Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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Thu, 08 Oct 2015 10:48:16 -0400 |
nemo |
Pass overridden uid into AddGear instead
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Sun, 13 Sep 2015 16:24:37 -0400 |
nemo |
Oups. 6, not 12 - was testing
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Sun, 13 Sep 2015 16:23:32 -0400 |
nemo |
Allow for arbitrary number of airstrike bombs and spacing.
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Sun, 13 Sep 2015 15:36:06 -0400 |
nemo |
Move health:= 6 to gear addition so lua can more easily override it.
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sun, 09 Aug 2015 04:30:41 +0200 |
sheepluva |
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
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Wed, 05 Aug 2015 11:33:02 -0400 |
nemo |
oops. melon pieces need friction and elasticity to bounce right.
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Sat, 11 Jul 2015 18:36:06 -0400 |
nemo |
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
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Fri, 03 Apr 2015 16:46:14 -0400 |
nemo |
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
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Fri, 03 Apr 2015 16:39:09 -0400 |
nemo |
give melon pieces a radius. is why they weren't bouncing.
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Wed, 25 Mar 2015 21:30:04 +0100 |
sheepluva |
only display cake timer if it is low
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Wed, 25 Mar 2015 20:30:52 +0100 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
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Sun, 15 Mar 2015 16:14:13 -0400 |
nemo |
Allow rope tinting
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Tue, 17 Feb 2015 10:04:32 -0500 |
nemo |
avoid airmines too when spawning
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