri, 09 Sep 2011 01:25:21 +0200 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
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Fri, 09 Sep 2011 00:22:48 +0200 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
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Fri, 02 Sep 2011 01:19:37 -0400 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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Fri, 02 Sep 2011 09:04:11 +0400 |
unc0rr |
Why so serious
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Thu, 01 Sep 2011 17:49:27 +0200 |
Xeli |
Changed SDL_PollEvent to SDL_PeepEvents
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Fri, 26 Aug 2011 16:16:27 -0400 |
nemo |
Use frontend value for fullscreening.
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Thu, 25 Aug 2011 18:08:44 +0200 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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Tue, 23 Aug 2011 16:37:57 -0400 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
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Tue, 23 Aug 2011 09:12:45 -0400 |
nemo |
don't override user defined size when resizing
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Tue, 23 Aug 2011 12:53:47 +0200 |
koda |
enable window resizing (tested only on linux) - fix issue 103
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Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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Sun, 21 Aug 2011 22:20:20 +0200 |
Xeli |
merge
hedgeroid
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Sun, 21 Aug 2011 08:52:19 -0400 |
nemo |
Fix localisation of scripts
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Mon, 15 Aug 2011 21:49:09 +0200 |
Xeli |
merge
hedgeroid
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Mon, 15 Aug 2011 00:23:32 +0200 |
koda |
smaller code cleanup
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Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
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Mon, 15 Aug 2011 21:45:27 +0200 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
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Thu, 11 Aug 2011 14:56:31 +0200 |
Xeli |
Android touch events propagate to hwengine now
hedgeroid
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Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
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Sun, 07 Aug 2011 22:18:51 +0400 |
unc0rr |
Enter gsConfirm state when loosing focus
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Sat, 06 Aug 2011 07:09:30 +0200 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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Thu, 04 Aug 2011 17:21:13 +0200 |
Xeli |
added GenLandPreview declaration
hedgeroid
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Tue, 28 Jun 2011 17:51:07 +0200 |
Xeli |
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
hedgeroid
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Fri, 24 Jun 2011 13:22:17 +0200 |
Xeli |
put back GLUnit in the uses clause, indentation fix, path fix
hedgeroid
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Fri, 24 Jun 2011 09:36:59 +0200 |
Xeli |
Fixed the incomplete merge of rev: 22c1f4833a86
hedgeroid
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Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
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Tue, 14 Jun 2011 16:44:51 -0400 |
nemo |
corrected user ptData path
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Sun, 12 Jun 2011 22:34:38 -0400 |
nemo |
Bit more reusability
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Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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Fri, 27 May 2011 23:18:23 +0400 |
unc0rr |
Don't allocate SDL_event structure on stack
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Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
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Sun, 10 Apr 2011 20:24:25 +0400 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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Wed, 06 Apr 2011 00:30:02 +0200 |
koda |
merge
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Tue, 05 Apr 2011 16:27:58 -0400 |
nemo |
set cLocale even for en
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Wed, 06 Apr 2011 00:29:49 +0200 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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Tue, 05 Apr 2011 16:23:52 -0400 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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Tue, 29 Mar 2011 16:24:55 +0200 |
sheepluva |
fix leaking of hand-drawn maps
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Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
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Tue, 08 Feb 2011 02:43:07 +0100 |
koda |
screenshots 4 ios
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Mon, 07 Feb 2011 23:12:56 +0100 |
koda |
update sdl apis to use the new rendering functions
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Sun, 06 Feb 2011 11:39:11 +0100 |
sheepluva |
I need this export in order to not have the wrapper.c fail to find Game() on linux
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Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Tue, 01 Feb 2011 00:18:25 +0100 |
koda |
merge 0.9.15 once again
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Mon, 17 Jan 2011 23:24:55 +0100 |
koda |
merge
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Mon, 17 Jan 2011 23:22:52 +0100 |
koda |
merge latest 0.9.15 changes into head
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Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Sat, 01 Jan 2011 23:10:57 +0100 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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Tue, 01 Feb 2011 00:12:19 +0100 |
koda |
yay, sdl resumed development and accepted some of our patches in mainstream
0.9.15
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Fri, 14 Jan 2011 00:31:21 +0100 |
koda |
general uKey refactor in preparaiton of two new shortcuts
0.9.15
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Wed, 08 Dec 2010 22:25:30 +0300 |
unc0rr |
Stub to recieve /draw command
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Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
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Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
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Sun, 21 Nov 2010 16:13:44 -0500 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
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Sun, 21 Nov 2010 15:57:38 -0500 |
nemo |
I think unc0rr forgot to add initModule here
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
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Sat, 20 Nov 2010 23:48:04 +0300 |
unc0rr |
Move land hash checking into commands
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Thu, 18 Nov 2010 11:50:02 +0300 |
unC0Rr |
Move SendStats to uIO
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Thu, 18 Nov 2010 09:12:27 +0300 |
unC0Rr |
Introduce uCommands.pas
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
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Sun, 31 Oct 2010 12:19:54 -0400 |
nemo |
making indentation consistent (noticed while debugging)
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
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Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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Mon, 27 Sep 2010 15:40:20 +0200 |
smaxx |
Engine:
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Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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Wed, 08 Sep 2010 18:18:01 -0400 |
nemo |
Remove ready timer halting game ticks in chat
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Thu, 02 Sep 2010 01:49:16 +0200 |
koda |
remove now useless toggle, add ai team
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
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Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
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Sat, 14 Aug 2010 02:10:27 +0200 |
koda |
disable AI teleport
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Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
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Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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Sat, 31 Jul 2010 10:42:40 +0200 |
koda |
merge
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Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
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Sat, 31 Jul 2010 08:19:56 +0200 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
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Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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Sat, 17 Jul 2010 03:59:10 +0200 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
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Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
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Wed, 07 Jul 2010 03:16:12 +0200 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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Tue, 06 Jul 2010 03:33:01 +0200 |
koda |
icons \o/
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Mon, 05 Jul 2010 22:42:43 +0200 |
koda |
button to open ammomenu
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Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
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Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
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Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
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Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Fri, 02 Jul 2010 17:46:53 +0200 |
koda |
small cleanup
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Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
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Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
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Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
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Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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Fri, 07 May 2010 20:45:03 +0000 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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Fri, 07 May 2010 09:57:12 +0000 |
sheepluva |
* no zooming when game is paused
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Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
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Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
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Tue, 06 Apr 2010 18:14:15 +0000 |
koda |
restore and update the old general settings
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 13:37:52 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 13:35:15 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 15:55:20 +0000 |
nemo |
Remove doubled call of freeEverything
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Thu, 25 Mar 2010 23:02:55 +0000 |
koda |
testing ftw
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Thu, 25 Mar 2010 23:01:50 +0000 |
koda |
reworked interaction of engine/frontend when closing
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Wed, 24 Mar 2010 14:03:03 +0000 |
smxx |
Engine:
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Tue, 23 Mar 2010 19:06:43 +0000 |
nemo |
Free land object SDL surfaces.
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Tue, 23 Mar 2010 16:53:45 +0000 |
unc0rr |
wtf
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Mon, 22 Mar 2010 20:19:06 +0000 |
nemo |
I can't read.
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Mon, 22 Mar 2010 18:02:39 +0000 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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Mon, 22 Mar 2010 17:59:59 +0000 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
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Mon, 22 Mar 2010 11:52:16 +0000 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sun, 21 Mar 2010 03:51:58 +0000 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
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Thu, 18 Mar 2010 23:25:32 +0000 |
koda |
move the buttons a little
|
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Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Thu, 18 Feb 2010 13:23:24 +0000 |
smxx |
Engine:
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Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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Fri, 12 Feb 2010 16:39:22 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 22:00:49 +0000 |
koda |
add a new way to fetch version info from pascal to c
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Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 09:52:00 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Wed, 03 Feb 2010 23:36:42 +0000 |
koda |
implement transition in the way i had in mind
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Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
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Fri, 29 Jan 2010 00:55:14 +0000 |
koda |
LANDSCAPE ON IPHONE
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Thu, 28 Jan 2010 20:36:24 +0000 |
nemo |
IOResult is a special variable
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Wed, 27 Jan 2010 00:11:52 +0000 |
nemo |
Tweak load order
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Tue, 26 Jan 2010 23:00:45 +0000 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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Sun, 24 Jan 2010 19:52:30 +0000 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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Sat, 23 Jan 2010 21:57:24 +0000 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
|
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Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
|
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Tue, 12 Jan 2010 07:32:15 +0000 |
koda |
better network support + initial work for returning to frontend
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Sun, 10 Jan 2010 00:52:20 +0000 |
koda |
initial support for engine protocol
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Sat, 09 Jan 2010 01:34:23 +0000 |
koda |
move mixed functions in PascalExports
|
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Sat, 09 Jan 2010 00:59:12 +0000 |
koda |
iphone overlay button animation
|
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Fri, 08 Jan 2010 03:52:44 +0000 |
koda |
move all sdl source files in a proper directory
|
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Thu, 07 Jan 2010 19:50:40 +0000 |
koda |
additional modifications for touch input
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Thu, 07 Jan 2010 05:23:23 +0000 |
koda |
injection of custom code in SDL for iPhone in order to implement our frontend
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Tue, 05 Jan 2010 21:26:38 +0000 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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Sun, 03 Jan 2010 22:58:19 +0000 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
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Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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Thu, 24 Dec 2009 02:02:12 +0000 |
koda |
introduction of IMG_Init
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Sun, 20 Dec 2009 20:08:17 +0000 |
koda |
binding typo
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Wed, 16 Dec 2009 14:58:45 +0000 |
koda |
random updates for 10.6 and iphone builds
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Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
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Fri, 20 Nov 2009 23:40:24 +0000 |
koda |
trailing mods from previous commit
|
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
|
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Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
|
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Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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Thu, 05 Nov 2009 20:40:31 +0000 |
koda |
fix iphone build
|
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Thu, 05 Nov 2009 19:50:16 +0000 |
koda |
revamped SDLh.pas
|
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
|
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Mon, 26 Oct 2009 10:39:20 +0000 |
koda |
other controls implementation + sdlh revisited (once again)
|
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Sun, 25 Oct 2009 23:52:36 +0000 |
koda |
touch control completely revamped
|
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Sun, 25 Oct 2009 16:35:09 +0000 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
|
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Sun, 25 Oct 2009 15:55:49 +0000 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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Sun, 25 Oct 2009 10:38:09 +0000 |
koda |
convert 24 bits images to 32 (faster to manage)
|
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Sun, 25 Oct 2009 09:02:17 +0000 |
koda |
completes touch input/control (problems with moving camera)
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Sat, 24 Oct 2009 13:50:31 +0000 |
koda |
more updates on touch input/control
|
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Fri, 23 Oct 2009 11:11:42 +0000 |
koda |
WE HAVE HOGS MOVING ON IPHONE
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Tue, 20 Oct 2009 21:22:16 +0000 |
koda |
ifdefs all the way
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Tue, 20 Oct 2009 21:20:47 +0000 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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Tue, 20 Oct 2009 17:55:11 +0000 |
koda |
WE HAVE TOUCH INPUT
|
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Sat, 10 Oct 2009 14:26:50 +0000 |
koda |
fix that nasty "Pascal Internal Error" when compiling
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Thu, 08 Oct 2009 00:58:17 +0000 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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Tue, 22 Sep 2009 21:58:08 +0000 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
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Tue, 22 Sep 2009 18:58:02 +0000 |
koda |
converts some gl calls to gles
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Thu, 10 Sep 2009 18:50:53 +0000 |
unc0rr |
- Implement zoom reset
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Wed, 19 Aug 2009 13:49:47 +0000 |
koda |
rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
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