share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua
Sat, 19 Nov 2016 21:33:02 +0100 Wuzzy Change descriptions for special Construction Mode tools
Tue, 15 Nov 2016 01:25:37 +0100 Wuzzy Remove old Fort Mode from frontend
Thu, 28 Apr 2016 20:07:10 +0200 sheepluva merge more construction mode patches by Wuzzy
Tue, 26 Apr 2016 18:00:15 +0200 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
Tue, 26 Apr 2016 17:54:48 +0200 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Tue, 26 Apr 2016 17:40:29 +0200 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Tue, 26 Apr 2016 17:33:51 +0200 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
Wed, 27 Apr 2016 18:08:48 +0200 sheepluva make construction mode recognize fort maps too
Tue, 26 Apr 2016 20:51:13 +0200 sheepluva make construction mode work with fort mode without mixing up clans and forts
Tue, 26 Apr 2016 18:15:10 +0200 sheepluva update construction mode in-file version info
Wed, 13 Apr 2016 03:17:32 +0200 Wuzzy Construction Mode: Fix Girder/Rubber mode sometimes show nil
Wed, 13 Apr 2016 03:04:24 +0200 Wuzzy Fix bad comment in Construction Mode
Wed, 13 Apr 2016 03:03:46 +0200 Wuzzy Construction Mode: Sanity-check numbers from script parameter
Wed, 13 Apr 2016 02:54:36 +0200 Wuzzy Construction Mode: Fix timer issues
Wed, 13 Apr 2016 02:44:37 +0200 Wuzzy Construction Mode: Recognize health case amount from game scheme
Wed, 13 Apr 2016 02:41:16 +0200 Wuzzy Construction Mode: Remove 2 useless blank lines in mission panel
Wed, 13 Apr 2016 02:20:04 +0200 Wuzzy Construction Mode: Fix construction/support station
Wed, 13 Apr 2016 01:53:25 +0200 Wuzzy Construction Mode: Update structure overlay each tick, thus falling smoothly
Wed, 13 Apr 2016 01:28:20 +0200 Wuzzy Construction Mode: “spawn” extra time, not buying
Wed, 13 Apr 2016 01:26:46 +0200 Wuzzy Construction Mode: Fix giving round energy boost at first round
Wed, 13 Apr 2016 01:19:37 +0200 Wuzzy Add script parameter support to Construction Mode
Wed, 13 Apr 2016 00:49:34 +0200 Wuzzy Throw away legacy Construction Mode code which is never actually used
Wed, 13 Apr 2016 00:39:45 +0200 Wuzzy Throw away old out-commented Construction Mode code
Wed, 13 Apr 2016 00:27:40 +0200 Wuzzy Construction Mode: Disable setting drill strike timer in object placement mode
Wed, 13 Apr 2016 00:17:07 +0200 Wuzzy Construction Mode: Fix mine timer message being shown at start
Tue, 12 Apr 2016 23:50:49 +0200 Wuzzy Construction Mode: Disable up/down in building mode
Tue, 12 Apr 2016 23:48:34 +0200 Wuzzy Construction Mode: Show mine timer in seconds
Tue, 12 Apr 2016 23:40:24 +0200 Wuzzy Tweak barrel and mine defaults in Construction Mode
Tue, 12 Apr 2016 23:37:25 +0200 Wuzzy Mark some forgotten Construction Mode strings for translation
Tue, 12 Apr 2016 23:12:43 +0200 Wuzzy Construction Mode: Actually, the extra time limit is about buying
Tue, 12 Apr 2016 23:10:53 +0200 Wuzzy Remove cheat in Construction Mode
Tue, 12 Apr 2016 23:06:49 +0200 Wuzzy Construction Mode: Make weapon names match en.txt
Tue, 12 Apr 2016 23:04:05 +0200 Wuzzy Fix crate costs in Construction Mode being all the same (fixes #15)
Thu, 05 Nov 2015 03:08:49 +0100 antonc27 - Rus localization for following game styles: ios-revival
Thu, 16 Jul 2015 08:39:35 -0400 nemo CRLF purge
Wed, 08 Apr 2015 15:04:48 -0400 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
Sat, 20 Dec 2014 16:20:37 -0500 nemo Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
Mon, 15 Dec 2014 20:45:42 +0900 mikade Some fixes and (really lazy) fixes
Mon, 27 Oct 2014 21:24:55 +0900 mikade Add Construction Mode (probably needs testing / fixing)
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