hedgewars/uLandGraphics.pas
Tue, 22 Mar 2011 23:01:26 -0400 nemo Fix endianness
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sun, 30 Jan 2011 19:05:31 +0100 Henek fixed unlimeted fuel bug for rcplane
Fri, 31 Dec 2010 00:37:39 +0100 Palewolf Snow blends into land, trys to fill the gaps
Sun, 26 Dec 2010 12:42:22 -0500 nemo oops. forgot to check on indestructible in combination with disableLandBack 0.9.15
Sun, 26 Dec 2010 11:17:01 -0500 nemo add a disabling for landback, set it if flakes are enabled
Sun, 26 Dec 2010 10:47:03 -0500 nemo revert last change. ordinary fire is fine, but HHG screws up.
Sun, 26 Dec 2010 10:31:10 -0500 nemo disable landbackpixel on small explosions
Sun, 26 Dec 2010 00:28:23 -0500 nemo remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
Thu, 23 Dec 2010 23:46:14 -0500 nemo more fiddling with graphics to try and satisfy both fire and snow
Wed, 22 Dec 2010 23:46:07 -0500 nemo oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
Wed, 22 Dec 2010 19:25:00 -0500 nemo more tweaking land graphics due to snow
Wed, 22 Dec 2010 18:50:00 -0500 nemo Visual tweaks for snow
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Wed, 17 Nov 2010 22:07:03 +0300 unc0rr uLand isn't that important to them
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Sat, 21 Aug 2010 22:36:59 +0200 smaxx Engine:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Fri, 30 Jul 2010 18:20:42 +0200 smaxx Engine:
Thu, 01 Jul 2010 23:41:10 -0400 nemo Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
Thu, 01 Jul 2010 17:00:14 -0400 nemo Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
Thu, 01 Jul 2010 14:17:22 -0400 nemo Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
Thu, 01 Jul 2010 00:34:39 -0400 nemo Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
Wed, 30 Jun 2010 23:15:14 -0400 nemo Store some calcs to speed up uLandGraphics a tad
Wed, 30 Jun 2010 14:52:48 +0200 koda partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
Fri, 25 Jun 2010 00:41:21 -0400 nemo Extend pixel sweep to recheck neighbours if erasing on edges
Sun, 20 Jun 2010 18:26:49 -0400 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
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