hedgewars/uWorld.pas
2011-12-03 unc0rr No more nested functions in code
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-17 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-12 koda iOS works again (also native touch interface \o/) hedgeroid
2011-11-12 Xeli merge...i think hedgeroid
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-06 nemo not sure why this condition wasn't here before
2011-11-05 nemo Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-03 koda while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
2011-10-31 sheepluva mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
2011-10-31 sheepluva fix HideMission()
2011-10-28 koda one dangerous merge hedgeroid
2011-10-17 nemo Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-08 nemo tweak Y movement
2011-09-25 Xeli merge hedgeroid
2011-09-24 koda disable the followgear vertical offset for small screen devices
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-25 Xeli make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
2011-09-16 Xeli removed some commented lines hedgeroid
2011-09-16 Xeli merge hedgeroid
2011-09-11 nemo better?
2011-09-11 nemo Should prevent a crasher when drowning while firing
2011-09-11 nemo I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-11 nemo tweak
2011-09-11 nemo Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-11 nemo Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
2011-09-16 Xeli Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
2011-09-09 Xeli merge hedgeroid
2011-09-08 nemo NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-08-25 sheepluva * partial rollback of changes to camera
2011-08-25 sheepluva reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-24 nemo add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-20 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
2011-08-09 Xeli merge hedgeroid
2011-08-07 unc0rr Also unhide mouse cursor when in gsConfirm state
2011-08-07 unc0rr Release mouse cursor in gsConfirm state
2011-08-07 unc0rr Enter gsConfirm state when loosing focus
2011-08-09 Xeli changed iphone specific ifdefs to mobile hedgeroid
2011-08-04 Xeli merge hedgeroid
2011-07-31 nemo Reset to default zoom. Unbreaks waves
2011-07-05 Xeli merge hedgeroid
2011-07-03 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-06-28 Xeli merge hedgeroid
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-24 Xeli merge hedgeroid
2011-06-23 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
2011-06-23 Xeli Changed UI elements hedgeroid
2011-06-25 unc0rr Fix camera jerking on zoom in
2011-06-23 unc0rr merge
2011-06-21 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21 unc0rr Ability to turn camera following gears off
2011-05-02 unc0rr - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
2011-04-17 unc0rr Try to allow cursor to reach water when zooming out cursor_issues
2011-03-19 Henek some final work and buggfix for Tag Team, it is now playable
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