Sun, 20 Jun 2010 18:35:59 +0200 fix zoom smoothness
koda [Sun, 20 Jun 2010 18:35:59 +0200] rev 3523
fix zoom smoothness some more work for weapons on the ifrontend bugfix for the gameconfig page
Sat, 19 Jun 2010 00:48:47 +0200 add initial stubs for selecting weapons in the ifrontend
koda [Sat, 19 Jun 2010 00:48:47 +0200] rev 3522
add initial stubs for selecting weapons in the ifrontend
Sun, 20 Jun 2010 18:26:49 -0400 Remove redundant test, add some temp variables to speed up the expensive CheckLand
nemo [Sun, 20 Jun 2010 18:26:49 -0400] rev 3521
Remove redundant test, add some temp variables to speed up the expensive CheckLand
Fri, 18 Jun 2010 20:45:45 +0200 add local rev number/rev count to dev version suffix
sheepluva [Fri, 18 Jun 2010 20:45:45 +0200] rev 3520
add local rev number/rev count to dev version suffix
Fri, 18 Jun 2010 14:26:04 -0400 rename flags
nemo [Fri, 18 Jun 2010 14:26:04 -0400] rev 3519
rename flags
Fri, 18 Jun 2010 14:22:14 -0400 Forgot to change this flag.
nemo [Fri, 18 Jun 2010 14:22:14 -0400] rev 3518
Forgot to change this flag.
Fri, 18 Jun 2010 19:22:22 +0200 testing if automatic pushes to CIA.vc work now...
sheepluva [Fri, 18 Jun 2010 19:22:22 +0200] rev 3517
testing if automatic pushes to CIA.vc work now...
Fri, 18 Jun 2010 14:45:05 +0200 merge
koda [Fri, 18 Jun 2010 14:45:05 +0200] rev 3516
merge
Thu, 17 Jun 2010 20:37:49 +0200 fix cmakefiles to work with mercurial
koda [Thu, 17 Jun 2010 20:37:49 +0200] rev 3515
fix cmakefiles to work with mercurial
Thu, 17 Jun 2010 20:30:39 +0200 move stuff around and update iphone project
koda [Thu, 17 Jun 2010 20:30:39 +0200] rev 3514
move stuff around and update iphone project
Thu, 17 Jun 2010 19:57:51 +0200 now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda [Thu, 17 Jun 2010 19:57:51 +0200] rev 3513
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive) add rotation for iphone build too make the ifrontend work again with 3.0 sdk reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo nil'd many variables in engine that were causing intialization problems
Thu, 17 Jun 2010 11:42:23 -0400 merge
nemo [Thu, 17 Jun 2010 11:42:23 -0400] rev 3512
merge
Thu, 17 Jun 2010 13:56:30 +0200 some pt_BR translation changes by arrom
sheepluva [Thu, 17 Jun 2010 13:56:30 +0200] rev 3511
some pt_BR translation changes by arrom
Thu, 17 Jun 2010 16:28:42 +0200 Update repository checking code to reflect our recent Mercurial switch
koda [Thu, 17 Jun 2010 16:28:42 +0200] rev 3510
Update repository checking code to reflect our recent Mercurial switch
Thu, 17 Jun 2010 11:41:38 -0400 Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo [Thu, 17 Jun 2010 11:41:38 -0400] rev 3509
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag) Add a basic patch for downscaling LandPixels to save memory on mobile devices. Probably could use more optimisation in the pixel writes to avoid redundant writes.
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