koda [Sun, 20 Jun 2010 18:35:59 +0200] rev 3523
fix zoom smoothness
some more work for weapons on the ifrontend
bugfix for the gameconfig page
koda [Sat, 19 Jun 2010 00:48:47 +0200] rev 3522
add initial stubs for selecting weapons in the ifrontend
nemo [Sun, 20 Jun 2010 18:26:49 -0400] rev 3521
Remove redundant test, add some temp variables to speed up the expensive CheckLand
sheepluva [Fri, 18 Jun 2010 20:45:45 +0200] rev 3520
add local rev number/rev count to dev version suffix
nemo [Fri, 18 Jun 2010 14:26:04 -0400] rev 3519
rename flags
nemo [Fri, 18 Jun 2010 14:22:14 -0400] rev 3518
Forgot to change this flag.
sheepluva [Fri, 18 Jun 2010 19:22:22 +0200] rev 3517
testing if automatic pushes to CIA.vc work now...
koda [Fri, 18 Jun 2010 14:45:05 +0200] rev 3516
merge
koda [Thu, 17 Jun 2010 20:37:49 +0200] rev 3515
fix cmakefiles to work with mercurial
koda [Thu, 17 Jun 2010 20:30:39 +0200] rev 3514
move stuff around and update iphone project
koda [Thu, 17 Jun 2010 19:57:51 +0200] rev 3513
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
add rotation for iphone build too
make the ifrontend work again with 3.0 sdk
reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo
nil'd many variables in engine that were causing intialization problems
nemo [Thu, 17 Jun 2010 11:42:23 -0400] rev 3512
merge
sheepluva [Thu, 17 Jun 2010 13:56:30 +0200] rev 3511
some pt_BR translation changes by arrom
koda [Thu, 17 Jun 2010 16:28:42 +0200] rev 3510
Update repository checking code to reflect our recent Mercurial switch
nemo [Thu, 17 Jun 2010 11:41:38 -0400] rev 3509
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
Add a basic patch for downscaling LandPixels to save memory on mobile devices. Probably could use more optimisation in the pixel writes to avoid redundant writes.
sheepluva [Wed, 16 Jun 2010 21:14:23 +0200] rev 3508
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
mario.liebisch [Wed, 16 Jun 2010 15:20:18 +0200] rev 3507
General:
* Updated Russian translation provided by Leon
mario.liebisch [Wed, 16 Jun 2010 13:48:10 +0200] rev 3506
General:
* Added new themes: Art, Brick, Stage
* Added new background music: Art, Brick, Castle, Compost (former Nature), Desert, Olympics, Nature
mario.liebisch [Wed, 16 Jun 2010 11:50:45 +0200] rev 3505
Engine:
* Bomb clusters now inherit 20 % of their parent's horizontal velocity (makes it a little bit more realistic without completely changing gameplay IMO - needs testing)
Mercurial:
* Added EOL rules (requires plugin to be activated) and ignore list
convert-repo [Wed, 16 Jun 2010 04:10:50 +0000] rev 3504
update tags
nemo [Wed, 09 Jun 2010 01:45:44 +0000] rev 3503
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
unc0rr [Tue, 08 Jun 2010 18:20:49 +0000] rev 3502
Some more progress
unc0rr [Sun, 06 Jun 2010 19:03:06 +0000] rev 3501
Reimplement more core actions
unc0rr [Sun, 06 Jun 2010 15:29:33 +0000] rev 3500
Use sockets instead of handles, use bytestrings instead of strings
smxx [Sat, 05 Jun 2010 20:49:51 +0000] rev 3499
Engine:
* Avoid any offset applied if weapon's origin is set to (0, 0)
smxx [Sat, 05 Jun 2010 19:50:02 +0000] rev 3498
Frontend:
* Fixed main menu tips not showing up
nemo [Sat, 05 Jun 2010 19:00:42 +0000] rev 3497
Remove decrement of iterator health. Might fix weird health bug.
smxx [Sat, 05 Jun 2010 18:50:08 +0000] rev 3496
Engine:
* Fixed laser sight's origin while jumping and it disappearing for different angles
koda [Sat, 05 Jun 2010 14:07:58 +0000] rev 3495
now engine can be optionally built as library, there's an example wrapper of how to use it
building server is now disabled by default, saves users some headaches
smxx [Fri, 04 Jun 2010 20:50:24 +0000] rev 3494
Frontend:
* Avoid overwriting/replacing premade game/weapon schemes
koda [Thu, 03 Jun 2010 23:02:35 +0000] rev 3493
fix iphone version for map preview
add gl_priority constant (doesn't affect opengles)
fix building hwlibrary
koda [Thu, 03 Jun 2010 18:31:56 +0000] rev 3492
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
add some rounding image capabilities for more professional look
smxx [Thu, 03 Jun 2010 14:03:48 +0000] rev 3491
Engine:
* Added texture priorities to try to keep often used sprite textures as well as huge textures in video memory - this should improve performance on systems with low video memory
* Fixed portal gun's weapon offset
koda [Wed, 02 Jun 2010 13:52:23 +0000] rev 3490
a bunch of minor stuff
smxx [Tue, 01 Jun 2010 19:33:45 +0000] rev 3489
Engine:
* Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI)
Frontend:
* Added some main menu tips
nemo [Tue, 01 Jun 2010 18:10:06 +0000] rev 3488
Remove rope offset
koda [Mon, 31 May 2010 19:33:42 +0000] rev 3487
add some memory aware code
revert sdl calls to past implementation (the one that did not crash)
add some debug methods found online
smxx [Fri, 28 May 2010 20:13:47 +0000] rev 3486
Graphics:
* Updated ammo menu numbers
smxx [Fri, 28 May 2010 20:05:22 +0000] rev 3485
Engine (Henek):
* Moved some utility weapons to a new 10th row
* Added adjustable flame output to Flamethrower (left/right controls power/intensity)
* Added fuel display to flame thrower
Frontend:
* Added support to bind the new 10th row (default: F10)
smxx [Fri, 28 May 2010 19:48:51 +0000] rev 3484
Engine:
* Fixed aiming for Ballgun and Flamethrower
smxx [Fri, 28 May 2010 16:21:54 +0000] rev 3483
Engine:
* New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned
* Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping)
* Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments)
* Silenced the small Piano explosions
smxx [Fri, 28 May 2010 13:04:11 +0000] rev 3482
Engine:
* Added some animation to Vampirism's hand graphic
smxx [Fri, 28 May 2010 12:47:17 +0000] rev 3481
Engine:
* Updated Flamethrower's hand graphic and added some animation
nemo [Sun, 23 May 2010 23:51:54 +0000] rev 3480
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
koda [Sun, 23 May 2010 22:05:59 +0000] rev 3479
initial support for game modifiers (schemes)
nemo [Sun, 23 May 2010 19:37:31 +0000] rev 3478
Sonic set
nemo [Wed, 19 May 2010 13:08:59 +0000] rev 3477
claymore says that this needs to be 44.1 for some systems
nemo [Wed, 19 May 2010 02:10:28 +0000] rev 3476
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
smxx [Tue, 18 May 2010 13:09:57 +0000] rev 3475
Engine:
* Modified gas grenade and added graphics to it (better get a nose clip!)
* Added the ability to tint visual gears
* Added the ability to tint explosion effects
* Birdy's eggs now cause a small green explosion
nemo [Mon, 17 May 2010 15:50:48 +0000] rev 3474
Skip collision on X for barrels that aren't knocked over
nemo [Mon, 17 May 2010 15:42:48 +0000] rev 3473
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
sheepluva [Mon, 17 May 2010 09:45:46 +0000] rev 3472
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
sheepluva [Mon, 17 May 2010 06:26:06 +0000] rev 3471
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
nemo [Mon, 17 May 2010 02:54:56 +0000] rev 3470
Change to just set timer to 0
nemo [Mon, 17 May 2010 00:48:16 +0000] rev 3469
Fix for artillery mode weapon use
sheepluva [Sun, 16 May 2010 23:43:45 +0000] rev 3468
* make portals delete each other only indirectly (by setting timer to 0)
* add VGSHandler.inc to CMakeLists.txt
nemo [Sun, 16 May 2010 23:18:23 +0000] rev 3467
translation update by jose1711
nemo [Sun, 16 May 2010 23:02:49 +0000] rev 3466
Comment out the desyncing block, with a suggestion for possible fix
koda [Sun, 16 May 2010 19:24:38 +0000] rev 3465
unbreak stuff
Henek updates swedish locale
koda [Sun, 16 May 2010 18:12:10 +0000] rev 3464
unbreak build (everyone saw this coming)
koda [Sun, 16 May 2010 17:23:30 +0000] rev 3463
update sdl functions to latest revision
add a grayscale utility to uiimage
implement a preliminary support for chatting
revert rotation changes for engine
lots of code cleanup
restored main event loop in hwengine
fix some sdl bindings
sheepluva [Sat, 15 May 2010 09:21:25 +0000] rev 3462
fix multi-round fire
nemo [Fri, 14 May 2010 23:42:56 +0000] rev 3461
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
nemo [Fri, 14 May 2010 16:02:27 +0000] rev 3460
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
nemo [Tue, 11 May 2010 13:59:57 +0000] rev 3459
hey sheepluva, how about just this? lets you have an anonymous one too.
unc0rr [Mon, 10 May 2010 17:48:06 +0000] rev 3458
Make some more protocol commands work
unc0rr [Mon, 10 May 2010 15:31:09 +0000] rev 3457
Translation update by igorko
nemo [Mon, 10 May 2010 13:56:20 +0000] rev 3456
More translation work by arrom (restored some numerusform, lot more flavour text etc)
mbait [Mon, 10 May 2010 04:43:07 +0000] rev 3455
Reslyling: little fix of previous commit
mbait [Mon, 10 May 2010 04:41:19 +0000] rev 3454
Code restlyling: experimental restyling of one module
nemo [Mon, 10 May 2010 00:56:16 +0000] rev 3453
tweak
unc0rr [Sun, 09 May 2010 18:47:31 +0000] rev 3452
- Enable -O2 optimization for server
- Disconnect client from server
unc0rr [Sun, 09 May 2010 17:53:08 +0000] rev 3451
Uses StateT monad instead of manually maintaining the state
nemo [Sat, 08 May 2010 21:50:26 +0000] rev 3450
Fix spectator bug in health tag
sheepluva [Fri, 07 May 2010 20:45:03 +0000] rev 3449
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
smxx [Fri, 07 May 2010 20:38:55 +0000] rev 3448
Graphics:
* Made tinted cap hat lighter and added a team colored version of the animated headband made by "The Pope"
sheepluva [Fri, 07 May 2010 14:41:07 +0000] rev 3447
make some of the newly migrated visual gears visible in reduced quality mode
smxx [Fri, 07 May 2010 13:04:01 +0000] rev 3446
Graphics:
* Added a team colored tophat as a "fixed colors with tinted areas" example
smxx [Fri, 07 May 2010 10:54:07 +0000] rev 3445
Engine:
* Added possibility to use hats with areas tinted with team color
Frontend:
* Updated hat preview to include tinted areas
sheepluva [Fri, 07 May 2010 09:57:12 +0000] rev 3444
* no zooming when game is paused
* don't do visual gear steps while paused
sheepluva [Fri, 07 May 2010 06:29:46 +0000] rev 3443
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
unc0rr [Fri, 07 May 2010 04:52:46 +0000] rev 3442
Fix list Z-order bug (not tested)
sheepluva [Fri, 07 May 2010 02:33:42 +0000] rev 3441
some file that tried to escape...
sheepluva [Thu, 06 May 2010 22:02:56 +0000] rev 3440
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
* moved virtual gear steps into new file
mbait [Thu, 06 May 2010 20:59:15 +0000] rev 3439
Teleport AI:
* fix indentation and remove tabs
mbait [Thu, 06 May 2010 20:49:26 +0000] rev 3438
Teleport AI:
* check if teleport target not higher then screen top
unc0rr [Thu, 06 May 2010 18:01:04 +0000] rev 3437
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
unc0rr [Thu, 06 May 2010 17:53:37 +0000] rev 3436
Make server build again (it's still useless though)
unc0rr [Thu, 06 May 2010 17:39:08 +0000] rev 3435
Some more steps in refactoring
nemo [Thu, 06 May 2010 15:26:14 +0000] rev 3434
Henek makes AmmoMenu more flexible
mbait [Thu, 06 May 2010 11:33:25 +0000] rev 3433
Teleport AI:
* calculate max height from target and check collision
sheepluva [Thu, 06 May 2010 09:25:13 +0000] rev 3432
* get rid of some fpc hints (redundant/superfluous includes)
* fix broken if causing segfault (whoops :D)
nemo [Thu, 06 May 2010 03:12:42 +0000] rev 3431
trying to unbreak what I broke
nemo [Thu, 06 May 2010 02:00:39 +0000] rev 3430
Cheating
sheepluva [Thu, 06 May 2010 01:43:56 +0000] rev 3429
removed debug string I thought I deleted already.. wth...
sheepluva [Thu, 06 May 2010 01:41:07 +0000] rev 3428
portal:
* add/change/move some code
* fix graphics (there was a 1 px offset at one frame)
* you can use tab key to switch (next) portal color now (for testing purposes, might be removed again)
nemo [Wed, 05 May 2010 22:03:10 +0000] rev 3427
unneeded
nemo [Wed, 05 May 2010 15:40:44 +0000] rev 3426
buf needs to be used in IFDEF if declared in IFDEF
unc0rr [Wed, 05 May 2010 08:01:37 +0000] rev 3425
Start the server refactoring
nemo [Tue, 04 May 2010 21:30:25 +0000] rev 3424
Add back in earlier lines, commented out
nemo [Tue, 04 May 2010 19:51:27 +0000] rev 3423
erase useless junk
sheepluva [Tue, 04 May 2010 19:40:57 +0000] rev 3422
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
smxx [Tue, 04 May 2010 17:03:38 +0000] rev 3421
Frontend:
* Added tips to Frontend's main screen (if not a dev/SVN build)
smxx [Tue, 04 May 2010 16:31:15 +0000] rev 3420
Engine:
* Fixed health bar animation
nemo [Tue, 04 May 2010 16:30:41 +0000] rev 3419
Add drown-the-playing-hog check for case of piano falling off the landscape.
smxx [Tue, 04 May 2010 15:43:31 +0000] rev 3418
Engine:
* Reserve 32 sound channels instead of 12
* Shortened piano key sounds
sheepluva [Tue, 04 May 2010 03:04:07 +0000] rev 3417
on portal death: make sure that the linked portal know it has been unlinked
sheepluva [Tue, 04 May 2010 02:46:23 +0000] rev 3416
fix segfault on destroyed portal
nemo [Tue, 04 May 2010 02:34:23 +0000] rev 3415
TEMPORARY
sheepluva [Tue, 04 May 2010 00:44:32 +0000] rev 3414
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
nemo [Mon, 03 May 2010 23:56:18 +0000] rev 3413
tweak
nemo [Mon, 03 May 2010 22:03:17 +0000] rev 3412
Palewolf draws a version with easier to manipulate shapes
sheepluva [Mon, 03 May 2010 18:25:25 +0000] rev 3411
allow kicking of barrels
nemo [Mon, 03 May 2010 14:59:42 +0000] rev 3410
Armagon's new sounds for piano
nemo [Mon, 03 May 2010 14:44:00 +0000] rev 3409
Updated pt_BR by Albert. He chose to not use numerusform.
sheepluva [Mon, 03 May 2010 02:32:17 +0000] rev 3408
tweak land angle detection/portal a bit
smxx [Sun, 02 May 2010 22:00:50 +0000] rev 3407
Engine:
* Fixed/removed lots of compiler notes/hints (unused units, 64 bit results, unused parameters, possible overflows, ...)
* Fixed visible water tinting the whole screen and/or gears and parts of the ui
CMake:
* No longer force FPC to write its compilation log to disk
nemo [Sun, 02 May 2010 20:30:23 +0000] rev 3406
Minor tweak. Still needs a lot of work.
koda [Sun, 02 May 2010 18:42:19 +0000] rev 3405
js' patch that restores Vsync on snow leopard
fix water zoom
portait rotation now display water correctly (but not the other ui elements)
nemo [Sun, 02 May 2010 18:25:13 +0000] rev 3404
hax
nemo [Sun, 02 May 2010 16:53:19 +0000] rev 3403
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
nemo [Sun, 02 May 2010 16:28:06 +0000] rev 3402
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
sheepluva [Sun, 02 May 2010 16:24:31 +0000] rev 3401
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
nemo [Sun, 02 May 2010 16:16:00 +0000] rev 3400
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
nemo [Sun, 02 May 2010 14:38:46 +0000] rev 3399
Drown the hog using the piano
nemo [Sun, 02 May 2010 04:51:29 +0000] rev 3398
Avoid checking in log spam.
nemo [Sun, 02 May 2010 04:49:07 +0000] rev 3397
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
Some speculative portal tests.
nemo [Sun, 02 May 2010 02:58:59 +0000] rev 3396
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
koda [Sat, 01 May 2010 21:54:08 +0000] rev 3395
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda [Sat, 01 May 2010 21:53:31 +0000] rev 3394
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
smxx [Sat, 01 May 2010 20:48:39 +0000] rev 3393
Engine:
* Reverted laser sight changes due to OpenGL ES compatibility
smxx [Sat, 01 May 2010 20:15:38 +0000] rev 3392
Engine:
* Reverted poison color change to make Tiy happy ;)
nemo [Sat, 01 May 2010 20:15:10 +0000] rev 3391
Minor change, so sheepluva can comment
smxx [Sat, 01 May 2010 20:02:20 +0000] rev 3390
Engine:
* Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues
* Added a "laser dot" to laser sight
koda [Sat, 01 May 2010 19:40:45 +0000] rev 3389
fix zoom
nemo [Sat, 01 May 2010 18:44:25 +0000] rev 3388
Fix portal graphic name, continuing work on portal movement
nemo [Sat, 01 May 2010 17:29:48 +0000] rev 3387
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
sheepluva [Sat, 01 May 2010 13:04:00 +0000] rev 3386
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
koda [Sat, 01 May 2010 12:53:55 +0000] rev 3385
add automatic rotation in ipad (landscape only)
possible fix for compiling hw under haiku
restore randomity in choosing the theme
sheepluva [Sat, 01 May 2010 05:15:16 +0000] rev 3384
* added some comments
* added some nil checks
* removed unused and incorrect _0_998
* added sine-gun (early alpha)
mbait [Fri, 30 Apr 2010 23:39:32 +0000] rev 3383
Fixed broken whitespace
mbait [Fri, 30 Apr 2010 12:19:25 +0000] rev 3382
Gas grenade:
* code in doStepBomb
* item in weapon list
* english locale name
smxx [Thu, 29 Apr 2010 21:25:51 +0000] rev 3381
Engine:
* Fixed tint color byte order
* Fixed invulnerability's flashing
* Added some more stats/achievement code (unfinished)
Frontend:
* Added ability to check for existing/missing team files
* Added some more stats/achievement code (unfinished)
smxx [Thu, 29 Apr 2010 19:40:13 +0000] rev 3380
Commited wrong file *grmlrgrml*
smxx [Thu, 29 Apr 2010 19:39:58 +0000] rev 3379
Engine:
* Fixed highlight color (little/big endian issue or just different byte order for clan colors?)
sheepluva [Thu, 29 Apr 2010 19:21:40 +0000] rev 3378
let players affect in which direction their teleported hedgehog will look
koda [Thu, 29 Apr 2010 18:53:22 +0000] rev 3377
add option to look at the previous debug log
finally remove duplicate project file
smxx [Thu, 29 Apr 2010 17:21:10 +0000] rev 3376
Engine:
* Did some OpenGL cleanup, avoiding additional calls to glColor, etc.
koda [Thu, 29 Apr 2010 17:20:42 +0000] rev 3375
this should fix the old project name that is present in the scm database
koda [Thu, 29 Apr 2010 17:19:06 +0000] rev 3374
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
code rearranged a little
game configuration for ipad
koda [Thu, 29 Apr 2010 02:43:28 +0000] rev 3373
use a proper bundle identifier
fix land preview
add theme selection and map preview
mbait [Wed, 28 Apr 2010 05:58:14 +0000] rev 3372
Teleport AI:
* teleport bombing without fall path check
mbait [Tue, 27 Apr 2010 21:49:52 +0000] rev 3371
Teleport AI:
* collision test while choosing teleport target
mbait [Tue, 27 Apr 2010 12:51:29 +0000] rev 3370
Teleport AI:
* basic implementation of teleport using in order to take crates
* filter option to get certain types of gears in FillBonuses
koda [Mon, 26 Apr 2010 01:55:26 +0000] rev 3369
add other controls for map preview, also fix a bug in digest
smxx [Sun, 25 Apr 2010 18:38:08 +0000] rev 3368
Engine:
* Added backward compatibility to Lua's SetAmmo (now accepts 4 or 5 parameters)
koda [Sun, 25 Apr 2010 13:54:45 +0000] rev 3367
burning revision numbers with style
koda [Sun, 25 Apr 2010 13:33:49 +0000] rev 3366
rename the project from HedgewarsMobile to Hedgewars
koda [Sun, 25 Apr 2010 02:30:42 +0000] rev 3365
wow all these files only for land preview and seed generation
koda [Thu, 22 Apr 2010 17:43:12 +0000] rev 3364
no more hardcoded teams, team selection is real \o/
custom buttons rock
removed difficult errlib from openalbridge
nemo [Wed, 21 Apr 2010 21:38:07 +0000] rev 3363
More work on slovak locale from jose1711
koda [Wed, 21 Apr 2010 10:22:06 +0000] rev 3362
in reprocessing openalbridge, a lot of code cleanup and simplification
koda [Wed, 21 Apr 2010 01:57:23 +0000] rev 3361
buttons for number of hogs in game config
buttons for color of team in game config
update and code cleanup
fixed crashes at uitextfield
koda [Mon, 19 Apr 2010 15:30:11 +0000] rev 3360
updates to openalbridge (modified api and simplified some sections)
smxx [Mon, 19 Apr 2010 13:31:08 +0000] rev 3359
Engine:
* Let gears collide once they significantly leave visible area (might need more testing)
* Added skipping sound to gears skipping on water surface
Frontend:
* Fixed loading/saving of control bindings
smxx [Mon, 19 Apr 2010 12:47:36 +0000] rev 3358
Engine:
* Avoid game getting stuck due to indestructible land below piano (infinite bounces)
koda [Mon, 19 Apr 2010 01:39:55 +0000] rev 3357
draw a hedgehog when presenting hats
other lazy loading procedure
fix crash when loading multiple games
koda [Sun, 18 Apr 2010 23:19:15 +0000] rev 3356
add missing controller stubs
initial work for the game configuration in the ifrontend
stuff for working with official apple certificates
use lazy loading whenever possible
palewolf [Sat, 17 Apr 2010 23:03:52 +0000] rev 3355
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
koda [Sat, 17 Apr 2010 13:04:36 +0000] rev 3354
fix build
koda [Sat, 17 Apr 2010 08:30:34 +0000] rev 3353
OpenAL makes a comeback! (might require some cleanup)
removed sdl_mixer from ifrontend as it's too buggy
updated hedgwars.pro project file
koda [Sat, 17 Apr 2010 04:59:10 +0000] rev 3352
complete previews on the team settings
moved image functions in a category of UIImage
other code cleanup
smxx [Fri, 16 Apr 2010 17:17:43 +0000] rev 3351
Engine:
* Allow player to play piano tunes using slot keys (default: F1..F9) while it's dropping (no sounds defined yet)
smxx [Fri, 16 Apr 2010 16:04:41 +0000] rev 3350
Engine:
* Save screenshots to "Screenshots" sub directory
* Added new ultimate weapon: Perform Beathoven's deadly sonata during the Piano Strike (this time for real! still missing some sounds/assets)
koda [Fri, 16 Apr 2010 16:04:21 +0000] rev 3349
update ifrontend to latest ammostore protocol
update sdl 1.3 bindings
nemo [Fri, 16 Apr 2010 15:37:04 +0000] rev 3348
Forgot to check in this file yesterday
koda [Fri, 16 Apr 2010 15:25:15 +0000] rev 3347
camera panning ftw
smxx [Fri, 16 Apr 2010 14:37:28 +0000] rev 3346
Engine/Frontend:
* Split ammo store message into 5 different messages (4 to set, 1 to apply)
koda [Fri, 16 Apr 2010 12:41:06 +0000] rev 3345
don't polish other people patches
smxx [Fri, 16 Apr 2010 12:38:31 +0000] rev 3344
Frontend:
* Added missing default binds for alternative camera movement (Numpad 2, 4, 6 and 8)
* Added new hedgehog structure to teams and added loading/saving of basic stats
* Added loading/saving of local achievements to teams (wip; might change/get dropped)
nemo [Fri, 16 Apr 2010 00:02:30 +0000] rev 3343
Clarify an ambiguity as to what to do here if your name is already taken.
nemo [Thu, 15 Apr 2010 20:46:34 +0000] rev 3342
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
smxx [Thu, 15 Apr 2010 14:24:26 +0000] rev 3341
Engine:
* Added real alpha blending to CopyToXY
koda [Tue, 13 Apr 2010 22:45:46 +0000] rev 3340
fix all of what was committed before
koda [Tue, 13 Apr 2010 14:39:05 +0000] rev 3339
lots of untested stuff for the ifrontend
koda [Mon, 12 Apr 2010 21:51:09 +0000] rev 3338
patch by raptor (polished by me) to allow tiger/xcode24 compilation
smxx [Mon, 12 Apr 2010 20:58:32 +0000] rev 3337
Engine:
* Moved "enum member to string" functions to uMisc
* Print gear types in debug log instead of ordinals
smxx [Sun, 11 Apr 2010 09:53:28 +0000] rev 3336
Engine:
* Avoid hedgehog specific actions (attack, jump, etc.) to be triggered while the game is paused
koda [Sun, 11 Apr 2010 03:43:13 +0000] rev 3335
new manager for handling (future) rotations
added a macro for the settings file
nemo [Sun, 11 Apr 2010 01:04:54 +0000] rev 3334
offset graves
smxx [Sat, 10 Apr 2010 21:36:40 +0000] rev 3333
Frontend:
* Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows
* Teams are now saved in ini format to allow easier addition of future stats/properties
* Due to those changes old files/settings/teams will be ignored
koda [Sat, 10 Apr 2010 20:48:09 +0000] rev 3332
simplify the general settings and review minor stuff
smxx [Sat, 10 Apr 2010 19:04:39 +0000] rev 3331
Engine:
* Moved "new crate" messages to group AmmoInfo
* Show Sudden Death countdown
* Fixed Sudden Death round counting (so '15 rounds' will really be 15 rounds, not 16)
koda [Sat, 10 Apr 2010 01:09:29 +0000] rev 3330
add support for modifying the name of the team
nicer presentation of hog+hat
koda [Fri, 09 Apr 2010 21:08:27 +0000] rev 3329
add support to editing hog names
koda [Fri, 09 Apr 2010 11:09:26 +0000] rev 3328
fix the save of the team and rearrange hat/name modification
nemo [Fri, 09 Apr 2010 00:04:50 +0000] rev 3327
Skip loading of splashes
palewolf [Fri, 09 Apr 2010 00:01:53 +0000] rev 3326
Fix splashes for older graphics cards
koda [Thu, 08 Apr 2010 22:45:18 +0000] rev 3325
moved around team creation
add flags support
add forts support
need to find another way to save on file
smxx [Thu, 08 Apr 2010 17:56:30 +0000] rev 3324
Frontend:
* Show a text notice instead of settings page's (disabled) modify team buttons while in a room or game setup screen
koda [Thu, 08 Apr 2010 02:35:40 +0000] rev 3323
implement an add/remove team in the ifrontend
sheepluva [Wed, 07 Apr 2010 16:03:21 +0000] rev 3322
* INSTALL file: setting FreePascal to >= 2.2.0
* engine: some more value caching
koda [Wed, 07 Apr 2010 15:54:15 +0000] rev 3321
rewrote a couple of things i didn't like
smxx [Wed, 07 Apr 2010 12:15:49 +0000] rev 3320
Engine:
*
readded rope sounds (feedback!)
nemo [Wed, 07 Apr 2010 03:29:38 +0000] rev 3319
Correct interaction of cave and placement.
koda [Wed, 07 Apr 2010 03:02:19 +0000] rev 3318
much better
koda [Wed, 07 Apr 2010 02:58:12 +0000] rev 3317
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
koda [Wed, 07 Apr 2010 01:22:05 +0000] rev 3316
fix a couple of leaks in hte ifrontend
koda [Tue, 06 Apr 2010 21:54:46 +0000] rev 3315
usa a cached dictionary and write only when needed
nemo [Tue, 06 Apr 2010 21:00:55 +0000] rev 3314
restore sndIncoming for the other 2 air attacks
palewolf [Tue, 06 Apr 2010 20:45:20 +0000] rev 3313
"muerte súbida" duh!
koda [Tue, 06 Apr 2010 18:14:15 +0000] rev 3312
restore and update the old general settings
show hats in the team table
sheepluva [Tue, 06 Apr 2010 14:32:26 +0000] rev 3311
fixed size of yinyang flag, thanks to inu for the heads up
smxx [Tue, 06 Apr 2010 10:51:09 +0000] rev 3310
Engine:
* Teams leaving a net game will now teleport out of the map instead of commiting suicide
sheepluva [Tue, 06 Apr 2010 09:58:43 +0000] rev 3309
* add fixed grave Simple.png, by "anon__"
* ran 'find . | grep -i '\.png$' | xargs -d "\n" optipng -o7 -np -nc -nb -fix' on trunk, only took 2h 45m 8-)
koda [Tue, 06 Apr 2010 02:39:06 +0000] rev 3308
make the tables work also on iphone
make the popover menu work also on iphone
nemo [Mon, 05 Apr 2010 17:22:54 +0000] rev 3307
These don't belong here.
unc0rr [Mon, 05 Apr 2010 16:31:02 +0000] rev 3306
Return to -dev builds
koda [Sun, 04 Apr 2010 19:51:53 +0000] rev 3305
merged code from ipad and iphone frontends
(aka HedgewarsMobile is a universal application)
smxx [Sun, 04 Apr 2010 16:38:00 +0000] rev 3304
Engine:
* Show active rules/modes while the game is syncing, paused or while the quit confirmation is shown
unc0rr [Sun, 04 Apr 2010 15:51:19 +0000] rev 3303
with this patch I'm unable to make rope stuck in land
nemo [Sun, 04 Apr 2010 14:47:45 +0000] rev 3302
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
smxx [Sun, 04 Apr 2010 10:16:40 +0000] rev 3301
CMake:
* Set a registry (uninstall) path without version number for easier Xfire detection (needs testing)
* Added Lua to INSTALL
* Set README's line endings to native
unc0rr [Sun, 04 Apr 2010 07:50:01 +0000] rev 3300
Better default values
nemo [Sat, 03 Apr 2010 16:32:48 +0000] rev 3299
try this instead
palewolf [Sat, 03 Apr 2010 16:02:13 +0000] rev 3298
Am i late for last-minute spanish translation?
unc0rr [Sat, 03 Apr 2010 15:45:50 +0000] rev 3297
31 is 0.9.13
unc0rr [Sat, 03 Apr 2010 15:40:57 +0000] rev 3296
Oops, forgot this
koda [Sat, 03 Apr 2010 14:59:41 +0000] rev 3295
fix building without DEBUGFILE
unc0rr [Sat, 03 Apr 2010 14:54:49 +0000] rev 3294
Update pt_PT again
unc0rr [Sat, 03 Apr 2010 14:49:45 +0000] rev 3293
Fix last minute patch bug
unc0rr [Sat, 03 Apr 2010 14:46:54 +0000] rev 3292
include cmake_modules into package
unc0rr [Sat, 03 Apr 2010 14:01:05 +0000] rev 3291
Update pt_PT translations by inu
nemo [Sat, 03 Apr 2010 14:00:13 +0000] rev 3290
Updated slovak by jose1711
unc0rr [Sat, 03 Apr 2010 13:58:31 +0000] rev 3289
Remove -dev suffix from version, set protocol number to 31
unc0rr [Sat, 03 Apr 2010 13:56:36 +0000] rev 3288
Update russian translation
nemo [Sat, 03 Apr 2010 13:55:39 +0000] rev 3287
New game scheme option to turn off land objects
sheepluva [Sat, 03 Apr 2010 13:51:12 +0000] rev 3286
* swedish translation by BeholdMyGlory
* oh and yay, rev 3333 :D
sheepluva [Sat, 03 Apr 2010 10:35:53 +0000] rev 3285
* give translators their "unfinished" tags back :>
* fix xfire.h path in hedgewars.pro file (letter was in wrong case)
* lupdate and lrelease again
* I hope everything's correct now XD
sheepluva [Sat, 03 Apr 2010 10:26:24 +0000] rev 3284
Palewolf:
* SniperRifle.lua: convert spaces to tabs
* Update spanish translation
sheepluva:
translations:
* ran sed -i 's/ type="[^"]*"//' on .ts files as requested by Smaxx and Palewolf
* ran lupdate and lrelease
frontend:
* reduce min window-size a bit
* make option page scale down better
engine:
* replacing Smaxx' latest commit with a TryDo()
unc0rr [Sat, 03 Apr 2010 08:47:06 +0000] rev 3283
Some stuff for game server administration task
smxx [Sat, 03 Apr 2010 08:46:01 +0000] rev 3282
Engine:
* Avoid GetRandom(0) causing an exception
nemo [Sat, 03 Apr 2010 06:52:26 +0000] rev 3281
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
nemo [Sat, 03 Apr 2010 06:39:17 +0000] rev 3280
Add ApplyAmmoChanges to get text/animation/crosshairs
sheepluva [Sat, 03 Apr 2010 06:29:24 +0000] rev 3279
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
nemo [Sat, 03 Apr 2010 06:28:36 +0000] rev 3278
One more tiny island map. Just to pad the Small map section a bit
unc0rr [Sat, 03 Apr 2010 06:25:23 +0000] rev 3277
Oops, fix server
koda [Sat, 03 Apr 2010 03:24:12 +0000] rev 3276
hats \o/
sheepluva [Sat, 03 Apr 2010 01:55:04 +0000] rev 3275
swedish translation by Henrik Rostedt [tracker: #233]
sheepluva [Sat, 03 Apr 2010 01:30:13 +0000] rev 3274
more translations! from inu and szczur
sheepluva [Sat, 03 Apr 2010 01:22:30 +0000] rev 3273
* add some tiny translation from inu
* remove useless line
* burn another revision x)
sheepluva [Fri, 02 Apr 2010 23:03:40 +0000] rev 3272
set eol-style of SniperRifle.lua to native
sheepluva [Fri, 02 Apr 2010 23:00:56 +0000] rev 3271
* add some kind of SniperRifle training mission
* add impactsound to gtTarget
* make hats work in lua scripts
koda [Fri, 02 Apr 2010 22:44:14 +0000] rev 3270
initial support for hat selection on the ifrontend
palewolf [Fri, 02 Apr 2010 22:42:47 +0000] rev 3269
Antialias Target.png and Clouds.png
nemo [Fri, 02 Apr 2010 20:57:39 +0000] rev 3268
GetRandom(0) is illegal
palewolf [Fri, 02 Apr 2010 20:49:23 +0000] rev 3267
Slightly different easing equations for bigexplosion
nemo [Fri, 02 Apr 2010 20:32:37 +0000] rev 3266
Slovak translation from jose1711
palewolf [Fri, 02 Apr 2010 18:54:08 +0000] rev 3265
- Parallax effect for horizont when water is out of sight
- Honor reducedquality and don't calculate offsets on wimpy machines
nemo [Fri, 02 Apr 2010 18:36:14 +0000] rev 3264
inu adds portugese translation
nemo [Fri, 02 Apr 2010 18:35:53 +0000] rev 3263
Fix line endings. Again.
nemo [Fri, 02 Apr 2010 18:22:53 +0000] rev 3262
Complete slovak locale by jose1711
nemo [Fri, 02 Apr 2010 16:04:37 +0000] rev 3261
Rebalance Default to take into account reweighting of crates, remove redundant check
unc0rr [Fri, 02 Apr 2010 15:59:23 +0000] rev 3260
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
nemo [Fri, 02 Apr 2010 15:58:45 +0000] rev 3259
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
unc0rr [Fri, 02 Apr 2010 15:58:37 +0000] rev 3258
Update russian translation a bit more
smxx [Fri, 02 Apr 2010 15:53:58 +0000] rev 3257
Maps:
* Added two missing 'end' statements in mission scripts
palewolf [Fri, 02 Apr 2010 15:50:54 +0000] rev 3256
Spanish translation for new maze settings
nemo [Fri, 02 Apr 2010 15:41:39 +0000] rev 3255
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
nemo [Fri, 02 Apr 2010 15:33:11 +0000] rev 3254
Call modify damage on poison damage
koda [Fri, 02 Apr 2010 15:30:54 +0000] rev 3253
display team contents in the ifrontend
palewolf [Fri, 02 Apr 2010 15:28:09 +0000] rev 3252
Retouched Pikachu hat
koda [Fri, 02 Apr 2010 15:08:43 +0000] rev 3251
continue working for team support on the ifrontend
koda [Fri, 02 Apr 2010 12:38:36 +0000] rev 3250
intial support for team configuration on the ifrontend
sheepluva [Fri, 02 Apr 2010 10:50:10 +0000] rev 3249
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
palewolf [Fri, 02 Apr 2010 08:46:57 +0000] rev 3248
- Added SkyOffset, HorizontOffset as global vars
- Move Sky, Clouds and Flakes with camera too
sheepluva [Fri, 02 Apr 2010 08:35:34 +0000] rev 3247
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
sheepluva [Thu, 01 Apr 2010 23:37:28 +0000] rev 3246
* fixing
bug #156: Cancel button on password request works now.
koda [Thu, 01 Apr 2010 21:57:03 +0000] rev 3245
fix an error in passing strings between ObjC and Pascal
smxx [Thu, 01 Apr 2010 17:01:04 +0000] rev 3244
Lua:
* Set native line endings
* No longer install liblua.dll.a
nemo [Thu, 01 Apr 2010 16:59:10 +0000] rev 3243
Sorry
nemo [Thu, 01 Apr 2010 16:55:42 +0000] rev 3242
Suppress warning
koda [Thu, 01 Apr 2010 16:48:55 +0000] rev 3241
sheepluva's name is finally revealed (watch out for fangirls)
smxx [Thu, 01 Apr 2010 16:46:44 +0000] rev 3240
Maps:
* Basketball/Knockball: Avoid trying to count score or show mission goals before round start (would crash engine)
nemo [Thu, 01 Apr 2010 16:44:56 +0000] rev 3239
this was not checking all of Land[]
nemo [Thu, 01 Apr 2010 16:34:20 +0000] rev 3238
Somehow, these files are not using local encoding
nemo [Thu, 01 Apr 2010 16:28:03 +0000] rev 3237
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
nemo [Thu, 01 Apr 2010 16:08:09 +0000] rev 3236
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
smxx [Thu, 01 Apr 2010 10:47:04 +0000] rev 3235
Trainings:
* Updated Polish translations
smxx [Thu, 01 Apr 2010 10:40:12 +0000] rev 3234
Trainings:
* Updated file properties to use native line breaks as well as removed spaces in file names
smxx [Thu, 01 Apr 2010 10:33:29 +0000] rev 3233
Misc:
* Added Piano Strike (ultimate weapon)
* Added Limburger Cheese Bomb (grenade)
* Even more day-1-goodness
sheepluva [Thu, 01 Apr 2010 09:04:42 +0000] rev 3232
* make invul animations of different hogs run asynchronously
sheepluva [Thu, 01 Apr 2010 08:26:16 +0000] rev 3231
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
* ran "optipng -o5 -np -nc -nb *.png" on Data/Graphics
sheepluva [Thu, 01 Apr 2010 05:33:32 +0000] rev 3230
* check for valid TWave before starting/drawing them, prevents segfault
unc0rr [Thu, 01 Apr 2010 05:25:10 +0000] rev 3229
Fix build
unc0rr [Thu, 01 Apr 2010 05:10:50 +0000] rev 3228
- update russian translation a bit
- lupdate + lrelease
sheepluva [Thu, 01 Apr 2010 00:56:38 +0000] rev 3227
add fixed mission script files incl. inu's translation (portuguese I believe)
sheepluva [Thu, 01 Apr 2010 00:56:15 +0000] rev 3226
removing corrupted mission scripts (diff can't handle them)
nemo [Thu, 01 Apr 2010 00:48:26 +0000] rev 3225
another uninitialised value radz[k] for corresponding pa.ar of NTPX
sheepluva [Thu, 01 Apr 2010 00:38:02 +0000] rev 3224
possible map gen desync "fix" -- test please
koda [Thu, 01 Apr 2010 00:21:00 +0000] rev 3223
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
fixed diglett hat
szczur updated locale
nemo [Thu, 01 Apr 2010 00:16:23 +0000] rev 3222
move this island further away from water too
koda [Wed, 31 Mar 2010 22:54:28 +0000] rev 3221
koda's changelog turn
fix to build mac system
remove some warnings
forgot one hat
debug stuff
nemo [Wed, 31 Mar 2010 22:02:12 +0000] rev 3220
Partial update by jose1711
nemo [Wed, 31 Mar 2010 20:54:50 +0000] rev 3219
Partial translation by BeholdMyGlory
nemo [Wed, 31 Mar 2010 20:51:26 +0000] rev 3218
Updated by FIQ
nemo [Wed, 31 Mar 2010 20:47:38 +0000] rev 3217
Add inu to credits since he kept going on about it
nemo [Wed, 31 Mar 2010 20:44:38 +0000] rev 3216
Only require a minimum speed if object is descending.
sheepluva [Wed, 31 Mar 2010 20:03:43 +0000] rev 3215
YOUR AD HERE! (just fixed a typo)
smxx [Wed, 31 Mar 2010 17:56:24 +0000] rev 3214
General:
* Some more changes to changelog
smxx [Wed, 31 Mar 2010 17:52:55 +0000] rev 3213
General:
* Updated changelog for 0.9.13 (might require some sorting)
sheepluva [Wed, 31 Mar 2010 17:51:36 +0000] rev 3212
changin da changelog
nemo [Wed, 31 Mar 2010 17:48:23 +0000] rev 3211
broken
unc0rr [Wed, 31 Mar 2010 17:40:46 +0000] rev 3210
nemo's update to changelog
smxx [Wed, 31 Mar 2010 17:35:06 +0000] rev 3209
General:
* Updated my stuff ;)
nemo [Wed, 31 Mar 2010 17:23:01 +0000] rev 3208
pika pika
nemo [Wed, 31 Mar 2010 16:03:19 +0000] rev 3207
Partial update from FIQ (those parts that didn't require correct encoding)
nemo [Wed, 31 Mar 2010 15:43:52 +0000] rev 3206
3 more pokemon
smxx [Wed, 31 Mar 2010 13:41:05 +0000] rev 3205
CMake:
* Fixed heaptrc tracking blocks (parameter order is important?)
smxx [Wed, 31 Mar 2010 11:59:32 +0000] rev 3204
Engine:
* Fixed cursor shown twice in some cases while weapon menu is shown
sheepluva [Wed, 31 Mar 2010 11:34:58 +0000] rev 3203
make use of Smaxx latest commit(s) when playing ImpactSounds
smxx [Wed, 31 Mar 2010 11:00:30 +0000] rev 3202
Engine:
* Forgot one overloaded function in last commit
smxx [Wed, 31 Mar 2010 10:59:30 +0000] rev 3201
Engine:
* Enable uSound to not play a sound if it's already/still playing
nemo [Wed, 31 Mar 2010 02:33:05 +0000] rev 3200
Minor tweak
koda [Tue, 30 Mar 2010 23:29:30 +0000] rev 3199
fixes to the mac build system
sending team data for the ifrontend
smxx [Tue, 30 Mar 2010 23:20:07 +0000] rev 3198
CMake:
* Removed debug flags that caused desyncs/infinite lag (just weird ...)
smxx [Tue, 30 Mar 2010 23:13:12 +0000] rev 3197
Maps:
* Disable Sudden Death on mission maps
smxx [Tue, 30 Mar 2010 23:03:51 +0000] rev 3196
Engine:
* Added missing space in pickup messages
smxx [Tue, 30 Mar 2010 20:51:25 +0000] rev 3195
Frontend:
* Check for missing item data due to entry being a separator in map list
palewolf [Tue, 30 Mar 2010 20:39:34 +0000] rev 3194
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
koda [Tue, 30 Mar 2010 20:36:52 +0000] rev 3193
hopefully set the correct property...
palewolf [Tue, 30 Mar 2010 20:34:16 +0000] rev 3192
Insert commit message here about deleting hats
...oh, also Rambo hat i had lying around
smxx [Tue, 30 Mar 2010 20:33:20 +0000] rev 3191
Maps:
* Updated Knockball's preview once more
palewolf [Tue, 30 Mar 2010 20:31:28 +0000] rev 3190
Bad Palewolf, don't commit flags as hats
koda [Tue, 30 Mar 2010 20:30:51 +0000] rev 3189
inu and szczur locale files
smxx [Tue, 30 Mar 2010 20:30:28 +0000] rev 3188
Maps:
* Updated Knockball
palewolf [Tue, 30 Mar 2010 20:27:26 +0000] rev 3187
Pokemon hats
palewolf [Tue, 30 Mar 2010 20:18:54 +0000] rev 3186
Blox theme Sky.png was ¿white?
smxx [Tue, 30 Mar 2010 20:18:04 +0000] rev 3185
Frontend:
* Added separator and better sorting to map selection
* Updated German translation
palewolf [Tue, 30 Mar 2010 20:17:12 +0000] rev 3184
- Birdy is no longer translated
- Missing 03:41 translation
nemo [Tue, 30 Mar 2010 17:50:58 +0000] rev 3183
typo in template 41 definition. using FPoints from 40
smxx [Tue, 30 Mar 2010 17:44:02 +0000] rev 3182
Engine:
* Ensure support libs are unloaded properly before trying to call Mix_CloseAudio() - fixes SegFault when running newer versions of SDL_mixer
smxx [Tue, 30 Mar 2010 17:17:15 +0000] rev 3181
Engine/Frontend:
* Added prg's inverted mazes
* Updated ts files and German translation
sheepluva [Tue, 30 Mar 2010 16:01:12 +0000] rev 3180
fix fpc 2.2.4 type related warning with unclear origin
nemo [Tue, 30 Mar 2010 15:46:33 +0000] rev 3179
recompress pngs
smxx [Tue, 30 Mar 2010 13:51:19 +0000] rev 3178
Themes:
* Updated icons for halloween and olympics
nemo [Tue, 30 Mar 2010 13:49:32 +0000] rev 3177
move RSR to reserved for this release
nemo [Tue, 30 Mar 2010 13:45:41 +0000] rev 3176
bustamove flag. Thanks Tiy
nemo [Tue, 30 Mar 2010 13:41:06 +0000] rev 3175
New hat
smxx [Tue, 30 Mar 2010 13:35:26 +0000] rev 3174
Engine:
* Made home run harder to achieve
Graphics:
* Added laurel hat
nemo [Tue, 30 Mar 2010 13:33:01 +0000] rev 3173
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
smxx [Tue, 30 Mar 2010 13:20:04 +0000] rev 3172
Engine:
* Lowered the number of feathers spawned by Birdy
* Made hogs caugh/moan once they lose health due to poison - no longer random
Frontend:
* Modified game scheme editor to lookup the number of default ammoschemes (no longer hardcoded)
* Added new default game schemes: Barrel Mayhem, Tunnel Hogs
* Added new default weapon scheme: Tunnel Hogs
nemo [Tue, 30 Mar 2010 02:45:31 +0000] rev 3171
crank up r a bit
koda [Tue, 30 Mar 2010 00:03:58 +0000] rev 3170
ifrontend: predispone teams in a proper data structure
nemo [Tue, 30 Mar 2010 00:02:40 +0000] rev 3169
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
palewolf [Mon, 29 Mar 2010 23:47:38 +0000] rev 3168
Fix a small glitch due to scaling down in mines and airplaine pixmaps
palewolf [Mon, 29 Mar 2010 23:39:31 +0000] rev 3167
Finish fixing pngs gray border when zooming
koda [Mon, 29 Mar 2010 23:27:35 +0000] rev 3166
properties for everyone!!!
updated locale by szczur
koda [Mon, 29 Mar 2010 23:20:34 +0000] rev 3165
just some very sane stuff for the iphone port (plus some macro on pascal files)
palewolf [Mon, 29 Mar 2010 20:49:36 +0000] rev 3164
Updated spanish translation
smxx [Mon, 29 Mar 2010 20:43:57 +0000] rev 3163
Frontend:
* Enabled localization for "Tunnel size"
* Updated all TS files as well as German translation
smxx [Mon, 29 Mar 2010 20:40:33 +0000] rev 3162
Engine:
* Reenabled centering of non-fullscreen window under Win32
Frontend:
* Ensure different team names as well as hats in quick games
palewolf [Mon, 29 Mar 2010 20:32:35 +0000] rev 3161
- Add HH dX/dY to Birdy disappearing animation
- Feather amount is proportional fo fuel left
smxx [Mon, 29 Mar 2010 20:27:54 +0000] rev 3160
Frontend:
* Avoid two identical team names in quick game.
smxx [Mon, 29 Mar 2010 18:50:22 +0000] rev 3159
Frontend:
* Enabled deletion of teams
* Buttons to modify teams (add/edit/delete) are now disabled if options menu is opened from within a game room / local game setup (might change once open issues are fixed)
* No longer load/save ignore and friends lists in local game setup
nemo [Mon, 29 Mar 2010 16:43:47 +0000] rev 3158
Add birdy.
smxx [Mon, 29 Mar 2010 16:39:08 +0000] rev 3157
Frontend:
* Redirect stdout/stderr from engine to frontend in dev builds (easier debugging)
CMake:
* Reenabled FPC warnings/notes (forced)
unc0rr [Mon, 29 Mar 2010 13:58:21 +0000] rev 3156
Update Italian translation by Renato Gelmini
sheepluva [Mon, 29 Mar 2010 13:41:10 +0000] rev 3155
fix typo in team name: possesed -> possessed
smxx [Mon, 29 Mar 2010 13:37:52 +0000] rev 3154
Engine:
* Reverted last change as it isn't bugged now or whatever... :P
smxx [Mon, 29 Mar 2010 13:35:15 +0000] rev 3153
Engine:
* Show engine window centered on screen if not in fullscreen mode
smxx [Mon, 29 Mar 2010 09:52:10 +0000] rev 3152
Engine:
* Reverted background textures overlapping by 1 pixel - breaks when using alpha channel
palewolf [Sun, 28 Mar 2010 23:41:58 +0000] rev 3151
AfterAttack was issued twice
palewolf [Sun, 28 Mar 2010 23:40:49 +0000] rev 3150
Return control as soon as Birdy begins to disappear
palewolf [Sun, 28 Mar 2010 23:37:28 +0000] rev 3149
Birdy appears from off-screen
mbait [Sun, 28 Mar 2010 23:21:07 +0000] rev 3148
Feather: sprites was moved to another layer
mbait [Sun, 28 Mar 2010 23:14:54 +0000] rev 3147
Feather: sprite size fix
mbait [Sun, 28 Mar 2010 23:11:16 +0000] rev 3146
Feather: wrong constant fix
mbait [Sun, 28 Mar 2010 23:10:33 +0000] rev 3145
Birdy's falling feathers
nemo [Sun, 28 Mar 2010 23:05:33 +0000] rev 3144
Adding small to these has never been useful
sheepluva [Sun, 28 Mar 2010 21:53:03 +0000] rev 3143
* tweaked some random stuff in GSHandlers.inc
nemo [Sun, 28 Mar 2010 20:53:36 +0000] rev 3142
claymore_ would like rearranged as so. hearing no objections...
nemo [Sun, 28 Mar 2010 18:47:35 +0000] rev 3141
prg adds option to toggle girders in maze, adjusts some frontend strings
smxx [Sun, 28 Mar 2010 18:28:46 +0000] rev 3140
Engine:
* Reduced steps' volume
smxx [Sun, 28 Mar 2010 18:26:31 +0000] rev 3139
Engine:
* Added muffled underwater sound and splashes for homing bee.
nemo [Sun, 28 Mar 2010 16:46:26 +0000] rev 3138
prg tweaks maze
nemo [Sun, 28 Mar 2010 16:42:03 +0000] rev 3137
One more wacky generated map. bunch of islands suitable for islands shoppa.
sheepluva [Sun, 28 Mar 2010 16:35:44 +0000] rev 3136
* removed old hellishimpact.ogg
* changed random impactsounds of HHgrenade to more general implementation
nemo [Sun, 28 Mar 2010 12:02:51 +0000] rev 3135
another ban for gstLoser
smxx [Sun, 28 Mar 2010 11:34:06 +0000] rev 3134
CMake:
* Run FindLua every time, even if LUA_LIBRARY is already set
nemo [Sun, 28 Mar 2010 02:49:39 +0000] rev 3133
prg's maze generator
palewolf [Sun, 28 Mar 2010 00:46:34 +0000] rev 3132
Add background color to translucent png to avoid gray borders when zooming
palewolf [Sun, 28 Mar 2010 00:45:56 +0000] rev 3131
Updated spanish locale
smxx [Sat, 27 Mar 2010 22:37:39 +0000] rev 3130
Themes:
* Updated all very small skyL/skyR textures to power of two dimensions to avoid artifacts
smxx [Sat, 27 Mar 2010 22:25:18 +0000] rev 3129
Engine:
* Added tiny overlapping to repeated background textures to reduce "gaps" between them
smxx [Sat, 27 Mar 2010 22:10:33 +0000] rev 3128
Sometimes you should just check to see if syntax highlighting is kicking in ...
smxx [Sat, 27 Mar 2010 21:04:38 +0000] rev 3127
CMake
* I must not eat melon bombs
* I must not eat melon bombs
smxx [Sat, 27 Mar 2010 21:03:29 +0000] rev 3126
Engine:
* Reverted drill rocket sound for now (sound bugs on some sound cards?)
smxx [Sat, 27 Mar 2010 21:02:41 +0000] rev 3125
CMake:
* Check for missing Lua library
smxx [Sat, 27 Mar 2010 20:55:55 +0000] rev 3124
General:
* Added missing sounds
smxx [Sat, 27 Mar 2010 20:51:53 +0000] rev 3123
Engine:
* Added sounds for Birdy (eggs breaking still missing)
* Added random coughs/moans to poisoned hogs
* Fixed one frame flickers when using fade in/out
* Fixed fade in/out while using zoom
Frontend:
* Added chat context menu icons
Themes:
* Updated Underwater's horizon
koda [Sat, 27 Mar 2010 17:45:51 +0000] rev 3122
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
nemo [Sat, 27 Mar 2010 17:45:26 +0000] rev 3121
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
palewolf [Sat, 27 Mar 2010 17:40:42 +0000] rev 3120
Fix mortar grey border
smxx [Sat, 27 Mar 2010 17:32:46 +0000] rev 3119
Engine:
* Updated engine to use voice packs' Melon.ogg
* Added new drill rocket sound
nemo [Sat, 27 Mar 2010 17:32:04 +0000] rev 3118
New impact sounds for HHG
koda [Sat, 27 Mar 2010 17:31:01 +0000] rev 3117
complete previous commit (which broken my local copy as well)
koda [Sat, 27 Mar 2010 17:27:15 +0000] rev 3116
branch ipad/iphone files to keep compatibility between versions
smxx [Sat, 27 Mar 2010 17:22:33 +0000] rev 3115
Engine:
* Updated Birdy's eggs and added egg shell fragments (missing sound)
nemo [Sat, 27 Mar 2010 17:03:27 +0000] rev 3114
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
koda [Sat, 27 Mar 2010 16:57:18 +0000] rev 3113
* port fadeout to opengles
* better notification mechanism
* add a confirmation message before ending game
* new structure for custom settings (splitview)
smxx [Sat, 27 Mar 2010 15:48:59 +0000] rev 3112
Engine:
* Added visible poison effect
* Updated homing bee in hand animation
nemo [Sat, 27 Mar 2010 15:41:21 +0000] rev 3111
Keep crosshair active when using rope, regardless of alt wep
smxx [Sat, 27 Mar 2010 14:57:41 +0000] rev 3110
Engine:
* Fixed new animations/sprites for homing bee
nemo [Sat, 27 Mar 2010 14:55:59 +0000] rev 3109
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo [Sat, 27 Mar 2010 14:49:04 +0000] rev 3108
4 new hats, 2 reserved
smxx [Sat, 27 Mar 2010 14:03:30 +0000] rev 3107
Engine:
* Added possibility to fade the screen in/out using black or white
* Added flash effect to screenshot key
* Added fade in for round start
* Added fade out for round end
* Goal display now ignores first tick. So long loading times no longer "eat" their visibility time.
smxx [Sat, 27 Mar 2010 12:05:01 +0000] rev 3106
CMake:
* Fixed last commit
smxx [Sat, 27 Mar 2010 12:01:40 +0000] rev 3105
CMake:
* Truncate revision number (version_suffix) to numbers only (some versions of svn seem to add other strings)
palewolf [Sat, 27 Mar 2010 11:59:03 +0000] rev 3104
- Bee sprites for target and HH hand
mbait [Sat, 27 Mar 2010 11:53:37 +0000] rev 3103
Forgotten sprite
mbait [Sat, 27 Mar 2010 11:48:02 +0000] rev 3102
Added egg sprite
mbait [Sat, 27 Mar 2010 08:59:42 +0000] rev 3101
Wind does not affect of eggs
mbait [Sat, 27 Mar 2010 08:59:10 +0000] rev 3100
Added poisoned eggs
nemo [Sat, 27 Mar 2010 05:45:45 +0000] rev 3099
Add Wood forts
nemo [Sat, 27 Mar 2010 05:15:52 +0000] rev 3098
Specifically check for current hedgehog being on rope, the tricky bastard.
nemo [Sat, 27 Mar 2010 04:02:02 +0000] rev 3097
Try to reduce expensive Distance() call until sure it is needed
nemo [Sat, 27 Mar 2010 03:55:12 +0000] rev 3096
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
sheepluva [Sat, 27 Mar 2010 03:39:35 +0000] rev 3095
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
sheepluva [Sat, 27 Mar 2010 02:55:35 +0000] rev 3094
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
palewolf [Sat, 27 Mar 2010 00:48:59 +0000] rev 3093
Tweaking water depth with Tiy
sheepluva [Sat, 27 Mar 2010 00:03:29 +0000] rev 3092
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
koda [Sat, 27 Mar 2010 00:03:25 +0000] rev 3091
some code polish for the ifrontend
inu patch for translation
koda [Fri, 26 Mar 2010 23:47:12 +0000] rev 3090
restore compilation
use a tableview instead of random buttons
fix the end game
palewolf [Fri, 26 Mar 2010 22:53:42 +0000] rev 3089
First go at water depth
smxx [Fri, 26 Mar 2010 22:52:04 +0000] rev 3088
General:
* Fixed CMakeLists.txt files for renamed (casing) themes and maps
palewolf [Fri, 26 Mar 2010 21:03:15 +0000] rev 3087
Bad nemo... uppercase theme names in themes.cfg too
nemo [Fri, 26 Mar 2010 19:59:15 +0000] rev 3086
remove pointless code
smxx [Fri, 26 Mar 2010 17:43:21 +0000] rev 3085
Engine:
* Added small drop shadow to chat lines
* Fixed Birdy to really end the round
* Updated German texts
smxx [Fri, 26 Mar 2010 17:34:58 +0000] rev 3084
Engine:
* Fix bee.ogg's file name casing
nemo [Fri, 26 Mar 2010 17:22:52 +0000] rev 3083
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
nemo [Fri, 26 Mar 2010 17:18:44 +0000] rev 3082
Updated border colours from Tiy
smxx [Fri, 26 Mar 2010 16:02:47 +0000] rev 3081
Engine:
* Reverted Birdy's acceleration back to old values
smxx [Fri, 26 Mar 2010 15:59:21 +0000] rev 3080
Engine:
* Replaced UFO with the Homing Bee (Bzzzzz!)
nemo [Fri, 26 Mar 2010 15:56:26 +0000] rev 3079
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
nemo [Fri, 26 Mar 2010 15:55:20 +0000] rev 3078
Remove doubled call of freeEverything
nemo [Fri, 26 Mar 2010 15:52:47 +0000] rev 3077
Uppercase all theme and map names
mbait [Fri, 26 Mar 2010 12:38:11 +0000] rev 3076
New field in THedgehog for poisoning. New type of explosion- poisoned
smxx [Fri, 26 Mar 2010 12:34:18 +0000] rev 3075
Engine:
* Lowered Birdy's vertical acceleration while increasing his horizontal acceleration
* End turn after Birdy disappears
* Added English and German locale strings for birdy
* Reordered weapon menu
smxx [Fri, 26 Mar 2010 12:16:12 +0000] rev 3074
Frontend:
* Added text notice to main screen if build is a dev build
koda [Fri, 26 Mar 2010 09:40:26 +0000] rev 3073
add another button to close the game and return to the iFrontend (untested)
nemo [Fri, 26 Mar 2010 03:04:19 +0000] rev 3072
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
nemo [Fri, 26 Mar 2010 00:53:31 +0000] rev 3071
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
nemo [Fri, 26 Mar 2010 00:49:02 +0000] rev 3070
Change settings for birdy in default weapon sets
smxx [Fri, 26 Mar 2010 00:39:49 +0000] rev 3069
CMake:
* Don't build Lua on systems other than Win32/Apple
nemo [Fri, 26 Mar 2010 00:39:00 +0000] rev 3068
remove utility flag
smxx [Fri, 26 Mar 2010 00:37:36 +0000] rev 3067
CMake:
* Finally auto detect Lua system libraries on ALL unix/linux systems (hope so)
* Fixed first time configure for hwengine (tried to set LUA_LIBRARY before triggering detection)
nemo [Fri, 26 Mar 2010 00:26:32 +0000] rev 3066
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
mbait [Thu, 25 Mar 2010 23:03:21 +0000] rev 3065
Birdy egg added
koda [Thu, 25 Mar 2010 23:02:55 +0000] rev 3064
testing ftw
koda [Thu, 25 Mar 2010 23:01:50 +0000] rev 3063
reworked interaction of engine/frontend when closing
added a corner button for general actions during game
nemo [Thu, 25 Mar 2010 02:02:53 +0000] rev 3062
tweak kick in case of wrapping
smxx [Wed, 24 Mar 2010 23:31:13 +0000] rev 3061
Frontend:
* Updated game scheme page
* Removed text labels from toggle buttons (looked ugly on smaller resolutions)
nemo [Wed, 24 Mar 2010 18:01:49 +0000] rev 3060
Android hat
nemo [Wed, 24 Mar 2010 15:36:46 +0000] rev 3059
Tiy redraws random order button
smxx [Wed, 24 Mar 2010 14:03:03 +0000] rev 3058
Engine:
* Free land objects right after map drawing
Frontend:
* No longer remove duplicates from friends/ignore lists (to keep Qt 4.4 compatibility)
Maps:
* No longer lock camera on balls on Knockball
nemo [Wed, 24 Mar 2010 11:01:21 +0000] rev 3057
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
palewolf [Tue, 23 Mar 2010 23:08:57 +0000] rev 3056
- Avoid gaps between land and grass in mushroom2
- Add bottom margin to moles to avoid flying heads on thin land
koda [Tue, 23 Mar 2010 21:58:23 +0000] rev 3055
fix a build error on 10.5, LandPixels properly initialized
palewolf [Tue, 23 Mar 2010 21:50:26 +0000] rev 3054
Make UFO rotate while flying
nemo [Tue, 23 Mar 2010 19:06:43 +0000] rev 3053
Free land object SDL surfaces.
unc0rr [Tue, 23 Mar 2010 16:53:45 +0000] rev 3052
wtf
unc0rr [Tue, 23 Mar 2010 16:50:13 +0000] rev 3051
Ok, this part is ok
smxx [Mon, 22 Mar 2010 20:57:49 +0000] rev 3050
Maps:
* Added Palewolf's Spanish translation for Basketball's script
* Added Knockball's directory to directories to be installed
nemo [Mon, 22 Mar 2010 20:19:06 +0000] rev 3049
I can't read.
nemo [Mon, 22 Mar 2010 18:04:18 +0000] rev 3048
oh. I missed the fact he moved it to uLandTexture
nemo [Mon, 22 Mar 2010 18:02:39 +0000] rev 3047
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
nemo [Mon, 22 Mar 2010 17:59:59 +0000] rev 3046
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
unc0rr [Mon, 22 Mar 2010 17:48:19 +0000] rev 3045
Clean Augean stables
smxx [Mon, 22 Mar 2010 13:44:35 +0000] rev 3044
Engine:
* Added animation to AI's thinking bubble
Frontend:
* Updated settings page to use new add/edit/delete buttons for teams and weapon schemes (delete buttons are disabled and invisible for now)
* Updated English and German locales
nemo [Mon, 22 Mar 2010 11:52:16 +0000] rev 3043
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
palewolf [Sun, 21 Mar 2010 22:26:12 +0000] rev 3042
Fix 16px offset on previous commit
koda [Sun, 21 Mar 2010 20:55:45 +0000] rev 3041
fix a small leak
koda [Sun, 21 Mar 2010 20:54:18 +0000] rev 3040
Insert commit message here (to get along with palewolf)
palewolf [Sun, 21 Mar 2010 20:53:34 +0000] rev 3039
Insert commit message here
unc0rr [Sun, 21 Mar 2010 19:02:03 +0000] rev 3038
In pascal unit is a namespace
nemo [Sun, 21 Mar 2010 18:42:34 +0000] rev 3037
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
nemo [Sun, 21 Mar 2010 16:51:33 +0000] rev 3036
Make barrels a little more likely to blow up. 25% more damage in fall
palewolf [Sun, 21 Mar 2010 16:45:46 +0000] rev 3035
- Updated snail, added mushrooms to nature theme
- Fix explosion border color on desert theme
koda [Sun, 21 Mar 2010 16:42:41 +0000] rev 3034
fix a rotation glitch
set to binary interface and project files
nemo [Sun, 21 Mar 2010 16:04:57 +0000] rev 3033
FillAmmoStore is reused - check for before start of play.
palewolf [Sun, 21 Mar 2010 15:50:38 +0000] rev 3032
Insert commit message here
nemo [Sun, 21 Mar 2010 13:53:47 +0000] rev 3031
Fix indexed flags
nemo [Sun, 21 Mar 2010 13:41:11 +0000] rev 3030
Remove Timer2 from Gear, add a Timer to Hedgehog
koda [Sun, 21 Mar 2010 03:51:58 +0000] rev 3029
a couple of smaller cleanups that didn't get in previous commit
nemo [Sun, 21 Mar 2010 03:51:53 +0000] rev 3028
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
koda [Sun, 21 Mar 2010 01:54:57 +0000] rev 3027
lotsa optimizations and redraws for the iFrontend
koda [Sat, 20 Mar 2010 23:33:37 +0000] rev 3026
move interface files around to use standard names in different versions
koda [Sat, 20 Mar 2010 15:16:59 +0000] rev 3025
update project for ipad target
relocate objects (windbar, fps, timer) so that window size doesn't matter
move touch input in its custom controller rather than hack sdl one
nemo [Fri, 19 Mar 2010 19:49:33 +0000] rev 3024
aaaand back to 15s. most changed line of code ever.
nemo [Fri, 19 Mar 2010 02:06:27 +0000] rev 3023
so claymore will quit complaining 'cause he can't think fast enough
nemo [Thu, 18 Mar 2010 23:56:06 +0000] rev 3022
Adjust increment since there is no timer
koda [Thu, 18 Mar 2010 23:25:32 +0000] rev 3021
move the buttons a little
don't make assumptions on the screen size
nemo [Thu, 18 Mar 2010 17:52:56 +0000] rev 3020
use cWaterLine for steam, splashes and droplets
smxx [Thu, 18 Mar 2010 09:55:22 +0000] rev 3019
Frontend:
* Updated stylesheets and resized icons
* Forced Frontend's minimum size to 800x600
* Fixed some swapped texts in German locale
Graphics:
* Added two hats by DJ. LisT
nemo [Thu, 18 Mar 2010 02:55:42 +0000] rev 3018
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
koda [Thu, 18 Mar 2010 02:27:46 +0000] rev 3017
fix the glitch causing pass-through in land objects besides first game
unc0rr [Fri, 12 Nov 2010 19:47:52 +0300] rev 3016
Close this one
koda [Thu, 18 Mar 2010 02:18:50 +0000] rev 3015
add jump and backjump controls
fix a small glitch when dimming the controls
mbait [Wed, 17 Mar 2010 23:01:53 +0000] rev 3014
default lua variable fix
smxx [Wed, 17 Mar 2010 22:56:23 +0000] rev 3013
General:
* Updated Spanish translation by Palewolf
Maps:
* Updated Knockball to use less strings and placeholders
mbait [Wed, 17 Mar 2010 22:53:45 +0000] rev 3012
copy of trunk
smxx [Wed, 17 Mar 2010 12:30:55 +0000] rev 3011
General:
* Reorganized training files
smxx [Wed, 17 Mar 2010 11:02:08 +0000] rev 3010
Frontend:
* Fixed scheme selection (dang!)
smxx [Wed, 17 Mar 2010 10:55:12 +0000] rev 3009
Frontend:
* Fixed map selection
smxx [Wed, 17 Mar 2010 10:48:00 +0000] rev 3008
Frontend:
* Map selection detects maps with scripts as missions
* Disabled scheme selection for missions
koda [Wed, 17 Mar 2010 01:03:22 +0000] rev 3007
szczur's and inu's updated locale
koda [Wed, 17 Mar 2010 00:26:35 +0000] rev 3006
restore compilation on simulator and device
new architecture for implementing controls
controls implmented with a joystick (partially done)
lotsa code cleanup
smxx [Tue, 16 Mar 2010 21:48:58 +0000] rev 3005
Maps:
* Increased Knockball's platform size
smxx [Tue, 16 Mar 2010 21:39:55 +0000] rev 3004
Engine:
* Updated Ball Gun balls: Now rotate depending on velocity (looks better imo but could revert that change as well)
* Allow explosions without spawning gears (visuals)
* Added some script additions
Maps:
* Updated Basketball's CMakeLists.txt
* Added experimental Knockball map
smxx [Tue, 16 Mar 2010 19:28:15 +0000] rev 3003
Engine:
* Avoid Homerun event if permanent low gravity is enabled
* Added CurrentHedgehog to script globals (contains uid)
Maps:
* Rewrote Basketball scoring message (didn't count right anyway)
nemo [Tue, 16 Mar 2010 04:46:29 +0000] rev 3002
More semi-arbitrary tweaking.
nemo [Tue, 16 Mar 2010 04:43:01 +0000] rev 3001
Still fiddling with bouncing, hoping to make it work
smxx [Mon, 15 Mar 2010 11:54:47 +0000] rev 3000
General:
* Updated Finnish locale
* Added missing svn properties to Basketball's map.lua
smxx [Mon, 15 Mar 2010 11:53:32 +0000] rev 2999
Engine:
* Fixed reading localized strings longer than 255 bytes
* Fixed weapon tooltip to stay inside visible area in short ammo menus
* Allow maps to use their own map.lua file outside training mode (needs multiplayer testing)
* Added example script to Basketball map showing clan scores
* Fixed Shotgun and Bazooka trainings
* Removed basketball script example
nemo [Mon, 15 Mar 2010 02:23:40 +0000] rev 2998
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
smxx [Sun, 14 Mar 2010 23:46:46 +0000] rev 2997
Engine:
* Fixed missions' ammostore
smxx [Sun, 14 Mar 2010 22:55:46 +0000] rev 2996
Engine:
* Added explosives count to scripting variables
* Fixed adding multiple teams using Lua (AmmoStore problem; temporary)
* Added another example mission: Basketball with score table
smxx [Sun, 14 Mar 2010 20:48:13 +0000] rev 2995
Engine:
* Small tweaks to Birdy code
* Added (commented) Birdy spawn code
nemo [Sun, 14 Mar 2010 20:46:29 +0000] rev 2994
Palewolf adds bubbles and splashes when firing bullets into the water
nemo [Sun, 14 Mar 2010 20:32:56 +0000] rev 2993
Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo [Sun, 14 Mar 2010 20:31:28 +0000] rev 2992
Accidentally checked in birdy testing. reverted.
nemo [Sun, 14 Mar 2010 20:23:11 +0000] rev 2991
An animation requested by Tiy. Needs testing.
smxx [Sun, 14 Mar 2010 20:22:00 +0000] rev 2990
Engine:
* Removed obsolete trigger code
nemo [Sun, 14 Mar 2010 17:04:36 +0000] rev 2989
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo [Sun, 14 Mar 2010 16:56:02 +0000] rev 2988
New multiplayer graphic
nemo [Sun, 14 Mar 2010 16:47:29 +0000] rev 2987
Tiy adds active weapon icons for a bunch of things.
nemo [Sun, 14 Mar 2010 14:59:08 +0000] rev 2986
Trying to tweak kicks a bit
nemo [Sun, 14 Mar 2010 14:47:21 +0000] rev 2985
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo [Sun, 14 Mar 2010 14:28:14 +0000] rev 2984
Make underwater droplets more visible, add splash
smxx [Sun, 14 Mar 2010 14:18:31 +0000] rev 2983
Engine:
* Migrated Birdy test code (untested)
nemo [Sat, 13 Mar 2010 14:30:41 +0000] rev 2982
Palewolf adds droplets to his splashes
nemo [Sat, 13 Mar 2010 14:19:34 +0000] rev 2981
Fix basketball map and hog cannon.
koda [Fri, 12 Mar 2010 20:36:12 +0000] rev 2980
add the HedgewarsMobile project file to source control
nemo [Fri, 12 Mar 2010 18:59:35 +0000] rev 2979
Palewolf fixes zoom issue w/ bluewater, tweaks blend
nemo [Fri, 12 Mar 2010 01:44:10 +0000] rev 2978
Same approach for cluster bomb.
nemo [Fri, 12 Mar 2010 01:21:53 +0000] rev 2977
More polish changes szczur
nemo [Thu, 11 Mar 2010 22:22:30 +0000] rev 2976
Palewolf redraws BlueWater against svg, adds themed splashes
nemo [Thu, 11 Mar 2010 18:01:55 +0000] rev 2975
Splash files for prior version
smxx [Thu, 11 Mar 2010 17:56:26 +0000] rev 2974
Engine:
* Added Palewolf's splash effect
nemo [Thu, 11 Mar 2010 04:31:50 +0000] rev 2973
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
unc0rr [Wed, 10 Mar 2010 06:50:06 +0000] rev 2972
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
nemo [Tue, 09 Mar 2010 02:48:27 +0000] rev 2971
Ensure ammo menu is flagged false if no ammo
nemo [Tue, 09 Mar 2010 02:02:22 +0000] rev 2970
Let's try this too (override following remote if in ammo menu)
nemo [Mon, 08 Mar 2010 21:52:40 +0000] rev 2969
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
nemo [Mon, 08 Mar 2010 01:42:23 +0000] rev 2968
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
nemo [Mon, 08 Mar 2010 01:29:33 +0000] rev 2967
Trying a new grave and hat. can be removed if not up to Tiy's standards
smxx [Sun, 07 Mar 2010 21:27:06 +0000] rev 2966
Server:
* Updated syntax/usage info to show real executable name
nemo [Sun, 07 Mar 2010 16:40:21 +0000] rev 2965
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
nemo [Sat, 06 Mar 2010 21:56:43 +0000] rev 2964
Try out "tumbling" frame as a drowning frame
nemo [Sat, 06 Mar 2010 21:32:04 +0000] rev 2963
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
smxx [Sat, 06 Mar 2010 18:44:42 +0000] rev 2962
Engine:
* Updated team chat's format
General:
* Updated German translation
unc0rr [Sat, 06 Mar 2010 18:23:25 +0000] rev 2961
Fix "FOLLOW" command handler and place it into proper file
unc0rr [Sat, 06 Mar 2010 18:21:05 +0000] rev 2960
- Fix spectators team chat
- Remove deprecated TEAM_CHAT command support
smxx [Sat, 06 Mar 2010 13:56:33 +0000] rev 2959
Engine:
* Forgot to remove one line in last commit.
smxx [Sat, 06 Mar 2010 13:55:58 +0000] rev 2958
Engine:
* Changed order of game goals
* Added texture drawing (based on pixel width/height; unused in HEAD right now but working on some ideas)
* Added comments to trainings
unc0rr [Sat, 06 Mar 2010 13:54:55 +0000] rev 2957
Oops, remove debug stuff
koda [Sat, 06 Mar 2010 13:52:56 +0000] rev 2956
ifrontend: add the missing panels
nemo [Sat, 06 Mar 2010 13:49:55 +0000] rev 2955
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
unc0rr [Sat, 06 Mar 2010 13:45:25 +0000] rev 2954
Fix sending routine
unc0rr [Sat, 06 Mar 2010 13:41:06 +0000] rev 2953
Update some engine localization
unc0rr [Sat, 06 Mar 2010 13:40:40 +0000] rev 2952
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
- Optimize send by using 'unlines' function
- not tested
unc0rr [Sat, 06 Mar 2010 13:39:50 +0000] rev 2951
Some updates of russian localization
smxx [Sat, 06 Mar 2010 13:29:17 +0000] rev 2950
Engine:
* Updated example scripts to fallback to English texts if localized text is missing
smxx [Sat, 06 Mar 2010 13:22:52 +0000] rev 2949
Engine:
* Added localisation support to LUA (see example hwt files)
unc0rr [Sat, 06 Mar 2010 10:59:20 +0000] rev 2948
Replace tabs with spaces using 'expand -t 4' command
unc0rr [Sat, 06 Mar 2010 10:54:24 +0000] rev 2947
hate Smaxx (tested)
nemo [Sat, 06 Mar 2010 01:26:12 +0000] rev 2946
Stagger gear animations
nemo [Sat, 06 Mar 2010 01:21:44 +0000] rev 2945
Remove frame count from rolling explosive
nemo [Sat, 06 Mar 2010 01:19:58 +0000] rev 2944
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
smxx [Sat, 06 Mar 2010 01:09:14 +0000] rev 2943
*SVGs for updated PNGs
smxx [Sat, 06 Mar 2010 01:07:59 +0000] rev 2942
Engine:
* Added Palewolf's updated barrel/explosives graphics
nemo [Fri, 05 Mar 2010 17:32:13 +0000] rev 2941
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
smxx [Fri, 05 Mar 2010 15:54:23 +0000] rev 2940
Engine:
* Added nemo's approach for step sound control for testing
nemo [Fri, 05 Mar 2010 02:57:34 +0000] rev 2939
... or I would have been if svn hadn't locked up and made me try my luck at one more...
nemo [Fri, 05 Mar 2010 02:51:12 +0000] rev 2938
ok. I think I'm finally done burning revisions
nemo [Fri, 05 Mar 2010 02:28:03 +0000] rev 2937
More tweaking, make blowtorch interact badly w/ explosives
nemo [Fri, 05 Mar 2010 02:23:57 +0000] rev 2936
Only trigger on dX to allow dropping straight down
nemo [Fri, 05 Mar 2010 02:21:10 +0000] rev 2935
tweak
nemo [Fri, 05 Mar 2010 02:19:42 +0000] rev 2934
Try not to hang the simulation :)
nemo [Fri, 05 Mar 2010 02:17:03 +0000] rev 2933
Experiment with barrels. Add rolling.
nemo [Thu, 04 Mar 2010 19:35:27 +0000] rev 2932
Activate hedgehogs if explosives are falling. They could be sitting on top.
smxx [Thu, 04 Mar 2010 16:20:07 +0000] rev 2931
Engine:
* Reverted position selection pulsing
nemo [Thu, 04 Mar 2010 04:25:09 +0000] rev 2930
You can remove 'em if you hate 'em.
koda [Wed, 03 Mar 2010 23:04:24 +0000] rev 2929
restore tiger 10.4 deployment
unc0rr [Wed, 03 Mar 2010 18:47:02 +0000] rev 2928
When removing team, set player's clan property to a colour of his another team
nemo [Wed, 03 Mar 2010 16:43:31 +0000] rev 2927
Add 05:11-05:15
smxx [Wed, 03 Mar 2010 16:41:07 +0000] rev 2926
Engine:
* Fixed random mine fuse text to show the right time span
smxx [Wed, 03 Mar 2010 16:19:37 +0000] rev 2925
CMAKE SMASH!
smxx [Wed, 03 Mar 2010 15:04:39 +0000] rev 2924
Engine:
* Renamed proto.inc to config.inc to receive other config values from cmake as well
* Moved Lua library lookup back to CMake - hope this finally fixes all issues
* Fixed training once again
nemo [Wed, 03 Mar 2010 14:49:10 +0000] rev 2923
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
smxx [Wed, 03 Mar 2010 14:35:48 +0000] rev 2922
Engine:
* Reverted lookup name for Lua as the new version didn't work everywhere as well
smxx [Wed, 03 Mar 2010 11:38:02 +0000] rev 2921
Engine:
* Added new animated target pointer
* Addd new "preview" cursor for teleport
smxx [Wed, 03 Mar 2010 11:22:23 +0000] rev 2920
Engine:
* Simplified library name to look for to "lua" on all systems. This should resolve linking issues as long as the installed Lua version is 5.1
Frontend:
* Added URL shortcut to Xfire Game SDK's webpage
unc0rr [Wed, 03 Mar 2010 06:30:51 +0000] rev 2919
Now really fix build
unc0rr [Wed, 03 Mar 2010 06:29:01 +0000] rev 2918
Fix build
unc0rr [Wed, 03 Mar 2010 06:28:04 +0000] rev 2917
Fix server for 0.9.12 (tested)
nemo [Wed, 03 Mar 2010 04:33:49 +0000] rev 2916
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
nemo [Wed, 03 Mar 2010 02:56:18 +0000] rev 2915
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
nemo [Wed, 03 Mar 2010 02:36:52 +0000] rev 2914
Ensure explosives are spawned somewhere w/ plenty of ground under them
smxx [Tue, 02 Mar 2010 19:50:58 +0000] rev 2913
Engine:
* Small tweaks to English and German locales
Frontend:
* Added a new default locale choice ("system default") that uses Qt's guessing to determine the preferred language
* Updated ts/qm files
nemo [Tue, 02 Mar 2010 19:46:35 +0000] rev 2912
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
smxx [Tue, 02 Mar 2010 17:22:36 +0000] rev 2911
Engine:
* Explosive crates: Use them as cover - but watch out, they may explode spreading fire everywhere!
* Temporary hack for testing: Replaced all mines with explosive crates
smxx [Tue, 02 Mar 2010 15:04:31 +0000] rev 2910
Engine:
* Fixed DrawTextureF und DrawTextureRotatedF for NPOT textures
nemo [Tue, 02 Mar 2010 04:04:16 +0000] rev 2909
tweak
smxx [Mon, 01 Mar 2010 22:25:57 +0000] rev 2908
Engine:
* Added damage modifier to game mode/rule display
* Added low gravity activation sound
smxx [Mon, 01 Mar 2010 19:57:09 +0000] rev 2907
Engine:
* Updated Chinese translation
smxx [Mon, 01 Mar 2010 19:56:14 +0000] rev 2906
General:
* Updated Spanish translation by Palewolf
smxx [Mon, 01 Mar 2010 19:54:33 +0000] rev 2905
Engine:
* Converted all strings without maximum lengths to ansistrings (eliminates 255 char limit) or shortstrings (needs some testing)
* Goal/mission display now stays within screen borders even if it's very long
* Extended mine game mode display to respect no timer and random timer
smxx [Mon, 01 Mar 2010 19:20:43 +0000] rev 2904
Engine:
* Show modified mine timer as a game mode/setting
smxx [Mon, 01 Mar 2010 18:01:09 +0000] rev 2903
Engine:
* Added game mode notice for shared ammo game flag
unc0rr [Mon, 01 Mar 2010 17:54:12 +0000] rev 2902
Fix problems with utf8-encoded nicknames in team chat (not tested)
smxx [Mon, 01 Mar 2010 15:03:13 +0000] rev 2901
Frontend:
* Reverted to old "theme finding" for now
smxx [Mon, 01 Mar 2010 14:47:09 +0000] rev 2900
Frontend:
* Fixed inconsistency in German locale
smxx [Mon, 01 Mar 2010 14:45:41 +0000] rev 2899
Frontend:
* Completed German translation
* Updated other languages' files
smxx [Mon, 01 Mar 2010 12:55:54 +0000] rev 2898
Frontend:
* Added language selection to options menu to allow using other languages than the one detected by Qt
smxx [Mon, 01 Mar 2010 12:20:38 +0000] rev 2897
Frontend:
* Added labels and moved the fort selection on the edit team page
* Realigned most items on the settings page
nemo [Mon, 01 Mar 2010 04:03:21 +0000] rev 2896
Make her less day-glo
nemo [Mon, 01 Mar 2010 00:47:18 +0000] rev 2895
Updates to portuguese translation by inu
nemo [Mon, 01 Mar 2010 00:26:15 +0000] rev 2894
crank up landmines a little
nemo [Mon, 01 Mar 2010 00:23:29 +0000] rev 2893
another fix to MrMFS' patch
nemo [Mon, 01 Mar 2010 00:19:23 +0000] rev 2892
Slight tweak to admittedly placeholder image to emphasise inverted role
nemo [Mon, 01 Mar 2010 00:02:55 +0000] rev 2891
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo [Sun, 28 Feb 2010 17:56:21 +0000] rev 2890
Darken the dud a bit so it is easier to distinguish
nemo [Sun, 28 Feb 2010 17:52:29 +0000] rev 2889
tweak mine dud spinner
nemo [Sun, 28 Feb 2010 17:51:38 +0000] rev 2888
Graphic for dead mines
nemo [Sun, 28 Feb 2010 17:49:45 +0000] rev 2887
Switch to smoke
nemo [Sun, 28 Feb 2010 17:48:44 +0000] rev 2886
trying a little hiss and steam
nemo [Sun, 28 Feb 2010 17:32:39 +0000] rev 2885
Tweak condition for hiding ammo
smxx [Sun, 28 Feb 2010 17:20:49 +0000] rev 2884
General:
* Renamed hats (shorter names)
* Updated SVN ignore lists
nemo [Sun, 28 Feb 2010 16:53:03 +0000] rev 2883
lupdate-qt4 & lrelease-qt4
nemo [Sun, 28 Feb 2010 16:03:33 +0000] rev 2882
Dude mine probability spinner
nemo [Sun, 28 Feb 2010 15:41:42 +0000] rev 2881
Flag the sharing of ammo between clan teams.
nemo [Sun, 28 Feb 2010 13:57:34 +0000] rev 2880
Palewolf adds PrincessPeach, updates other hats from set
nemo [Sun, 28 Feb 2010 02:42:37 +0000] rev 2879
Typo
nemo [Sat, 27 Feb 2010 20:01:54 +0000] rev 2878
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
nemo [Sat, 27 Feb 2010 19:54:03 +0000] rev 2877
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo [Sat, 27 Feb 2010 16:29:40 +0000] rev 2876
Tiy's awesome new simple game icon
nemo [Sat, 27 Feb 2010 00:13:45 +0000] rev 2875
Musn't forget sicily
nemo [Fri, 26 Feb 2010 19:52:22 +0000] rev 2874
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo [Fri, 26 Feb 2010 16:29:00 +0000] rev 2873
Font switch requested by Copy Liu in
issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
nemo [Fri, 26 Feb 2010 03:25:59 +0000] rev 2872
Update Desert theme
nemo [Fri, 26 Feb 2010 00:03:57 +0000] rev 2871
rearrange fall damage a bit so invulnerability still causes dust
nemo [Thu, 25 Feb 2010 23:28:26 +0000] rev 2870
Palewolf tweaks map object placement some more.
unc0rr [Thu, 25 Feb 2010 18:34:36 +0000] rev 2869
Replace tabs with spaces here too
unc0rr [Thu, 25 Feb 2010 18:34:30 +0000] rev 2868
Some debug stuff
unc0rr [Thu, 25 Feb 2010 18:28:33 +0000] rev 2867
- Unbreak support for client versions prior to 0.9.13-dev
- Replace tabs with spaces (sorry for mixing with code changes)
nemo [Thu, 25 Feb 2010 15:58:44 +0000] rev 2866
Set 32 hog limit for fort maps
smxx [Thu, 25 Feb 2010 15:48:40 +0000] rev 2865
Engine:
* Updated English locale (Sniper Rifle fires twice - not once)
* Updated German locale (missing tooltip texts)
smxx [Thu, 25 Feb 2010 13:04:31 +0000] rev 2864
Engine:
* Fixed copy and paste typo in English locale
* Updated German locale (still working on tooltips)
smxx [Thu, 25 Feb 2010 13:02:08 +0000] rev 2863
Engine:
* Added a new window to the game's start that shows special rules affecting the current game (e.g. karma or low gravity)
smxx [Thu, 25 Feb 2010 12:49:04 +0000] rev 2862
Engine:
* Updated training mission's ammo scheme generation
nemo [Thu, 25 Feb 2010 04:08:47 +0000] rev 2861
remove turn waits for crazy and shoppa
nemo [Thu, 25 Feb 2010 04:04:26 +0000] rev 2860
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo [Wed, 24 Feb 2010 16:41:35 +0000] rev 2859
another nil check
nemo [Wed, 24 Feb 2010 13:46:02 +0000] rev 2858
Add nil check to shotgun shell
nemo [Wed, 24 Feb 2010 13:29:06 +0000] rev 2857
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
nemo [Wed, 24 Feb 2010 03:03:43 +0000] rev 2856
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo [Wed, 24 Feb 2010 01:55:59 +0000] rev 2855
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo [Tue, 23 Feb 2010 23:54:38 +0000] rev 2854
Corrected test
nemo [Tue, 23 Feb 2010 19:25:38 +0000] rev 2853
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
smxx [Tue, 23 Feb 2010 15:41:37 +0000] rev 2852
Engine:
* Added step sounds for hedgehogs (needs some tweaking after jumps)
nemo [Tue, 23 Feb 2010 03:57:27 +0000] rev 2851
oops. forgot the free. also drop the speed check.
nemo [Tue, 23 Feb 2010 03:55:46 +0000] rev 2850
A little clock for convenience in finding things in demos
smxx [Tue, 23 Feb 2010 00:27:48 +0000] rev 2849
Engine:
* Fixed a mistake with DEagle's tooltip
smxx [Tue, 23 Feb 2010 00:21:20 +0000] rev 2848
Engine:
* Added Palewolf's dust clouds when an hog suffers fall damage
smxx [Tue, 23 Feb 2010 00:18:57 +0000] rev 2847
Frontend:
* Fixed nick list's context menu not updating when using keyboard only
smxx [Mon, 22 Feb 2010 23:03:50 +0000] rev 2846
Frontend:
* Some cleanup and updating context menu entries for chat widget
smxx [Mon, 22 Feb 2010 22:51:21 +0000] rev 2845
Frontend:
* Added friends and ignore list functionality to frontend (use the nicklist's context menu to add or remove nicknames)
* Text messages and emotes of ignored players will no longer appear
* Text messages an emotes of friends will be shown in a different color
smxx [Mon, 22 Feb 2010 10:56:43 +0000] rev 2844
Engine:
* Fixed sometimes broken drawing of static graves (clamping issue?)
* Removed the (now obsolete) DrawSurfSprite from uStore
nemo [Mon, 22 Feb 2010 05:50:29 +0000] rev 2843
Check the right midpoint font
nemo [Mon, 22 Feb 2010 05:41:25 +0000] rev 2842
Updated Chinese locales from Copy Liu
nemo [Mon, 22 Feb 2010 05:40:24 +0000] rev 2841
Fix CJK in tooltips.
nemo [Mon, 22 Feb 2010 00:53:04 +0000] rev 2840
Skip drawing some stuff if water is opaque. Affects simulation.
smxx [Mon, 22 Feb 2010 00:47:50 +0000] rev 2839
Engine:
* Updated health bar drawing to no longer tint name and health bar contents if highlighted (avoids small but noticeable color changes)
nemo [Sun, 21 Feb 2010 22:01:59 +0000] rev 2838
ok... how about this?
nemo [Sun, 21 Feb 2010 21:55:34 +0000] rev 2837
Be sure to initialise count for teleport in placement mode
nemo [Sun, 21 Feb 2010 19:03:46 +0000] rev 2836
inu adds some whitespace
nemo [Sun, 21 Feb 2010 19:03:04 +0000] rev 2835
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
smxx [Sun, 21 Feb 2010 16:32:43 +0000] rev 2834
General:
* Don't set makefiles to verbose using debug config (should be enabled when changing CMakeLists.txt only)
nemo [Sun, 21 Feb 2010 16:28:46 +0000] rev 2833
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
smxx [Sat, 20 Feb 2010 19:54:24 +0000] rev 2832
Engine:
* Fix LoopSound returning an undefined value if sound isn't played/started
nemo [Sat, 20 Feb 2010 18:58:51 +0000] rev 2831
Revert r2675 pending solution to teams getting wrong ammo.
smxx [Sat, 20 Feb 2010 09:33:20 +0000] rev 2830
Frontend:
* Added Xfire SDK files to /misc/xfire. See license.txt for further details.
nemo [Fri, 19 Feb 2010 02:19:47 +0000] rev 2829
Another solution needs to be found.
smxx [Fri, 19 Feb 2010 00:53:22 +0000] rev 2828
Engine:
* Code to spawn new shells wasn't commited for whatever reason
smxx [Fri, 19 Feb 2010 00:51:37 +0000] rev 2827
Engine:
* New visual gear: Shell
* Shooting Shotgun and Sniper Rifle now throws out shells
* Added sound for (re-)loading Sniper Rifle
Installer:
* Updated vendor name to "Hedgewars Project"
nemo [Thu, 18 Feb 2010 13:59:05 +0000] rev 2826
Remove invulnerability protection from the team gone effect
smxx [Thu, 18 Feb 2010 13:23:24 +0000] rev 2825
Engine:
* Removed memory leaks displaying usage / syntax
nemo [Thu, 18 Feb 2010 01:02:28 +0000] rev 2824
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
smxx [Wed, 17 Feb 2010 21:49:38 +0000] rev 2823
Engine:
* Updated Spanish translation by Palewolf
Frontend:
* Updated Spanish translation by Palewolf
smxx [Wed, 17 Feb 2010 20:03:25 +0000] rev 2822
Engine:
* Use included Lua source files to compile a local copy to be used (Koda)
Frontend:
* Changed the way Xfire code is excluded outside Win32
* Updated slovak translation by jose1711__
smxx [Wed, 17 Feb 2010 19:50:22 +0000] rev 2821
Frontend:
* Added support for extended Xfire status display (Win32; requires Xfire SDK; CMAKE variable to add/ignore missing)
smxx [Wed, 17 Feb 2010 17:38:32 +0000] rev 2820
Frontend:
* Possible fix to engine window losing it's focus while Xfire is active (too sporadic to test)
nemo [Tue, 16 Feb 2010 03:03:26 +0000] rev 2819
Ensure InitialCount gets a value
nemo [Tue, 16 Feb 2010 02:23:12 +0000] rev 2818
Should be equivalent, but in any case, not needed
smxx [Mon, 15 Feb 2010 23:32:34 +0000] rev 2817
Engine:
* Fix engine window's icon loading
* Note: Thou shall not embed preprocessor code into strings!
smxx [Mon, 15 Feb 2010 23:22:26 +0000] rev 2816
Engine:
* Forgot to commit hwengine.rc
Training Missions:
* Small tweaks to keep the time left once the goal is reached
smxx [Mon, 15 Feb 2010 21:56:49 +0000] rev 2815
Training Missions:
* Missions won't fail if you win within the last seconds (check for win)
* Granting more time for Bazooka training to finish
smxx [Mon, 15 Feb 2010 21:54:26 +0000] rev 2814
Engine:
* Removed some commented out lines
* Added "SetHealth" script command
* Added support for global variables (between lua and game)
Training Missions:
* Once again fail if your time runs out
* Training missions show a "You've lost!" message
* Changed Shotgun training back to mushrooms map
nemo [Mon, 15 Feb 2010 21:44:05 +0000] rev 2813
Keep crosshairs when being kicked by gstWinner (for rope and such)
koda [Mon, 15 Feb 2010 19:49:20 +0000] rev 2812
add liblua to sources for macosx
smxx [Mon, 15 Feb 2010 14:04:29 +0000] rev 2811
Engine:
* Reduced alt weapon box's size to 75%
* Updated DrawTextureF and DrawRotatedTextureF to support multiple columns as well as custom dimensions
nemo [Mon, 15 Feb 2010 00:01:21 +0000] rev 2810
bad koda
koda [Sun, 14 Feb 2010 23:50:51 +0000] rev 2809
mac build supports lua
nemo [Sun, 14 Feb 2010 21:57:47 +0000] rev 2808
Need this too to set it to last hog for current switch alg
nemo [Sun, 14 Feb 2010 21:53:17 +0000] rev 2807
halt team blink on attack
nemo [Sun, 14 Feb 2010 21:52:32 +0000] rev 2806
Prevent crasher if attempting to show ammo menu
koda [Sat, 13 Feb 2010 16:04:04 +0000] rev 2805
new menupage ingame for common actions
new style for moving the main menu
smxx [Sat, 13 Feb 2010 12:40:40 +0000] rev 2804
General:
* Removed FindLua51 cmake module as fpc does it's own lookup anyway
koda [Sat, 13 Feb 2010 01:56:35 +0000] rev 2803
allow to compile engine as library with HWLIBRARY symbol
move the first run check in the first view controller instead of appdelegate
relocate things around to make room for controls/buttons/menu
smxx [Fri, 12 Feb 2010 18:40:14 +0000] rev 2802
Engine:
* Added alt weapon icon to parachute and flying saucer
* Hide alt weapon icon once weapon was used
smxx [Fri, 12 Feb 2010 17:02:08 +0000] rev 2801
Engine:
* Show alternative weapon that might be used while on rope (if any is selected)
smxx [Fri, 12 Feb 2010 16:39:22 +0000] rev 2800
Engine:
* Added executable icon (Win32 only)
* Added window icon
* Tiy should redo both as I couldn't get them right (blurred/transparency)
koda [Wed, 10 Feb 2010 22:00:49 +0000] rev 2799
add a new way to fetch version info from pascal to c
complete the stubs for the new lua section
fixed a glitch in the ifrontend
smxx [Wed, 10 Feb 2010 21:23:03 +0000] rev 2798
Engine:
* Excluded Lua scripting on iPhone
Frontend:
* Some stylesheet tweaks by Tiy and me
smxx [Wed, 10 Feb 2010 17:53:21 +0000] rev 2797
Engine:
* Redirect debug log to stderr in case no path was provided (e.g. run from command line)
smxx [Wed, 10 Feb 2010 17:31:12 +0000] rev 2796
Engine:
* Proper cleanup after creating landscape preview
* Avoid trying to write to current working directory (no-go under Windows Vista/7 if installed to C:\Program Files)
smxx [Wed, 10 Feb 2010 17:15:10 +0000] rev 2795
Engine:
* Last pointer cast removed (I hope)
smxx [Wed, 10 Feb 2010 17:13:49 +0000] rev 2794
Engine:
* Forgot another gear pointer -> gear uid change
smxx [Wed, 10 Feb 2010 15:42:00 +0000] rev 2793
Engine:
* Prevent script calls with no script loaded (error spam)
smxx [Wed, 10 Feb 2010 13:53:31 +0000] rev 2792
Engine:
* Submit gear UID to script functions instead of gear pointer on gear add/delete
smxx [Wed, 10 Feb 2010 10:03:13 +0000] rev 2791
Engine:
* Fixed uScript to compile without DEBUGFILE set
smxx [Wed, 10 Feb 2010 09:52:00 +0000] rev 2790
Engine:
* Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms
* Removed obsolete script call to "onTeamSetup" even before any script is loaded
nemo [Wed, 10 Feb 2010 02:03:41 +0000] rev 2789
Some slight changes to slovak locale
smxx [Wed, 10 Feb 2010 01:02:20 +0000] rev 2788
* Forgot to update CMakeLists.txt for proper INSTALL
smxx [Wed, 10 Feb 2010 00:57:39 +0000] rev 2787
* Casing ... *whistle*
smxx [Wed, 10 Feb 2010 00:55:40 +0000] rev 2786
Engine:
* Added LUA scripting support for trainings (and maybe soon) scenarios/missions
* Converted Shotgun and Bazooka Training to LUA
* New dependency: LUA 5.1
* New Mission Objectives window
* Extended default keybinds for non-iPhone builds
* NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental!
Frontend:
* Added support for new training maps/LUA scripts
nemo [Tue, 09 Feb 2010 21:51:52 +0000] rev 2785
set min on king health proportion
nemo [Tue, 09 Feb 2010 20:47:22 +0000] rev 2784
King health proportional to team size
nemo [Tue, 09 Feb 2010 18:58:44 +0000] rev 2783
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
nemo [Tue, 09 Feb 2010 18:34:49 +0000] rev 2782
tweak of placement
nemo [Tue, 09 Feb 2010 16:39:43 +0000] rev 2781
antialiasing, a minor obsession.
smxx [Tue, 09 Feb 2010 14:30:59 +0000] rev 2780
Engine:
* Added victory.ogg as sndVictory (only used in to-be-commited training right now)
nemo [Tue, 09 Feb 2010 14:24:25 +0000] rev 2779
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
nemo [Tue, 09 Feb 2010 14:21:25 +0000] rev 2778
New British voicepack
nemo [Tue, 09 Feb 2010 13:04:11 +0000] rev 2777
tweak. no chirp on room creation.
nemo [Tue, 09 Feb 2010 03:21:09 +0000] rev 2776
Only enable chirp for room owner
nemo [Tue, 09 Feb 2010 02:03:31 +0000] rev 2775
Only beep in room, load sound in constructor
nemo [Tue, 09 Feb 2010 01:50:36 +0000] rev 2774
Switch to PlayChannel so as not to interrupt background music.
nemo [Tue, 09 Feb 2010 01:47:50 +0000] rev 2773
Have game beep when someone joins lobby/room. Controlled by Sound option
koda [Mon, 08 Feb 2010 21:49:52 +0000] rev 2772
some code cleanup for the ifrontend
nemo [Mon, 08 Feb 2010 18:12:06 +0000] rev 2771
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
nemo [Mon, 08 Feb 2010 16:03:58 +0000] rev 2770
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
nemo [Mon, 08 Feb 2010 15:56:43 +0000] rev 2769
Some handling of interaction between king mode and place hogs mode.
nemo [Mon, 08 Feb 2010 12:54:44 +0000] rev 2768
Request by soreau. Placement time proportional to map size.
nemo [Mon, 08 Feb 2010 12:49:58 +0000] rev 2767
Yay for burning through revision numbers
nemo [Mon, 08 Feb 2010 12:49:41 +0000] rev 2766
redundant
nemo [Mon, 08 Feb 2010 12:49:21 +0000] rev 2765
Attractiveness tweak
nemo [Mon, 08 Feb 2010 12:46:09 +0000] rev 2764
Allow for ammos w/o teleports
nemo [Mon, 08 Feb 2010 05:17:59 +0000] rev 2763
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
nemo [Mon, 08 Feb 2010 03:03:18 +0000] rev 2762
Mode to place hogs at start of game. Will probably need a bit more testing.
smxx [Fri, 05 Feb 2010 13:47:25 +0000] rev 2761
General:
* Updated svn ignore lists
Engine:
* Small update to en locale
* Fixed line break conversion for gl.txt
nemo [Fri, 05 Feb 2010 13:32:57 +0000] rev 2760
... or. just move the king check to after the gear nil
nemo [Fri, 05 Feb 2010 13:30:47 +0000] rev 2759
account for dying king
nemo [Fri, 05 Feb 2010 13:12:31 +0000] rev 2758
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo [Fri, 05 Feb 2010 11:47:57 +0000] rev 2757
add quebec for all the canadian frenchies.
nemo [Fri, 05 Feb 2010 11:44:28 +0000] rev 2756
Strip PNGs, tweak hedgewars flag.
smxx [Fri, 05 Feb 2010 00:47:28 +0000] rev 2755
Engine:
* Removed duplicated locale entries
koda [Fri, 05 Feb 2010 00:43:56 +0000] rev 2754
touchinput works, invisible buttons added and initial support for chat
koda [Thu, 04 Feb 2010 22:34:21 +0000] rev 2753
update iphone port to new code from Smaxx
smxx [Thu, 04 Feb 2010 22:30:42 +0000] rev 2752
Frontend:
* Skip cpu flag to hide it from players
smxx [Thu, 04 Feb 2010 22:29:19 +0000] rev 2751
Engine:
* Force 'cpu' flag for AI players; keep players from using it
* Updated english Locale/de.txt
Graphics:
* Added first pack of community submitted flags (cm_*.png)
* Added some new hats
smxx [Thu, 04 Feb 2010 20:49:59 +0000] rev 2750
Frontend:
* Updated main window's background color
smxx [Thu, 04 Feb 2010 20:49:23 +0000] rev 2749
Frontend:
* Updated graphics by Tiyuri
smxx [Thu, 04 Feb 2010 20:47:39 +0000] rev 2748
Graphics:
* Added even more flags
smxx [Thu, 04 Feb 2010 20:45:03 +0000] rev 2747
Server:
* Added support for flags (this still needs further adjustments to restore compatibility with older versions (team datasets)!)
Engine:
* Added support for flags
* Added weapon tooltips
* Moved SplitBySpace to uMisc
* Set file operations to readonly to avoid conflicts running multiple copies networked and synced on one (fast) machine
* Flash active team while green arrow is shown (waiting for input or camera centered on active hog)
* Updated English locale
Frontend:
* Added support for flags
* Added flag selection to edit team page
* Added checkbox for weapon tooltips in options
* "Random team" button may now be translated
* Disabled "official server" button till protocol is handled for all versions (see above; nemo's server is updated to new protocol)
Graphics:
* Added basic set of example flags
nemo [Thu, 04 Feb 2010 18:46:49 +0000] rev 2746
Correct napalm adjustment.
smxx [Thu, 04 Feb 2010 14:48:49 +0000] rev 2745
Engine:
+ Split PlaySound into PlaySound and LoopSound
+ Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter
+ LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later)
+ StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped
+ SoundChannel attribute for Gears to be used when looping sounds
smxx [Thu, 04 Feb 2010 14:35:31 +0000] rev 2744
Engine:
* Avoid playing the same sound looped multiple times as its impossible to stop older copies then (at least for now)
koda [Wed, 03 Feb 2010 23:36:42 +0000] rev 2743
implement transition in the way i had in mind
smxx [Wed, 03 Feb 2010 13:02:28 +0000] rev 2742
Frontend:
+ Changed save and demo file extensions to ".<protocol>.hwd" and ".<protocol>.hws" to make file associations easier/constant
+ Added icons to savegame and demo file list (might require some redrawing/updating)
nemo [Wed, 03 Feb 2010 04:18:28 +0000] rev 2741
Fix crash in DrawTunnel
koda [Wed, 03 Feb 2010 03:01:44 +0000] rev 2740
programmatically load main controller
adapt settings to landscape
transition between main controller and other views
smxx [Mon, 01 Feb 2010 22:01:35 +0000] rev 2739
Frontend:
+ New edit buttons for game and weapon scheme selection
koda [Mon, 01 Feb 2010 21:26:15 +0000] rev 2738
new graphics from Tiy and frontend is loaded in landscape mode
koda [Mon, 01 Feb 2010 19:43:57 +0000] rev 2737
inu's updated pt_PT translation file
nemo [Mon, 01 Feb 2010 07:10:33 +0000] rev 2736
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
smxx [Sun, 31 Jan 2010 22:52:42 +0000] rev 2735
Engine:
+ Play sound when switching hogs
+ Save screenshots to home directory instead of working directory
+ Use Windows bitmap format for screenshots under Win32 (more common and better supported)
* Fix compiler warnings
koda [Sun, 31 Jan 2010 22:43:09 +0000] rev 2734
smaller improvements in mouse handling
smxx [Sun, 31 Jan 2010 22:15:53 +0000] rev 2733
Engine:
* Keep blowtorch and other weapons from penetrating indestructible terrain (e.g. solid borders)
* Reduced explosion background borders
Frontend:
+ Show unknown or missing maps in room list by tinting them red
nemo [Sun, 31 Jan 2010 19:32:43 +0000] rev 2732
Only add turn timeout for weapons that don't already have a timeout
nemo [Sun, 31 Jan 2010 19:25:31 +0000] rev 2731
oops. forgot skip turn
nemo [Sun, 31 Jan 2010 19:24:22 +0000] rev 2730
Remove king invulnerability, disable everything but teleport instead.
nemo [Sun, 31 Jan 2010 16:35:18 +0000] rev 2729
Pass correct gear to modifydamage in shotgun
nemo [Sun, 31 Jan 2010 16:31:45 +0000] rev 2728
Adjust king movement in ammoshove, give king a damage bonus
nemo [Sun, 31 Jan 2010 16:22:50 +0000] rev 2727
Nature theme additions by Tiy and Palewolf
nemo [Sun, 31 Jan 2010 16:20:53 +0000] rev 2726
Update translation files, add "King Mode"
koda [Sat, 30 Jan 2010 18:23:42 +0000] rev 2725
input handling reworked, still a lot of bugs in mouse movement
koda [Sat, 30 Jan 2010 01:46:23 +0000] rev 2724
redo LANDSCAPE MODE in a saner way with lots of fps
uWorld cleaned a little with widgets moved to fit the new interface
(mouse handling is messed up though)
koda [Fri, 29 Jan 2010 00:55:14 +0000] rev 2723
LANDSCAPE ON IPHONE
brings down fps, other localization features
nemo [Thu, 28 Jan 2010 20:36:24 +0000] rev 2722
IOResult is a special variable
nemo [Thu, 28 Jan 2010 19:01:57 +0000] rev 2721
Remove inverted and useless test
koda [Wed, 27 Jan 2010 19:58:52 +0000] rev 2720
adds a "factory reset" to iphone frontend
nemo [Wed, 27 Jan 2010 00:11:52 +0000] rev 2719
Tweak load order
nemo [Tue, 26 Jan 2010 23:04:19 +0000] rev 2718
Rename for consistency
nemo [Tue, 26 Jan 2010 23:00:45 +0000] rev 2717
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
koda [Tue, 26 Jan 2010 21:55:51 +0000] rev 2716
complete the replacement of init/free wrappers for every unit
iphone frontend smaller fixes
symbol TOUCHINPUT deprecated
revision of some sdl1.3 code
nemo [Tue, 26 Jan 2010 04:13:37 +0000] rev 2715
Free up some unfreed memory. Needed for Koda's iphone lib work
koda [Sun, 24 Jan 2010 19:52:30 +0000] rev 2714
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
nemo [Sun, 24 Jan 2010 19:01:51 +0000] rev 2713
Palewolf's smoke traces for fire.
nemo [Sun, 24 Jan 2010 16:46:06 +0000] rev 2712
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
nemo [Sun, 24 Jan 2010 16:39:09 +0000] rev 2711
If the music is going to be wrong, it can at least irritate me less.
nemo [Sun, 24 Jan 2010 16:35:47 +0000] rev 2710
Some value for opacity. Did not adjust water colour.
nemo [Sun, 24 Jan 2010 16:33:57 +0000] rev 2709
Add Desert theme
nemo [Sun, 24 Jan 2010 16:25:10 +0000] rev 2708
forgot Themes CMakeLists file
nemo [Sun, 24 Jan 2010 16:24:24 +0000] rev 2707
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
koda [Sun, 24 Jan 2010 13:38:14 +0000] rev 2706
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda [Sun, 24 Jan 2010 13:37:03 +0000] rev 2705
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
nemo [Sun, 24 Jan 2010 07:37:00 +0000] rev 2704
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
nemo [Sun, 24 Jan 2010 07:26:03 +0000] rev 2703
Randomise order of play.
koda [Sat, 23 Jan 2010 21:57:24 +0000] rev 2702
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda [Sat, 23 Jan 2010 13:15:27 +0000] rev 2701
settings tab has now a very nice iphone-like interface
koda [Wed, 20 Jan 2010 14:31:45 +0000] rev 2700
updated polish translation by szczur
koda [Mon, 18 Jan 2010 05:36:08 +0000] rev 2699
replace initialization/finalization statements with custom init functions
koda [Sat, 16 Jan 2010 17:30:37 +0000] rev 2698
objc/pascal finally working
hwengine becomes a library for the iphone
use custom sdl_image to fix bug
remove thread code and forward_argc/forward_argv
koda [Sat, 16 Jan 2010 06:48:56 +0000] rev 2697
code cleanup and opengles optimizations
koda [Fri, 15 Jan 2010 10:03:31 +0000] rev 2696
settings are applied to game launch
koda [Thu, 14 Jan 2010 16:46:50 +0000] rev 2695
makes freepascal code compatible with OBJFPC mode
koda [Thu, 14 Jan 2010 16:38:43 +0000] rev 2694
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda [Wed, 13 Jan 2010 09:41:35 +0000] rev 2693
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda [Tue, 12 Jan 2010 07:32:15 +0000] rev 2692
better network support + initial work for returning to frontend
koda [Sun, 10 Jan 2010 00:52:20 +0000] rev 2691
initial support for engine protocol
koda [Sat, 09 Jan 2010 01:34:23 +0000] rev 2690
move mixed functions in PascalExports
koda [Sat, 09 Jan 2010 00:59:12 +0000] rev 2689
iphone overlay button animation
koda [Fri, 08 Jan 2010 03:52:44 +0000] rev 2688
move all sdl source files in a proper directory
remove hackish code to get a window up, now it should be quite clean
koda [Fri, 08 Jan 2010 03:38:01 +0000] rev 2687
add stub files for other views and prevent useless crashes
also changed the tabBar icons
koda [Fri, 08 Jan 2010 01:29:28 +0000] rev 2686
fix italian translation
koda [Fri, 08 Jan 2010 01:12:51 +0000] rev 2685
frontend images by Tiy, first setup of frontend
nemo [Thu, 07 Jan 2010 22:59:14 +0000] rev 2684
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
koda [Thu, 07 Jan 2010 22:49:25 +0000] rev 2683
touch input: reset zoom, attack button
koda [Thu, 07 Jan 2010 19:50:40 +0000] rev 2682
additional modifications for touch input
nemo [Thu, 07 Jan 2010 16:18:32 +0000] rev 2681
Drop the LongInt conversion, strip the two tests that are too large
nemo [Thu, 07 Jan 2010 16:13:43 +0000] rev 2680
misspelling
nemo [Thu, 07 Jan 2010 16:12:26 +0000] rev 2679
bit of a short circuit to reduce a few pointless tests on most text strings
koda [Thu, 07 Jan 2010 05:23:23 +0000] rev 2678
injection of custom code in SDL for iPhone in order to implement our frontend
initial support for (real) multitouch events
nemo [Tue, 05 Jan 2010 21:26:38 +0000] rev 2677
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
nemo [Tue, 05 Jan 2010 19:20:44 +0000] rev 2676
Galician locale by "Gallaecio"
koda [Mon, 04 Jan 2010 01:35:57 +0000] rev 2675
Palewolf's updated translation, images in misc
koda [Sun, 03 Jan 2010 22:58:19 +0000] rev 2674
lupdate + Palewolf's updated spanish translation + other patches of mine
koda [Sun, 03 Jan 2010 17:27:25 +0000] rev 2673
rewritten find_file part
koda [Sun, 03 Jan 2010 17:23:40 +0000] rev 2672
check for sdl_image and sdl_mixer versions
use revision number for hedgewars version
koda [Sun, 03 Jan 2010 15:40:41 +0000] rev 2671
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
koda [Thu, 24 Dec 2009 13:38:20 +0000] rev 2670
regression, powerpc colors working again
koda [Thu, 24 Dec 2009 02:02:12 +0000] rev 2669
introduction of IMG_Init
restore powerpc build on 10.6
nemo [Sun, 20 Dec 2009 20:35:15 +0000] rev 2668
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
koda [Sun, 20 Dec 2009 20:08:17 +0000] rev 2667
binding typo
koda [Sat, 19 Dec 2009 19:37:30 +0000] rev 2666
update SDLMain.m/.h to latest version
rename cNearBlackColor to cNearBlackColorChannels for readability
merge tunsetborder.inc in uLandGraphics.pas
koda [Fri, 18 Dec 2009 02:47:28 +0000] rev 2665
complete transition of longword->sdl_color for TTF bindings
koda [Fri, 18 Dec 2009 02:33:45 +0000] rev 2664
powerpc and gameserver compilation disabled temporarily
work in progress for converting longword to sdl_color
koda [Wed, 16 Dec 2009 14:58:45 +0000] rev 2663
random updates for 10.6 and iphone builds
unc0rr [Mon, 14 Dec 2009 20:23:51 +0000] rev 2662
Implement "team" chat between spectators
unc0rr [Mon, 14 Dec 2009 18:52:04 +0000] rev 2661
Update translation
unc0rr [Thu, 10 Dec 2009 18:20:34 +0000] rev 2660
Fix a rare bug when crosshair stucks in up position
nemo [Wed, 09 Dec 2009 17:35:42 +0000] rev 2659
This seems a little more efficient
nemo [Tue, 08 Dec 2009 17:46:58 +0000] rev 2658
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
nemo [Tue, 08 Dec 2009 17:41:53 +0000] rev 2657
Add language to each ts file, rerun disabling of teams.
nemo [Tue, 08 Dec 2009 17:37:41 +0000] rev 2656
revert 2695 until I figure out why the linguist update stripped the numerusforms.
nemo [Tue, 08 Dec 2009 17:29:32 +0000] rev 2655
Comment out the unused teams to avoid translators working on unused translations.
nemo [Sat, 05 Dec 2009 17:57:09 +0000] rev 2654
Can't trim this unless another value is used. needed for joins.
nemo [Wed, 02 Dec 2009 02:29:53 +0000] rev 2653
remove missing ogg
koda [Mon, 30 Nov 2009 04:18:31 +0000] rev 2652
still updates for mac compilation
nemo [Sun, 29 Nov 2009 21:47:47 +0000] rev 2651
Reorder
nemo [Sun, 29 Nov 2009 19:01:01 +0000] rev 2650
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
nemo [Sun, 29 Nov 2009 18:54:24 +0000] rev 2649
Restore old column layout.
unc0rr [Sun, 29 Nov 2009 18:30:21 +0000] rev 2648
Get rid of stupid ToggleLongInt and ToggleString functions
unc0rr [Sun, 29 Nov 2009 16:56:04 +0000] rev 2647
Smaxx patch with tuning by me:
- hogs might worry/panic if they're next to explosives (grenade, dynamite, etc.)
- play sndVaporice for each fire extinguished only once (not 3 times)
- allow "on attack" voices/sounds for weapons (similar to water melon bomb)
- allow one voice/sound to be played during emotes
- print protocol version in version info (console)
- rope sounds (disabled atm)
- landscape background
- optimized/rewrote explosion drawing
- fixed "StopSound" called with an inactive sound to stop some random sound
- disabled npott
nemo [Sun, 29 Nov 2009 16:37:12 +0000] rev 2646
New despeckle by Palewolf that pretty well on-the-fly
unc0rr [Sat, 28 Nov 2009 15:22:28 +0000] rev 2645
Fix bug with cursor coordinates sent via net (or demo/save file)
koda [Sat, 28 Nov 2009 02:46:15 +0000] rev 2644
other tweaks for mac compilation
unc0rr [Thu, 26 Nov 2009 18:43:33 +0000] rev 2643
Probably fix bug (not tested, I just checked if it builds)
unc0rr [Thu, 26 Nov 2009 16:51:03 +0000] rev 2642
A message to help debug
koda [Wed, 25 Nov 2009 04:27:53 +0000] rev 2641
some tweaks in the mac compilation system
nemo [Tue, 24 Nov 2009 20:40:08 +0000] rev 2640
tiny french tweak by artart78, check in inu's portugese much later now that svn is back
koda [Sun, 22 Nov 2009 04:28:30 +0000] rev 2639
fix build
nemo [Sun, 22 Nov 2009 01:50:38 +0000] rev 2638
new portugese text from inu
nemo [Sat, 21 Nov 2009 22:55:20 +0000] rev 2637
Proper plurals for english, french updates from artart78
unc0rr [Sat, 21 Nov 2009 17:28:05 +0000] rev 2636
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
unc0rr [Sat, 21 Nov 2009 17:24:44 +0000] rev 2635
Teams in one clan have common ammo
nemo [Sat, 21 Nov 2009 15:04:42 +0000] rev 2634
Set AllInactive to False on falling fire
koda [Fri, 20 Nov 2009 23:40:24 +0000] rev 2633
trailing mods from previous commit
nemo [Fri, 20 Nov 2009 22:02:49 +0000] rev 2632
revert r2363's ruining the joke
nemo [Fri, 20 Nov 2009 21:30:10 +0000] rev 2631
A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
koda [Fri, 20 Nov 2009 21:22:05 +0000] rev 2630
revamped file access and debug display
koda [Fri, 20 Nov 2009 14:56:43 +0000] rev 2629
universal application setup
nemo [Wed, 18 Nov 2009 14:50:14 +0000] rev 2628
A whole ton of new french event strings from artart78
nemo [Tue, 17 Nov 2009 20:36:08 +0000] rev 2627
numerous additions/modifications to french translation by artart78
nemo [Mon, 16 Nov 2009 17:40:17 +0000] rev 2626
Some french tweaks by artart78
unc0rr [Mon, 16 Nov 2009 16:51:26 +0000] rev 2625
Fix girder on compost theme
koda [Sun, 15 Nov 2009 22:26:42 +0000] rev 2624
Color Fix in PPC + files fallbacks
koda [Sun, 15 Nov 2009 19:43:58 +0000] rev 2623
forgot this file in previous commit
koda [Sun, 15 Nov 2009 19:42:28 +0000] rev 2622
fix chat color in ppc
unc0rr [Sat, 14 Nov 2009 11:06:55 +0000] rev 2621
Fix desync when playing with AI via network, occuring in certain conditions
nemo [Sat, 14 Nov 2009 05:26:26 +0000] rev 2620
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
koda [Sat, 14 Nov 2009 02:53:04 +0000] rev 2619
fix wrong ttf blending in ppc
koda [Fri, 13 Nov 2009 23:04:23 +0000] rev 2618
JS patch to (really) activate Vsync
koda [Fri, 13 Nov 2009 20:33:31 +0000] rev 2617
add option for vsync -- good results on mac and linux, should be harmless on others (please test)
nemo [Wed, 11 Nov 2009 21:54:28 +0000] rev 2616
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
koda [Wed, 11 Nov 2009 19:48:16 +0000] rev 2615
removes workaround except for iphone
btw this commit makes hedgewars playable on PowerPc architectures
unc0rr [Wed, 11 Nov 2009 16:11:41 +0000] rev 2614
Update Ukrainian translation
koda [Tue, 10 Nov 2009 18:56:24 +0000] rev 2613
fix keybindings in PPC
nemo [Tue, 10 Nov 2009 16:43:15 +0000] rev 2612
unbreak build
nemo [Tue, 10 Nov 2009 04:22:55 +0000] rev 2611
Add check for nil gear
koda [Tue, 10 Nov 2009 04:07:08 +0000] rev 2610
color works under ppc
koda [Mon, 09 Nov 2009 22:56:29 +0000] rev 2609
add a x86_64 mac target
unc0rr [Mon, 09 Nov 2009 20:29:21 +0000] rev 2608
- Formatting changes
- Rename AttacksNum variable
- Fix a bug when OnAmmoUsed wasn't called in some conditions
unc0rr [Mon, 09 Nov 2009 18:44:09 +0000] rev 2607
wtf is this, koda?
koda [Fri, 06 Nov 2009 18:59:43 +0000] rev 2606
updated build files for macosx and optimization system
unc0rr [Fri, 06 Nov 2009 18:24:55 +0000] rev 2605
AI knows what artillery mode is
nemo [Thu, 05 Nov 2009 21:03:44 +0000] rev 2604
Remove mostly useless comments put in to explain patch long ago.
koda [Thu, 05 Nov 2009 20:48:13 +0000] rev 2603
revert previous commit to remove a wip patch
koda [Thu, 05 Nov 2009 20:47:42 +0000] rev 2602
update themes cmakefiles to use GLOB instead of listing all the files
koda [Thu, 05 Nov 2009 20:40:31 +0000] rev 2601
fix iphone build
koda [Thu, 05 Nov 2009 19:50:16 +0000] rev 2600
revamped SDLh.pas
koda [Thu, 05 Nov 2009 16:23:09 +0000] rev 2599
move compiler directives to standard pascal
nemo [Wed, 04 Nov 2009 01:42:06 +0000] rev 2598
Oops. Accidentally removed the scaling.
nemo [Mon, 02 Nov 2009 18:24:58 +0000] rev 2597
A basic Spidey hat, leave hat on when roping.
unc0rr [Sun, 01 Nov 2009 17:19:55 +0000] rev 2596
Compete loading teams/hedgehogs part from mission config
nemo [Fri, 30 Oct 2009 19:41:39 +0000] rev 2595
This massive image modification removes colour profile information and adds an alpha channel.
The first saves a little space, the second costs a little space. First is needed since SDL on OSX applies colour profile info which, while cool, is useless so long as the other theme colours are un-adjusted. Second is since we are apparently requiring full 32 bit surfaces now.
unc0rr [Fri, 30 Oct 2009 19:28:44 +0000] rev 2594
Add loading team parameters
koda [Thu, 29 Oct 2009 23:59:46 +0000] rev 2593
add an uninstall target (to be tested)
workaround for a bug with mac sdl_image
koda [Thu, 29 Oct 2009 17:51:54 +0000] rev 2592
fix missing land on ppc
koda [Mon, 26 Oct 2009 10:39:20 +0000] rev 2591
other controls implementation + sdlh revisited (once again)
koda [Sun, 25 Oct 2009 23:52:36 +0000] rev 2590
touch control completely revamped
unc0rr [Sun, 25 Oct 2009 18:16:40 +0000] rev 2589
Further work on missions editor
nemo [Sun, 25 Oct 2009 16:51:20 +0000] rev 2588
Increase AMMO_INFINITE to 100
koda [Sun, 25 Oct 2009 16:35:09 +0000] rev 2587
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
koda [Sun, 25 Oct 2009 15:55:49 +0000] rev 2586
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
unc0rr [Sun, 25 Oct 2009 12:41:48 +0000] rev 2585
Smaxx: only allow change direction when shift key is pressed
unc0rr [Sun, 25 Oct 2009 12:40:47 +0000] rev 2584
Change mission file format to allow more flexible config
unc0rr [Sun, 25 Oct 2009 12:19:47 +0000] rev 2583
Partially implement loading mission options
koda [Sun, 25 Oct 2009 10:39:12 +0000] rev 2582
fix build
koda [Sun, 25 Oct 2009 10:38:09 +0000] rev 2581
convert 24 bits images to 32 (faster to manage)
koda [Sun, 25 Oct 2009 09:02:17 +0000] rev 2580
completes touch input/control (problems with moving camera)
koda [Sat, 24 Oct 2009 13:50:31 +0000] rev 2579
more updates on touch input/control
koda [Fri, 23 Oct 2009 11:12:01 +0000] rev 2578
err, complete previous commit
koda [Fri, 23 Oct 2009 11:11:42 +0000] rev 2577
WE HAVE HOGS MOVING ON IPHONE
koda [Thu, 22 Oct 2009 21:03:38 +0000] rev 2576
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
koda [Thu, 22 Oct 2009 18:59:35 +0000] rev 2575
update color management for new sdl_image on mac
still has some trasparency problems
unc0rr [Wed, 21 Oct 2009 19:41:24 +0000] rev 2574
Fix (quite rare) spectators queue error when joining game with teams left the game.
Could be applied to 0.9.12 without breaking compatibility.
unc0rr [Wed, 21 Oct 2009 16:50:02 +0000] rev 2573
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
unc0rr [Wed, 21 Oct 2009 16:40:55 +0000] rev 2572
Start work on missions/trainings editor
koda [Tue, 20 Oct 2009 21:40:35 +0000] rev 2571
evil math strikes again
nemo [Tue, 20 Oct 2009 21:23:22 +0000] rev 2570
Remove unneeded var from Smaxx' tag changes
koda [Tue, 20 Oct 2009 21:22:16 +0000] rev 2569
ifdefs all the way
nemo [Tue, 20 Oct 2009 21:20:47 +0000] rev 2568
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
koda [Tue, 20 Oct 2009 17:55:11 +0000] rev 2567
WE HAVE TOUCH INPUT
unc0rr [Fri, 12 Nov 2010 19:48:51 +0300] rev 2566
And even this one
koda [Tue, 20 Oct 2009 11:49:10 +0000] rev 2565
update sdlmain files to 1.2.14
add a check when GL_MAX_TEXTURE_SIZE fails
mbait [Tue, 16 Mar 2010 13:39:39 +0000] rev 2564
Added new type of map at UI. Simple random map generation